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Pemanfaatan Google Site Sebagai Media Pembelajaran Siswa Pada SMKN 3 Kota Bengkulu Eko Suryana; Prahasti Prahasti; Agung Pradana Iskandar
Jurnal Dehasen Untuk Negeri Vol 2 No 1 (2023): Januari
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v2i1.3583

Abstract

Google Sites is a personal or professional website service that doesn't charge anything or is free. This service is a service created by the Google company. users can take advantage of Google Sites because they are easy to create and maintain for novice users. There are a number of uses that are owned by Google Sites that can be utilized by internet users. One of them is for learning. Google Sites can be utilized by teaching staff, such as teachers and lecturers who don't have time to provide online learning systems. Google Sites is a popular site builder tool because it has a number of advantages. First, this tool is free or free. secondly, the process of creating a site using Google Sites is very easy to build. third, these tools allow users to collaborate in their use. fourth, this tool provides 100 MB of free online storage. Fifth, easy to search using the Google search engine. The digital portfolio can be used to document the achievements that have been obtained from the journey during the service period, as well as a means to record personal development.
Pengembangan Media Promosi Warisan Budaya Bengkulu Menggunakan Aplikasi Smart Apps Creator (SAC) Prahasti Prahasti; Agung Pradana Iskandar
(JurTI) Jurnal Teknologi Informasi Vol 7, No 1 (2023): JUNI 2023
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36294/jurti.v7i1.3482

Abstract

Tujuan dari penelitian ini adalah untuk membuat pengembangan media promosi warisan budaya Bengkulu. Metode yang digunakan dalam penelitian yaitu pengembangan multimedia Luther–Sutopo dengan menggunakan aplikasi Smart Apps Creator (SAC). Melalui pengembangan media promosi warisan budaya yang dimiliki oleh Provinsi Bengkulu memberikan informasi kepada masyarakat akan keberadaan warisan budaya di Provinsi Bengkulu. Hasil yang diperoleh dari pengembanga media promosi warisan budaya Bengkulu yaitu diperoleh informasi tentang beragai aktivitas atau seni atau budaya kesenian dan kebudayaan Bengkulu yang dapat di akses oleh masyarakat melalui perangkat smartphone android. Menu-menu pengembangan yang dilakukan terdiri dari menu home, visi dan misi, warisan budaya, informasi bidang kebudayaan dan menu kontak kami. Pengembangan media promosi warisan warisan budaya yang telah dibuat mampu memberikan manfaat akan akses informasi tentang keberadaan kesenian dan kebudayaan yang ada di Provinsi Bengkulu.
Penerapan Data Mining Untuk Mengetahui Minat Siswa Pada Pelajaran IPA Mengunakan Metode K-Means Clustering Mardiansa Mardiansa; Herlina Latipa Sari; Prahasti Prahasti
Jurnal Multidisiplin Dehasen (MUDE) Vol 2 No 4 (2023): Oktober
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/mude.v2i4.4749

Abstract

The purpose of this research is to build a data mining application to find out students' interest in science subjects at SMPN 18 Bengkulu City. With data collection techniques by way of observation and interviews, this study used a sample of data on grades IX.8 science subjects with a total of 30 students at SMPN 18 Bengkulu City. The research method used is the K-Means Clustering method because this method separates data into groups that have objects with similar characteristics. In building this application using Xampp server, PHP programming language and MySQL database. This datamining application is used to make it easier for a teacher or admin in this application to manage student data to determine student interest in science subjects. The results of this study were 3 groups of students' interest in science subjects, namely 12 students with high interest, 17 students with moderate interest and 1 student with low interest in SMPN 18 Bengkulu City.
Pemanfaatan Internet of Thing dalam dunia pendidikan Sekolah Menegah Atas Negeri 1 Kepahiang Yessie Mardiana; Toibah Umi Kalsum; Prahasti Prahasti; Achmad Fikri Sallaby; Agung Pradana Iskandar
Jurnal Dehasen Untuk Negeri Vol 3 No 1 (2024): Januari
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v3i1.5486

Abstract

The relationship between technology and education has been going on for quite a long time. The use of information and communication technology for learning is increasingly developing. With the idea of ​​developing the internet of things (IoT), the use of technology for learning is increasingly showing significant progress. As a consequence, life activities are very dependent on the Internet, one of which is carrying out the education process. Considering the enormous potential for development of Internet of Things (IoT) technology, knowledge about this technology and how to use it in everyday life is very necessary. SMAN 1 Kepahyang has development potential in utilizing IoT technology, but requires training in its use in education. For this reason, the Faculty of Computer Science, Dehasen University, Bengkulu conducted community service regarding IoT technology to students at SMAN 1 Kepahyang. Material related to IoT is provided in stages from introduction to practical use of IoT in everyday life. The results of the training show that the students gained knowledge about how to use IoT in education
Perancangan Sistem Informasi Penjualan Pada Kedai Kopi Luwak Bengkulu Menggunakan Bahasa Pemrograman PHP dan Database MYSQL Desi Mahdalena; Venny Novita Sari; Nofi Qurniati; Prahasti
Digital Transformation Technology Vol. 3 No. 2 (2023): Artikel Periode September 2023
Publisher : Information Technology and Science(ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/digitech.v3i2.3094

Abstract

Kedai Kopi Luwak Bengkulu memanfaatkan teknologi informasi seperti aplikasi database pada penjualan dan pengolahan data sehingga mempermudah dalam pengembangan sistem usaha dengan lebih baik dan bersaing di dunia bisnis. Namun, fakta yang terjadi pada Kedai Kopi Luwak tersebut belum mengoptimalkan teknologi informasi terutama pada sistem penjualannya. Sistem informasi yang diterapkan masih bersifat manual, yaitu secara tertulis. Sehingga sering terjadi kesalahan, dan membutuhkan banyak waktu dalam perhitungannya. Oleh karena itu dirancang sebuah sistem informasi penjualan untuk membantu Kedai Kopi Luwak Bengkulu khususnya kemudahan bagi admin dan kasir dalam memproses datanya agar lebih efektif dan efisien. Sistem informasi penjualan Kedai Kopi Luwak ini dibangun dengan menggunakan bahasa pemrograman PHP dan MySQL sebagai databasenya. Metode pengujian yang di ambil adalah metode pengujian Black Box. Dengan adanya Sistem Informasi penjualan ini dapat memudahkan admin mengontrol penjualan sehingga dapat mengembangkan strategi dan meningkatkan hasil penjualan.