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Augmented Reality Sebagai Media Pelatihan Penanganan Kebakaran Hutan Bagi Warga Desa Pasir Panjang Batam Ahmad Hamim THohari; Hamdani Arif; Dwi Ely Kurniawan; Muchammad Fajri Amirul Nashrullah; Maidel Fani; Nelmiawati Nelmiawati; Heru Wijanarko; Rizky Pratama Hudhajanto; Rina Yulius; Mira Chandra Kirana; Uuf Brajawidagda; Muhammad Nashrullah; Nur Cahyono Kushardianto; Dodi Prima Resda; Finkye Priya Gunadi
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol 3 No 2 (2021): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Pusat P2M Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimas polibatam.v3i2.2899

Abstract

The dry season in Batam brings the threat of drought. The dry season has an impact in the form of the threat of fires in settlements and protected forests in the Rempang and Galang Islands, Batam. Based on the survey and analysis activities in 2018, it is known that residential areas in Pasir Panjang Village often experience fires, however, residents do not yet have the knowledge and ability to handle early fire disasters. In the 2018 community service activities, socialization was carried out with the Batam City Fire Service, but it had not yet reached the technical realm. Fire handling training is required for residents with fire extinguishers, however, residents' access to this tool is still limited and the price is quite expensive. This activities has produced an application prototype based on augmented reality to simulate the use of a fire extinguisher as a media for educating citizens. The application prototype has been tested and can serve as a training medium for residents. In addition, this community service program also provides training and assistance in handling in a fire disaster.
Klasifikasi dan Edukasi Alternatif Media Pembelajaran Daring untuk Edukator Maidel Fani; Nelmiawati Nelmiawati; Ahmad Hamim Thohari; Hamdani Arif; Supardianto Supardianto; Muchammad Fajri Amirul Nashrullah; Dodi Prima Resda; Heru Wijanarko; Rizky Pratama Hudhajanto; Dwi Ely Kurniawan; Rina Yulius; Mira Chandra Kirana; Muhammad Idris
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol 3 No 2 (2021): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Pusat P2M Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimas polibatam.v3i2.2917

Abstract

Abstract—Corona Virus Diseases 2019 (COVID-19) has been spread and infected many people in the world. Government issued physical distancing policy and ordered schools and colleges to conduct an online learning to overcome the spread. A transition from conventional to online learning poses new problems such as unpreparedness of educators and students to comply on this situation. One of the factors of unpreparedness is the uneven spread of the internet so that students find it difficult to follow the online learning process. Therefore, there needs to be a proper alternative media selector by educators so that in the delivery of material can be followed by all students. Education about the selection of alternative media online is expected to be a solution for educators in determining the media and methods chosen according to the conditions faced. In general, the results of questionnaire analysis that has been disseminated provide new benefits and knowledge for educators about alternative media online learning process. Thus, educators can determine which media and methods to choose based on their individual circumstances and situations
Game 3D “Lawan Narkoba” Menggunakan Metode Game Development Life Cycle (GDLC) Mei Roselina Siregar; Nelmiawati Nelmiawati; Muhammad Ikhlas Habibi
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 4 No 1 (2020): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v4i1.1634

Abstract

Drugs have an adverse impact towards young generation. The Increasing number of young generation get involved in this situation has been impacted a serious problem every year in Indonesia. National Narcotics Agency report about 3.5 million people has abused drug usage in 2017, in which 1.4 million are regular users and one million has become a drug addict. Thus, education and preventive are keep being done to protect them. Several Android Games possibly help as a preventive way as well as an effective learning media. The research works on a Game as a preventive way to young generation. This two level game tells the user about several ways to prevent from drugs such as the impact of how to save themselves from drugs, as well as type of drugs that are available. By accomplishing this, GDLC (Game Development Life Cycle) method has been used. The result shows that 97,3% of the contents can be understood by 30 people of respondents.
Penyerapan Informasi Masyarakat Terhadap Media Informasi Dinas Kominfo Kota Batam Studi Kasus Pembuatan Kartu Pencari Kerja Online Suci Tria Setianingsih; Nelmiawati Nelmiawati
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 4 No 1 (2020): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v4i1.1635

Abstract

The vision of Diskominfo Batam City is “Realization of governance and public service ICT-based integrated and aasily accessible public.” To find out if media used Diskominfo Batam City facilitate the absorption of public information, it is necessary to test to the media with testing before and after disclosed media information. Using quantitative research design and survey, this research was conducted against 60 respondents (30 respondents video testing and 30 respondents web testing) at productive age work. Data collection in this research using test to respondents in the from of 10 questions before and after showing the media. Data processing using the application IBM SPSS Statistics Subscription Preview to Shapiro-Wilk Test, Paired Sample T-Test and Wilcoxon Signed Rank Test. Result 0.0075 < 0.025 on Paired Sample T-Test for video testing and 0.001 < 0.05 on Wilcoxon Signed Rank Test for website testing. But researchers did not find significant distinction on the results, and assumed that the cause is a little more questions and less profound material make information obtained less varied.
Game 2D “Gangguan Jalur Akses Optic Telkom” Joan Neibel Ginting; Nelmiawati Nelmiawati
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 4 No 1 (2020): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v4i1.1670

Abstract

Material delivery to the maximum for new companies is accepted for the company. Maximum delivery of material is considered very important for all activities in the field carried out by employees for the company. Material that is considered lay must be conveyed well to the new employee. As a solution to the complexity, 2D games will be designed using the MDLC research method version of Luther-sutopo. In the development of this study, the authors focused more on the analysis of 2D game usability. The technique of collecting data to study the results is done by distributing questionnaires to employees of PT Telkom Batam Access as many as 30 respondents who were then analyzed from the results obtained as parameters of quality of use. The average results of respondents' responses get 87.4% categorized very well.
Aplikasi Pembelajaran dan Panduan Fiber To The Home (FTTH) PT. Telkom Indonesia Berbasis Android Muhammad Sukri Al Amin; Nelmiawati Nelmiawati
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 4 No 2 (2020): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v4i2.2396

Abstract

Learning Application and Guide Fiber To The Home (FTTH) of PT. Telkom Indonesia based on Android This final project discuss about design and manufacture of the FTTH (Fiber To The Home) Learning Application and Design Guide for PT Telkom Indonesia's new technicians. The initial problem so that the emergence of this idea is that there is no specific platform at PT. Telkom Indonesia that discusses FTTH in detail that is easily accessible and carried everywhere by a new technician from PT Telkom Indonesia. Therefore, the idea arose to design a learning media as well as an FTTH guide on an Android-based basis to make it easier for PT. Telkom Indonesia's new technicians as learning media and as a guide in completing work in the PT. Telkom Indonesia area. This research uses the MDLC method or Multimedia Development Life Cycle (Luther Sutopo, 2003) in the manufacturing process. Then the application made by Adobe Flash CS6 software. With this application, it will easier for new PT. Telkom Indonesia technicians to learn and know what FTTH is so that they can do work as technicians in PT Telkom Indonesia's area effectively.
Motion Graphic Sebagai Media Edukasi Cybercrime di Kalangan Mahasiswa Selly Artaty Zega; Samuel Butar- Butar; Nelmiawati Nelmiawati
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5091

Abstract

Cybercrime is crime using the internet network, this crime can be snared by anyone, one of them is Informatics Engineering Students, the author has distributed questionnaires, to obtain data on victims of cybercrime crimes for Informatics Engineering Students, data obtained that victims of cybercrime crimes are higher than those who are not ensnared become victims of cybercrime, this happens because of the lack of information obtained by students.Motion graphics are used as a medium to provide education to Informatics Engineering students regarding cybercrime crimes, these media are used because they can display videos with a visual text, images, and audio that are interesting and easy to understand.The research method used is Research And Development (RND), with the product development method, namely Villamil Molina, using quantitative descriptive analysis, through alpha testing with the interview method to motion graphic media experts and beta testing with the Likert scale measurement method to Informatics Engineering Students. This research produced a motion graphic video with a duration of 5 minutes 12 seconds in mp4 format, and obtained the results of a product feasibility analysis with a percentage of 86% and categorized as very feasible.
Analisis terhadap Enkripsi Data SSL di MySQL: Menguji Keamanan In-Transit Haikal, Antoni; Putra, Septafiansyah Dwi; Nelmiawati, Nelmiawati
ROUTERS: Jurnal Sistem dan Teknologi Informasi Vol. 2 No. 2, Juli 2024
Publisher : Program Studi Teknologi Rekayasa Internet, Politeknik Negeri Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25181/rt.v2i2.3446

Abstract

Data transmission security has become a pivotal point in database management, especially in response to the evolving cyber threats. This study examines a critical aspect of data security: the in-transit data encryption using Secure Sockets Layer (SSL) within MySQL. The main focus of the research is on testing data encryption by employing Wireshark, a network analysis tool capable of capturing and displaying transmitted data packets. The testing process consisted of two scenarios: first, data transmission with SSL enabled on the MySQL server; second, data transmission without the use of SSL. The results show a significant contrast between the two scenarios. With SSL, the data packets intercepted by Wireshark appeared unreadable, indicating that encryption was successful in preventing data content exposure. Conversely, without SSL, the data packets could be read as plain text, demonstrating a lack of encryption and a high security risk. This research delves only into the aspect of in-transit data encryption security in MySQL and does not explore the implications related to SSL performance or configuration further. This analysis offers a useful perspective for database administrators in efforts to enhance data security, identifying SSL as a crucial tool to ensure the security of in-transit data.
Analysis of Polyglot Obfuscation Techniques against ModSecurity in Preventing Cross-Site Scripting (XSS) and SQL Injection Attacks with Experimental Method Nelmiawati, Nelmiawati; Dealova, Kessy
Jurnal Teknik Informatika (Jutif) Vol. 6 No. 4 (2025): JUTIF Volume 6, Number 4, Agustus 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2025.6.4.5000

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Internet use has increased every year, as shown by the percentage of internet users in Indonesia reaching 79.50% in 2024. However, security is something that cannot be ignored, especially with the growing number of Cross-Site Scripting (XSS) and SQL Injection Attacks in web platforms. According to OWASP Top 10 report, these two attacks were listed in 2017 and appeared again in the 2021 version, showing that they are still relevant today. In fact, in June 2024, XSS and SQL Injection vulnerabilities were found in a company, PT. XYZ. One way to mitigate these attacks is by using a Web Application Firewall (WAF) such as ModSecurity, which can protect websites from exploitation. However, previous research found that older versions of ModSecurity had weaknesses that could be bypassed with simple obfuscation techniques. This study aims to analyze the effectiveness of the built-in rules in ModSecurity Core Rule Set (CRS) version 4.7 in handling XSS and SQL Injection payloads with polyglot obfuscation, a method that uses complex character encoding to avoid WAF detection. The research was conducted using an experimental method. This study contributes to improve WAF security by testing against modern obfuscation-based attacks, so that security does not rely solely on the default WAF configuration. The results show that all payloads were detected and blocked by ModSecurity with an HTTP 403 response, proving that the CRS 4.7 built-in rules can effectively protect against XSS and SQL Injection threats.
Sistem Informasi Manajemen Praktek Kerja Lapangan Berbasis Website Studi Kasus SMK Ma'arif Kota Batam Nelmiawati, Nelmiawati
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 2 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i2.6913

Abstract

SMK Ma'arif Kota Batam adalah sekolah kejuruan yang saat ini menjalankan program Praktek Kerja Lapangan (PKL). PKL menjadi salah satu persyaratan utama dalam menyelesaikan proses pendidikan yang dijalankan oleh siswa/i kelas tiga setiap tahunnya. Pelaksanaan mekanisme PKL pada SMK Ma'arif Kota Batam masih menggunakan sistem konvensional, dimana siswa/i datang ke sekolah untuk memenuhi semua administrasi yang berkaitan dengan PKL. Dengan begitu, terdapat beberapa hambatan dalam hal koordinasi antara pihak sekolah dan pihak industri, terutama pada saat melaksanakan pengawasan selama siswa/i menjalankan PKL. Berdasarkan permasalahan tersebut, penelitian ini membangun Sistem Informasi Manajemen Praktek Kerja Lapangan Berbasis Website atau E-PKL yang dibutuhkan guna menyelesaikan permasalahan tersebut. Beberapa fitur yang tersedia seperti: pengajuan surat permohonan PKL, mencetak surat permohonan PKL, melengkapi presensi, log book dan laporan mingguan, mencetak surat penarikan PKL, serta laporan untuk penarikan data dari laporan PKL dalam format (.pdf) sehingga menjadikan pengelolaan dan pengawasan pelaksanaan PKL dalam satu sistem yang terpusat. Dalam metode pengembangan sistem menggunakan metode Personal Extreme Programming (PXP) yang diimplementasikan oleh pengembang perangkat lunak tunggal serta pengujian sistem mendapatkan hasil bahwa kebutuhan fungsional 100% valid menggunakan metode black box testing. Dengan demikian, sistem beroperasi dengan lancar dan dapat digunakan dengan baik.