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Journal : Dinamika Pendidikan

TEAMS GAMES TOURNAMENT (TGT) SEBAGAI METODE UNTUK MENINGKATKAN KEAKTIFAN DAN KEMAMPUAN BELAJAR Widhiastuti, Ratieh; Fachrurrozie, Fachrurrozie
Dinamika Pendidikan Vol 9, No 1 (2014): Juni 2014
Publisher : Fakultas Ekonomi, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The background of this study is the experience in teached Intermediate Accounting 2 last year that showed unsatisfied results. The purpose of this study are to test and to get the empirical evidance on the effectivity of Teams Games Tournament (TGT) as a teaching methode used in Intermediate Accounting 2 to improve Student Partisipations and Learning Competence.60 students of Accounting Education Departement in 4th semester become objects in this study. This study used primary datas collected from tests, observations dan documentations. This research was done in 3 cycles. Each cycles consisted of 5 stages, they were pre-reflecting, planning, acting, observing and post-reflecting. The results showed empirical evidance that Teams Games Tournament (TGT) methode used in Intermediate Accounting 2 can improve Student Partisipations and Learning Competence.
EFEKTIFITAS PETA KONSEP DALAM PEMBELAJARAN MATA KULIAH DASAR AKUNTANSI Fachrurrozie, Fachrurrozie; Wahyuningrum, Indah Fajarini Sri
Dinamika Pendidikan Vol 5, No 2 (2010): December 2010
Publisher : Fakultas Ekonomi, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Understanding and learning accounting should be done in a systematic, gradual, perseverant and precision way, because accounting consists of complex concept, analysis and skills. Accounting should be studied systematically because it has the sequential inter-related material i.e. started from the identification of the account name of an existing transaction which can be seen in the transaction, journal, general ledger, balance sheet, adjustment, work sheets, preparation of financial statements, closing entry, posting adjustment and closing journals to ledgers, trial balance after closing, and  ended with the journal inverting. To obtain the optimal learning achievement of accounting, accounting students must study thoroughly about the concepts of accounting, as well as trying to understand the relationships among the concepts of accounting, because accounting concepts are related to each other. This research would test the use of maps concept as an alternative media to learn the basic concepts, especially on accounting classification account. The population was also the subject of this research,  they were the 1st semester students  of S1 Accounting Program, Economics Faculty, UNNES in the academic year of  2010/2011. There were 2 classes, the first class was the control class and second class was the experimental class. The control class used the conventional methods in the learning process on the other hand; the experiment class used maps concept in the learning process. The results showed that in experimental class which used maps concept as the media to learn the accounting classification of accounts proved to be more effective than the control class that did not use maps concept as the media in the learning process. 
TEAMS GAMES TOURNAMENT SEBAGAI UPAYA PENINGKATAN KEMAMPUAN BELAJAR MAHASISWA PADA MATA KULIAH MATEMATIKA EKONOMI FACHRURROZIE, -; Anisyukurillah, Indah
Dinamika Pendidikan Vol 4, No 1 (2009): Juni 2009
Publisher : Fakultas Ekonomi, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The objective of this study is to measure and obtain the empirical proof that concerned to the  effectiveness and significance in applying Teams Games Tournament learning model that was presented in teaching learning process in Economics Mathematics subject in improving the  students’ learning ability. This study used 3 cycles and involved 67  students  from the 1st semester  of regular class, Accounting Education Program, S1 Degree on Accounting Department, Economics Faculty, Semarang State University. Result of this study was to apply Economics Mathematics through Teams Games Tournament model learning in Quadrat Function Topic with the sub topics were Demand Function, Supply Function, Market Equilibrium, Tax and Subsidy Influences to improve the students’ ability and skill in teaching learning process.  It was seen that score average from 11 teams from Cycle I, II and III was getting increased about 60,11%; 87% and 96,88%. Therefore, that result has obtained the target because the students  who got the score higher  than 70 were  more than 80 %, thus this teaching method can be said successfull. Key Words : Teams Games Tournament,Economics Mathematics
PENGGUNAAN E-LEARNING ILMO UNTUK MENINGKATKAN MUTU PERKULIAHAN DI FAKULTAS EKONOMI Asrori, Asrori; Fachrurrozie, Fachrurrozie
Dinamika Pendidikan Vol 6, No 1 (2011): Juni 2011
Publisher : Fakultas Ekonomi, Universitas Negeri Semarang

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Abstract

This study has objectives to examine empirically the behavior of teachers in accepting the use of e-Learning Ilmo (Learning Increasing Motivation) and ti improve the quality of lectures at Economic Faculty. The respondents of this research were lectures who were the users of e-Learning Ilmo. The data were collected through qustionnaire that was developed based on the construct of the theory of technology acceptance (Davis et al, 1989). The results of hypotheses testing were: (1) The usefulness and ease in using e-Learning Ilmo give positive effect to the lecturers’ interest in using it. (2) the lecturers’ interest in using e-Learning Ilmo gives positive effect which automatically can improve the quality of lectures at Economic Faculty, Unnes. To increase the use of e-Learning Ilmo, it is recommended to (1) make simpler and easier the features of e-Learning in Ilmo, (2) give an e-Learning training intensively and comprehensively for the lecturers. (3) replace some conventional lectures that can not be held as scheduled with E-Learning Ilmo course.
TEAMS GAMES TOURNAMENT (TGT) SEBAGAI METODE UNTUK MENINGKATKAN KEAKTIFAN DAN KEMAMPUAN BELAJAR Widhiastuti, Ratieh; Fachrurrozie, Fachrurrozie
Dinamika Pendidikan Vol 9, No 1 (2014): June 2014
Publisher : Fakultas Ekonomi, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/dp.v9i1.3355

Abstract

The background of this study is the experience in teached Intermediate Accounting 2 last year that showed unsatisfied results. The purpose of this study are to test and to get the empirical evidance on the effectivity of Teams Games Tournament (TGT) as a teaching methode used in Intermediate Accounting 2 to improve Student Partisipations and Learning Competence.60 students of Accounting Education Departement in 4th semester become objects in this study. This study used primary datas collected from tests, observations dan documentations. This research was done in 3 cycles. Each cycles consisted of 5 stages, they were pre-reflecting, planning, acting, observing and post-reflecting. The results showed empirical evidance that Teams Games Tournament (TGT) methode used in Intermediate Accounting 2 can improve Student Partisipations and Learning Competence.
EFEKTIFITAS PETA KONSEP DALAM PEMBELAJARAN MATA KULIAH DASAR AKUNTANSI Fachrurrozie, Fachrurrozie; Wahyuningrum, Indah Fajarini Sri
Dinamika Pendidikan Vol 5, No 2 (2010): December 2010
Publisher : Fakultas Ekonomi, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/dp.v5i2.4925

Abstract

Understanding and learning accounting should be done in a systematic, gradual, perseverant and precision way, because accounting consists of complex concept, analysis and skills. Accounting should be studied systematically because it has the sequential inter-related material i.e. started from the identification of the account name of an existing transaction which can be seen in the transaction, journal, general ledger, balance sheet, adjustment, work sheets, preparation of financial statements, closing entry, posting adjustment and closing journals to ledgers, trial balance after closing, and  ended with the journal inverting. To obtain the optimal learning achievement of accounting, accounting students must study thoroughly about the concepts of accounting, as well as trying to understand the relationships among the concepts of accounting, because accounting concepts are related to each other. This research would test the use of maps concept as an alternative media to learn the basic concepts, especially on accounting classification account. The population was also the subject of this research,  they were the 1st semester students  of S1 Accounting Program, Economics Faculty, UNNES in the academic year of  2010/2011. There were 2 classes, the first class was the control class and second class was the experimental class. The control class used the conventional methods in the learning process on the other hand; the experiment class used maps concept in the learning process. The results showed that in experimental class which used maps concept as the media to learn the accounting classification of accounts proved to be more effective than the control class that did not use maps concept as the media in the learning process. 
TEAMS GAMES TOURNAMENT SEBAGAI UPAYA PENINGKATAN KEMAMPUAN BELAJAR MAHASISWA PADA MATA KULIAH MATEMATIKA EKONOMI FACHRURROZIE, -; Anisyukurillah, Indah
Dinamika Pendidikan Vol 4, No 1 (2009): June 2009
Publisher : Fakultas Ekonomi, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/dp.v4i1.363

Abstract

The objective of this study is to measure and obtain the empirical proof that concerned to the  effectiveness and significance in applying Teams Games Tournament learning model that was presented in teaching learning process in Economics Mathematics subject in improving the  students’ learning ability. This study used 3 cycles and involved 67  students  from the 1st semester  of regular class, Accounting Education Program, S1 Degree on Accounting Department, Economics Faculty, Semarang State University. Result of this study was to apply Economics Mathematics through Teams Games Tournament model learning in Quadrat Function Topic with the sub topics were Demand Function, Supply Function, Market Equilibrium, Tax and Subsidy Influences to improve the students’ ability and skill in teaching learning process.  It was seen that score average from 11 teams from Cycle I, II and III was getting increased about 60,11%; 87% and 96,88%. Therefore, that result has obtained the target because the students  who got the score higher  than 70 were  more than 80 %, thus this teaching method can be said successfull. Key Words : Teams Games Tournament,Economics Mathematics
PENGGUNAAN E-LEARNING ILMO UNTUK MENINGKATKAN MUTU PERKULIAHAN DI FAKULTAS EKONOMI Asrori, Asrori; Fachrurrozie, Fachrurrozie
Dinamika Pendidikan Vol 6, No 1 (2011): June 2011
Publisher : Fakultas Ekonomi, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/dp.v6i1.5343

Abstract

This study has objectives to examine empirically the behavior of teachers in accepting the use of e-Learning Ilmo (Learning Increasing Motivation) and ti improve the quality of lectures at Economic Faculty. The respondents of this research were lectures who were the users of e-Learning Ilmo. The data were collected through qustionnaire that was developed based on the construct of the theory of technology acceptance (Davis et al, 1989). The results of hypotheses testing were: (1) The usefulness and ease in using e-Learning Ilmo give positive effect to the lecturers’ interest in using it. (2) the lecturers’ interest in using e-Learning Ilmo gives positive effect which automatically can improve the quality of lectures at Economic Faculty, Unnes. To increase the use of e-Learning Ilmo, it is recommended to (1) make simpler and easier the features of e-Learning in Ilmo, (2) give an e-Learning training intensively and comprehensively for the lecturers. (3) replace some conventional lectures that can not be held as scheduled with E-Learning Ilmo course.
Co-Authors - Kardoyo -, Kardiyem A.A. Ketut Agung Cahyawan W Achmad Fauzi Agus Wahyudin Ahmad Nurkhin Alifattiin Andar Murdani Amal, Muhammad Ihlashul Ambarriyah, Siti Bekti Anisa Nurfitriana Anisyukurillah, Indah Anna Kania Widiatami Asrori Asrori Barokah, Lefi Baswara, Satsya Yoga Bestari Dwi Handayani Cahyani, Ardhita Indah Claudia, Gita Dea Afita Dedi Kasiono, Dedi Devi, Berti Desbriantika Kusuma Dewi, Cicilia Ratna Djoko Widodo Dovina Navanti Dwi Anggoro Saputro, Dwi Anggoro Fadhilah Mahanani Saputri Fernando, Nadim Fian Tri Rohmah Fuad, Muhammad Nur Galuh Tristianasari, Galuh Gatot Putra Dewa, Gatot Putra Giarto, Rizka Vidya Dwi Harsono Harsono Hasan Mukhibad Helnia Nur Islami, Helnia Nur Herdiawan Rudi Pradana, Herdiawan Rudi Ika Ria Padmawati, Ika Ria Indah Anisykurlillah Indah Anisyukurillah Indah Fajarini Sri Wahyuningrum, Indah Fajarini Sri Jarot Tri Bowo Santoso Jati, Damar Kartika Kiswanto Kiswanto Linda Agustina Lyna Latifah Maulana, Aditya Ahmad Mia Nur Mufidah Muhammad Feriady, Muhammad Muhammad Wakhid Ibrahim, Muhammad Wakhid Muhsin Muhsin Muhsin, Muhsin Nanik Sri Utaminingsih Nayoko Adi Candra, Nayoko Adi Nina Oktarina Nur Solichah, Nur Pamungkas, Fuad Jaka Permatasari, Yoan Prabowo Yudo Jayanto Prasetyo, Ery Teguh Prasetyo, Rifki Adhi Prasetyo, Rifki Adhi Purnamasari, Eva Ratieh Widhiastuti Ratna Aditya Ningrum, Ratna Aditya Sari, Puji Novita Sari, Sandhiny Permata Sari, Sandhiny Permata Setyadi Irfan, Setyadi Sinaga, Korentina Juniasti Sinaga, Korentina Juniasti Sugiarto, Hening Vidyari Shinta Sugiarto, Hening Vidyari Shinta Sya'diyah, Nurhalimatusy Tsalatsah Nurakhiroh, Tsalatsah UMBARWATI, UMI UMBARWATI, UMI Whino Sekar Prasetyaning Tunggal, Whino Sekar Prasetyaning Widiyanto Widiyanto Widiyanto Widiyanto Widiyanto Widiyanto Winarti Winarti Woelandari Pantjolo Giningroem, Dewi Sri Yaningsih, Susi Zulfahra, Rizqia Naurah