Zaki Ainul Fadli
Japanese Language And Culture Departement, Faculty Of Humanities, Diponegoro University

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Adaptasi Sosial Tokoh Mikami dalam Film Subarashiki Sekai karya Miwa Nishikawa Zaki Ainul Fadli; Nezatria Risma Quartyza
IZUMI Vol 11, No 1 (2022)
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/izumi.11.1.53-61

Abstract

This research was conducted to reveal and classify the social adaptation efforts made by the main character in the film "Subarishiki Sekai" by Miwa Nishikawa. This type of research is quantitative research with a literary sociological approach. The theory used is Robert K. Merton‘s typology of adaptation. Data is collected by the listening and record method. The stages of adaptation according to Merton there are five, namely conformity, innovation, ritualism, retreatism, and rebellion. The results showed that from the five stages of adaptation, Mikami only performed the following four stages: (1) conformity, changing the way you look, looking for job openings, buying the latest mobile phone, studying for a driving exam; (2) innovation, biting the stomach of a thug who locks an employee at night; (3) ritualism, not saving and laughing at Abe when other employees bullied and made fun of Abe; (4) Retreatism, go to Kyushu to isolate themselves when all Mikami’s efforts did not get the response he expected. The conclusion of this study is that social adaptation must be done by ex-convicts who want to blend back into society. In particular, the state and society must play a role and be present in helping ex-convicts to obtain jobs and re-mingle with society so that they do not return to illegal business or crime.
PELATIHAN PENAMBAHAN SUBTITLE PADA ANIME JEPANG Zaki Ainul Fadli; Fajria Noviana
Harmoni: Jurnal Pengabdian Kepada Masyarakat Vol 6, No 1 (2022): HARMONI
Publisher : Departemen Linguistik, Fakultas Ilmu Budaya Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/hm.6.1.88-92

Abstract

Dalam rangka pengabdian kepada masyarakat, dosen dan mahasiswa dari jurusan Bahasa dan Kebudayaan Jepang, Fakultas Ilmu Budaya, Undip melakukan kegiatan pelatihan denga judul “Pelatihan Penambahan Subtitle Pada Anime Jepang”.  Pelatihan dibagi ke dalam dua sesi dan disajikan dalam bentuk presentasi dan praktek. Metode pelatihan adalah metode simulasi dengan penyampaian presentasi dalam bentuk ppt, praktek, dan tanya jawab. Pada sesi pertama, peserta dijelaskan mengenai definisi dari subtitle, dua metode membuat subtitle, praktik membuat subtitle dengan notepad, dan praktik membuat subtitle dengan aplikasi Aegisub. Pada sesi ke-2 ini dijelaskan tiga tahap dalam membuat fansub anime secara garis besar, yaitu tahap awal, tahap inti, dan tahap akhir. Hasil pendampingan menunjukkan bahwa para peserta sangat antusias dalam mengikuti kegiatan pelatihan ini. Mereka juga menjadi paham cara menambahkan subtitle pada anime Jepang.Kata kunci: Penambahan Subtitle, Anime Jepang, Fansub Anime In the context of community service, lecturers and students from the Department of Japanese Language and Culture, Faculty of Cultural Sciences, Undip conducted a training activity with the title "Training on Adding Subtitles to Japanese Anime".  The training is divided into two sessions and presented in the form of presentations and practices. The training method is simulation method, to deliver presentations in the form of ppt, practice, and question and answer. In the first session, participants were explained about the definition of subtitles, two methods of making subtitles, the practice of making subtitles with a notepad, and the practice of making subtitles with the Aegisub application.  In this 2nd session, three stages are explained in making anime fansubs in general, namely the initial stage, the core stage, and the final stage.  The results of the mentoring showed that the participants were very enthusiastic in participating in this training activity. They also came to understand how to add subtitles to Japanese anime.Keywords: Addition of Subtitles, Japanese Anime, Anime Fansub 
PENGUATAN PERAN SERTA ANAK MUDA DALAM UPAYA PEMBERDAYAAN PEREMPUAN MELALUI BEDAH FILM “KAGUYAHIME NO MONOGATARI” UNTUK MENCAPAI TUJUAN 05 DARI SDGs Fajria Noviana; Zaki Ainul Fadli
Harmoni: Jurnal Pengabdian Kepada Masyarakat Vol 6, No 1 (2022): HARMONI
Publisher : Departemen Linguistik, Fakultas Ilmu Budaya Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/hm.6.1.39-43

Abstract

SDGs merupakan suatu rencana aksi global yang disepakati oleh para pemimpin dunia, termasuk Indonesia, guna mengakhiri kemiskinan, mengurangi kesenjangan, dan melindungi lingkungan. Salah satu tujuan dari SDGs berbunyi “Mencapai kesetaraan gender dan memberdayakan semua perempuan dan anak perempuan”. Percepatan SDGs dapat dicapai melalui pelibatan anak muda karena mereka adalah penentu pembangunan masa depan, sehingga pengaruh anak muda sangat signifikan. Oleh karena itu, kegiatan pengabdian kepada masyarakat yang  menyasar anak-anak muda ini memiliki tujuan untuk memberikan sosialisasi mengenai pentingnya pemberdayaan perempuan dan hal-hal yang dapat dilakukan untuk merealisasikan upaya tersebut, serta untuk mengajak anak-anak muda untuk aktif berperan serta dalam upaya pemberdayaan perempuan di lingkungan sekitar mereka. Media yang dipilih untuk kegiatan berupa film animasi berjudul “Kaguyahime no Monogatari” atau Dongeng Putri Kaguya, mengingat film merupakan hal yang dekat dengan keseharian anak muda, sehingga diharapkan akan lebih mudah dalam membuat mereka turut berperan serta secara aktif dalam mencapai Tujuan 05 dari SDGs.Kata kunci: SDGs; Tujuan 05; kesetaraan gender; pemberdayaan perempuan; Kaguyahime no Monogatari The SDGs are a global action plan agreed by world leaders, including Indonesia, to end poverty, reduce inequality, and protect the environment. One of the goals of the SDGs reads, “Achieving gender equality and empowering all women and girls”. The acceleration of the SDGs can be achieved through the involvement of young people because they are the determinants of future development, so the influence of young people is very significant. Therefore, this community service activity that targets young people aims to provide socialization about the importance of empowering women and what can be done to realize these efforts and actively invite young people to participate in women empowering efforts. The media chosen for the activity was an animated film entitled “Kaguyahime no Monogatari” or Tale Putri Kaguya, considering that film is close to the daily life of young people, so it is hoped that it will be easier for them to participate actively in achieving Goal 05 of the SDGs.Keywords: SDGs; Goal 05; gender equality; women empowering; Kaguyahime no Monogatari
PEMANFAATAN MEDIA FILM UNTUK SOSIALISASI PERILAKU RAMAH LINGKUNGAN DENGAN PENDEKATAN INTERDISIPLINER BAGI REMAJA Fajria Noviana; Zaki Ainul Fadli
Harmoni: Jurnal Pengabdian Kepada Masyarakat Vol 6, No 2 (2022): HARMONI
Publisher : Departemen Linguistik, Fakultas Ilmu Budaya Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/hm.6.2.232-235

Abstract

ABSTRAKPerkembangan teknologi dan perilaku konsumtif mengakibatkan terjadinya eksploitasi terhadap sumber daya alam untuk memenuhi hasrat konsumen. Oleh karena itu, perlu adanya sosialisasi dan penyadaran agar masyarakat dapat mengembangkan perilaku yang lebih bijak dan lebih ramah lingkungan sebagai upaya menekan laju eksploitasi sumber daya alam, yang dapat dicapai melalui pelibatan anak muda karena mereka adalah penentu pembangunan masa depan, sehingga pengaruh anak muda sangat signifikan. Oleh karena itu, kegiatan pengabdian kepada masyarakat yang  menyasar anak-anak muda ini memiliki tujuan untuk memberikan sosialisasi mengenai pentingnya perilaku yang ramah lingkungan dan hal-hal yang dapat dilakukan dalam upaya mendukung serta merealisasikan perilaku ramah lingkungan, dan juga untuk mengajak anak muda agar aktif berperan serta dalam upaya mendukung dan merealisasikan perilaku yang ramah lingkungan di lingkungan terdekat mereka. Media yang dipilih untuk kegiatan ini berupa film drama berjudul Survival Family. Dari diskusi dengan partisipan, dapat diketahui bahwa berbagai perilaku ramah lingkungan dan manfaatnya sebenarnya cukup dipahami oleh semua orang. Namun demikian, untuk menerapkan perilaku ramah lingkungan ini kembali pada kesadaran masing-masing pribadi.Kata kunci: remaja; perilaku; film; lingkungan; Survival FamilyABSTRACTTechnological developments and consumptive behavior have resulted in exploiting natural resources to fulfill consumer desires. As a result, there is a need for socialization and awareness for people to develop wiser and more environmentally friendly behavior to reduce the exploitation of natural resources, which can be accomplished by involving young people because they are the determinants of future development and thus have a significant influence. Therefore, this community service activity that targets young people has the aim of providing socialization regarding the importance of environmentally friendly behavior and things that can be done to support and realize ecologically friendly demeanor, and also to encourage young people to actively participate in efforts to support and recognize environmentally friendly behavior in their immediate environment. The media chosen for this activity was a drama film entitled Survival Family. From discussions with participants, it can be seen that everyone understands various environmentally friendly behaviors and their benefits. However, to apply this environmentally friendly behavior back to the awareness of each individual.Keywords: teenagers, lifestyle, movie, environment, Survival Family
Peran Orang Tua Terhadap Anak-Anak dalam Cerpen 'Seibei to Hyoutan' karya Shiga Naoya Zaki Ainul Fadli; Tribuana Tunggadewi Kusumowardhani Baiquni
IZUMI Vol 11, No 2 (2022)
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/izumi.11.2.123-134

Abstract

This study aims to determine the role of parents towards children in the short story 'Seibei to Hyotan' by Shiga Naoya published in 1913 in Japan. The research method used in this study is descriptive qualitative with data collection through literature studies. Data analysis is carried out by analyzing one of the elements of the short story structure, namely characterization and characterization, then understanding the relationship between the role of parents and children in this short story. The results showed that (1) the role of Seibei's parents towards Seibei was very important in shaping Seibei's character, (2) adults in this case the teacher from Seibei also played a role in the formation of Seibei's character, and (3) the impact of Seibei's parents' attitude towards Seibei was very large, one of which was Seibei's mistakes that recurred.
PENGENALAN DAN PELATIHAN KALIGRAFI JEPANG BAGI SISWA SMU DI JAWA TENGAH Fadli, Zaki Ainul; Ratna, Maharani; Hastuti, Nur; Widiandari, Arsi; Saraswati, Dewi
Harmoni: Jurnal Pengabdian Kepada Masyarakat Vol 1, No 1 (2017)
Publisher : Departemen Linguistik, Fakultas Ilmu Budaya Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (277.944 KB) | DOI: 10.14710/hm.1.1.%p

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Japanese Caligraphy – Shodo, is a work of art that expresses the beauty of kanji characters on paper by writing using brushstrokes. The art of calligraphy is popular in Japan from elementary school children to the elderly and already widespread in the world. The tools used during shodo include shitajiki, bunchin, suzuri, sumi, and fude. At the beginning of  shodo, one must pay attention to his posture and hand to get good results. It is strongly advised so that the result can be as good as it is written with Japanese brush/fude. There are some various kinds of Japanese shodo, such as kaishou, gyousho, shousho. Usually shodo can be seen in some Japanese traditional events, such as Japanese wedding ceremony, Japanese tea ceremony room, in houses during new year, etc. 
PENGENALAN PAKAIAN TRADISIONAL JEPANG YUKATA Ayyub, Ichlasul; NOVIANA, FAJRIA; FADLI, ZAKI AINUL
Jurnal Bakti Humaniora Vol. 3 No. 2 (2023): DESEMBER 2023
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/jbh.v3i2.2701

Abstract

Yukata adalah pakaian tradisional Jepang yang biasa dipakai setelah berenang pada malam hari atau sore hari. Yukata juga sering digunakan pada musim panas. Pelajar bahasa Jepang di Indonesia biasanya belajar tentang Yukata dari manga (komik Jepang), anime (kartun Jepang), atau dorama (drama Jepang) yang karakternya mengenakan Yukata. Terbuat dari bahan katun tipis tanpa lapisan membuat Yukata nyaman digunakan saat cuaca panas. Tujuan dari demonstrasi Yukata ini, adalah untuk memberikan pelatihan penggunaan Yukata kepada pelajar tingkat SMA, khususnya siswa SMA DU 3 Jombang. Tujuannya adalah untuk memberikan pemahaman kepada siswa tentang budaya Jepang, khususnya pakaian tradisional Jepang Yukata. Hasil pelatihan dan survei yang dibagikan menunjukkan bahwa semua siswa atau peserta pelatihan sangat antusias dan dapat memahami, baik memakai Yukata sendiri maupun memakaikannya kepada temannya. Sementara itu, berdasarkan tanggapan yang diberikan oleh siswa, hampir seratus persen orang yang mengikuti pelatihan ini secara umum menyambut baik dan puas dengan cara kegiatan ini dijalankan. Diharapkan kegiatan seperti ini dapat diadakan secara teratur di masa depan dan durasi kegiatan dapat diperpanjang. Pemahaman tentang budaya Jepang, terutama makna dan identitas Yukata, meningkat sebagai hasil dari kegiatan seperti ini.
DICO-JALF v.1.0: Diponegoro Corpus of Japanese Learners as a Foreign Language in Indonesia with AI Error Annotation and Human Supervision Prihantoro, Prihantoro; Ishikawa, Shin'Ichiro; Liu, Tanjun; Fadli, Zaki Ainul; Rini, Elizabeth Ika Hesti Aprilia Nindia; Kepirianto, Catur
Jurnal Arbitrer Vol. 12 No. 3 (2025)
Publisher : Masyarakat Linguistik Indonesia Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/ar.12.3.274-288.2025

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There is a growing body of research in using AI for corrective feedback in foreign language teaching. However, few studies have specifically addressed the accuracy of AI analysis in learner corpus research. This study aims to create an AI-annotated corpus whose data were obtained from learners of Japanese as a Foreign Language (JFL) in Indonesia with human supervision; branded it as DICO-JALF v.1.0. The aim is to measure to what extent ChatGPT accurately annotates errors. A task was first administered to collect corpus data and metadata to build the corpus. The corpus was error-annotated using ChatGPT 4.0. Human annotators manually supervised the accuracy of AI-generated annotations. Regarding errors committed by learners, it is observed that incorrect lexical choices and forms dominate the cause of errors, while underuse and overuse are minimal. It can be concluded that ChatGPT demonstrated an average accuracy of 70% correct identification of errors. Regarding error rate, the verb is the category where errors are most frequent, which maybe driven by its conjugation, a feature absent in Indonesian, the L1 of the students. This suggests that Indonesian learners' acquisition of Japanese verbs needs greater emphasis. As compared to other similar studies, this is relatively low. However, it can be argued that one factor determining the accuracy of ChatGPT annotations, or any other LLM-based tool, is the complexity of the annotation scheme they adhere to. The corpus have been made available for download. The annotations shall be readable by a corpus query system that reads XML tags. This corpus serves as a foundational resource for future research on AI-assisted error analysis in JFL learning contexts in Indonesia.