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Multiple Intelligence Research as An Alternative of Learning Design Tria Mardiana; Septiyati Purwandari; Arif Wiyat Purnanto; Agrissto Bintang Aji Pradana
Urecol Journal. Part A: Education and Training Vol. 1 No. 1 (2021): January - June
Publisher : Konsorsium LPPM Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (196.376 KB) | DOI: 10.53017/ujet.62

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The purpose of this study was to determine the type of intelligence of PGSD students at the University of Muhammadiyah Magelang through the application of Multiple Intelligences Research (MIR), as well as to develop a Multiple Intelligences-based lecture design based on the results of Multiple Intelligences Research (MIR). This research design uses a qualitative approach with a descriptive type. The research method used is a questionnaire and interviews. The research questionnaire is in the form of a Multiple Intelligences Research (MIR) test in which each question item is based on the classification of the theory of Multiple Intelligences. The classification is in the form of 8 theories of intelligence from Howard Gardner, namely, naturalist, interpersonal, intrapersonal, musical, visual, mathematical, linguistic, and kinesthetic. The interview method is used to confirm the results of the Multiple Intelligences Research (MIR) generated from the instruments used. The subject of the research was conducted on PGSD students at the University of Muhammadiyah Magelang. The results of this study, based on the Multiple Intelligences Research (MIR) questionnaire on the subject of PGSD students, showed that there were 3 dominant intelligence tendencies, namely, logical 16%, interpersonal 29%, and naturalist 20%. Lecture design is based on the Multiple Intelligences learning strategy, referring to logical, interpersonal, and naturalist characteristics. Logic refers to the ability to count, measure propositions and hypotheses, as well as number operations. Interpersonal refers to the ability to understand and interact with others effectively. And naturalists, related to the environment and natural sustainability. Through this study, it was concluded that, by designing a lecture based on the type of student intelligence, it could increase the effectiveness and enthusiasm of students in carrying out lectures.
Response to the Use of Radio Channels as Online Learning Media in Elementary Schools Rini Widyastuti; Tria Mardiana; Ari Suryawan
Urecol Journal. Part A: Education and Training Vol. 1 No. 2 (2021): August-Dec
Publisher : Konsorsium LPPM Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (137.8 KB) | DOI: 10.53017/ujet.67

Abstract

The study aims to know the response of parents and teachers regarding the use of radio channels as online learning media in SD Negeri Paremono 1 Kecamatan Mungkid. The study uses qualitative comparisons with case studies. The data comes from 11 pairs of students, 11 parents plus 6 teachers from class I through class VI. During the data collection stage, researchers use interviewing methods, observation and angkets. Testing the validity of data, researchers used technical triangulation (interviews, observations, digitation of documents and angkets) as well as source triangulation (students, parents and teachers). Data analysis runs through four components, that is: data collection, data reduction, data presentation and deduction deduction. The results of this study indicate that the students' responses is good, the parents' response is also good, while the teacher’s response is also good. This is because the three data sources have clear information on executing online learning using radio channel media, preparations are made to a maximum and when the application is not absolute. As a learning evaluation, students usually get assignments, both online and offline. Online tasks are given and collected daily through the whatsapp/googleform. While the task is offline twice a week, students take and collect assignments on Mondays and Thursdays.
Efektivitas Latihan Bank Soal dan Pembahasan Ujian Nasional SD Berbasis Multimedia Interaktif Terhadap Motivasi Siswa di SD N Kalimenur, Sentolo, Kulonprogo, Yogyakarta Tria Mardiana; Agrissto Bintang Aji Pradana; Pratiwi Yuliarni; Setyo Ariawan; Bangkit Hadi Setyawan
Prosiding University Research Colloquium Proceeding of The 7th University Research Colloquium 2018: Bidang Pendidikan, Humaniora dan Agama
Publisher : Konsorsium Lembaga Penelitian dan Pengabdian kepada Masyarakat Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (407.265 KB)

Abstract

Ujian Nasional (UN) adalah salah satu implementasi pelaksanaanpenilaian oleh pemerintah dengan tujuan untuk,pertama, menilaipencapaian kompetensi lulusan secara nasional pada mata pelajaranBahasa Indonesia, Matematika, dan Ilmu Pengetahuan Alam (IPA);kedua mendorong tercapainya target wajib belajar pendidikan dasaryang bermutu. Hasil Ujian Nasional digunakan sebagai salah satupertimbangan untukpemetaan mutu satuan pendidikan, dasar seleksimasuk jenjang pendidikan berikutnya, penentuan kelulusan pesertadidik dari satuan pendidikan, dan dasar pembinaan serta pemberianbantuan kepada satuan pendidikan dalam upaya peningkatan mutupendidikan. Observasi yang dilakukan oleh peneliti menunjukkan hasilbahwa sejauh ini persiapan ujian nasional hanya dilakukan dengansistem drill. Penelitian ini bertujuan untuk mengetahui efektivitaslatihan bank soal dan pembahasan ujian nasional SD berbasismultimedia interaktif terhadap motivasi siswa di SD N Kalimenur,Sentolo, Kulon Progo, Yogyakarta.Penelitian menggunakan desainpenelitian kualitatif. Pelaksanaan penelitian dilakukan denganmenerapkan multimedia interaktif sebagai media pembantu padalatihan bank soal persiapan ujian nasional Bahasa Indonesia. Subjekpenelitian adalah seluruh siswa kelas VI di SD N Kalimenur. Teknikpengumpulan data menggunakan angket untuk mengumpulkaninformasi mengenai motivasi siswa setelah menerapkan multimediainteraktif sebagai latihan soal ujian nasional. Bedasarkan angketuntuk uji evektifitas, diperoleh hasil bahwa produk latihan bank soaldan pembahasan soal ujian Bahasa Indonesia berbasis multimediainteraktif terbukti efektif terhadap motivasi siswa. Di dalam angketjuga tersaji data bahwa semua siswa merasa lebih senang menggunakanlatihan soal berbasis multimedia interaktif.
Pengaruh Model Pembelajaran Problem based Learning Berbantuan Media Donat Pecahan terhadap Kemampuan Menyelesaikan Soal Cerita Matematika Mutiara Hikmatin Asyrofa; Tria Mardiana; Kun Hisnan Hajron
Prosiding University Research Colloquium Proceeding of The 15th University Research Colloquium 2022: Mahasiswa (Student Paper Presentation) B
Publisher : Konsorsium Lembaga Penelitian dan Pengabdian kepada Masyarakat Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (422.496 KB)

Abstract

This study uses a Pre-Experimental Design research type with the One Group Pretest Post-test Design model. Research subjects were selected using by non-probability sampling saturated sampling model. The samples taken were 26 students. By using data collection method in the form of a description tests of the ability to solve story problems. The validity test for the description test of the ability to solve story problems uses the Pearson formula. The reliability test used cronbach's alpha with the help of IBM SPSS 25. In addition, the researcher used a difficulty level test and a discriminatory power test. Data analysis used a non-parametric statistical technique, namely the Wilcoxon testThe results showed that the calculation of the average score of the post-test description test was 79.36 which was greater than the test results in the pre-test with an average value of 58.46. This is evidenced by the results of the Wilcoxon test analysis which shows Zcount of -4.436 with a significance value of 0.00 <0.05, meaning that there is a significant difference between the results of the pre-test and post-test using the Problem Based Learning Model with the help of fractional donut media. The results of this study can be concluded that the use of Problem Based Learning Model assisted by fractional donut media has a significant effect on the ability to solve students' story problems in Mathematics.
The Effect of The Role Playing Model Assistant Skepita Media (Story Interaction Schemes) on The Ability to Reset The Story Content Hanna Putri Ramadhani; Tria Mardiana; Puji Rahmawati
Prosiding University Research Colloquium Proceeding of The 15th University Research Colloquium 2022: Mahasiswa (Student Paper Presentation) B
Publisher : Konsorsium Lembaga Penelitian dan Pengabdian kepada Masyarakat Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (234.515 KB)

Abstract

This study aims to determine the effect of Role Playing assisted by Skepita media on the ability to retell the story content of fourth grade students at SD Negeri Trasan 2, Bandongan District, Magelang Regency. This study uses a Pre-Experimental Design research type with the One Group Pre-test Post-test Design model. Research subjects were selected by non-probability sampling saturated sampling model. Samples were taken as many as 25 students. by using data collection methods in the form of description tests and observations. The validity test for the critical thinking ability description test uses the Pearson formula. The reliability test used cornbach's alpha with the help of IBM SPSS 25. In addition, the researcher used a difficulty level test and a discriminatory power test. Data analysis used a non-parametric statistical technique, namely the Wilcoxon test. The results showed that the calculation of the average score of the posttest description test was 85.00 which was greater than the test results in the pre-test with an average value of 56.80. The calculation of the observation assessment in the pretest activity was 45.2 and the post-test was 85.50 in the post-test activity. This is evidenced by the results of the Wilcoxon test analysis which shows that Zcount is -4.375 with a significance value of 0.00 <0.05, meaning that there is a significant difference between the results of the pre-test and post-test using the Role Playing Model assisted by Skepita media. The results of this study can be concluded that the use of role playing model assisted by skepticism media has a significant effect on the ability to retell story content.
Lembar Kerja Siswa Berbasis Aktivitas Rumah Dengan Pemanfaatan Media Sekitar Anak Tria Mardiana; Putri Meinita Triana; Sardin Sardin
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 13 No 2 (2021)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v13i2.8989

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The aim of this study was to develop a product of Home Activity-Based Learning Worksheets with Utilization of Media Around Children. The research design uses the Borg and Gall R&D Model which consists of 10 implementation steps. The flow of research implementation is in the form of Research and information collection, Planning, Develop preliminary form of product, Preliminary field testing, Operational field testing, Operational product revision, Main field testing, Main Product Revision, Final Product Revision, Dissemination and implementation. Methods of data collection using interviews, observation, and questionnaires. Implementation of research at SD Karangmojo, Trirenggo, Bantul. The result of the research is the creation of a product in the form of Home Activity-Based Learning Worksheets with Utilization of Media Around Children which has been tested for its validity and effectiveness.
Pengaruh Metode Outdoor Learning Berbantuan Media Benda Konkret Terhadap Hasil Belajar Matematika Ita Kurniawati; Purwati Purwati; Tria Mardiana
Borobudur Educational Review Vol 1 No 1 (2021)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bedr.4792

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This study aims to determine the affect of outdoor learning methods assisted by concrete objects media on the learning outcomes of mathematic students in grade V at SDN Kalisalak Salaman. This research method is Pre-experimental with a One Group Pretest-Postest Design. The subject was 19 students in grade V at SDN Kalisalak chosen by saturated sampling. The method of data completion is done by testing. Validity test of product-moment and reliability test using cronbach alpha formula by SPSS for Windows 25.0. The prerequisite test consists of a normality test by SPSS for Windows 25.0. Data analysis using parametric statistic technique that is Paired Sample T-Test by SPSS for Windows 25.0. The result shows that the outdoor learning method was assisted by concrete object media affected on learning outcomes of mathematic. This is evidenced by the results of the Paired Sample T-Test with a probability value of 0,000 < 0,05. Based on the results of the analysis and discussion, there are differences in the mean pretest 0f 58,95 and post-test of 87,89. Based on these studies it can be concluded that the application of the outdoor learning method assisted by concrete objects media affects the learning outcomes of mathematic.
Pengaruh model pembelajaran inkuiri berbantuan media kubus magic terhadap pemahaman konsep materi FPB dan KPK Aprillyani Rohmana; Indiati Indiati; Tria Mardiana
Borobudur Educational Review Vol 1 No 2 (2021)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bedr.6045

Abstract

This study aims to determine the effect of the inquiry learning model assisted by the magic cube media on understanding the concept of FPB and KPK material for IV grade students in Kalisari Village, Tempuran District, Magelang Regency. This type of research is using experimental research with a research design “One Group Pretest Posttest”. The subjects of this study were 15 IV grade students in the Village of Kalisari, Tempuran Subdistrict as the experimental class. The sampling technique used was saturated sampling technique. The data collection technique used a test in the form of multiple choice questions. The data analysis used was the Paired Sample T Test with the help of the SPSS version 24 application program for windows. The conclusion of this study snows that the inquiry learning model assisted by the magic cube media has an effect on the concept of understanding the FPB and KPK material for IV grade students in Kalisari Village, Tempuran Subdistrict. This is proven by the results of the Paired Sample T Test analysis 0,000 < 0,05.
Pengaruh model teams games tournament berbantuan media question card terhadap pemahaman konsep bangun ruang Agitha Anggraeni Putri; Tria Mardiana; Sukma Wijayanto
Borobudur Educational Review Vol 2 No 2 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bedr.6793

Abstract

This study aims to determine the effect of the Model Teams Games Tournament (TGT) assisted by Question Card media on the understanding of the concept of building space for fifth grade students at SD Negeri Deyangan 2, Mertoyudan District, Magelang Regency. This study uses a Pre-Experimental Design research type with the One Group Pre-test Post-test Design model. Research subjects were selected by non-probability sampling saturated sampling model. Samples were taken as many as 18 students. by using the data collection method in the form of a description test of 10 questions. The validity test for the description of the ability to understand concepts used the shapiro wild formula with the help of IBM SPSS 25. In addition, the researchers used the level of difficulty test and the test of discriminating power. Data analysis used a non-parametric statistical technique, namely the Wilcoxon test. The results showed that the calculation of the average score of the post-test description test was 66.5 which was greater than the test results in the pre-test with an average value of 41.9. This is evidenced by the results of the Wilcoxon test analysis which shows Zcount of -0.3727 with a significance value of 0.00 <0.05, meaning that there is a significant difference between the results of the pre-test and post-test using the Teams Games Tournament (TGT) model assisted Media Question Card. The results of this study can be concluded that the use of the Model Teams Games Tournament (TGT) assisted by Question Card media has a significant effect on understanding the concept of flat shape.
Pengaruh model pembelajaran snowball throwing berbantuan media dakota terhadap penguasaan materi FPB dan KPK Faza Khunsu Saadah; Tria Mardiana; Aditya Eska Wardana
Borobudur Educational Review Vol 2 No 1 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bedr.6854

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Snowball Throwing berbantuan media dakota terhadap penguasaan materi FPB dan KPK. Penelitian dilakukan pada siswa kelas IV Sekolah Dasar Negeri Sukosari Kabupaten Magelang. Penelitian ini merupakan jenis penelitian Pre-eksperimental Design dengan model One Group Pretest Posttest Design. Subjek penelitian dipilih secara Total Sampling. Sampel yang diambil sebanyak 18 siswa sebagai kelompok eksperimen. Metode pengumpulan data dilakukan dengan tes. Uji validitas tes dengan menggunakan rumus product moment sedangkan uji reliabilitas menggunakan rumus cronbach alpha dengan bantuan program SPSS for windows versi 25.00. Analisis data menggunakan teknik statistik non parametrik yaitu uji Wilcoxon dengan bantuan program SPSS for windows versi 25.00. Hasil penelitian membuktikan terdapat perbedaan nilai rata-rata penguasaan materi FPB&KPK kelas eksperimen adalah untuk pretest 74 dan posttest 91. Kelas eksperimen dengan nilai tertinggi untuk pretest 80 dan posttest 100. Nilai terendah untuk pretest 70 dan posttest 85. Selisih rata-rata nilai pretest dan posttest adalah 17. Hal ini dibuktikan dengan nilai Z yang didapat sebesar -3,825 dengan p value dengan Asym sig sebesar 0,000 < 0,05. Artinya hipotesis menyatakan bahwa model pembelajaran Snowball Throwing berbantuan media dakota berpengaruh terhadap penguasaan materi FPB dan KPK pada siswa kelas IV Sekolah Dasar Negeri Sukosari Kabupaten Magelang