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Deep Learning-Based Daily Activity Storybook for Early Childhood Literacy Skills Nur Alim Amri; Nurhidayat Nurhidayat; Abdul Muhsin; Abdul Hakim; Farida Febrianti
Ihya Ulum: Early Childhood Education Journal Vol 4 No 2 (2026): ihya Ulum: Early Childhood Education Journal
Publisher : PG PAUD Universitas Islam Makassar | LP2M-UIM | PPJ PAUD (Perhimpunan Pengelola Jurnal PAUD) Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/ihyaulum.v4i2.817

Abstract

This study aims to examine the effectiveness of a deep learning–based daily activity storybook in enhancing early literacy skills among children aged 5–6 years. Employing a quantitative approach with a pre-experimental one-group pretest–posttest design, the research involved 22 children selected through purposive sampling. Data were collected using a validated and reliable literacy observation sheet (Aiken’s V = 0.84–0.95; a = 0.91; ICC = 0.84) measuring children’s ability to comprehend symbols, use vocabulary, and express ideas meaningfully. Statistical analysis using the Paired Sample t-test revealed a significant difference between pretest (M = 52.14, SD = 4.38) and posttest (M = 74.27, SD = 5.16) scores, t (21) = 13.42, p < 0.001, with a very large effect size (Cohen’s d = 2.86). The findings demonstrate that integrating deep learning principles into contextual storybooks substantially improves children’s functional and expressive literacy. The study’s novelty lies in combining literacy, communication, and experiential learning through a child-centered storytelling model. Practically, it offers teachers an innovative pedagogical tool aligned with the Merdeka Curriculum, fostering joyful and meaningful learning. This research contributes to strengthening the theoretical and practical foundation of deep learning–based literacy education in early childhood contexts.
Efektivitas Story Box Game Berbasis Deep Learning terhadap Keterampilan Komunikasi Anak Usia 5-6 Tahun Mutmainna Mutmainna; Intisari Intisari; Nur Alim Amri
Jurnal Ilmiah POTENSIA Vol 11 No 2 (2026): JULI
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jip.11.2.127-137

Abstract

The low communication skills of early childhood children in constructing sentences, responding to questions, and expressing ideas orally became the background of this study. This research aims to examine the effectiveness of the Story Box Game media based on deep learning on the communication skills of children aged 5-6 years at TK Jannatul Firdaus Makassar. This study employed an experimental method with a one-group pretest-posttest design involving 15 children as research subjects. Data were collected through observation instruments and analyzed using descriptive statistics, the Wilcoxon Signed Rank test, and N-Gain analysis. The results showed that the implementation of the Story Box Game based on deep learning had a significant effect on children’s communication skills. The Wilcoxon Signed Rank test results indicated a value of Z = -3.487 with Asymp. Sig. (2-tailed) < 0.001. Furthermore, the N-Gain analysis result was 0.55, which falls into the medium category. The improvement in communication skills was reflected in children’s increased confidence in speaking, better coherence in expressing ideas, and richer vocabulary usage. Therefore, the Story Box Game media based on deep learning is effective in improving early childhood communication skills