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APLIKASI SIMULASI MEMBUAT SIM C BERBASIS ANDROID Achmad Syaiful Anam; Retno Wardhani; Masruroh Masruroh
Jurnal Teknika Vol 9, No 2 (2017): Jurnal Teknika
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (714.995 KB) | DOI: 10.30736/teknika.v9i2.60

Abstract

Driving license is a registration proof and identification that is given by Indonesian Nation Police to someone who is fulfilled the administrative requirement, physically and mentally healthy, understand the traffic regulation, and skilled motorcycle driving. The survey result shows that not all people who have motorcycle have C driving license, eight of ten people say that they are afraid and have not understood the procedure of making C driving license yet. The motorcycle driver ha ve not passed the C driving license test frequently because they have not understood the theory of traffic sign and road marking, and driving the motorcycle yet. Based on that problem C Driving license Simulation Application Android Based is made as the research tittle. This application is developed based on Construct 2, the stages of developing Application is started from collecting the data (color-blind test, theory test, practice test’s information, and driving license information), then designing the pr ogram’s interface and program system’s groove, and the last one is black box testing and user testing. The implementation result of internal test (developing) Application test is based on Black Box method. Implementation result of user test based on the qu estionnaire from 50 respondents used likert scale was gotten 89%. So, it can be concluded that C Driving license Simulation Application is the good one
SISTEM PENDUKUNG KEPUTUSAN UNTUK MENENTUKAN DAGING KAMBING BERKUALITAS BAIK DENGAN METODE FUZZY SUGENO BERBASIS ANDROID Achmad Dika Asrori; Retno Wardhani; Masruroh Masruroh
Jurnal Teknika Vol 10, No 1 (2018)
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/teknika.v10i1.208

Abstract

The decision support system used to determine good quality meat using Fuzzy Sugeno Method is made using Eclipse Application with some stages, those are: making the project then create the layout file and Java, after that design stage and coding are done once the project is ready to run. The results of the calculation on the Fuzzy Sugeno Method test show that there are five variables. First, the color of meat has three sets. It is categorized as bad 1 if it is in the range of 1-3,  good in the range of 4-6, and bad 2 in the range of 7-8. The second variable is related to the fat color. It has two sets, those are bad if it is in the range of 4-9 and good in the range 1-3. The third variable is marbling which has two sets, those are bad if it is in the range of 1-9 and good in the range of 10-12. The fourth variable has three sets, those are bad 1 if it is in the range of 0-4, good in the range of 5,3-5,8, and bad 2 in the range of 5,8-8 . The third category of marbling has two sets, those are bad if it is in the range of 8 and good in the range of 8.
MEMBANGUN CLOUD COMPUTING UNTUK MANAGEMEN DATA PADA UNIVERSITAS ISLAM LAMONGAN Agus Junaidi; Retno Wardhani; Masruroh Masruroh
Jurnal Teknika Vol 10, No 1 (2018)
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (789.087 KB) | DOI: 10.30736/teknika.v10i1.204

Abstract

To improve the efficiency of work activity management at Islamic University of Lamongan requires  a  service  system  that  can  help  the  work  of  management,  especially  data  management service / file then the wake of data management services with website technology built in network of private University, website service is in the cloud Computing Local Service was built from a virtual  server  with  a  Debian  8  operating  system  and  a  server  residing  within  the  Proxmox operating system. The stages of the development of this service system include the creation of cloud services is done through several stages, namely the stage of network design, the stage of installing  the operating system Proxmox, the stage of creating a VE server in proxmox, the stage of installing  the  VE  server  with  debian8,  the  stage  of  configuring  the  VE  server  to  web  server  and  domain  Server, implementation and testing stages. And also the stages of making management services  through several stages, namely the design phase of the context diagram, the phase make usecase  service diagram, create an activity diagram, the stage of making sequence diagram, and interfaces  design stage
PENERAPAN SISTEM POIN KEHADIRAN UNTUK MENANAMKAN KARAKTER DISIPLIN PADA MATA KULIAH MANAJEMEN SAINS Masruroh Masruroh
Jurnal Penelitian Pendidikan IPA Vol. 3 No. 2 (2018): Desember 2018
Publisher : Perkumpulan Pendidik IPA Indonesia (PPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jppipa.v3n2.p45-49

Abstract

Penelitian ini bertujuan untuk mendeskripsikan efektivitas penerapan sistem poin kehadiran untuk menanamkan karakter disiplin mahasiswa pada mata kuliah Manajemen Sains. Penelitian ini merupakan penelitian pre experimental dengan desain one group pre test post test. Data diambil dari 106 mahasiswa Teknik Informatika yang mengambil mata kuliah Manajemen Sains yang terbagi dalam 4 kelas. Data didapatkan melalui observasi dengan instrumen lembar pengamatan kehadiran mahasiswa. Karakter disiplin mahasiswa dinilai berdasarkan persentase mahasiswa yang datang terlambat lebih dari 30 menit selama perkuliahan. Pengamatan dilakukan selama satu semester. Semakin kecil persentase mahasiswa yang datang terlambat, semakin baik karakter disiplin tertanam. Data dianalisis menggunakan uji t untuk mengetahui efektivitas penerapan sistem poin kehadiran untuk menanamkan karakter disiplin mahasiswa pada mata kuliah Manajemen Sains. Hasil analisis data menggunakan uji t menunjukkan thitung sebesar 3,89 dan ttabel untuk n = 4 dan α = 0,05 sebesar 2,35. Dari hasil penelitian ini dapat disimpulkan bahwa penerapan sistem poin kehadiran efektif untuk menanamkan karakter disiplin mahasiswa pada mata kuliah Manajemen Sains.Kata Kunci : poin kehadiran,karakter, disiplin.
PhET Simulation Effectiveness as Laboratory Practices Learning Media to Improve Students’ Concept Understanding Nailil Inayah; Masruroh Masruroh
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 9, No 2: December 2021
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1253.981 KB) | DOI: 10.33394/j-ps.v9i2.2923

Abstract

PhET Simulation could be an alternative learning media for subject which is need laboratory practices that could not be adapted well in distance learning during pandemic of Covid-19. This study attempts to describe the effectiveness of PhET Simulation as learning media for laboratory practices during pandemic. This research is pre experimental research using pre-test post-test design with 30 students as sample that was taken using saturated sampling technique. The effectiveness of PhET simulation is seen from student’s concept understanding, and student’s response. The instruments used in this study was students’ understanding concept test sheet and responses questionnaire. The effectiveness analysis of PhET Simulation that is integrated in distance learning was done by analyzing students’ pretest and post-test scores by using paired-sample t-test, n-gain score average, and students’ responses.  The results showed that there is significant increase of students’ concept understanding at α = 5%, the average N-gain of students concept understanding was 0.63 (medium), and also the implementation of PhET simulation achieved very positive responses. Overall, it can be concluded that the PhET simulation is effective as a learning media for laboratory practices during pandemic to improve students’ concept understanding.
Pelatihan Public Speaking Untuk Meningkatkan Kecerdasan Intrapersonal Siswa di SMKM 13 Tikung Lilik Uzlifatul Jannah; Uzlifatul Masruroh Isnawati; Ruswaji Ruswaji
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 3 No. 1 (2022): Jurnal Pengabdian kepada Masyarakat Nusantara (JPkMN)
Publisher : Cv. Utility Project Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (161.265 KB) | DOI: 10.55338/jpkmn.v3i1.316

Abstract

Penelitian ini mengeksplorasi pentingnya kecerdasan intrapersonal (intrapersonal intelligence). Ada dua kecerdasan yang berhubungan dengan perasaan diri sendiri. Pertama kecerdasan pribadi yang berhubungan dengan aspek internal dari seseorang. Hal itu disebut dengan kecerdasan intrapersonal yang meliputi penilaian-diri yang akurat, penentuan tujuan, memahami-diri atau instropeksi, dan mengatur emosi diri. Jika seseorang sudah memiliki kecerdasan intrapersonal yang kuat maka ia mampu memahami dirinya sebagai pribadi, apakah menyangkut potensi dirinya, bagaimana ia mereaksi terhadap berbagai hal, dan apa yang menjadi cita-citanya. Hasil penelitian ini menunjukkan bahwa kepercayaan diri dan motivasi siswa dengan kecerdasan intrapersonal yang baik membuat siswa membuat keputusan dan menentukan perilakunya tanpa harus selalu diarahkan dari orang lain yang dalam implementasi performansi pembelajaran kelas public speaking menunjukkan hasil yang signifikan.
The Analysis of Students’ School Burnout Level and Academic Achievement on The Science Management Subject Masruroh Masruroh; Nur Qomariyah Nawafilah; Erry Anggraini
Tarbiyah : Jurnal Ilmiah Kependidikan Vol. 11 No. 2 (2022): December
Publisher : Universitas Islam Negeri Antasari Banjarmasin, South Kalimantan, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/tarbiyah.v11i2.7120

Abstract

School burnout can be a vulnerable thing experienced by students during learning process. This study is purposed to describe the difference of students’ academic achievement in management science subject based on school burnout level. This study is quantitative descriptive study. Students’ school burnout level data was gathered using school burnout inventory using Google form questionnaire, while students’ academic achievement data was attained from students’ final score on management science subject. Data was taken from 83 respondents who were actively participate in management science subject. Data of students’ school burnout then was categorized into low and high level of school burnout. The academic achievement from each group of school burnout level then was compared and analyzed using t-test on R software. The result showed that 52% students have low school burnout level and the other 48% have high school burnout level. The average of students’ academic achievement from low and high levels school burnout group were 78.0 and 75.7 sequentially. The p-value generated from t-test was 0.1644, greater than 0.05. Thus, it can be concluded that there was no significant difference on students’ academic achievement between low and high level of school burnout group.
APLIKASI SIMULASI MEMBUAT SIM C BERBASIS ANDROID Achmad Syaiful Anam; Retno Wardhani; Masruroh Masruroh
Jurnal Teknika Vol 9 No 2 (2017): Jurnal Teknika
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/teknika.v9i2.60

Abstract

Driving license is a registration proof and identification that is given by Indonesian Nation Police to someone who is fulfilled the administrative requirement, physically and mentally healthy, understand the traffic regulation, and skilled motorcycle driving. The survey result shows that not all people who have motorcycle have C driving license, eight of ten people say that they are afraid and have not understood the procedure of making C driving license yet. The motorcycle driver ha ve not passed the C driving license test frequently because they have not understood the theory of traffic sign and road marking, and driving the motorcycle yet. Based on that problem C Driving license Simulation Application Android Based is made as the research tittle. This application is developed based on Construct 2, the stages of developing Application is started from collecting the data (color-blind test, theory test, practice test’s information, and driving license information), then designing the pr ogram’s interface and program system’s groove, and the last one is black box testing and user testing. The implementation result of internal test (developing) Application test is based on Black Box method. Implementation result of user test based on the qu estionnaire from 50 respondents used likert scale was gotten 89%. So, it can be concluded that C Driving license Simulation Application is the good one
MEMBANGUN CLOUD COMPUTING UNTUK MANAGEMEN DATA PADA UNIVERSITAS ISLAM LAMONGAN Agus Junaidi; Retno Wardhani; Masruroh Masruroh
Jurnal Teknika Vol 10 No 1 (2018)
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/teknika.v10i1.204

Abstract

To improve the efficiency of work activity management at Islamic University of Lamongan requires  a  service  system  that  can  help  the  work  of  management,  especially  data  management service / file then the wake of data management services with website technology built in network of private University, website service is in the cloud Computing Local Service was built from a virtual  server  with  a  Debian  8  operating  system  and  a  server  residing  within  the  Proxmox operating system. The stages of the development of this service system include the creation of cloud services is done through several stages, namely the stage of network design, the stage of installing  the operating system Proxmox, the stage of creating a VE server in proxmox, the stage of installing  the  VE  server  with  debian8,  the  stage  of  configuring  the  VE  server  to  web  server  and  domain  Server, implementation and testing stages. And also the stages of making management services  through several stages, namely the design phase of the context diagram, the phase make usecase  service diagram, create an activity diagram, the stage of making sequence diagram, and interfaces  design stage
SISTEM PENDUKUNG KEPUTUSAN UNTUK MENENTUKAN DAGING KAMBING BERKUALITAS BAIK DENGAN METODE FUZZY SUGENO BERBASIS ANDROID Achmad Dika Asrori; Retno Wardhani; Masruroh Masruroh
Jurnal Teknika Vol 10 No 1 (2018)
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/teknika.v10i1.208

Abstract

The decision support system used to determine good quality meat using Fuzzy Sugeno Method is made using Eclipse Application with some stages, those are: making the project then create the layout file and Java, after that design stage and coding are done once the project is ready to run. The results of the calculation on the Fuzzy Sugeno Method test show that there are five variables. First, the color of meat has three sets. It is categorized as bad 1 if it is in the range of 1-3,  good in the range of 4-6, and bad 2 in the range of 7-8. The second variable is related to the fat color. It has two sets, those are bad if it is in the range of 4-9 and good in the range 1-3. The third variable is marbling which has two sets, those are bad if it is in the range of 1-9 and good in the range of 10-12. The fourth variable has three sets, those are bad 1 if it is in the range of 0-4, good in the range of 5,3-5,8, and bad 2 in the range of 5,8-8 . The third category of marbling has two sets, those are bad if it is in the range of 8 and good in the range of 8.