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Designing Logical Sequence by Using Microcontroller as Security Tools Aminudin, Nur; Feriyanto, Dwi; Salimu, Salman Alfarisi; Wicaksono, Garda Arif; Cahyadi, Septian; Sukamto, Anton; Rahman, Taufik
PROtek : Jurnal Ilmiah Teknik Elektro Vol 11, No 1 (2024): PROtek : Jurnal Ilmiah Teknik Elektro
Publisher : Program Studi Teknik Elektro Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/protk.v11i1.6268

Abstract

The objective of this paper are 1) to tell how to design logical security tools by using microcontroller 2) to describe the sequence of designing logical using microcontroller toward security controller. To explain the sequence step by step the researcher used design electronic chain. An Embedded system usually consists of at least a system unit microprocessor its memory for the program, data also input or output interface simple system. The interface like floppy disk, keyboard, appearance or printer which are usually available on the personal computer exactly is not available at the micro control system.  Microcontroller systems are used for important simple works like control motors, switch, variable resistor or electronic device, one of micro control used is box control or safe deposit boxes such as house, office, or bank for safe security. By utilizing micro control, the owner has valuables are not felt worried about the safe deposit box from stolen
Designing Logical Sequence by Using Microcontroller as Security Tools Aminudin, Nur; Feriyanto, Dwi; Salimu, Salman Alfarisi; Wicaksono, Garda Arif; Cahyadi, Septian; Sukamto, Anton; Rahman, Taufik
PROtek : Jurnal Ilmiah Teknik Elektro Vol 11, No 1 (2024): PROtek : Jurnal Ilmiah Teknik Elektro
Publisher : Program Studi Teknik Elektro Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/protk.v11i1.6268

Abstract

The objective of this paper are 1) to tell how to design logical security tools by using microcontroller 2) to describe the sequence of designing logical using microcontroller toward security controller. To explain the sequence step by step the researcher used design electronic chain. An Embedded system usually consists of at least a system unit microprocessor its memory for the program, data also input or output interface simple system. The interface like floppy disk, keyboard, appearance or printer which are usually available on the personal computer exactly is not available at the micro control system.  Microcontroller systems are used for important simple works like control motors, switch, variable resistor or electronic device, one of micro control used is box control or safe deposit boxes such as house, office, or bank for safe security. By utilizing micro control, the owner has valuables are not felt worried about the safe deposit box from stolen
Perancangan Media Pembelajaran Berbasis Android Pada Mata Pelajaran TIK Salimu, Salman Alfarisi; Eko Setiawan, Agustinus
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 1 No. 1 (2022): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v1i1.602

Abstract

Penelitian ini dilatarbelakangi oleh permasalahan keterbatasan sumber belajar TIK di Kelas Sepuluh pada tahun ajaran 2021/2022. Hal ini terjadi karena kurangnya media pembelajaran yang menarik minat siswa. Oleh karena itu penulis berupaya merancang modul pembelajaran yang menarik bagi siswa. Penelitian ini bertujuan untuk mengetahui validitas, kepraktisan, dan keefektifan Perancangan dan Pembuatan Media Pembelajaran Berbasis Android Teknologi Informasi dan Komunikasi Kelas Sepuluh Genap Tahun Pelajaran 2021/2022. Metode penelitian dan pengembangan ini (R&D). Subjek penelitian berjumlah 40 orang siswa Kelas Sepuluh. Metode penelitian ini menggunakan analisis (ADIIE), dengan tahapan perancangan dan pengembangannya adalah sebagai berikut : (1) Analisis, (2) Perancangan, (3) Pengembangan, (4) Implementasi (5) Evaluasi. Hasil uji validitas oleh para ahli secara keseluruhan menilai uji validator untuk Media pembelajaran berbasis android Teknologi Informasi dan Komunikasi Kelas Sepuluh Genap sebesar 83,03%, sehingga tingkat validitas dapat diartikan valid untuk digunakan. Hasil penilaian uji kepraktisan secara keseluruhan penilaian kepraktisan Media Pembelajaran berbasis android Teknologi Informasi dan Komunikasi Kelas Sepuluh sebesar 85,94%, sehingga taraf praktikum sangat praktis digunakan. Hasil penilaian uji keefektifan secara keseluruhan menilai keefektifan Media Pembelajaran berbasis android Teknologi Informasi dan Komunikasi Kelas Sepuluh sebesar 82,24% sehingga keefektifannya dapat diartikan baik digunakan. Kesimpulannya, berdasarkan penilaian beserta masukan para ahli dan hasil uji coba lapangan Media Pembelajaran Berbasis Android sebagai media pembelajaran telah terbukti kelayakan, keunggulan, dan dapat digunakan dalam proses pembelajaran pada mata pelajaran keterampilan komputer. kelas sepuluh.
Penggunaan Game Simulator Perangkat Keras Dalam Pembelajaran Pemeliharaan Perangkat Komputer Salimu, Salman Alfarisi; Lathifah, Afra; Pratama, Rendy Yudha
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 3 No. 2 (2024): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v3i2.1630

Abstract

Penelitian ini bertujuan untuk mengeksplorasi penggunaan game simulator perangkat keras sebagai alat bantu dalam pembelajaran pemeliharaan perangkat komputer di lingkungan pendidikan. Metode kualitatif digunakan untuk mendapatkan pemahaman mendalam mengenai pengalaman dan persepsi mahasiswa terhadap efektivitas game simulator ini. Data dikumpulkan melalui wawancara mendalam, observasi partisipatif, dan analisis dokumen terkait. Hasil penelitian menunjukkan bahwa penggunaan game simulator perangkat keras dapat meningkatkan motivasi dan keterlibatan mahasiswa dalam pembelajaran pemeliharaan perangkat komputer. Mahasiswa melaporkan bahwa simulator memberikan pengalaman belajar yang lebih interaktif dan menyenangkan dibandingkan dengan metode konvensional. Selain itu, game simulator juga membantu mahasiswa memahami konsep-konsep teknis dengan cara yang lebih praktis dan aplikatif. Namun, penelitian lebih lanjut disarankan untuk mengeksplorasi efektivitas jangka panjang dan dampak penggunaan simulator ini dalam konteks pembelajaran yang lebih luas.
TRASFORMASI BUDAYA DI ERA DIGITAL Sumiyanti; Syaifurrohman, Amir; Alfina; Salimu, Salman Alfarisi
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 4 No. 1 (2025): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v4i1.1931

Abstract

The process of cultural transformation that occurred during the internet era represents a major change in the way individuals and society interact with culture and technology. Utilizing various digital platforms such as social media, websites and phone apps, access to cultural information has become easier. To gain a better understanding of the impact of digitalization on culture, this article analyzes the relevant literature. In the modern era, not only has preserving and expressing culture become possible, but it also presents challenges such as cultural commodification and erosion of local identity. Digitization allows documentation of endangered traditions and a space for artists to speak to audiences spread across the globe. However, issues such as the digital divide and privacy issues in global social interactions may have to be considered. In the digital era, cultural transformation reflects major changes in the way individuals and societies interact with technology. Therefore, the aim of this article is to provide insight into how cultural transformation occurs in a digital context and how this transformation shapes modern society and technology with today's technological advances.
DINAMIKA MASYARAKAT DAN KEBUDAYAAN TERHADAP PENDIDIKAN Puspitasari, Elvi; Alfina; Salimu, Salman Alfarisi
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 4 No. 1 (2025): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v4i1.1932

Abstract

The dynamics of society and culture have an influence on the development of education systems in the world. Changes in social structures, cultural values, and technological advances can influence aspects of education, from the curriculum, learning methods, to the goals of education itself. This article aims to analyze the impact of changing societal and cultural dynamics on education, with a focus on how these factors shape perspectives on education, the relevance of the curriculum, and the development of students' skills and character. Apart from that, this article also discusses the challenges faced by the education system in responding to changes in culture and society, such as the need for multicultural education, adaptation to technological advances, and increasing awareness of diversity. With an analytical approach, this article provides insight into the importance of integrating social and cultural dynamics in designing an education system that is more responsive, inclusive and relevant to the needs of the times. It is hoped that the findings in this analysis can contribute to the development of education policy.