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Pengembangan Desain Pesan Podcast Sebagai Media Pembelajaran Bahasa Inggris
Muhammad Ilwan Al-Asmahi;
Novrianti Novrianti;
Zuliarni Zuliarni;
Fitri Maiziani
Jurnal Literasi Digital Vol. 2 No. 2 (2022): Juli 2022
Publisher : Pustaka Digital Indonesia
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DOI: 10.54065/jld.2.2.2022.229
The development of Podcast Message Design is carried out as an effort to solve learning problems where the lack of learning media used by teachers during the learning process has an impact on the low interest in learning and motivation of students. Podcast is one of the media that can support student learning both at school and individually at home. Learning media can be used as an alternative to reduce problems in learning in students' listening skills, so that learning can be fun. This study aims to develop a Podcast media in the eighth grade English subject in order to produce a media that is valid and suitable for use by teachers and students. This type of research is research and development (Research & Development) with a 4D model (Defind, Design, Development, Disseminate). The product validity test developed was carried out by three validators consisting of one material expert and two media experts. The product trial or practicality was carried out to the students of class VIII SMP with a total of 22 students to test the practicality of the podcast media product for Class VIII SMP English Subjects that had been designed. Based on the results of the assessment of the material validator and media validator, the material validation results obtained an average of 4.8 categorized as "very suitable", the validation results from the media validator 1 obtained an average of 4.5 categorized as "appropriate" and the media validator 2 obtained an average of 4.78 is categorized as "very feasible". This podcast media is said to be "practical" based on a practicality test with an average value of 4.57. Based on the results of the validity and practicality tests, it can be concluded that the Media Podcast for Class VIII Junior High School English Subjects that was developed is suitable for use in English Class VIII Junior High School Subjects.
Persepsi Peserta Didik Terhadap Pemanfaatan Aplikasi Instagram Sebagai Sumber Belajar pada Mata Pelajaran Fisika Kelas XI di SMA Negeri 1 Painan
Agma, Asty Raisha;
Hidayati, Abna;
Zuliarni, Zuliarni;
Amilia, Winanda
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i3.1492
Social media can be used as a modern learning resource, one of which is the Instagram application. Because users can access learning content from experts or users with certain areas of knowledge and skills. Instagram is a source of learning because the content presented entertains and educates students. This study aims to describe the availability of Instagram content, the relevance of Instagram content, and the improvement of individual learning in students. This type of research is quantitative descriptive research, the sample of this research is 40 students in grade XI. Data collection using a closed questionnaire with 30 questions. The results of the study concluded that the perception of grade XI students of SMA Negeri 1 Painan towards the use of the Instagram application as a learning resource in Physics subjects was reviewed from the availability of Instagram content of 78%, which was in the strong category, while in terms of the relevance of Instagram Content 78.55% was also in the strong category, and in terms of increasing individual learning, 77.3% was also categorized as strong. Based on the above findings, it can be concluded that Instagram has become a significant learning resource in Physics Learning. Varied and creative Instagram content can help students learn and can motivate students
Pengaruh Penerapan Model Pembelajaran Problem Based Learning (PBL) Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika di Kelas X Fase E SMAN 1 Hiliran Gumanti
Januamita, Meri;
Zuliarni, Zuliarni;
Anugrah, Septriyan;
Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1532
This research aims to determine the effect of the implementation of the Problem Based Learning (PBL) model on student learning outcomes in the Informatics subject for grade X Phase E at SMAN 1 Hiliran Gumanti. This type of research is a quasi-experimental study. The sample in this study consisted of 60 students from grade X Phase E. The data collection technique used was a test method. The test instrument was used to collect data on student learning outcomes after applying the Problem Based Learning (PBL) model. Data were analyzed using a t-test statistic with a significance level of 0.05. The results showed that the average score of the experimental class was 83.5, and the average score of the control class was 75.6. The t-test calculation resulted in t_calculated = 3.024, which is greater than the t_table value at the 0.05 significance level, which is 1.671. It can be concluded that the implementation of the Problem Based Learning (PBL) model has a significant effect on student learning outcomes in the Informatics subject for grade X Phase E at SMAN 1 Hiliran Gumanti
Pengaruh Model Pembelajaran Flipped Classroom Terhadap Hasil Belajar IPAS pada Kelas V di SDN 18 Balimbing
Salsabilah, Bahren;
Zuliarni, Zuliarni;
Eldani, Eldani;
Hidayati, Abna
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1578
Based on observations of the learning process carried out at SDN 18 Balimbing, the learning process in science subjects is still teacher centred. In this case the teacher still explains the learning material from beginning to end, where students are not involved in the process of discussing the material. When the teacher is explaining the material, there is no student involvement in discussing the material, not all students pay attention and lack concentration in listening to the teacher's explanation and there are also students who carry out other activities that are not related to the current learning. This type of research is quantitative research using a Quasy Experiment approach. The population in this study was class V students at SDN 18 Balimbing. The samples for this research were class V.A as the experimental class and V.B as the control class, each consisting of 16 students. The data collection technique uses a test in the form of 40 objective questions, then the resulting data obtained is analyzed using the t-test. The results of this research show that the average score for the experimental class is 80.62, while the average score for the control class is 67.81. Based on the t-test calculation, the tcount ˃ ttable value is 3.364 ˃ 2.042, meaning there is a significant difference in learning outcome values at the significance level ɑ 0.05. Thus, it can be concluded that the use of the Flipped Classroom learning model influences learning outcomes in class V science and science subjects at SDN 18 Balimbing
Pengaruh Penggunaan Animasi pada Mata Pelajaran IPAS Terhadap Hasil Belajar Siswa Kelas V SD Negeri 08 Kampung Batu Dalam Kabupaten Solok
Handayani, Elsa;
Zuliarni, Zuliarni;
Hidayati, Abna;
Eldarni, Eldarni;
Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1753
The main problem is the low learning outcomes of students, which is caused by the lack of variety in teaching methods and the lack of use of digital media. This study aims to determine the influence of the use of animation as a learning medium for science and technology on the learning outcomes of grade V students at SD Negeri 08 Kampung Batu Dalam. The study used a quasi-experimental method with a posttest only control group design, involving students in grades V.a and V.b, each totaling 21 people. The data collection technique uses tests. Analysis of test result data using t-test. The results of the analysis showed that students who learned using animation obtained a higher average score (70.71) compared to students who used traditional methods (55.48). This proves that animation is effective in improving students' understanding and learning outcomes on human circulatory system materials that are abstract and require visualization
The Effect of Implementing the STAD Type Cooperative Learning Model on Students’ Learning Outcomes in 7th Class PAI Subjects at SMPN 1 Junjung Sirih
Pertiwi, Wilanda Intan;
Zuliarni, Zuliarni;
Darmansyah, Darmansyah;
Rahmi, Ulfia
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala
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DOI: 10.58258/jime.v9i4.5880
Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran kooperatif tipe STAD terhadap hasil belajar siswa pada mata pelajaran PAI kelas VII SMPN 1 Junjung Sirih. Jenis penelitian ini adalah penelitian eksperimen semu. Sampel dalam penelitian ini sebanyak 60 peserta didik kelas VII. Teknik pengumpulan data yang digunakan adalah metode tes. Instrument tes digunakan untuk mengumpulkan data hasil belajar peserta didik setelah menerapkan pembelajaran kooperatif tipe STAD. Data dianalisis menggunakan statistik uji t dengan taraf signifikan 0,05. Hasil penelitian menunjukkan bahwa nilai rata-rata kelas eksperimen sebesar 76,83 dan nilai rata-rat kelas kontrol sebesar 68,67. Hasil hitung uji t (t-test) diperoleh thitung 2,548 lebih besar dari t tabel pada taraf signifikn 0,05 adalah 1,671. Dapat disimpulkan penerapan model pembelajaran kooperatif tipe STAD berpengaruh terhadap hasil belajar siswa pada mata pelajaran PAI kelas VII SMPN 1 Junjung Sirih.
The Influence of Implementing the Teams Games Tournament (Tgt) Type Cooperative Learning Model on Student Learning Outcomes in Class VII Informatics Subjects at Smp N 2 Padang
Salsabila, Viona;
Zuliarni, Zuliarni;
Novrianti, Novrianti;
Rayendra, Rayendra
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala
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DOI: 10.58258/jime.v9i4.6095
Informatika merupakan matapelajaran yang berorientasi pada berpikir komputasional dan pemecahan masalah dan menekankan keseimbangan antara kemampuan berpikir, keterampilan menerapkan pengetahuan informatika. Permasalahan pada mata pelajaran ini adalah guru masih kurang menerapkan model pembelajaran dan hanya mernyuruh siswa untuk merangkum. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) terhadap hasil belajar pada mata pelajaran Informatika kelas VII SMPN 2 Padang. Jenis penelitian ini adalah penelitian eksperimen semu. Sampel dalam penelitian sebanyak 62 peserta didik kelas VII. Teknik pengumpulan data yang digunakan adalah metode tes. Instrumen tes digunakan untuk mengumpulkan data hasil belajar peserta didik setelah menerapkan pembelajaran kooperatif tipe TGT. Data dianalisis menggunakan statistic uji t dengan taraf signifikan 0,05. Hasil penelitian menunjukkan bahwa nilai rata-rata eksperimen sebesar 80,17 dan nilai rata-rata kelas kontrol sebesar 72,50. Hasil hitung uji t (t-tes) diperoleh thitung 2,540 lebih besar dari t tabel pada taraf signifikan 0,05 adalah 1,670. Dapat disimpulkan penerapan model pembelajaran kooperatif tipe TGT berpengaruh terhadap hasil belajara siswa pada mata pelajaran Informatika kelas VII SMPN 2 Padang.
PRELIMINARY STUDY: ANALYSIS OF SCIENCE LEARNING NEEDS ON HUMAN DIGESTIVE SYSTEM MATERIAL GRADE VIII SMP / MTS
Lusi, Dila Evi;
Widiana, Rina;
Maharani, Ade Dewi;
Zuliarni, Zuliarni
BioCONCETTA Vol 9, No 1 (2023)
Publisher : Universitas PGRI Sumatera Barat
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DOI: 10.22202/bc.2023.v9i1.7741
The aim of this research is to analyze and describe the students' needs for biology learning resources used in the eighth-grade classroom at MTsS Qasratul Jannah. The instruments used in the study include interview questionnaires with teachers, student needs questionnaires, and book analysis. Based on the interview results, it was found that the school only uses one textbook and worksheets available in the market. Additionally, 0% of students have not met the Minimum Completion Criteria (KKM) in the material on the human digestive system. The student needs questionnaire revealed that 94.7% of students face difficulties in understanding the material on the human digestive system, and 42.1% of students prefer handout teaching materials. The book analysis revealed deficiencies in the teaching materials, as they do not cover efforts to maintain the health of the human digestive system, and do not include illustrations in each topic. Based on the analysis, supporting teaching materials are needed, such as handouts that align with the students' needs
Pengaruh Model Pembelajaran Flipped Classroom terhadap Hasil Belajar pada Mata Pelajaran Sosiologi Kelas X di SMAN 1 Pasaman
Dewi, Pratiwi Kurnia;
Zuwirna, Zuwirna;
Zuliarni, Zuliarni;
Supendra, Dedi
Jurnal Penelitian, Pendidikan dan Pengajaran: JPPP Vol 4, No 3 (2023)
Publisher : Universitas Muhammadiyah Sumatera Utara
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DOI: 10.30596/jppp.v4i3.16284
Melalui pengamatan proses pembelajaran yang dilaksanakan di SMA Negeri 1 Pasaman, ditemui permasalahan seperti hasil belajar yang tidak mencukupi KKM yang ditentukan ialah 75. Dan kurangnya keaktifan peserta didik dalam tahap belajar. Sebuah solusi guna menangani konflik, dilakukan penelitian secara menerapkan Model belajar Flipped Classroom saat pembelajaran. Penelitian bertarget guna mengetahui dampak model belajar Flipped Classroom pada hasil belajar terhadap mata pelajaran sosiologi kelas X di SMAN 1 Pasaman. Pengkajian ini berjenis kuantitatif serta berpendekatan Quasy Experiment. Pengkajian ini berpopulasi ialah murid kelas X SMA Negeri 1 Pasaman. Pengkajian ini bersampel kelas X.6 menjadi kelas eksperimen serta X.7 sebagai kelas kontrol yang mencakup 34 murid. Dipakai soal objektif guna diambil data sejumlah 40, lalu data perolehanya dianalisa secara memakai pengujian-t. Perolehan pengkajian melihatkan kisaran nilai kelas eksperimen sejumlah 78,55 melainkan kisaran kelas kontrol sejumlah 68,97. Melalui pengkalkulasian pengujian t didapati thitung ˃ ttabel sejumlah 4,8872 ˃ 1,996 artinya ada perbandingan perolehan pembelajaran yang signifikan terhadap ɑ 0,05. Simpulanya jika memakai model belajar Flipped Classroom berdampak pada perolehan pembelajaran sosiologi kelas X di SMAN 1 Pasaman.
Pengaruh Penggunaan Media Video Pembelajaran terhadap Hasil Belajar Siswa pada Mata Pelajaran IPA Kelas VIII di SMP
Aulia, Vanisa;
Zuliarni, Zuliarni;
Rahmayanti, Elsa;
Hendri, Nofri
Jurnal Penelitian, Pendidikan dan Pengajaran: JPPP Vol 5, No 1 (2024)
Publisher : Universitas Muhammadiyah Sumatera Utara
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DOI: 10.30596/jppp.v5i1.16335
Permasalahan yang ditemukan di lapangan yaitu pada pembelajaran IPA masih menggunakan media pembelajaran berupa LKS dan powerpoint berisikan tulisan dan gambar, serta masih rendahnya hasil belajar siswa pada Mata Pelajaran IPA di SMPN 13 Padang. Karena pembelajaran masih bersifat konvensional, sehingga pembelajaran menjadi kurang menggairahkan dan kurang menarik. Penyampaian materi secara verbal tanpa diikuti dengan variasi visual yang menarik dan konkret membuat banyak siswa kesulitan dalam memahami materi pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media video pembelajaran terhadap hasil belajar siswa pada Mata Pelajaran IPA kelas VIII di SMPN 13 Padang. Jenis penelitian yaitu eksperimen semu yang terdiri dari kelas eksperimen dan kelas kontrol dengan sampel berjumlah 60 siswa dari kelas VIII.8 dan VIII.9. Hasil penelitian menunjukkan nilai rata rata kelas eksperimen adalah 78.5 dan nilai rata rata kelas kontrol adalah 60. Bersumber pada perhitungan uji t (t-test) diperoleh thitung 16.22 dan ttabel pada taraf signifikan 0.05 yakni 2.00. Bila dibandingkan, sehingga thitung ttabel yaitu 16.22 2.00. Yang berarti bahwa H1 diterima. Dengan demikian, penggunaan media video pembelajaran berpengaruh secara signifikan terhadap hasil belajar siswa pada Mata Pelajaran IPA kelas VIII di SMPN 13 Padang.