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The Effect of Using Video Learning Media on Student Learning Outcomes in Class IV Science and Science Subjects at SD Negeri 13 AIA Manyuruak South Solok Karmila, Yesi; Zuliarni, Zuliarni
JUPE : Jurnal Pendidikan Mandala Vol 8, No 3 (2023): JUPE : Jurnal Pendidikan Mandala (September)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i3.5887

Abstract

The problems found in the field were that some grade IV students at SD Negeri 13 Aia Manyuruak North Solok lacked focus on learning, and the teacher had not used instructional video media in the learning process in science subjects. This research was conducted to determine the effect of using instructional video media on science subjects in class IV SD. The research was carried out using a quasi-experimental quantitative method, using two classes consisting of 15 people in each class. Collecting data using tests in the form of objectives as many as 40 items. Data analysis techniques used are normality test, homogeneity and t test. The research data obtained an average value of the experimental group of 82, higher than the average control group of 70.33. From the t-test analysis, it was obtained that -test > table = with a significant level of 0.05. So, it can be concluded that there is a significant effect on student learning outcomes in the science subject of class IV SD Negeri 13 Aia Manyuruak North Solok
The Effect of Using Video Learning Media on Science Learning Outcomes for Class IV Students at SDN 20 Sitiung Helmi, Salma Arisa; Zen, Zelhendri; J, Fetri Yeni; Zuliarni, Zuliarni
JUPE : Jurnal Pendidikan Mandala Vol 8, No 3 (2023): JUPE : Jurnal Pendidikan Mandala (September)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i3.5966

Abstract

Permasalahan yang ditemukan di lapangan berdasarkan observasi yang dilakukan di kelas IV SD Negeri 20 Sitiung Kabupaten Dharmasraya, terlihat  bahwa siswa kurang memahami materi pembelajaran IPAS, hal ini disebabkan oleh media buku paket yang kurang menggambarkan materi pembelajaran dan guru belum menggunakan media video pembelajaran dalam proses pembelajaran mata Pelajaran IPAS. Penelitian ini bertujuan untuk mengungkapkan pengaruh dari penggunaan media video pembelajaran terhadap hasil belajar IPAS siswa kelas IV di SD Negeri 20 Sitiung.            Penelitian ini menggunakan metode penelitian kuantitatif dengan bentuk kuasi eksperimen. Populasi penelitian ini adalah siswa kelas IV di SD Negeri 20 Sitiung yang berjumlah 62 peserta didik. Pengambilan sampel menggunakan teknik total sampling, yaitu seluruh peserta didik diambil sebagai sampel yakni kelas eksperimen sebanyak 31 peserta didik dan kelas kontrol sebanyak 31 peserta didik. Teknik pengumpulan data menggunakan teknik tes.            Dari hasil penelitian diperoleh nilai rata-rata kelompok eksperimen sebesar 80,403 lebih tinggi dari nilai rata-rata kelompok kontrol sebesar 74,67. Dari analisis uji t diperoleh  >  = 2,99 > 2,00, dengan α 0,05. Maka dapat disimpulkan bahwa penggunaan dari media video pembelajaran dalam pembelajaran IPAS di SD Negeri 20 Sitiung Kabupaten terdapat hasil yang signifikan terhadap hasil belajar siswa.
The Influence of Using Multimedia-Based Microsoft Power Point on Class VI Science Learning Outcomes at SDN 03 Alai ajis, yovie As Sami; Zuliarni, Zuliarni; Bentri, Alwen; Rahmi, Ulfia
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6191

Abstract

The use of learning media is one way to develop education, the influence of media use provides results that show the extent to which the success of learning media has an impact on education so that the supporting factors and disadvantages will be known. The learning media examined in this research is Microsoft Powerpoint or PPT learning media. This research aims to determine the significant influence of using multimedia-based Microsoft Power Point media on the science learning outcomes of class VI students at SDN 03 Alai Padang. The research results show that the average score obtained from the learning outcomes of students who use Microsoft Power Point-based multimedia (experimental class) is higher. This is in accordance with the average student learning outcomes in the experimental class of 75.17, which is higher than the control class, namely 63.92. Based on the results of the t test, the calculated t is 2.083 and the t table with a significance level of 0.05 is 2.004. So if we compare the numbers 2.083 > 2.004 then it can be interpreted that H1 is accepted. So it can be concluded that the use of multimedia-based Microsoft Power Point has a significant effect on the science learning outcomes of class VI students at SDN 03 Alai.
Development of Tutorial Learning Videos on Physical Education Subjects, Football Material in Class VIII SMP Putra, Donal Andika; Zuliarni, Zuliarni; Yeni, Fetri; Rahmi, Ulfia
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6134

Abstract

The development of this learning video media was carried out as an effort to solve student learning problems. This learning media can be used as an alternative to reduce problems in learning. This research aims to produce products for class VIII physical education subjects and determine the quality, validity and practicality of the products developed so that they are suitable for use. This type of research is development research, known as Research and Development (R&D), using the ADDIE development model. The development procedure in this research consists of 4 stages, namely: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The product validity test was carried out by 3 validators, namely 1 material expert validator and 2 media expert validators. The practicality test was carried out on 15 class VIII students at SMP Angkasa Lanud Sutan Sjahrir Padang. The development of learning video media using the Kinemaster application for Physical Education subjects for class VIII SMP has been carried out in accordance with development procedures which produce learning media in video form. This product has gone through the validation stage. Based on the results of the material validation assessment from the physical education teacher at Angkasa Lanud Padang Middle School and media validation, namely the Curriculum and Education Technology lecturer, the validation results from media expert I have been categorized as "very valid" with an average of 4.94 and the results from media expert II were categorized as "very valid" with an average of 4.64. Meanwhile, the final validation results from material experts were categorized as "very suitable" with an average of 4.75. The practicality test results for learning media products averaged 4.64 in the "Very Practical" category. Based on these results, it can be concluded that the learning video media using the Kinemaster application in Physical Education subjects is declared to be very valid and very practical.
Persepsi Peserta Didik Terhadap Pemanfaatan Aplikasi Instagram Sebagai Sumber Belajar pada Mata Pelajaran Fisika Kelas XI di SMA Negeri 1 Painan Agma, Asty Raisha; Hidayati, Abna; Zuliarni, Zuliarni; Amilia, Winanda
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1492

Abstract

Social media can be used as a modern learning resource, one of which is the Instagram application. Because users can access learning content from experts or users with certain areas of knowledge and skills. Instagram is a source of learning because the content presented entertains and educates students. This study aims to describe the availability of Instagram content, the relevance of Instagram content, and the improvement of individual learning in students. This type of research is quantitative descriptive research, the sample of this research is 40 students in grade XI. Data collection using a closed questionnaire with 30 questions. The results of the study concluded that the perception of grade XI students of SMA Negeri 1 Painan towards the use of the Instagram application as a learning resource in Physics subjects was reviewed from the availability of Instagram content of 78%, which was in the strong category, while in terms of the relevance of Instagram Content 78.55% was also in the strong category, and in terms of increasing individual learning, 77.3% was also categorized as strong. Based on the above findings, it can be concluded that Instagram has become a significant learning resource in Physics Learning. Varied and creative Instagram content can help students learn and can motivate students
Pengaruh Penerapan Model Pembelajaran Problem Based Learning (PBL) Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika di Kelas X Fase E SMAN 1 Hiliran Gumanti Januamita, Meri; Zuliarni, Zuliarni; Anugrah, Septriyan; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1532

Abstract

This research aims to determine the effect of the implementation of the Problem Based Learning (PBL) model on student learning outcomes in the Informatics subject for grade X Phase E at SMAN 1 Hiliran Gumanti. This type of research is a quasi-experimental study. The sample in this study consisted of 60 students from grade X Phase E. The data collection technique used was a test method. The test instrument was used to collect data on student learning outcomes after applying the Problem Based Learning (PBL) model. Data were analyzed using a t-test statistic with a significance level of 0.05. The results showed that the average score of the experimental class was 83.5, and the average score of the control class was 75.6. The t-test calculation resulted in t_calculated = 3.024, which is greater than the t_table value at the 0.05 significance level, which is 1.671. It can be concluded that the implementation of the Problem Based Learning (PBL) model has a significant effect on student learning outcomes in the Informatics subject for grade X Phase E at SMAN 1 Hiliran Gumanti
Pengaruh Model Pembelajaran Flipped Classroom Terhadap Hasil Belajar IPAS pada Kelas V di SDN 18 Balimbing Salsabilah, Bahren; Zuliarni, Zuliarni; Eldani, Eldani; Hidayati, Abna
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1578

Abstract

Based on observations of the learning process carried out at SDN 18 Balimbing, the learning process in science subjects is still teacher centred. In this case the teacher still explains the learning material from beginning to end, where students are not involved in the process of discussing the material. When the teacher is explaining the material, there is no student involvement in discussing the material, not all students pay attention and lack concentration in listening to the teacher's explanation and there are also students who carry out other activities that are not related to the current learning. This type of research is quantitative research using a Quasy Experiment approach. The population in this study was class V students at SDN 18 Balimbing. The samples for this research were class V.A as the experimental class and V.B as the control class, each consisting of 16 students. The data collection technique uses a test in the form of 40 objective questions, then the resulting data obtained is analyzed using the t-test. The results of this research show that the average score for the experimental class is 80.62, while the average score for the control class is 67.81. Based on the t-test calculation, the tcount ˃ ttable value is 3.364 ˃ 2.042, meaning there is a significant difference in learning outcome values ​​at the significance level ɑ 0.05. Thus, it can be concluded that the use of the Flipped Classroom learning model influences learning outcomes in class V science and science subjects at SDN 18 Balimbing
Pengaruh Penggunaan Animasi pada Mata Pelajaran IPAS Terhadap Hasil Belajar Siswa Kelas V SD Negeri 08 Kampung Batu Dalam Kabupaten Solok Handayani, Elsa; Zuliarni, Zuliarni; Hidayati, Abna; Eldarni, Eldarni; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1753

Abstract

The main problem is the low learning outcomes of students, which is caused by the lack of variety in teaching methods and the lack of use of digital media. This study aims to determine the influence of the use of animation as a learning medium for science and technology on the learning outcomes of grade V students at SD Negeri 08 Kampung Batu Dalam. The study used a quasi-experimental method with a posttest only control group design, involving students in grades V.a and V.b, each totaling 21 people. The data collection technique uses tests. Analysis of test result data using t-test. The results of the analysis showed that students who learned using animation obtained a higher average score (70.71) compared to students who used traditional methods (55.48). This proves that animation is effective in improving students' understanding and learning outcomes on human circulatory system materials that are abstract and require visualization