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Analysis of Mathematical Critical Thinking Skills in Non-Formal Learning Based on Learning Assistance Setiana, Dafid Slamet; Hakim, Septian Rahman; Booribon, Gumpanat
Studies in Learning and Teaching Vol. 6 No. 1 (2025): April
Publisher : CV Sinergi Ilmu dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/silet.v6i1.561

Abstract

This research aims to analyze students' critical thinking skills in non-formal learning based on learning assistance for elementary school level students in the gemstone craft center area of Sukodono Village. The type of research is descriptive research with a quantitative approach. The research subjects were elementary school age students who had previously been provided with non-formal learning assistance using techniques to stimulate critical thinking. Test results are analyzed based on scoring guidelines and critical thinking indicators, then converted into scores and categorized based on critical thinking skills criteria. The novelty of this research is that the analysis of critical thinking skills in non-formal learning has never been carried out before. Analysis of critical thinking skills indicators shows the value of the Focus indicator of 85.7 (very high); Reason indicator of 63.2 (high); Inference indicator of 78.5 (high); Situation indicator of 73.8 (high); Clarity indicator of 70.4 (high); Overview indicator of 58.7 (fair). This indicates that non-formal learning based on learning assistance is useful in improving aspects of knowledge, especially in critical thinking skills. Therefore, non-formal education can be used as an alternative method in increasing the potential of students as a support for formal learning.
Education and Empowerment Service Program at Halfway Houses in the Special Region of Yogyakarta Septiarti, Serafin Wisni; Sugito, S; Setiana, Dafid Slamet; Hakim, Septian Rahman; Booribon, Gumpanat
Studies in Learning and Teaching Vol. 6 No. 2 (2025): August
Publisher : CV Sinergi Ilmu dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/silet.v6i2.622

Abstract

This research focuses on developing a prototype model of education and empowerment services at halfway houses with the aims of: 1) to produce a prototype model of education and empowerment services that is feasible and practical for use in the management of halfway; 2) to determine the feasibility of the service model; and 3) to determine the practicality of the education and empowerment service model. The research method used is R&D which refers to the Borg & Gall development procedure consisting of problem definition, initial information gathering, planning, initial development, expert validation, revision, initial field trial, continuous revision, full implementation, and evaluation. The validation test subjects were carried out through expert judgement by media/prototype experts and community empowerment experts. The subjects of the product practicality trial were 12 shelter managers. Data collection techniques using validation instruments and product practicality questionnaires. The data that has been obtained is analyzed quantitatively and qualitatively. The assessment results were analyzed by calculating the average ideal score and ideal standard deviation. The results of this study are: 1) producing a prototype model of education and empowerment services at halfway houses through the input, process, and termination stages; 2) the prototype model produced is feasible to use with a very good feasibility category; 3) the prototype model produced is practical to use with a very practical category. Through efforts to improve the management model of the halfway house, it is hoped that it can optimize its role as the spearhead of handling street children.
DESIGN AND DEVELOPMENT OF A TONG GLINDING SIMULATOR BASED ON VIRTUAL REALITY AS A MEDIUM FOR PHYSICS EDUCATION Syahputra, Dimas Novian Aditia; Panduman, Yohanes Yohanie Fridelin; Dermawan, Dodik Arwin; Sidhimantra, I Gde Agung Sri; Hakim, Septian Rahman
Jurnal INSTEK (Informatika Sains dan Teknologi) Vol 10 No 2 (2025): OCTOBER
Publisher : Department of Informatics Engineering, Faculty of Science and Technology, Universitas Islam Negeri Alauddin, Makassar, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/instek.v10i2.61811

Abstract

Physics learning about motion concepts is often abstract, while traditional games with embedded scientific principles are increasingly overlooked. This study addresses both issues by developing a Virtual Reality (VR)–based physics simulator inspired by the traditional Tong Glinding game. Designed as an interactive virtual laboratory, the simulator allows users to adjust the incline angle (1°–6°), choose a smooth or rough surface, and observe the motion of a rolling barrel along a 20-meter track. Developed using the Research and Development (R&D) method with the ADDIE model and implemented in Unity 3D, the system integrates cultural heritage with immersive VR experimentation. Functional testing confirmed 100% conformity to design specifications. Simulation verification demonstrated high accuracy, with errors of only 1.8%–2.5% between simulation and analytical calculations on the smooth surface, while the rough surface correctly produced no motion at low angles. User experience testing with 30 participants yielded a high overall score of 87.5 out of 100, supported by strong reliability across all dimensions (Cronbach’s α = 0.85–0.92). These results show that the simulator is technically reliable, physically accurate, and well-received as a learning medium. The combination of cultural preservation and interactive VR-based experimentation represents the novelty of this work.