Claim Missing Document
Check
Articles

Found 5 Documents
Search
Journal : journal for lesson and learning studies

Interactive PowerPoint in Indonesian Language Learning In Elementary Schools: A Systematic Literature Review Mirda Delita; Yasinta Mahendra; Rohmani; Berta Apriza
Journal for Lesson and Learning Studies Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i1.89463

Abstract

The rapid development of information and communication technology has significantly transformed the field of education, including the approach to teaching Indonesian language in elementary schools. A key challenge in Indonesian language learning is the low level of student interest and motivation, often caused by conventional and less engaging instructional methods. This study aims to critically analyze the effectiveness of using interactive PowerPoint media in enhancing the quality of Indonesian language learning processes and outcomes. The research employed a systematic literature review method, analyzing a selection of relevant scholarly articles published within the last five years. Data analysis was conducted qualitatively using thematic synthesis to identify recurring patterns and the impact of PowerPoint media on various learning aspects. The findings reveal that interactive PowerPoint media positively influence students’ learning motivation, conceptual understanding, and overall academic performance. Visual elements such as images, animations, and interactive transitions were found to effectively capture students’ attention and encourage active participation in the learning process. The study concludes that interactive PowerPoint is an effective instructional tool to support more meaningful and student-centered Indonesian language learning. These findings imply the importance of technological innovation in instructional design to enhance student engagement and optimize learning outcomes.
The Effectiveness of STEAM Learning Model Implementation in Primary School Students' IPAS Learning: A Systematic Literature Review Muntazah, Adinda; Elizar; Berta Apriza; Irawan Suprapto
Journal for Lesson and Learning Studies Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i1.89722

Abstract

Learning in elementary schools still lacks innovative approaches that integrate various disciplines contextually. The STEAM model has the potential to be a solution, and this study aims to analyze its effectiveness in IPAS learning through a Systematic Literature Review (SLR) approach. Literature searches were conducted through the Google Scholar database with a phased approach. The first stage using the keyword “Learning Model” resulted in 314,000 documents. The addition of the keyword “STEAM” in the second stage narrowed the results to 6,640 documents. The third stage adding the keyword “IPAS” yielded 270 documents, while the fourth stage adding the keyword “Elementary School” filtered the results to 246 documents. After strict selection based on the inclusion criteria, 7 relevant articles were obtained for further analysis. The results showed that the STEAM model significantly improved students' critical thinking skills, higher order thinking skills and learning outcomes. In addition, this approach provides in-depth, relevant and contextualized learning experiences, supporting students' holistic development. The implication of this research is the importance of developing a curriculum that supports the systematic and consistent implementation of the STEAM model in primary schools. In addition, teacher training is needed to improve competence in implementing this approach in order to maximize its impact on learning quality. The STEAM model can also be the basis for developing educational policies that are oriented towards the demands of 21st century learning.
Analysis of the Effectiveness of Implementing Project-Based Learning Models on Students' Critical Thinking Skills in Elementary Schools: A Systematic Literature Review Dinda Antika Putri; Sumarno; Berta Apriza; Asri widianingrum
Journal for Lesson and Learning Studies Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i1.90392

Abstract

The low level of critical thinking skills among elementary school students has become a major challenge in meeting the demands of 21st-century competencies. This issue is exacerbated by the lack of learning models that actively engage students in solving real-world problems and making decisions based on analytical reasoning. This study aims to analyze the effectiveness of implementing the Project-Based Learning (PjBL) model in enhancing students’ critical thinking skills at the elementary level. A Systematic Literature Review (SLR) was conducted by collecting data from Google Scholar using specific keywords. The search yielded 12,900 documents, which were narrowed down to 249 articles, with 10 articles ultimately meeting the inclusion criteria for further analysis. The data were analyzed descriptively and qualitatively to identify the main findings related to the application of PjBL in improving critical thinking. The results indicate that PjBL is effective in developing students’ abilities to analyze, evaluate, and solve problems logically and creatively. Additionally, this model enhances students’ social skills, collaboration, and communication. The findings suggest that PjBL should be more widely implemented in elementary education as an innovative learning strategy capable of fostering 21st-century skills in a sustainable manner.
Integration of Game-Based Learning to Strengthen the Pedagogic Competence of Digital Literacy of PGSD Students in the Era of Digital Transformation: A Systematic Literature Review Mirdan Kurniawan; Berta Apriza; Rohmani; Yasinta Mahendra; Bunga Adelia
Journal for Lesson and Learning Studies Vol. 8 No. 3 (2025): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i3.103049

Abstract

The paradigm shift in education due to digital transformation requires prospective elementary school teachers to have adequate digital pedagogical competencies in order to create relevant learning experiences. However, various findings show that teacher education programs are still limited in integrating innovative approaches, resulting in a gap between graduates' abilities and the needs of 21st-century learning practices. This study aims to critically analyze, evaluate the effectiveness, and synthesize various models and strategies for integrating Game-Based Learning (GBL) in strengthening the digital literacy pedagogical competencies of elementary school teacher education students. The method used is a Systematic Literature Review (SLR) with PRISMA guidelines, through a review of ten empirical articles published in the 2020–2024 period. The results of the analysis show that GBL and gamification can increase motivation, positive attitudes, and mastery of techno-pedagogical content knowledge (TPACK) among prospective teachers. Student involvement as game designers proved to be more effective than theory-based learning alone. The main obstacles to the implementation of GBL include limited resources, infrastructure, and training. The implications of this research emphasize the need for a shift in teacher education curricula towards more practical, participatory, and design-oriented learning models, while encouraging policymakers to strengthen institutional support for teacher competency development in the digital age.
PENERAPAN MEDIA GAME KAHOOT TERHADAP HASIL BELAJAR MATEMATIKA DiSEKOLAH DASAR: SYSTEMATIC LITERATURE REVIEW Widya Pratiwi Nawawi; Berta Apriza; Purna Bayu Nugroho
Journal for Lesson and Learning Studies Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i2.92261

Abstract

Many students experience difficulties and show low interest in learning mathematics. One possible solution to enhance students’ motivation and engagement is the use of interactive quiz-based game media such as Kahoot. This study aims to analyze the effectiveness of Kahoot in improving elementary school students’ mathematics learning outcomes. The method employed is a systematic literature review by examining scholarly articles published between 2020 and 2024, obtained through Google Scholar searches. From a total of 18,700 articles identified, a screening process based on inclusion criteria was conducted, resulting in 10 articles selected for review. Data were analyzed using a descriptive qualitative approach. The findings indicate that Kahoot is effective in strengthening the understanding of basic mathematical concepts and increasing students’ learning motivation. However, several limitations were identified, including unequal access to technology and students’ tendency to focus more on competition rather than comprehension of the material. Overall, the implementation of Kahoot creates enjoyable and interactive learning experiences, contributing positively to the improvement of mathematics learning outcomes. The implications of this study highlight that integrating interactive digital media into the learning process can enrich teaching strategies, although challenges related to technology access need to be addressed in future implementations.