Muhammad Aminul Akbar
Fakultas Ilmu Komputer, Universitas Brawijaya

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Pengembangan Aplikasi Android Rekomendasi Kafe di Kota Malang dengan Group Decision Support System (GDSS) dan Location Based Service (LBS) Muhamad Arifin Ramadhan; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 3 (2020): Maret 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The presence of tens of thousand of students in Malang made a positive impact in the Café business in the city. All of this creates problem for the students in this city, that is choosing the suitable café for their needs. Wiandono Saputro had succesfully developed a Café Recommendation Android Aplication using TOPSIS Method.to solve this problem. But a new problem occurred, the application can only process one user input only yet people usually goes to a café in groups. The solution is developing a café recommendation android app. using Group Decision Support System and Location Based Service and the combination of TOPSIS and Borda Method. The criteria that are used are average price, distance of the café from the user, atmosphere of the café, comfort and the café rating. According to the test that had been held, the blackbox test resulted in 100% validity in functional requirement, 100% validity in the algorithm validity test. The last test is usability to understand about the ease of usage and the usefulness of the application through the user's point of view. The test resulted in 75.1 of the average score that falls in the Good category for the adjective rating and grade B in the percentile rank.
Penerapan Naive Bayes untuk Bantuan Pengereman Pemain pada Gim Balapan Panji Yodantara; Muhammad Aminul Akbar; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Untuk dipublikasi di Fountain of Informatics Journal (FIJ)
Penerapan Backpropagation ANN dalam Pengenalan Gesture Pukulan Tenis menggunakan Gear VR Controller pada Unity Game Engine Luthfi Fawwaz Putranto; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Untuk dipublikasikan di International Journal of Interactive Mobile Technologies (iJIM)
Pengembangan Non-Player Character untuk 3D Kart Racing Game menggunakan Decision Tree Nashrul Azhar Mas'udi; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Untuk dipublikasikan di Fountain of Informatics Journal (FIJ)
Pengembangan Aplikasi Android Rekomendasi Tempat Wisata di Malang Raya dengan Group Decision Support System dan Location-Based Service David Hosea Sipahutar; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Malang Raya is known as a choice of famous tourist destinations in Indonesia. This can be seen from the increase in tourists visiting this area from 2016 to 2018. This increase originated from the growth of tourist attractions with the theme of natural tourism, heritage, and also food. Therefore, a system is needed, in this case, an application, as a tourist reference in Malang Raya. In 2019, two similar studies were carried out by Jodie Rizky Hidayat in Batu City and Ricky Irfandy in the Malang area. Their approach to recommendations is through individual input. In this study, the application focuses on a group recommendation approach. Therefore, this study uses the Group Decision Support System theory. The value of the recommendation obtained from the use of the TOPSIS-Borda theory. After implementing the application, the application is tested with three tests. The test is carried out by using the white-box and black-box methods, testing the algorithm manual, and testing it in terms of usability. From these tests, it was found that the application runs according to specifications with a valid value of 100%, and the algorithm runs according to manual calculations. From usability testing, it is known that the application can be accepted by users with a score of 72.5.
Penerapan Multiplayer Pada Gim Tower Defense Menggunakan Photon Unity Shena Star Sarwodi; Wibisono Sukmo Wardhono; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Online multiplayer game is a game that necessarily need an internet connection and ease to be played anywhere remotely, known as an advantage of this game. Tower defense is a subgenre of strategy which purposely used to defend player's territory or property by blocking enemies as an attacker through defense structures by placing along their roadway of attack. The framework that can be used for multiplayer game development is Photon Unity. Photon Unity is a real-time multiplayer framework that has server and internet services. The objective of this study is to increase interactivity in tower defense genre games by implementing a multiplayer system using photon unity. Based on the Game Experience Questioner (GEQ) researched which used to determine the impact of implementation of this multiplayer feature, it was found that female players had more empathy and negative feelings towards their opponents. Meanwhile, male players have higher behavioral involvement. Players who have never played a real-time strategy genre have a higher sense of empathy to their opponent. Whereas, players who have played a real time strategy genre game have negative feelings and has higher behavioral involvement towards their opponents.
Pengembangan Aplikasi Android Rekomendasi Lapangan Badminton di Kota Malang dengan Group Decision Support System (GDSS) dan Location Based Service (LBS) Chrysler Imanuel; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Badminton is one of the most famous sports in Indonesia. Badminton is a type of sport that is played by hitting a shuttlecock using a racket until it goes beyond a jarring or net that is stretched in the middle of the field. When choosing a badminton court to rent it is usually done with a group people playing. Therefore, this study aims to develop a badminton court recommendation application in Malang city by using a Group Decision Support System (GDSS) that can provide recommendations for a group of users. This application was built for the Android operating system. To get the results of group recommendations the TOPSIS and Borda algorithms are used. The application will display a list of badminton fields in Malang along with detailed information and location of the field. The application also applies the Location Based Service (LBS) method, which is marked by the availability of directions feature, so users can easily search for the route to the desired badminton field using the help of the Google Maps application. There are 3 criteria used in the application, namely price, distance and number of fields. Testing the functional requirements with the blackbox method obtained 100% results. The results of testing the comparison of system output with manual calculations obtained 100% valid results. Usability testing using SUS obtained an average value of 80 with Grade Scale getting a B value and Adjective Rating getting a Good value.
Pengembangan Aplikasi Android Rekomendasi Gym di Kota Malang dengan Group Decision Support System dan Location Based Service Muhammad Aufa Athallah; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The Gym, also known as a gymnasium, is a closed location for people who want to maintain fitness. The number of students and residents in Malang city is the ideal place to open a gym. However, many gym locations in the city of Malang make students and citizens confused to choose the location of the gym they want to rent. Ignasius Tri has developed an application to provide recommendations for gym locations. The application is abIe to provide gym recommendations based on weight values ​​from distance, price, and rating criteria given by the user. However, the problem is that the application is onIy abIe to accept input from one user and visiting the gym is sometimes done in groups. Development of a gym recommendation android application in Malang was developed with an Android-based Group Decision Support System and Location Based Services with TOPSIS (Technique for Order Preference by SimiIarity to ldeaI SoIution) and Borda algorithms with criteria in the form distance between the user and gym location, rental prices, and rating. Data is stored in Google firebase. Based on the tests carried out, the results from the Blackbox application test are worth 100% and the functionality is declared valid. The algorithm's viladation testing yields the same 100% value. The usability test yields a value of 79.5 indicating a Good rating for the adjective rating and a grade C grade on the percentile rank.
Sistem Rekomendasi Lokasi Lapangan Futsal Berbasis Android Dengan GDSS dan LBS Jermias Kristian; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 11 (2020): November 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Futsal is a fitness sport that is carried out by two groups, each group consisting of five players, including one goalkeeper. Due to futsal sports that cannot be done alone, a common problem that is often encountered when you want to play futsal is the selection of the field where there are often differences in opinion between each player based on the tastes or preferences of the participating players. Differences in futsal field preferences for players can be obtained based on differences in price and distance, as an example. The purpose of this futsal field recommendation system is to combine the preferences of the players into one group recommendation, utilizing the TOPSIS and Borda decision support systems, the author succeeded in creating the application. The futsal field recommendation application is built on the Android operating system on the grounds that the use of Android alone reaches more than 90% in Indonesia, and 70% worldwide. The application is also built with LBS by utilizing GPS sensors so that the application is able to calculate the route between the user's current position and the position of the field that you want to go to. The results of this study were tested using algorithm validation testing to match the application output value with manual calculations, then blackbox testing which also gave 100% valid results for each test and also the SUS (System Usability Scale) survey where the author got 84.8% or B results for SUS testing.
Pengembangan Aplikasi Perangkat Bergerak Penjemputan Sedekah Barang Bekas di Kota Malang Berbasis Geolokasi dan Algoritme Nearest Neighbor (Studi Kasus: Yayasan Rumah Singgah Mualaf Malang) Cahyono Hadi Kurniawan; Lutfi Fanani; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 11 (2020): November 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Zakat, infaq and alms is one of the important instruments in the life of the Muslim community. Because with those, the poor can be empowered and have easy access to capital to do business. The hope of the amil zakat institution to improve the procedures for collecting zakat, infaq, and alms is getting bigger so that it can provide better accommodation for muzakki to give alms, invest, and give alms to be distributed to the less fortunate. But in an era of technological advancement like now, the collection of zakat, infaq and alms in Malang is not as expected. A common example that still does not use technology is the Malang Mualaf Home Shelter Foundation. Every week there are 5 - 7 muzakki that take advantage of the alms collection feature. However, the collection of used goods alms at the Mualaf Malang Home Selter Foundation still only uses contact persons from the committee so that the collectors are less efficient. Along with technological developments and times, many closest route search algorithms have developed, one of which is the nearest neighbor algorithm. By utilizing geolocation data that is converted into distance units and the nearest neighbor algorithm, the alms collection committee gets a more efficient alms pickup route compared to manual technology which is currently still in use.
Co-Authors Abdurrahman Prawira Purmiaji Abi Firmandhani Adam Hendra Brata Ade Suluh Novriananda Aditasha Fadhila Ramdani Aditya Luthfi Alvari Ramadhan Aditya Rachmadi Agi Putra Kharisma Agung Dwi Budiarto Ahmad Afif Supianto Ahmad Fadli Naharu Akbar Ramadhan Aldo Rizky Saputra Allen Nazario Istalaksana Anderson Manurung Andhi Indra Lestya Wicaksono Andri Alfian Arief Alamsyah Aryo Pinandito Aryo Seto Dwisaputra Billawal Nadipa Pelealu Bondan Sapta Prakoso Bugi Pradana Nugroho Cahyono Hadi Kurniawan Carlista Naba Christian Doxa Hamasiah Chrysler Imanuel Chyntia Savrila Putri David Hosea Sipahutar Davin Benaya Dessy Amri Raykhamna Dheanisa Putri Rahayu Ditya Enandini Palupi Djoko Pramono Dwi Rama Malawat Edy Santoso Eriq M. Adams Jonemaro Eriq Muh. Adams Jonemaro Eriq Muhammad Adams Jonemaro Eriq Muhmmad Adams Jonemaro Fathony Teguh Irawan Fathurrahman Annafabi Fikri Ihsan Ahmad Firadi Surya Pramana Firdaus Rahmat Prasetyo Fitraldy Soefana Fitrantika Diashafira Hanifah Muslimah Az-Zahra Hariz Farisi Hendro Dwi Prasetyo Herlambang Yudha Prasetya Herman Tolle Hilmi Ilyas Rizaldi I Made Wira Satya Dharma Ian Setyo Aji Ilham Akbar Ahmadi Ilmam Achmadiarsyi Ilman Naafian Firmansyah Indi Rachmah Winona Intishar Fadi Abdillah Iqbal Firmansyah Iqbal Putra Santosa Ismiarta Aknuranda Issa Arwani Isthofi Aslim Sofyan Jermias Kristian Komang Candra Brata Lailatussaadah M Nur, Lailatussaadah Lutfi Fanani Luthfi Fawwaz Putranto Mayovio Ahmad Mahendrata Mochamad Halim Mohamad Ilham Ridho Mohammad Alauddin Mohammad Chaliffilardhy Syaifuddin Muadz Askarul Muslim Muchtar Prawira Sholikhin Muhamad Arifin Ramadhan Muhammad Arif Nabil Lesmana Muhammad Aufa Athallah Muhammad Azmi Muhammad Azzam Al-Ghifari Habiburrahman Muhammad Reza Pahlevi Muhammad Satrio Bayu Pamungkas Muhtadin Ziqi Maulana Mujahid Bariz Hilmi Musavi Ardabilly Taufik Nashrul Azhar Mas'udi Niken Hendrakusma Nur Muhammad Rashid Panji Yodantara Pramudya Vizkal Arfianto Rahadian Fernandika Ramadhan Rizki Arga Putra Ratih Kartika Dewi Retno Indah Rokhmawati Reza Saputra Richard Hans Octavian Robertus Dwi Ari Utomo Ryan Aristo Sandhi Wistara Shandya Fajar Widyono Shena Star Sarwodi Steven Willy Sanjaya Syarief Noor Permadi Togan Jagat Raya Tri Afirianto Viqi Hanada Wibisono Sukmo Wardhono Widhy Hayuhardhika Nugraha Putra Winny Ardhian Septiko Yolanda Saputri Yoshua Aditya Kurnia Yosua Yosua Yudha Hadi Pratama Yuka Bimatara Putra Yuki Pradana Yusi Tyroni Mursityo Zulfikar Fahmi Falakh