Muhammad Aminul Akbar
Fakultas Ilmu Komputer, Universitas Brawijaya

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Perancangan Pengalaman Pengguna Aplikasi Pemantauan Kegiatan Masjid berbasis Piranti Bergerak menggunakan Human-Centered Design (Kasus: Masjid Ibnu Sina Jl. Veteran, Malang) Iqbal Putra Santosa; Ismiarta Aknuranda; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Ibnu Sina Mosque is one of the large mosques in Malang City which has various agendas of activities carried out in serving its congregation. In every activity the mosque administrators always coordinate routinely regarding the work given. Currently, the coordination and monitoring of the work carried out by mosque administrators is still through the WhatsApp messaging application. This raises several problems, such as the information related to the progress of the work submitted so that it collides with other information so that the person in charge of the work and the head of takmir as the highest person in charge of managing the mosque find it difficult to monitoring these jobs. Based on these problems, the user experience of the mosque activity monitoring application will be designed. So with this design, it is hoped that the work supervision process will be easier, more effective and efficient. The design process uses a Human-Centered Design approach which is iterative and involves users at every stage. The first stages begins with determining the context of use, determining user needs, making design solutions, evaluating design solutions and improving design solutions. Evaluation using usability testing method to six participants. The results of the evaluation on the aspect of effectiveness produce a success rate of 100%. Efficiency is calculated using time-based efficiency to produce a score of 0.024 goals/sec for the participating members, and 0.056 goals/sec for the head of takmir participants. The aspect of satisfaction was measured using a single ease question, getting a score of 6.2 for members and 6.17 for the head of takmir. The results of evaluation also found 13 problems that will be improved on the design solution.
Sistem Pendukung Keputusan Seleksi Asisten Praktikum menggunakan Metode Profile Matching (Studi Kasus: Fakultas Ilmu Komputer Universitas Brawijaya) Muhammad Reza Pahlevi; Yusi Tyroni Mursityo; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Untuk dipublikasikan di Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK)
Pengembangan Sistem Informasi Manajemen Alat Laboratorium (Studi Kasus Laboratorium Fisika Tanah Fakultas Pertanian Universitas Brawijaya) Mohamad Ilham Ridho; Djoko Pramono; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 11 (2021): November 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Soil Physics Laboratory is one of five laboratories that are located in Soil Major, Faculty of Agriculture, Brawijaya University. The objective of this laboratory is to support laboratory practicum and Soil students' research. Management of laboratory equipment inventory, laboratory equipment loan data, laboratory equipment loan return, and credit score is still done manually via microsoft word, microsoft excel, and paper. The problem is the laboratory assistant is in difficulty to recap forms and documents because it is still done manually. Based on the known problems, laboratory equipment management information system is needed so it will ease the laboratory assistant's work in the management of equipment inventory, equipment loan, and credit score. This research uses Software Development Life Cycle (SDLC) Waterfall, so the process of development can be done easier and gradually. Requirement analysis and design phase generates UML diagrams. The framework that is used on the implementation phase is CodeIgniter 4. Result of the validation testing shows that all the features of the system can be run well and valid. Compatibility testing's result shows that the system doesn't have any compatibility problems on various browsers. Result of SUS shows that the final grade of usability is good and can be accepted by all actors.
Pengembangan Kecerdasan Buatan Objek NPC pada Micro-Games: Karting menggunakan Finite State Machine Unity Muhammad Azzam Al-Ghifari Habiburrahman; Muhammad Aminul Akbar; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 11 (2021): November 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Video game development is a process of making a video game through many ways, and one of them is through game engine. Game engine is a tool to develop a video game without building its foundation first, because in many game engine, there is already many function that developer can easily understand and use. One of the most used and most popular game engine is Unity. Unity can provide a way to develop a video game through a template that fasten the development process. One of this template is Micro-Games Karting that can be downloaded directly at Asset Store Unity. This template already has many assets that developer can use, but there is still not available artificial intelligence to use for the non-playable character (NPC) model. To overcome the said problem, therefore the development of airtificial intelligence employing Finite State Machine decision making method is being developed. The artificial intelligence is a representation of the behavior of the drivers in racing in the real world. The artificial intelligence is tested with two type of tests, namely functional testing with the black box method and performance testing. The functional test results show that the artificial intelligence developed for NPCs using the Finite State Machines method has functionalities that are all valid in black box testing, and the performance test results shown by the NPCs when run have a good performance related to the ability to avoid collisions.
Pengembangan Sistem Aplikasi Latihan Kebugaran pada Pemula berbasis Android Allen Nazario Istalaksana; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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During this pandemic, almost all activities are limited from work, study, worship to physical activityoutside the home. Fitness training venues were also affected because it was feared that the virus couldbe transmitted through shared tools, causing the choice of exercising at home to be a safe way. To dosports with the right movements, basic techniques or guidelines are needed to understand the movementsand the resulting effects. An instructor can help, but there are some drawbacks such as not feelingcomfortable, the costs incurred, and so on. With the development of today's technology, an instructorcan be replaced by an application that can help beginners or ordinary people do sports movementscorrectly. The solution that the author did was to develop an application to train body fitness based onandroid. This application will be developed using the waterfall model software development method.The system will display an image of the exercise movement as well as other features that support theexercise performed by the user. Blackbox and whitebox testing produces test results that are 100% validin all test cases. Compatibility testing results in the application system being able to run on the Android8.0 operating system and above. System Usability Scale testing is obtained by testing the application tousers with the results of an average usability value of 72.5 which is included in the good usabilitycategory.
Pengembangan Aplikasi Pemesanan Makanan Pedagang Keliling (Bakul) Christian Doxa Hamasiah; Muhammad Aminul Akbar; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Dipublikasikan di Fountain of Informatics Journal (FIJ)
Pengembangan Game Edukasi Kata Benda Bahasa Arab Pendahuluan dengan Iterative With Rapid Prototyping Arief Alamsyah; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Arab language known as one of main language of most people in Middle East and North Africa. Arab language is a language that being used by 25 country and used as Islam Religion believer because Arab language are written and used on Al bible. As known language that being used for Al Qur'an as Islam bible. But because Arab language itself not major language, it will be harder for some people to learn Arab language compared to Indonesia language because of low motivation. Using common gadget like computer or mobile phone and using educational game as media for learning Arabic Language to make user for easier learning about Arabic Language and increase their motivation for Arab learning. Using Iterative With Rapid Prototyping as development method can fix the problem in case there is a problem found during development process. After the game developed and can be implemented, game will be tested using System Usability Scale (SUS) to check if the game system has problem and using Game Experience Questionnaire (GEQ) on core questionnaire module to find out about game experience of user when playing game.
Pengembangan Sistem Pemesanan Paket Wisata berbasis Website menggunakan Midtrans Webservice sebagai Payment Gateway (Studi Kasus: Majapahit Tour & Travel) Hendro Dwi Prasetyo; Muhammad Aminul Akbar; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Majapahit tour & travel is a tour package provider service located in Mojokerto. Majapahit tour & travel business process is carried out by online and offline methods. Booking via online via whatsapp, Instagram and telephone, while offline bookings can directly come to the Majapahit tour & travel office, from these two ways there are obstacles, namely customers must still come to the office to provide proof of the seriousness of ordering tour packages. Another obstacle is that conventional tour package payments have not met the needs of the public for technological developments that are starting to take advantage of digital payments. Based on these problems, the creation of a website and payment system using online payment can be used as a solution to problems in Majapahit tour & travel, so that customers do not have to come to the office to order packages and payments can be made online with the midtrans payment gateway integrated with the application. This system was developed using the SDLC (Software Development Life Cycle) method, namely Waterfall and payments using midtrans payment gateways. Then the programming language uses PHP with the Laravel framework. System development starts from needs analysis, design, implementation to the testing stage. After being designed and implemented, blackbox testing was found out that from 18 functional needs, it produced valid results according to the needs analysis, then compatibility testing was produced from 8 types of browsers that were tested, good results were produced on all types of browsers, and usability testing produced an average value of 80 which was included in the good category, with a grade scale of B and included acceptable
Pembangunan Gim Simulasi Pengenalan Kehidupan Kampus Mahasiswa Baru Fakultas Ilmu Komputer menggunakan Framework DPE pada Platform Android Robertus Dwi Ari Utomo; Komang Candra Brata; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Diterbitkan di JTIIK (jurnal Teknologi Infomasi dan Ilmu Komputer)
Analisis dan Perancangan Sistem Informasi Manajemen Laboratorium (Studi Kasus: Fakultas Perikanan dan Ilmu Kelautan Universitas Brawijaya) Lailatussaadah Lailatussaadah; Aditya Rachmadi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 9 (2022): September 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The laboratory is a facility for supporting Education, Research, and development purposes. the Faculty of Fisheries and Marine science consists of 3 specific majors, Management of Fishery Resources, Utilization of Fisheries and Marine Resources, and Fisheries Socio-Economics. Each departments provides several laboratories. In laboratory administration management, such as inventory of tools and materials, scheduling, borrowing and monitoring are still done with conventional method using excel spreadsheet documentation and loan master book. So that there are several obstacles such as the lack of information on specifications and conditions of tools and materials, the differentiation of the data held by the laboratory assistant with the head of the laboratory, the laboratory assistant must scan for one by one from all loan forms when students do free laboratory and return tools. Based on this findings, so that laboratory management can run well, a laboratory management information system is needed that can solve problems of inventory, scheduling, borrowing, archiving and monitoring laboratory activities. The process of analysis and design of laboratory management information systems is carried out using the Ripple method and using the Problem Pyramid method in the analysis phase. The results of the needs analysis are illustrated with activity diagrams, user interface sketches and use case diagrams. While the results of the design are described with class diagrams, communication diagrams, sequence diagrams and database schema. The results of analysis and design testing using consistency analysis with the results of the Requirement Consistency Index is 100% which shows that all elements of the requirements have been defined consistently and the traceability matrix test shows the traceability of each requirement.
Co-Authors Abdurrahman Prawira Purmiaji Abi Firmandhani Adam Hendra Brata Ade Suluh Novriananda Aditasha Fadhila Ramdani Aditya Luthfi Alvari Ramadhan Aditya Rachmadi Agi Putra Kharisma Agung Dwi Budiarto Ahmad Afif Supianto Ahmad Fadli Naharu Akbar Ramadhan Aldo Rizky Saputra Allen Nazario Istalaksana Anderson Manurung Andhi Indra Lestya Wicaksono Andri Alfian Arief Alamsyah Aryo Pinandito Aryo Seto Dwisaputra Bondan Sapta Prakoso Bugi Pradana Nugroho Cahyono Hadi Kurniawan Carlista Naba Christian Doxa Hamasiah Chrysler Imanuel Chyntia Savrila Putri David Hosea Sipahutar Davin Benaya Dessy Amri Raykhamna Dheanisa Putri Rahayu Ditya Enandini Palupi Djoko Pramono Dwi Rama Malawat Edy Santoso Eriq M. Adams Jonemaro Eriq Muh. Adams Jonemaro Eriq Muhammad Adams Jonemaro Eriq Muhmmad Adams Jonemaro Fathony Teguh Irawan Fathurrahman Annafabi Fikri Ihsan Ahmad Firadi Surya Pramana Firdaus Rahmat Prasetyo Fitraldy Soefana Fitrantika Diashafira Hanifah Muslimah Az-Zahra Hariz Farisi Hendro Dwi Prasetyo Herlambang Yudha Prasetya Herman Tolle Hilmi Ilyas Rizaldi I Made Wira Satya Dharma Ian Setyo Aji Ilham Akbar Ahmadi Ilmam Achmadiarsyi Ilman Naafian Firmansyah Indi Rachmah Winona Intishar Fadi Abdillah Iqbal Firmansyah Iqbal Putra Santosa Ismiarta Aknuranda Issa Arwani Isthofi Aslim Sofyan Jermias Kristian Komang Candra Brata Lailatussaadah M Nur, Lailatussaadah Lutfi Fanani Luthfi Fawwaz Putranto Mayovio Ahmad Mahendrata Mochamad Halim Mohamad Ilham Ridho Mohammad Alauddin Mohammad Chaliffilardhy Syaifuddin Muadz Askarul Muslim Muchtar Prawira Sholikhin Muhamad Arifin Ramadhan Muhammad Arif Nabil Lesmana Muhammad Aufa Athallah Muhammad Azmi Muhammad Azzam Al-Ghifari Habiburrahman Muhammad Reza Pahlevi Muhammad Satrio Bayu Pamungkas Muhtadin Ziqi Maulana Mujahid Bariz Hilmi Musavi Ardabilly Taufik Nashrul Azhar Mas'udi Niken Hendrakusma Nur Muhammad Rashid Panji Yodantara Pramudya Vizkal Arfianto Rahadian Fernandika Ramadhan Rizki Arga Putra Ratih Kartika Dewi Retno Indah Rokhmawati Reza Saputra Richard Hans Octavian Robertus Dwi Ari Utomo Ryan Aristo Sandhi Wistara Shandya Fajar Widyono Shena Star Sarwodi Steven Willy Sanjaya Syarief Noor Permadi Togan Jagat Raya Tri Afirianto Viqi Hanada Wibisono Sukmo Wardhono Widhy Hayuhardhika Nugraha Putra Winny Ardhian Septiko Yolanda Saputri Yoshua Aditya Kurnia Yosua Yosua Yudha Hadi Pratama Yuka Bimatara Putra Yuki Pradana Yusi Tyroni Mursityo Zulfikar Fahmi Falakh