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Permainan Tradisional Minangkabau Sebagai Ide Penciptaan Seni Ilustrasi Lativa Margusni; Ferdian Ondira Asa
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sebagai salah satu warisan budaya, permainan tradisional Minangkabau juga memuat nilai-nilai pendidikan, sosial, dan kearifan lokal. Sayangnya, seiring dengan pesatnya perkembangan teknologi dan perubahan pola hidup masyarakat, permainan tradisional kini semakin terpinggirkan dari jajaran kehidupan masyarakat. Banyak kalah bersaing dengan permainan modern, seperti game digital, permainan tradisional akan mulai terlupakan dan hilang dimakan perubahan zaman. Untuk itu, Penciptaan karya seni ini dilakukan sebgai media pelestarian budaya dengan memvisualisasikan permainan tradisional Minangkabau dalam bentuk ilustrasi. Metode penciptaan karya seni yang digunakan adalah metode penciptaan karya seni yang meliputi tipe karya seni, jenissenyawa, judul karya seni, dan konsep karya seni. Pengambilan data dilakukan dengan cara observasi dan studi pustaka perihal permainan tradisional dan seni ilustrasi. Sepuluh karya ilustrasi tersebut adalah Bola Simbang Hitam Putih, Galah, Tinjak-Tinjak Bambu, Sikoci, Tali, Patok Lele, Congklak, Mancik-Mancik, Sepak Tekong dan Gasiang. Setiap ilustrasi tersebut di desain komunikatif dan menarik agar dapat dimengerti oleh masyarakat, khususnya generasi muda. Dengan demikian, karya seni visual tersebut diharapkan dapat menjadi media edukatif dan pelestarian budaya tradisional Minangkabau melalui pendekatan visual yang kreatif dan adaptif terhadap perkembangan zaman.
Pengembangan E-Modul Berbasis Android pada Mata Kuliah Seni Lukis Dasar Ferdian Ondira Asa; San Ahdi; Defrizal Saputra
Jurnal Pendidikan dan Pengajaran Vol 59 No 1 (2026): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v59i1.105145

Abstract

The problem addressed in this study is the suboptimal use of technology-based teaching materials in basic painting courses, resulting in learning processes that still tend to be conventional and less flexible. This condition has an impact on students’ low learning independence and the less-than-optimal improvement of learning outcomes. The main objective of this study is to develop an Android-based e-module to improve students’ learning outcomes in the basic painting course. This study employed a development research method using the ADDIE model, which consists of several stages: analysis, design, development, implementation, and evaluation. The research subjects were 30 odd-semester university students. The instruments used were questionnaires in the form of validation sheets completed by experts and students. Data were collected through interviews, documentation, and questionnaire distribution. The obtained data were analyzed using the ADDIE model and tested for validity, practicality, and effectiveness. The results showed that the Android-based e-module was feasible and effective for use. In general, the findings indicate that the development of the Android-based e-module is feasible, practical, and effective as teaching material for the basic painting course, and it is capable of addressing the problem of the low optimization of technology in learning and improving students’ learning outcomes. The implications of this study suggest that Android-based e-modules can serve as an alternative digital teaching material that supports independent, flexible, and interactive learning in higher education, while also encouraging the systematic integration of technology in the development of art learning media.
Pesona Alam Kabupaten Kerinci dalam Karya Lukis Naturalis Fikri Hidayat; Ferdian Ondira Asa
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 2 (2024): April : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.381

Abstract

The creation of this final work aims to visualize the natural charm of Kerinci Regency in Naturalist Painting Works. This is a form of the author's response to the beauty of nature, how beautiful nature would be if it were not damaged. As well as a means to deepen the concepts and techniques of painting work. The creation of this final work applies a creation method that is carried out in stages. Starting from the preparation stage, Exploration stage, Improvisation stage, Formation stage, and completion stage. Based on the method that has been carried out, ten work titles were obtained, namely: "Gunung Kerinci", "Telun Berasap Waterfall", "Mountain Seven Lake", "Panorama of Khayanga Hill", "Aro Kayu Tea Garden", "Panorama of Longing for a Sekepal Tanah Heaven”, “Lake Kaco”, “Rawa Bento”, “Pancuran Rayo Waterfall”, “Bukit Curtain Dew”.