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Analisis Project Based Learning (PjBL) Untuk Kemampuan Berpikir Kreatif Anak Usia 5-6 Tahun Xena Palapessy; Mallevi Agustin Ningrum; Kartika Rinakit Adhe; Melia Dwi Widayanti
PendIPA Journal of Science Education Vol 7 No 3 (2023): October
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.7.3.431-438

Abstract

Learning in early childhood should be packaged into fun and meaningful activities, with child-centered learning and developing children's creative thinking. Children's creative thinking has 4 indicators, originality, fluency, elaborative, flexibility. The existence of project-based learning (PjBL) allows children to develop their creative thinking through project learning that has been prepared by the teacher according to children's interests, children's needs and children's age. By confronting children with a problem, children's knowledge will develop and children can solve problems, develop ideas or ideas according to their own thoughts and children are able to create a product from their own ideas. The purpose of this study was to determine the planning, implementation and evaluation of project-based learning (PjBL) for the creative thinking skills of children aged 5-6 years. This research method uses descriptive qualitative with a case study approach, the data obtained is the result of interviews, observation and documentation. The uniqueness of the findings of this study is that project-based learning (PjBL) in TK Negeri Pembina Surabaya is carried out every day for a week, based on the results of research that has been conducted on project-based learning (PjBL) for children's creative thinking, showing that of the 4 indicators of creative thinking only 3 indicators are dominant, namely flexibility, originality and elaboration while 1 weak indicator is fluency.
The effectiveness of GaMaKe Media to train creative thinking in early childhood Mallevi Ningrum; Afifah Rahmaningrum; Melia Dwi Widayanti; Kartika Rinakit Adhe
Jurnal Pendidikan Anak Vol 7 No 1 (2025): Child Education Journal April
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v7i1.7272

Abstract

Creative thinking (CrTS) is one of the most important skills in the era of Society 5.0. The disparities that occur in creative thinking indicators are often experienced by children from an early age, especially in the indicators of originality and elaboration. This study aimed to test the GaMaKe (Firefighter Game) media as a solution to train indicators of CrTS in early childhood. GaMaKe media integrates game elements with fire disaster mitigation-based activities to provide meaningful experiences for early childhood. This research method uses a pre-experimental design with a one-group pre-test and post-test design with 54 children divided into three groups. The research results show that GaMaKe media can improve creative thinking in early childhood, showing significant results; the average N-Gain for class A is .53, class B is .57, and class C is .62, which is categorized as moderate; and there is no difference in the average N-Gain score through statistical testing of the Paired Sample T-test.