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Classdojo Interactive Media To Enhance Students' Conceptual Understanding In Mathematics Dida Hartati , Dida Hartati; Nurdin Muhamad; Ani Siti Anisah
Jurnal PGMI UNIGA Vol 4 No 2 (2025): Jurnal PGMI UNIGA
Publisher : Universitas Garut

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Abstract

This research aims to improve the mathematical concept understanding of first-grade students at SD GIS Prima Insani through the use of ClassDojo interactive media. Using a quantitative experimental method, the study involved 55 students divided into an experimental class (n=26) and a control class (n=29). Pretest results indicated that the initial abilities of both groups were equivalent (p = 0.527). However, after the intervention, the Mann-Whitney test revealed a significant difference in posttest scores with an Sig. 0.038 < 0.05 The result N-Gain score of 0.57 indicates a "medium" improvement category with an effectiveness level of 57%. Furthermore, student engagement increased significantly from 60% to 90% when using ClassDojo. These findings are supported by constructivist theory, which emphasizes active student involvement. It is concluded that ClassDojo interactive media is effective in enhancing mathematical concept understanding and creating a more interactive and meaningful learning experience compared to conventional media. Keywords: ClassDojo, Interactive Media, Concept Understanding, Mathematics.
THE INFLUENCE OF AUDIO VISUAL MEDIA ON STUDENT LEARNING OUTCOMES IN SCIENCE SUBJECTS AT SDIT DARUL ABROR Rusmiati, Dini; Ani Siti Anisah; Ade Holis
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1230

Abstract

The purpose of this research is to find out how much influence the use of audio-visual media has on student learning outcomes in science subjects. Media is considered as one of the most important things in the learning process. The importance of media can help teachers in teaching and learning activities, making it easier for a teacher to convey his message to students. The use of learning media makes it easier for students to receive and understand messages or material conveyed by educators to them. The method used in this research is a descriptive quantitative method in which the research process uses statistics to analyze data by describing the results that have been collected. Based on the results of the data analysis, it can be concluded that for the validity test, there are 10 valid statement items on variable (X) and 10 valid statement items on variable (X). The variable reliability test (X) shows a reliability coefficient value of 0.79 and the variable reliability test (Y) shows a reliability coefficient value of 0.83. The reliability test is categorized as very high. The student's responses to a variable (X) showed a percentage of 83.36% in a very good category and student responses to a variable (Y) showed a percentage of 89.14% in a very good category. While the results of the hypothesis test showed that the proposed hypothesis can be accepted with a Tcount value that is greater than the Ttable value, namely 7.169 > 2.056. After going through several previous calculation stages, it can be concluded that the use of audio-visual media has an effect on student learning outcomes in science subjects with a percentage value of 66.40% with outside influences of 33.60%.