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Model bermain peran sebagai upaya meningkatkan percaya diri dalam pembelajaran seni tari Kasmahidayat, Yuliawan; Barnas, Beben; Nurdin, Nurdin
Imaji: Jurnal Seni dan Pendidikan Seni Vol. 22 No. 2 (2024): October
Publisher : FBSB UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/imaji.v22i2.66226

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana penerapan model bermain peran dapat meningkatkan percaya diri siswa dalam pembelajaran seni tari kelas VIII di SMPN 44 Bandung. Metode penelitian ini menggunakan pendekatan kuantitatif pre-eksperimental design (One Group Pre test-Post test). Objek penelitian ini adalah penerapan metode bermain peran dalam pembelajaran seni tari. Teknik pengumpulan data yang digunakan mencakup beberapa teknik, yaitu observasi, wawancara, dokumentasi, dan tes. Hasil penelitian ini membuktikan bahwa penerapan model bermain peran dapat meningkatkan percaya diri siswa SMPN 44 Bandung dengan hasil analisis dari rata-rata penilaian sebelum penerapan berada pada kategori rendah, sementara hasil post-test melalui penerapan model bermain peran meningkatkan rata-rata nilai dengan kategori tinggi.
RADEC Model in Dance Learning to Improve Student Learning Outcomes Nadia Zahratunnisa; juju masunah; Beben Barnas
Journal of Dance and Dance Education Studies Vol 5, No 1 (2025): March
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jddes.v5i1.81965

Abstract

The importance of learning outcomes that are the target of learning in cognitive, affective, and psychomotor aspects. Learning outcomes are one of the abilities possessed by students after receiving learning experiences that will result in changes in behavior. However, student learning outcomes in dance learning in cognitive, affective, and psychomotor aspects in class VIII-B of SMP Laboratorium Perpilot UPI Bandung are low. The purpose of this study is to improve student learning outcomes using the RADEC learning model. This study uses the Classroom Action Method (CAR) with a quantitative approach. This CAR adapts the Kemmis and Mc.Taggart model, each cycle of which consists of four stages, namely planning, implementation, observation, and reflection. This study was conducted in three cycles. The participants in this study were 21 students in class VIII-B. Data collection techniques were carried out by means of observation, testing, reflection, and literature studies. Data analysis was carried out descriptively quantitatively by calculating the average class value. The results of this study indicate that the application of the RADEC learning model increased the average value of 6 students who completed (29%) who achieved a score of 63 in the initial condition to 21 students (100%) completed with a score of 94 in the third cycle. These results indicate an increase in student learning outcomes in dance learning from the initial condition that did not use the learning model and then changed to using the RADEC learning model.
KAJIAN NILAI TARI JAIPONG KREASI DEWI SARTIKA Alimah, Siti; Kasmahidayat, Yuliawan; Barnas, Beben
Ringkang : Kajian Seni Tari dan Pendidikan Seni Tari Vol 5, No 2 (2025): AGUSTUS 2025
Publisher : Program Studi Pendidikan Seni Tari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ringkang.v5i1.80875

Abstract

Deep Learning in Dance Education : A Strategy for Instilling Character Values in Today's Elementary School Children Komalasari, Heni; Barnas, Beben; Sabaria, Ria
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17069

Abstract

This study aims to develop a character education model based on a deep learning approach in traditional dance learning for elementary school students in both urban and rural areas of Bandung. The Research and Development (R&D) method is employed, adapting the steps proposed by Borg & Gall, which include preliminary study, planning, model development, limited trial, revision, wider trial, and final model refinement. The model is structured around three core phases in the learning process: movement meaning exploration, value reflection, and expression through dance creation. Data collection utilizes observation sheets, interview guides, character assessment rubrics, and documentation, while analysis employs qualitative techniques (data reduction, presentation, and conclusion drawing) combined with descriptive statistics. Implementation of the model over three sessions in two elementary schools resulted in significant improvements across four key character aspects: independence, collaboration, responsibility, and critical thinking. The deep learning approach has proven effective in fostering students' value awareness through reflective, meaningful, and contextual learning experiences. This model is expected to serve as a strategic alternative for embedding character values into traditional dance instruction at the elementary school level.
Empowering junior high school dance education: a multimedia literacy-based competency approach for prospective teachers Barnas, Beben; Masunah, Juju; Narawati, Tati; Riyana, Cepi
Gelar: Jurnal Seni Budaya Vol. 23 No. 2 (2025)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/glr.v23i2.7755

Abstract

This study develops interactive thematic dance teaching materials integrating multimedia literacy through a competency-based approach, addressing theoretical gaps in technology integration within arts education. The research adapts Majumdar's multimedia literacy model into a six-stage pedagogical framework for kinesthetic learning, empirically validating pre-service teachers' capacity as content creators. Using Research and Development with the Thiagarajan 4D model, 27 pre-service teachers designed interactive materials validated by three experts and field-tested with 30 junior high school students. Expert validation rated materials as "Suitable" (M=4.00/5.00). Regression analysis confirmed multimedia literacy awareness significantly predicted product creation ability (β=0.505, p=0.007). Field implementation showed high effectiveness: attractiveness 98.3%, learning skills 96.1%, and all indicators >88%. This framework advances arts education by demonstrating that disciplinary authenticity and technological innovation coexist synergistically, preserving aesthetic values while enhancing digital competencies for 21st-century learning.