Claim Missing Document
Check
Articles

Found 27 Documents
Search

Model bermain peran sebagai upaya meningkatkan percaya diri dalam pembelajaran seni tari Kasmahidayat, Yuliawan; Barnas, Beben; Nurdin, Nurdin
Imaji: Jurnal Seni dan Pendidikan Seni Vol. 22 No. 2 (2024): October
Publisher : FBSB UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/imaji.v22i2.66226

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana penerapan model bermain peran dapat meningkatkan percaya diri siswa dalam pembelajaran seni tari kelas VIII di SMPN 44 Bandung. Metode penelitian ini menggunakan pendekatan kuantitatif pre-eksperimental design (One Group Pre test-Post test). Objek penelitian ini adalah penerapan metode bermain peran dalam pembelajaran seni tari. Teknik pengumpulan data yang digunakan mencakup beberapa teknik, yaitu observasi, wawancara, dokumentasi, dan tes. Hasil penelitian ini membuktikan bahwa penerapan model bermain peran dapat meningkatkan percaya diri siswa SMPN 44 Bandung dengan hasil analisis dari rata-rata penilaian sebelum penerapan berada pada kategori rendah, sementara hasil post-test melalui penerapan model bermain peran meningkatkan rata-rata nilai dengan kategori tinggi.
RADEC Model in Dance Learning to Improve Student Learning Outcomes Nadia Zahratunnisa; juju masunah; Beben Barnas
Journal of Dance and Dance Education Studies Vol 5, No 1 (2025): March
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jddes.v5i1.81965

Abstract

The importance of learning outcomes that are the target of learning in cognitive, affective, and psychomotor aspects. Learning outcomes are one of the abilities possessed by students after receiving learning experiences that will result in changes in behavior. However, student learning outcomes in dance learning in cognitive, affective, and psychomotor aspects in class VIII-B of SMP Laboratorium Perpilot UPI Bandung are low. The purpose of this study is to improve student learning outcomes using the RADEC learning model. This study uses the Classroom Action Method (CAR) with a quantitative approach. This CAR adapts the Kemmis and Mc.Taggart model, each cycle of which consists of four stages, namely planning, implementation, observation, and reflection. This study was conducted in three cycles. The participants in this study were 21 students in class VIII-B. Data collection techniques were carried out by means of observation, testing, reflection, and literature studies. Data analysis was carried out descriptively quantitatively by calculating the average class value. The results of this study indicate that the application of the RADEC learning model increased the average value of 6 students who completed (29%) who achieved a score of 63 in the initial condition to 21 students (100%) completed with a score of 94 in the third cycle. These results indicate an increase in student learning outcomes in dance learning from the initial condition that did not use the learning model and then changed to using the RADEC learning model.
KAJIAN NILAI TARI JAIPONG KREASI DEWI SARTIKA Alimah, Siti; Kasmahidayat, Yuliawan; Barnas, Beben
Ringkang : Kajian Seni Tari dan Pendidikan Seni Tari Vol 5, No 2 (2025): AGUSTUS 2025
Publisher : Program Studi Pendidikan Seni Tari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ringkang.v5i1.80875

Abstract

Deep Learning in Dance Education : A Strategy for Instilling Character Values in Today's Elementary School Children Komalasari, Heni; Barnas, Beben; Sabaria, Ria
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17069

Abstract

This study aims to develop a character education model based on a deep learning approach in traditional dance learning for elementary school students in both urban and rural areas of Bandung. The Research and Development (R&D) method is employed, adapting the steps proposed by Borg & Gall, which include preliminary study, planning, model development, limited trial, revision, wider trial, and final model refinement. The model is structured around three core phases in the learning process: movement meaning exploration, value reflection, and expression through dance creation. Data collection utilizes observation sheets, interview guides, character assessment rubrics, and documentation, while analysis employs qualitative techniques (data reduction, presentation, and conclusion drawing) combined with descriptive statistics. Implementation of the model over three sessions in two elementary schools resulted in significant improvements across four key character aspects: independence, collaboration, responsibility, and critical thinking. The deep learning approach has proven effective in fostering students' value awareness through reflective, meaningful, and contextual learning experiences. This model is expected to serve as a strategic alternative for embedding character values into traditional dance instruction at the elementary school level.
An Ethnochoreological Analysis of Historical Transformation and Socio-Ecological Critique of SANG Dance in Belitung Muhammad Akbar Lazuardi Suherman; Beben Barnas; Tatang Taryana
Gondang: Jurnal Seni dan Budaya Vol. 10 No. 1 (2026): GONDANG: JURNAL SENI DAN BUDAYA, JUNE 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/3gq0pg74

Abstract

This study analyzes the expressive, symbolic, and communicative functions of movement in SANG Dance from Belitung Island through an ethnocoreological framework. SANG Dance, created by Bella Asmanabillah, uses pepper (sahang) as its central symbol to narrate the historical transformation of Belitung society across three choreographic phases: imbang (pre-colonial), ambang (colonial), and rumpang (post-colonial). This qualitative descriptive research collected data through in-depth interviews, participatory and non-participatory observation, and documentation involving the choreographer, dancers, arts observers, and the supporting community. Data were analyzed using the Miles and Huberman interactive model, and validity was strengthened through source and method triangulation. Results show that movement in SANG Dance functions expressively to convey the collective experience of Belitung people, symbolically to represent the relationship between humans and nature, and communicatively to deliver social criticism regarding ecological exploitation and cultural identity loss. The choreographic structure reflects the historical transformation of Belitung society from harmonious agrarian life, through exploitative colonial systems, to the post-colonial condition marked by social fragmentation and environmental degradation. SANG Dance thus serves not merely as an aesthetic expression but as a medium of social critique, cultural preservation, and ecological consciousness. This study contributes to ethnocoreology by positioning choreography as a cultural text that encodes collective memory, local identity, and socio-ecological criticism rooted in local commodity history.
Developing a Deep Learning Dance Model for Character Education in Indonesian Junior High Schools Heni Komalasari; Beben Barnas; Ria Sabaria
Harmonia: Journal of Arts Research and Education Vol. 26 No. 1 (2026): June 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/harmonia.v26i1.32040

Abstract

This study developed, implemented, and evaluated the Deep Learning Dance Model (DL-DM), a pedagogical model designed to support character development through meaningful dance learning among junior high school students. The model comprises three sequential learning phases: Meaning Exploration, Value Reflection, and Character Expression delivered within a project-based learning framework across four classroom meetings. An adapted research and development (R&D) approach was employed, involving 58 eighth-grade students from two public junior high schools in West Java, Indonesia, over a three-month research period. The model was first trialed at State Junior High School 1 Cicalengka (n = 28), revised based on that trial, and subsequently implemented at State Junior High School 14 Bandung (n = 30). Qualitative and quantitative data were collected through classroom observations, semi-structured interviews, documentation, and a character assessment rubric covering independence, collaboration, communication, and critical thinking. Post-implementation scores were higher than pre-implementation scores across all four dimensions at both schools (Wilcoxon signed-rank test, all p < .001), with medium-to-large effect sizes (r = .49–.61). The rubric showed satisfactory internal consistency (Cronbach’s α = .84) and almost perfect inter-rater agreement across the complete set of double-coded observations (Cohen’s κ = .82). These findings provide preliminary evidence that the DL-DM can serve as an instructional framework for integrating character education into dance learning. Because the study did not include a control group and involved only two schools, further controlled studies in more diverse educational settings are needed before its effectiveness and transferability can be evaluated.  
Pengaruh Zep Quiz tergamifikasi terhadap motivasi menari: Studi kuasi-eksperimental Najwa Mardhiyah; Beben Barnas; Saian Badaruddin
Curricula: Journal of Curriculum Development Vol. 5 No. 2 (2026): Curricula: Journal of Curriculum Development
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/curricula.v5i2.674

Abstract

Learning motivation among high school students in dance classes often declines, especially when assessments use traditional, monotonous methods. This study aims to investigate the impact of using the gamification-based digital assessment tool Zep Quiz on the learning motivation of eleventh-grade students in dance education. A quantitative approach using a quasi-experimental design with an unequal control group was employed, involving 72 eleventh-grade students at SMAN 5 Cimahi, comprising an experimental group (n = 36) and a control group (n = 36). Data were collected using a validated learning motivation questionnaire, supported by observation and interview data. Assumption tests confirmed the normality, homogeneity, and linearity of the data. ANCOVA results showed a significant group effect on post-test motivation after controlling for pre-test scores. The experimental group obtained a higher mean post-test score than the control group. These findings indicate that Zep Quiz effectively increases student motivation by increasing engagement and creating a more enjoyable learning experience. This study supports the integration of gamification-based digital assessment in dance learning.