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PENDAMPINGAN PEMBUATAN AKTIVITAS PEMBELAJARAN BERKONTEKS BUDAYA MATERI GEOMETRI DI KOTA PAGARALAM Lisnani, Lisnani; Indra Putri, Ratu Ilma; Zulkardi, Zulkardi; Kurniadi, Elika; Rawani, Dewi; Gustiningsih, Tria; Malalina, Malalina; Herlina, Rini; Rahayu, Chika; Sari, Arika; Septimiranti, Delia; Inderawati, Rita
Jurnal Terapan Abdimas Vol 7, No 2 (2022)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jta.v7i2.11366

Abstract

Abstract. Integrated Community Service (PKM) is a form of service that accommodates a series of activities as a whole. Assistance in making RPP independent learning in a cultural context on geometry material for teachers of SMP, SMA and SMK in Pagar Alam. The purpose of this service activity is to assist teachers in designing learning activities the use of cultural contexts, especially on geometry material. The participants of the integrated PKM activity consisted of 49 people but at the time of mentoring it was only attended by 28 participants. The service activity was carried out for 2 days, on October 5-6, 2021. The methods used during this mentoring activity were the method of presentation, discussion, interactive question and answer, and recitation. The data collection technique used a questionnaire/questionnaire given through a google form consisting of an activity evaluation questionnaire and a participant satisfaction questionnaire for all integrated PKM activities. The results of this service activity showed that 73.48% of the participants had understood the material presented by the resource person. In addition, participants stated that this activity was useful for them, especially in making learning activitis independent in learning to use certain contexts. Abstrak. Pengabdian Kepada Masyarakat (PKM) yang terintegrasi merupakan sebuah bentuk pengabdian yang mengakomodir serangkaian kegiatan secara keseluruhan. Pendampingan pembuatan RPP merdeka belajar berkonteks budaya pada materi geometri bagi guru SMP, SMA dan SMK di Pagar Alam. Tujuan dari kegiatan pengabdian ini adalah membantu guru dalam merancang aktivitas pmebelajaran merdeka belajar yang sesuai melalui penggunaan konteks budaya terutama pada materi geometri. Peserta kegiatan PKM terintegrasi terdiri dari 49 orang tapi pada saat pendampingan hanya dihadiri oleh 28 orang peserta. Kegiatan pengabdian dilaksanakan selama 2 hari yaitu pada tanggal 5-6 Oktober 2021. Metode yang digunakan selama kegiatan pendampingan ini adalah metode presentasi, diskusi, tanya jawab interaktif, dan resitasi. Teknik pengumpulan data menggunakan angket/ kuesioner yang diberikan melalui google form yang terdiri dari angket evaluasi kegiatan dan angket kepuasan peserta terhadapa seluruh kegiatan PKM terintegrasi. Hasil dari kegiatan pengabdian ini menunjukkan bahwa adalah 73,48% peserta telah memahami materi yang disampaikan oleh narasumber. Di samping itu, peserta menyatakan bahwa kegiatan ini bermanfaat bagi mereka terutama dalam membuat aktivitas pembelajaran merdeka belajar menggunakan konteks tertentu.   
PENGARUH MODEL PEMBELAJARAN EXAMPLE NON EXAMPLE UNTUK MENINGKATKAN HASIL BELAJAR TEMATIK BAGI SISWA KELAS VI SD Lisnani, Lisnani
Jurnal Basicedu Vol. 3 No. 1 (2019)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i1.81

Abstract

Tujuan dari penelitian ini adalah mengetahui pengaruh model pembelajaran example non example terhadap hasil belajar tematik siswa SD Kelas VI. Penelitian ini merupakan jenis penelitian eksperimen. Teknik pengumpulan data menggunakam tes. Data dianalisis menggunakan independent sample t-test. Berdasarkan hasil penelitian dan analisis data terbukti bahwa model pembelajaran example non example dapat meningkatkan hasil belajar siswa SD kelas VI. Hal ini terlihat dari perbedaan nilai rata-rata siswa di kelas VIA sebagai kelas eksperimen () sebesar 88,16 lebih besar daripada di kelas VIB sebagai kelas kontrol () sebesar 56,19. Sedangkan, nilai signifikansi t-hitung adalah 0,001 < 0,05 sehingga ditolak dan  diterima. Maka dapat disimpulkan bahwa ada pengaruh model pembelajaran example non example terhadap hasil belajar tematik siswa kelas VI SD.
DEVELOPING WEB-BASED LEARNING MEDIA TO FOSTER LITERACY IN HIGHER EDUCATION Inharjanto, Anselmus; Lisnani, Lisnani
Premise: Journal of English Education and Applied Linguistics Vol 13, No 3 (2024): Premise Journal: e-ISSN 2442-482x, p-ISSN 2089-3345
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pj.v13i3.9089

Abstract

The research aims to develop web-based learning media to foster literacy in higher education that is valid, practical, and potentially effective.  Besides, this study attempts to obtain the average literacy score using the developed web-based learning media.  The researchers employed the ADDIE model of instructional design comprising five phases: analysis, design, development, implementation, and evaluation.  The research subjects were university students of Musi Charitas Catholic University, particularly the English Language Education Study Program students.  The data collecting technique employed tests, questionnaires, and documentation.  The collected data was analyzed by using qualitative descriptive analysis and thematic analysis.  The research results show that web-based learning media on literacy using Google Sites is categorized as valid and practical and has potential effects.  The result shows that the average literacy score is 84.8.  Thus, web-based learning is likely to foster literacy in the context of higher education.
Meningkatkan Kemampuan Kognitif dalam Mengenal Warna Melalui Media Papan Warna di Kelompok A Pendidikan Anak Usia Dini Aur Mayan Kecamatan Rantau Pandan Kabupaten Bungo Candra, Prengki Ade; Adilla, Ulfa; Lisnani, Lisnani
el-Madib: Jurnal Pendidikan Dasar Islam Vol. 2 No. 1 (2022): (Maret 2022)
Publisher : Institut Agama Islam Yasni Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51311/el-madib.v2i1.793

Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan kognitif anak dalam mengenal warna pada anak kelompok A Paud Aur Mayan melalui media papan warna. Jenis penelitian ini adalah penelitian tindakan kelas. Penelitian ini dilaksanakan dalam 2 siklus dengan menggunakan desain penelitian Kemmis & Taggart yang terdiri dari 4 tahap yaitu, perencanaan, tindakan dan pengamatan, refleksi dan perencanaan ulang. Subjek penelitian ini adalah siswa kelompok A Paud Aur Mayan yang berjumlah 16 siswa. Pengumpulan data dilakukan dengan cara teknik observasi, wawancara dan dokumentasi. Penelitian ini dikatakan berhasil apabila penggunaan media papan warna dapat meningkatkan kemampuan kognitif anak dalam mengenal warna memperoleh nilai 75% keatas dari semua indikator kemampuan kognitif berada pada indikator berkembang sangat baik. Meningkatnya kemampuan kognitif anak dalam mengenal warna dapat dibuktikan dengan peningkatan dari hasil observasi prasiklus, siklus I dan siklus II. Kemampuan kognitif anak dalam mengenal warna pada prasiklus menunjukkan rata-rata persentase 21,88%. Pada siklus I meningkat mencapai 40,63% dan siklus II meningkat mencapai persentase 81,25% dan telah memenuhi indikator keberhasilan minimal 75% dengan kategori sangat baik. Dengan demikian dapat disimpulkan bahwa melalui media papan warna dapat meningkatkan kemampuan kognitif anak dalam mengenal warna di kelompok A Paud Aur Mayan Kecamatan Rantau Pandan Kabupaten Bungo.
Study of Critical Thinking Skills for Junior High School Students In the Era Industial Revolution 4.0 Azmi, Zahara Lutfiya; Marlina, Leni; Fathurohman, Apit; Putri, Ratu Ilma Indra; Zulkardi, Zulkardi; Sari, Diah Kartika; Gustiningsih, Tria; Rawani, Dewi; Lisnani, Lisnani; Sari, Arika; Septimiranti, Delia
JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) Vol. 6 No. 1 (2022): May Edition
Publisher : Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/jipfri.v6i1.1255

Abstract

The background of the research is that skills are needed in accordance with the era of the industrial revolution 4.0, especially in the 21st century, namely critical thinking skills. For this reason, research is needed to determine the description of critical thinking skills. This research is a preliminary study that aims to describe the ability of critical thinking skills in learning science physics. Descriptive research method using google form. The research subjects were 33 students of SMP Negeri 59 Palembang. The results obtained are 25% of students are able to focus questions, 30% analyze questions, 32% consider reliable sources or not, 17% observe, consider observation reports, 39% do and consider deduction results, 38% do and consider induction results, 42% make and determine the value of judgment, 25% define, consider definitions, 21% identify assumptions, 44% determine actions, and 54% interact with others. The description of the critical thinking skills of junior high school students in the 4.0 industrial revolution era Physics science material is still in the low category, judging by the percentage of student responses. Suggestions for further research on efforts that can overcome the low critical thinking skills of junior high school students on Physics Science material.
Peranan literasi digital untuk menangkal pengaruh negatif teknologi bagi mahasiswa di Kota Madiun: The role of digital literacy in counteracting the negative influence of technology on higher education students in Madiun City Priambodo, Anung; Kristiyandaru, Advendi; Ranu, Meylia Elizabeth; Lisnani, Lisnani; Abadi, Narotama Tegar; Primahani, Grace Navilina
IGKOJEI: Jurnal Pengabdian Masyarakat Vol. 6 No. 4 (2025): IGKOJEI: Jurnal Pengabdian Masyarakat
Publisher : Fakultas Peternakan Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46549/igkojei.v6i4.594

Abstract

ABSTRACT  Digital technology has become an integral part of society's life, including students in Madiun City. The rapid development of the digital world provides easy access to information, but it also brings negative impacts, such as social media addiction, hoax spreading, and reduced ability to interact directly, so it is necessary to provide digital literacy training programs that aim to help students develop skills in using technology wisely and critically. Although several programs related to digital literacy have been conducted, many students still do not fully understand how to utilize technology effectively, so the negative impacts can be minimized. The purpose of this community service is to provide digital literacy training to counteract the negative influence of technology on students in Madiun City. The method of implementing this activity includes four stages: preparation, subject and location selection, implementation, and evaluation and analysis. All the data needed during this activity were collected using pretest sheets, posttest sheets, and satisfaction questionnaires. This PKM activity involved 45 people, consisting of 32 participants, 8 partner representatives, and 5 community service team members. The result of this community service activity is a positive response from all participants related to the implementation of the activity, with an average percentage above 85% and participants' understanding of digital literacy and its impact on technology, with an average percentage above 90%. This activity concludes that the activity is interesting, participants feel the benefits of the activity, and participants expect there to be more activities like this.  Keywords: Community service; digital literacy; higher education student; Madiun City; Technology.   ABSTRAK  Teknologi digital telah menjadi bagian integral dalam kehidupan masyarakat, tak terkecuali bagi mahasiswa di Kota Madiun. Perkembangan pesat dunia digital memberikan kemudahan akses informasi, namun juga membawa dampak negatif, seperti kecanduan media sosial, penyebaran hoaks, serta berkurangnya kemampuan berinteraksi langsung sehingga perlu diberikan program pelatihan literasi digital yang bertujuan untuk membantu mahasiswa mengembangkan keterampilan dalam menggunakan teknologi dengan bijak dan kritis. Meskipun beberapa program terkait literasi digital telah dilakukan, masih banyak mahasiswa yang belum sepenuhnya memahami cara memanfaatkan teknologi dengan efektif, sehingga dampak negatifnya dapat diminimalisir. Tujuan pengabdian ini adalah untuk memberikan pelatihan literasi digital untuk menangkal pengaruh negatif teknologi bagi mahasiswa di Kota Madiun. Metode pelaksanaan kegiatan meliputi empat tahap kegiatan yaitu tahap persiapan, tahap pemilihan subjek dan lokasi, tahap pelaksanaan, dan tahap evaluasi dan analisis. Keseluruhan data yang dibutuhkan selama proses kegiatan ini dikumpulkan dengan menggunakan lembar pretest, lembar posttes, dan angket kepuasan terhadap pelaksanaan kegiatan. Kegiatan PKM ini melibatkan 45 orang yang terdiri 32 orang peserta, 8 orang pihak mitra, dan 5 orang tim pengabdian. Hasil dari kegiatan pengabdian ini adalah respon positif dari seluruh peserta terkait pelaksanaan kegiatan dengan persentase rata-rata diatas 85% dan pemahaman peserta terkait literasi digital dan dampaknya terhadap teknologi dengan persentase rata-rata diatas 90%.  Kesimpulan dari kegiatan ini adalah kegiatan yang dilakukan menarik, peserta merasakan manfaat dari kegiatan ini, dan peserta mengharapkan akan ada kegiatan seperti ini. Kata kunci: Kota Madiun; Literasi digital; Mahasiswa; Pengabdian kepada Masyarakat; Teknologi.
Analysing Reading Comprehension of Primary School Students through Parenting Context Inharjanto, Anselmus; Lisnani, Lisnani
Indonesian Journal of English Language Studies (IJELS) Vol 9, No 1 (2023): March 2023
Publisher : Magister Kajian Bahasa Inggris (English Language Studies) Universitas Sanata Dharma Yogy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24071/ijels.v9i1.5650

Abstract

The unsatisfactory results of the Programme for International Student Assessment (PISA) in Indonesia related to reading become the urge for analysing students' reading comprehension. The objective of this research was to analyse the reading comprehension of Grade IV students at one of the private primary schools in Palembang by using a parenting context. The parenting context was implemented in the form of colouring picture stories. Further, this research employed descriptive qualitative method. Data collection techniques used were tests, questionnaires, and documentation. As regards sampling technique, a purposive sampling was applied, based on the class criteria of Grade IV students who enrolled the offline class. It should be noted that this study was conducted after the peak of pandemic crisis but most schools still enrolled online class. Finally, the results of this study demonstrate that students perceive they are most likely to learn and be motivated in learning English through colouring parenting-related pictures.
ANALYSIS OF LEARNING RESULTS OF STUDENTS IN THE APPLICATION OF GAMIFICATION QUIZIZZ ON MATHEMATICS LESSONS Setiawan, Adrianus Danang; Lisnani, Lisnani
PROGRES PENDIDIKAN Vol. 5 No. 2 (2024): May 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v5i2.728

Abstract

Gamification is becoming a trend where learning activities will be more fun by playing games, one of which is by using quizizz. In this research, the researcher aims to determine the analysis of student learning outcomes in the application of media quizizz in learning mathematics, especially fractions. The type of research used in this research is qualitative research with a description method. The population used in this research was all 11 grade IV students at Bethesda Elementary School. Data collection techniques are carried out through interviews and analyzing the data that has been obtained. Based on the research results obtained through utilization quizizz In mathematics learning activities regarding fractions, it was found that the learning outcomes of class IV students increased, due to the use of media quizizz. It can increase student motivation in learning and student interest so that it will influence student learning outcomes. Through the results of this research, it is hoped that every school will be able to utilize its quizizz to improve student learning outcomes, especially in fraction material.
Integrated Non-Digital Media Innovation ‘Space Capsule’ to Train Spatial Visualization Skills in Solid Geometry for Students Alia, Hilma; Lisnani, Lisnani; Widyawati, Hesti; Walker, Justin; Azhar, Riza Haikal
Mosharafa: Jurnal Pendidikan Matematika Vol. 15 No. 1 (2026): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v15i1.3551

Abstract

Tujuan penelitian ini menghasilkan media pembelajaran non-digital terintegrasi bernama "Kapsul Ruang" untuk melatih kemampuan visualisasi spasial materi bangun ruang siswa SMP. Studi ini dirancang menggunakan pendekatan model 4D, yang mencakup fase Define, Design, Develop, dan Disseminate yang melibatkan validator ahli materi dan media, serta siswa SMP sebagai subjek uji coba melalui tahapan one-to-one, small group, dan field test. Informasi dikumpulkan serta dievaluasi berdasarkan standar validitas, kegunaan praktis, dan dampak efektif dari bahan ajar non-digital yang sedang dalam proses pembuatan. Media non digital terbukti memiliki tingkat kevalidan 85% dengan kategori sangat valid, kepraktisan tinggi dengan persentase 89,3%, dan efektif meningkatkan pemahaman konsep geometri tiga dimensi, terutama bagi sekolah dengan keterbatasan akses teknologi digital. Media non digital ini berimplikasi bagi pembelajaran matematika sebagai sepaket media pembelajaran dengan integrasi pendekatan visual, manipulatif, dan game-based learning sehingga yang memberikan alternatif solusi praktis yang responsif. The purpose of this study is to produce an integrated non-digital learning media called "Space Capsule" to train the spatial visualization ability of junior high school students' spatial geometry material. The study was crafted using the 4D development framework, which includes the stages of Define, Design, Develop, and Disseminate used by involving expert validators of material and media, as well as junior high school students as trial subjects through one-to-one, small group, and field test stages. Information was gathered and evaluated based on the standards of validity, practicality, and effectiveness for the non-digital media currently in development. Non-digital media is proven to have a validity level of 85% with a very valid category, high practicality with a percentage of 89.3%, and is effective in increasing the understanding of three-dimensional geometry concepts, especially for schools with limited access to digital technology. This non-digital media has implications for mathematics learning as a package of learning media with an integration of visual, manipulative, and game-based learning approaches, thus providing alternative responsive practical solutions.
Dunia Geometri 3D: Developing an AR-Integrated Website to Enhance Students' Conceptual Understanding of Spatial Geometry Azizah, Mazia; Lisnani, Lisnani; Alia, Hilma; Rizwan, Muhammed; Renanda, Ana
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3552

Abstract

Penelitian ini mengembangkan media pembelajaran berbasis website terintegrasi multimedia interaktif untuk materi bangun ruang menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation) dengan subjek penelitian siswa SMP kelas VII yang berjumlah 34 orang. Instrumen penelitian mencakup angket dan tes. Teknik analisa data berdasarkan analisis kevalidan, kepraktisan, dan keefektifan media yang dikembangkan. Website "Dunia Geometri 3D" mengintegrasikan visualisasi 3D, video pembelajaran, pameran virtual AR Step, quiz interaktif Google Form, dan game edukatif Wordwall. Hasil penelitian ini yaitu media pembelajaran berbasis website terintegrasi multimedia interaktif untuk materi bangun ruang yang valid, praktis, dan efektif. Analisis peningkatan pemahaman konsep menggunakan uji N-Gain menunjukkan skor 0,45 dengan kategori sedang, mengindikasikan bahwa media pembelajaran ini efektif meningkatkan pemahaman konsep geometri ruang siswa secara signifikan. Media pembelajaran ini berkontribusi terhadap transformasi pembelajaran geometri di era digital dengan memfasilitasi literasi digital dan pembelajaran mandiri abad 21. This study developed a website-based learning media integrated with interactive multimedia for spatial geometry material using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model with 34 seventh-grade junior high school students as research subjects. The research instruments included questionnaires and tests. Data analysis techniques were based on the analysis of the validity, practicality, and effectiveness of the developed media. The "Dunia Geometry 3D" website integrates 3D visualization, learning videos, AR Step virtual exhibitions, interactive Google Form quizzes, and Wordwall educational games. The results of this study are website-based learning media integrated with interactive multimedia for spatial geometry material that is valid, practical, and effective. Analysis of the increase in conceptual understanding using the N-Gain test showed a score of 0.45 in the moderate category, indicating that this learning media is effective in significantly improving students' understanding of spatial geometry concepts. This learning media contributes to the transformation of geometry learning in the digital era by facilitating digital literacy and independent learning in the 21st century.