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PENGARUH SISTEM PENGENDALIAN INTERN TERHADAP PENYUSUNAN RENCANA KERJA DAN ANGGARAN (RKA) PADA BADAN PERENCANAAN PEMBANGUNAN DAERAH (BAPPEDA) KOTA BANDUNG Saiful Almujab
Oikos : Jurnal Ekonomi dan Pendidikan Ekonomi Vol 4 No 1 (2020)
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (198.505 KB) | DOI: 10.23969/oikos.v4i1.2185

Abstract

Penalitian ini bertujuan untuk mengukur seberapa besar pengaruh sistem pengendalian intern terhadap penyusunan Rencana Kerja dan Anggaran (RKA). Sistem pengendalian intern yang dijabarkan dalam penelitian meliputi struktur organisasi, metode dan ukuran-ukuran yang dikoordinasikan untuk menjaga kekayan organisasi, mengecek ketelitian dan keandalan data akuntansi, mendorong efisiensi dan mendorong dipatuhinya kebijakan manajemen. Sedangkan rencana kerja dan anggaran adalah dokumen perencanaan dan pengangaran yang berisi rencana pendapatan, rencana belanja program dan kegiatan SKPD serta rencana pembiayaan sebagai dasar penyusunan APBN. Hasil penelitian menunjukan terdapat korelasi yang positif dalam kategori kuat sedangkan pengaruh sistem pengendalian intern terhadap penyusunan Rencana Kerja dan Anggaran (RKA) pada Badan Perencanaan Pembangunan Daerah (BAPPEDA) Kota Bandung sebesar 82% dan 18% dipengaruhi oleh faktor lain yang penulis tidak teliti. Nilai regresi penelitian menunjukan Y= 4,40+0,81X, dengan koefisien determinasi 0,82.
SURVEY PEMAHAMAN DAN KETERLIBATAN MAHASISWA DAN DOSEN DALAM PROGRAM KEBIJAKAN MERDEKA BELAJAR KAMPUS MERDEKA DI PROGRAM STUDI PENDIDIKAN EKONOMI FKIP UNIVERSITAS PASUNDAN Leni Maryani; Saiful Almujab; Yudho Ramafrizal; Veri Aryanto Sopiansah
Oikos : Jurnal Ekonomi dan Pendidikan Ekonomi Vol 6 No 1 (2022): Oikos : Jurnal Ekonomi dan Pendidikan Ekonomi
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/oikos.v6i1.5060

Abstract

The objectives of the final report of this research are (1) to determine the understanding of students and lecturers in the Merdeka Learning policy program at the Merdeka Campus at the Economic Education Study Program, FKIP, Pasundan University; (2) to find out the involvement of students and lecturers in the Independent Learning Policy Program at the Independent Campus at the Economics Education Study Program, FKIP, Pasundan University. The implementation method in the research program on the implementation of the Independent Learning Policy-Independent Campus (MBKM) is in the form of a population survey (total sampling) involving students, and lecturers at the Pasundan University economic education study program. The survey results show that in general students understand the independent campus learning policy program in the economic education study program FKIP Pasundan University, this is indicated by the average student answers about each question item in the survey showing a response according to the answer indicators provided. Some of the author's suggestions are input as a form of concern for the study program in implementing the MBKM program so that it can be even better, of course the consistency of all human resources involved is very necessary in optimizing the implementation of this MBKM activity.
IMPLEMENTATION OF GOOGLE CLASSROOM AS MEDIA IN ELEMENTARY SCHOOL TEACHER EDUCATION UNIVERSITAS PASUNDAN Devi Rahmiati; Jaka Permana; Rina Indriani; Saiful Almujab; Leni Maryani
Jurnal Basicedu Vol 3, No 2 (2019): April Pages 263- 849
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i2.106

Abstract

The aim this research are the using of google classroom as media learning students of Elementary School Teacher Education at Universitas Pasundan. The use of media in learning is very important to achieved the explicit learning objectives in lesson design that have been made by lecturers. This study to get an overview in third semester of Academic Year 2018/2019 which are applied to the Learning Strategy subject in elementary school. The research method is quasi-experimental with analysis data used a paired t test with SPSS program versi 21.0 for window. Subjects is a students of PGSD semester III in Class D, amounting to 30 people. The implementation of this research is in the form of a cycle consisting of plan, do, and see. Based on data analysis, the results is thitung = 22,122 > ttable = 1,699, then H0 rejected and H1 accepted. It can be concluded that there are significant the used google classroom media in Learning Strategies subject in student Elementary School Teacher Education at Universitas Pasundan are carried out in accordance with the stages of plan, do, and see. The existence of these stages challenges the lecturers to design learning as interesting as possible so that the quality and results of the learning process will increase and demand that the lecturers continue to innovate learning in order to support the improvement of their professionalism as educators
PENGARUH MEDIA PEMBELAJARAN EKONOMI BERBASIS APLIKASI QUIZIZZ TERHADAP PENINGKATAN MOTIVASI DAN PRESTASI BELAJAR Firmansan Sanjaya; Yudho Ramafrizal; Saiful Almujab
OIKOS: Jurnal Kajian Pendidikan Ekonomi dan Ilmu Ekonomi Vol 7 No 2 (2023): OIKOS: Jurnal Kajian Pendidikan Ekonomi dan Ilmu Ekonomi
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/oikos.v7i2.8953

Abstract

This study aims to determine: (i) a description of quizizz application-based economic learning media (ii) a description of students' learning motivation (iii) a description of student learning achievement (iv) the effect of quizizz application-based economic learning media on increasing learning motivation (v) the effect quizizz application-based economic learning media to increase learning achievement in economics subjects class XI IPS SMAN 9 Bandung. The results showed that: (i) students agreed with the use of quizizz application-based learning media with an average percentage of 3.56, students' learning motivation was considered good with an average of 3.76, student learning achievement was included in the category good with an average of 84.91 (ii) there is an effect of 61.3% between quizizz application-based learning media on students' learning motivation with statistical analysis t count > t table (10.131 > 2.007) (iii) there is an effect of 53 .6% between quizizz on student achievement with statistical analysis t count > t table (8.671 > 2.004).
IMPLEMENTATION OF GOOGLE CLASSROOM AS MEDIA IN ELEMENTARY SCHOOL TEACHER EDUCATION UNIVERSITAS PASUNDAN Rahmiati, Devi; Permana, Jaka; Indriani, Rina; Almujab, Saiful; Maryani, Leni
Jurnal Basicedu Vol. 3 No. 2 (2019)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i2.106

Abstract

The aim this research are the using of google classroom as media learning students of Elementary School Teacher Education at Universitas Pasundan. The use of media in learning is very important to achieved the explicit learning objectives in lesson design that have been made by lecturers. This study to get an overview in third semester of Academic Year 2018/2019 which are applied to the Learning Strategy subject in elementary school. The research method is quasi-experimental with analysis data used a paired t test with SPSS program versi 21.0 for window. Subjects is a students of PGSD semester III in Class D, amounting to 30 people. The implementation of this research is in the form of a cycle consisting of plan, do, and see. Based on data analysis, the results is thitung = 22,122 > ttable = 1,699, then H0 rejected and H1 accepted. It can be concluded that there are significant the used google classroom media in Learning Strategies subject in student Elementary School Teacher Education at Universitas Pasundan are carried out in accordance with the stages of plan, do, and see. The existence of these stages challenges the lecturers to design learning as interesting as possible so that the quality and results of the learning process will increase and demand that the lecturers continue to innovate learning in order to support the improvement of their professionalism as educators
IMPLEMENTATION OF GOOGLE CLASSROOM AS MEDIA IN ELEMENTARY SCHOOL TEACHER EDUCATION UNIVERSITAS PASUNDAN Rahmiati, Devi; Permana, Jaka; Indriani, Rina; Almujab, Saiful; Maryani, Leni
Jurnal Basicedu Vol. 3 No. 2 (2019)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i2.106

Abstract

The aim this research are the using of google classroom as media learning students of Elementary School Teacher Education at Universitas Pasundan. The use of media in learning is very important to achieved the explicit learning objectives in lesson design that have been made by lecturers. This study to get an overview in third semester of Academic Year 2018/2019 which are applied to the Learning Strategy subject in elementary school. The research method is quasi-experimental with analysis data used a paired t test with SPSS program versi 21.0 for window. Subjects is a students of PGSD semester III in Class D, amounting to 30 people. The implementation of this research is in the form of a cycle consisting of plan, do, and see. Based on data analysis, the results is thitung = 22,122 > ttable = 1,699, then H0 rejected and H1 accepted. It can be concluded that there are significant the used google classroom media in Learning Strategies subject in student Elementary School Teacher Education at Universitas Pasundan are carried out in accordance with the stages of plan, do, and see. The existence of these stages challenges the lecturers to design learning as interesting as possible so that the quality and results of the learning process will increase and demand that the lecturers continue to innovate learning in order to support the improvement of their professionalism as educators
Edukasi Etnokultural di NTT: Tinjauan Terhadap Tradisi Sopi dalam Penguatan Pendidikan Karakter Berbasis Kearifan Lokal di Nusa Tenggara Timur Salamah, Nona; Yanti, Risma; Almujab, Saiful
Jurnal Ilmu Pendidikan Muhammadiyah Kramat Jati Vol 6 No 1 (2025): Jurnal Ilmu Pendidikan Muhammadiyah Kramat Jati
Publisher : Pimpinan Cabang Muhammadiyah Kramat Jati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55943/jipmukjt.v6i1.320

Abstract

This article discusses the role of the sopi tradition in strengthening character education for students in local wisdom-based schools in East Nusa Tenggara (NTT). Through a qualitative approach using literature review methods, this research explores the ethnocultural values embedded in the sopi tradition, as well as how these values can be integrated into the education curriculum to build student character. The findings indicate that the sopi tradition not only functions as a cultural symbol but also serves as a means to teach important moral, social, and spiritual values for the development of students' character. This research is expected to provide insights for educators and policymakers in designing character education that is relevant to the local cultural context.
Pengaruh Model Problem Based Learning Berbantuan Canva terhadap Kemampuan Pemahaman Konsep IPAS Siswa Kelas V SD Noventi, Nadia; Almujab, Saiful; Hamdani, Acep Roni
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.29562

Abstract

Penelitian ini dilatarbelakangi oleh banyaknya siswa SDN Cipancur yang masih belum memahami pemahaman konsep IPAS karena model pembelajaran dan media pembelajaran yang tidak sesuai sehingga menyebabkan siswa mengalami kesulitan dalam memahami materi IPAS. Tujuan penelitian adalah untuk mengetahui Pengaruh Model Problem Based Learning berbantuan Canva Terhadap Kemampuan Pemahaman Konsep IPAS Siswa Kelas V SD. Penelitian ini menggunakan pendekatan kuantitatif dengan metode quasy eksperimen dan desain Nonquivalent Control Group Desaign. Populasi yang diambil dalam penelitian ini yaitu seluruh siswa kelas V SDN Cipancur sebanyak 52 siswa, terdiri dari dua kelas VA sebagai kelompok eksperimen dan kelas VB sebagai kelompok kontrol. Berdasarkan hasil penelitian, Terdapat perbedaan rata-rata kemampuan pemahaman konsep IPAS peserta didik yang menggunakan model Problem Based Learning berbantuan Canva, yaitu diperoleh data hasil pretest kelas VA sebesar 51.15% dan untuk kelas VB diperoleh nilai sebesar 37.69.% Sedangkan setelah peserta didik diberikan posttest, didapat hasil pada kelas VA memiliki rata-rata sebesar 90.69% dan kelas VB sebesar 68.58. % dengan nilai nilai sig.(2-tailed) sebesar 0.001 < 0.5, Berdasarkan hasil uji effect size pada penggunaan model Problem Based Learning berbantuan Canva didapatkan hasil sebesar 1.7 berkategori sangat besar. Hasil penelitian menunjukan bahwa model Problem Based Learning berbantuan Canva berpengaruh terhadap kemampuan pemahaman konsep IPAS peserta didik pada pembelajaran IPAS kelas V SD.
Pengaruh Model Problem Based Learning (PBL) Berbantuan Media Pembelajaran Quizziz terhadap Hasil Belajar IPAS Peserta Didik Kelas III SD Lisnawati, Putri Dwi; Almujab, Saiful; Nurfaidah, Siti Sholiha
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.29604

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model Problem Based Learning (PBL) berbantuan media pembelajarans Quizizz terhadap hasil belajar peserta didik pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di kelas III SDN 066 Halimun. Latar belakang penelitian ini adalah rendahnya hasil belajar peserta didik Kelas III. Penelitian ini menggunakan pendekatan kuantitatif dengan desain quasi eksperimen nonequivalent control group design yang melibatkan dua kelas, yaitu kelas eksperimen yang menerapkan model PBL berbantuan media Quizizz dan kelas kontrol yang menggunakan model pembelajaran konvensional. Hasil penelitian menunjukkan bahwa proses pembelajaran di kelas eksperimen berlangsung lancar dan sesuai dengan tahapan sintaks, serta mampu meningkatkan antusiasme dan keterlibatan aktif peserta didik. Sebaliknya, pembelajaran konvensional cenderung berpusat pada guru dan kurang mendorong partisipasi aktif peserta didik. Berdasarkan analisis data, ditemukan bahwa terdapat perbedaan hasil belajar yang signifikan antara kelas eksperimen dan kelas kontrol setelah perlakuan diberikan. Hasil uji gain ternormalisasi menunjukkan bahwa kelas eksperimen mengalami peningkatan sebesar 0,65 yang termasuk dalam kategori sedang, sedangkan kelas kontrol mengalami peningkatan sebesar 0,47 yang juga termasuk dalam kategori sedang, namun dengan selisih peningkatan yang lebih tinggi pada kelas eksperimen. Selain itu, hasil uji effect size sebesar 0,912 berada dalam kategori tinggi, yang mengindikasikan bahwa model PBL berbantuan media Quizizz memberikan pengaruh yang kuat terhadap peningkatan hasil belajar peserta didik. Dengan demikian, model Problem Based Learning berbantuan media Quizizz terbukti efektif sebagai strategi pembelajaran untuk meningkatkan hasil belajar IPAS peserta didik sekolah dasar.
Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament (TGT) Berbantuan Aplikasi Educaplay terhadap Hasil Belajar Rizqiani, Adela; Almujab, Saiful; Hendrayana, Sopyan
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.29672

Abstract

Rendahnya hasil belajar peserta didik pada mata pelajaran IPAS di sekolah dasar menunjukkan perlunya inovasi pembelajaran yang lebih aktif, menyenangkan, dan relevan dengan karakteristik digital peserta didik. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe Team Games Tournament (TGT) berbantuan aplikasi Educaplay terhadap hasil belajar peserta didik. Penelitian menggunakan pendekatan kuantitatif dengan desain kuasi eksperimen nonequivalent control group, melibatkan 50 peserta didik kelas IV di SDN 193 Caringin Kota Bandung yang terbagi dalam kelompok eksperimen dan kontrol. Instrumen berupa tes pilihan ganda divalidasi dan diuji reliabilitasnya, sedangkan data dianalisis menggunakan uji Independent Sample T-Test. Hasil penelitian menunjukkan bahwa terdapat perbedaan rata-rata yang signifikan dengan nilai signifikansi yang menggunakan model kooperatif tipe Team games Tournament (TGT) berbantuan aplikasi Educaplay dengan nilai 0,001 > 0,05, yang berarti terdapat perbedaan signifikan. sehingga hipotesis diterima. Penelitian ini memberikan kontribusi teoretis dalam pengembangan model pembelajaran kooperatif berbasis digital, serta implikasi praktis bagi guru dalam meningkatkan kualitas pembelajaran IPAS melalui integrasi strategi dan media interaktif.