Claim Missing Document
Check
Articles

Found 22 Documents
Search

Peningkatan Keterampilan Digital Pemuda Dan Pelaku UMKM Kota Cirebon Melalui Pelatihan Video Editing Arif Rinaldi Dikananda; Bani Nur Hakim; Aulia Nur Rochmah; Mochamad Arief Saputra
AMMA : Jurnal Pengabdian Masyarakat Vol. 3 No. 2 : Maret (2024): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Video editing training is a strategic solution to the challenge of low digital skills of youth and Micro, Small and Medium Enterprises (MSMEs) in Cirebon City. This program aims to empower the community through capacity building in creating effective and attractive promotional video content. Activities were carried out through a participatory and practice-based approach, including an introduction to editing software, basic visual storytelling techniques, and content optimization for social media. The results of the training showed a significant improvement in participants' skills, with 85% able to produce promotional videos independently. In addition, this training encourages collaboration between creative youth and MSME players, expands the reach of digital marketing, and opens new job opportunities in the creative industry. With the improvement of digital skills, MSME players become more competitive, while youth have alternative income in the digital era. This program contributes to the growth of the creative economy and the reduction of unemployment in Cirebon City.
The Optimization of Learning Media Through Augmented Reality to Improve Student Learning Comprehension Saeful Anwar; Tati Suprapti; Yoga Nugraha; Arif Rinaldi Dikananda
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 18, No 2 (2026): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/angkasa.v18i2.3869

Abstract

This study presents the development and evaluation of an Augmented Reality (AR) based learning media optimized to enhance students’ comprehension of camera architecture concepts. The AR system was developed using Unity 3D integrated with Vuforia SDK, implementing a marker-based AR approach to ensure stability and compatibility with limited mobile device specifications. The system architecture consists of a mobile AR client, image-marker recognition module, 3D visualization engine, and learning interaction layer designed based on multimedia learning principles and cognitive load theory. A five-stage development framework was employed: planning, material collection, assembly, implementation, and evaluation. The AR media was applied in an undergraduate informatics course involving 30 students, using a one-group pretest–posttest design. Learning outcomes were analyzed using paired t-tests, Wilcoxon tests, normalized gain, and effect size measurements. Results show significant improvements across all cognitive dimensions (p < 0.001), with very large effect sizes (dz = 3.13) and a moderate normalized gain (g = 0.42). The findings indicate that AR provides strong practical impact on higher-order cognitive skills, particularly application and analysis, while highlighting limitations related to measurement instrument validity, absence of a control group, and limited sample generalizability, which will be addressed in future research through experimental comparison and extended system performance testing.