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iLearning education based on gamification blockchain Qurotul Aini; Nur Azizah; Rahmat Salam; Nuke Puji Lestari Santoso; Shofiyul Millah
Indonesian Journal of Electrical Engineering and Computer Science Vol 26, No 1: April 2022
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v26.i1.pp531-538

Abstract

learning process implemented in universities due to COVID-19 has brought significant disruption to education. Interest and motivation to learn are very important in the learning process. It takes a platform that supports students to be motivated in running the activity hours well. Learning techniques that can be chosen are collaborative and creative learning in achieving effective graduate outcomes with the support of the Merdeka Campus program. This research aims to make gamification techniques to make students more creative, innovative, and interactive by utilizing the concepts of learning and playing. Furthermore, a learning platform based on blockchain technology can support quality universities as a layer of control in implementing security and fun learning. With gamification techniques in collaboration with blockchain technology, all devices connected to the network will become nodes or servers. This study uses agile development methods based on iterative and incremental models to create a distributed storage blockchain algorithm, and IPFS used to build the GamiChain iLearning education model (gamification blockchain). It can be concluded that GamiChain (gamification blockchain) can support the Merdeka Campus program, which can provide facilities for students to develop their potential and prepare excellent and outstanding graduates.
The Role of Information Technology in Empowering the Creative Economy for Sustainable Tourism Asep Sutarman; Untung Rahardja; Fitra Putri Oganda; Shofiyul Millah; Nadia Nur Azizah
Aptisi Transactions On Technopreneurship (ATT) Vol 5 No 2sp (2023): Special Issue: Support Technopreneurship in the Medical
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/att.v5i2sp.352

Abstract

 This research aimed to assess IT's role in the creative economy. Three goals were: to gauge creative economy impact on tourist satisfaction, identify its influence on satisfaction, and provide smart tourism advice. Using a quantitative approach, data was gathered from 100 Smart Tourism users. Hypotheses were tested via Partial Least Squares Regression using SmartPLS. The model proved valid and reliable. Findings showed positive creative economy impact on tourist satisfaction. Despite its insights, the research is limited by a small sample size, potentially causing generalizability and bias issues. Practical implications include advocating smart tech adoption for improved satisfaction, promoting sustainable tourism collaboration, involving communities for aligned development, and considering environmental impacts in initiatives.
Blockchain Technology Transformation in Advancing Future Change Taqwa Hariguna; Yusuf Durachman; Muhamad Yusup; Shofiyul Millah
Blockchain Frontier Technology Vol. 1 No. 01 (2021): B-Front(Blockchain Frontier Technology)
Publisher : IAIC Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/bfront.v1i01.4

Abstract

With the development of technology in the 4th century, it can be seen from before the christian period (SM) such as the compass, calendar, pozzolana and wheel. And now the world is about to undergo a tremendous transformation. In this extraordinary change there are inventions such as printing machines, machines, digital computers, vaccines, telegraph technology, ironing tools, airplanes, and even the internet. With this discovery, the world underwent a tremendous transformation from the previous century, due to technological advances over time. Inventions made before Christ must take a long time, even centuries, but making changes today only takes a few years. But in this study, we will describe blockchain technology even centuries, but by making changes now it only takes a few years. But this research will describe blockchain technology. On Facebook, which has a new change to the concept of decentralization, but this concept is still somewhat contradictory to the current world system, so why do users need intermediaries, namely third parties to keep the transaction secure? This research will provide answers to arguments starting with a conceptual understanding which will then go through the stage of case study stages in various industries such as administration, banking, chain management, intellectual management, transportation, even asset management, logistics and energy materials. With blockchain technology, it is used to describe blockchain technology and technology that humans do everyday. There is a concept of a ledger that undergoes a gradual transformation carried out by Satoshi Nakamoto, who has a triple entry ledger that is used to master blockchain technology. In blockchain technology, it has cryptography that is useful for avoiding money laundering, knowing customer activity, knowing all banking transactions and even administration in storing people's identities. In this case study, we will discuss big companies such as IBM, Amazon, Maersk, and even a kind of startup like Ezremit and Signazy. And in this administration section it is important to identify global educational techniques and develop technology in a better direction so that it can advance society in Indonesia and blockchain technology is included in technology that advances future change.