Claim Missing Document
Check
Articles

Found 20 Documents
Search

E-LKPD BERBASIS PROBLEM BASED LEARNING: MENINGKATKAN KEMAMPUAN BERPIKIR KOMPUTASIONAL R. Mursid; Muslim; Pasaribu, Muhammad Nuh Hudawi
Jurnal Teknologi Pendidikan (JTP) Vol. 17 No. 2 (2024): Oktober - Jurnal Teknologi Pendidikan
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtp.v17i2.65197

Abstract

Abstract: Penelitian dan pengembangan ini bertujuan untuk menghasilkan media pembelajaran E-LKPD berbasis PBL untuk meningkatkan kemampuan berpikir komputasional peserta didik. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan 4D yaitu: (1) define, (2) Design, (3) Develop, dan (4) Disseminate. Hasil penelitian menunjukan: (1) Uji validasi ahli materi bahwa media yang dikembangkan sangat layak skor rata-rata 84%. (2) Uji validasi Ahli Desain Instruksional kriteria sangat layak skor rata-rata 87%. (3) Uji validasi Ahli Media kategori sangat layak skor rata-rata 83%. (4) Uji coba perorangan kriteria sangat baik dengan skor rata-rata 90%. (5) Uji coba kelompok kecil kriteria sangat baik dengan skor rata-rata 87%. Dan, (6) Uji coba lapangan kriteria sangat baik dengan skor rata-rata 89%. Uji kepraktisan oleh guru sangat baik dengan skor rata-rata 88%, sedangkan hasil uji kepraktisan pada siswa skor rata-rata 90% kategori sangat baik. Hasil percobaan penggunaan E-LKPD berbasis PBL pada kelas eksperimen rata-rata hasil belajar 86, sedangkan siswa yang diajarkan tanpa menggunakan E-LKPD berbasis PBL nilai rata-rata 70. Pengujian hipotesis menggunakan Independent t-test mendapatkan hasil sig. (2-tailed) sebesar 0,000 yang mana hasil tersebut < 0,05 terdapat perbedaan yang signifikan antara kelas yang dibelajarkan menggunakan E-LKPD berbasis PBL dengan kelas tanpa menggunakan E-LKPD berbasis PBL. Oleh karena itu, penggunaan E-LKPD berbasis PBL dalam pembelajaran efektif untuk meningkatkan kemampuan berpikir komputasional peserta didik. Kata Kunci: E-LKPD, Problem Based Learning, berpikir komputasional Abstract: This research and development aims to produce E-LKPD learning media based on PBL to improve students' computational thinking skills. This type of research is development research using the 4D development model, namely: (1) define, (2) Design, (3) Develop, and (4) Disseminate. The results of the study showed: (1) The validation test of the material expert that the media developed was very feasible with an average score of 84%. (2) The validation test of the Instructional Design Expert criteria was very feasible with an average score of 87%. (3) The validation test of the Media Expert category was very feasible with an average score of 83%. (4) Individual trials criteria were very good with an average score of 90%. (5) Small group trials criteria were very good with an average score of 87%. And, (6) Field trials criteria were very good with an average score of 89%. The practicality test by the teacher was very good with an average score of 88%, while the results of the practicality test on students had an average score of 90% in the very good category. The results of the experiment using PBL-based E-LKPD in the experimental class average learning outcomes of 86, while students who were taught without using PBL-based E-LKPD had an average score of 70. Hypothesis testing using the Independent t-test obtained sig. (2-tailed) results of 0.000 which results <0.05 there is a significant difference between classes taught using PBL-based E-LKPD and classes without using PBL-based E-LKPD. Therefore, the use of PBL-based E-LKPD in learning is effective in improving students' computational thinking skills. Keywords: E-LKPD, Problem Based Learning, computational thinking
STUDI KEBUTUHAN TRAINER IOT SEBAGAI MEDIA INOVATIF DALAM PEMBELAJARAN MOTOR LISTRIK Isnaini, Muhammad; Sinaga, Nelson; Mursid, R.; Lubis, Ali Akbar; Lubis, Elizar Hamdan
Jurnal Teknologi Pendidikan (JTP) Vol. 18 No. 1 (2025): April - Jurnal Teknologi Pendidikan
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtp.v18i1.65238

Abstract

Penelitian ini bertujuan untuk mengidentifikasi kebutuhan pengembangan trainer berbasis Internet of Things (IoT) sebagai media pembelajaran inovatif dalam mata kuliah Penggunaan dan Pengaturan Motor Listrik. Latar belakang penelitian ini didasarkan pada pentingnya pemanfaatan teknologi digital dalam meningkatkan kualitas pembelajaran praktik di bidang teknik elektro. Metode yang digunakan adalah penelitian deskriptif dengan pendekatan kuantitatif. Subjek penelitian terdiri dari 20 mahasiswa dan 2 dosen pada Program Studi Pendidikan Teknik Elektro Fakultas Teknik Universitas Negeri Medan. Pengumpulan data dilakukan melalui penyebaran kuesioner yang mencakup tiga indikator utama, yaitu: kebutuhan materi, efisiensi, dan kualitas pembelajaran. Hasil analisis menunjukkan bahwa rata-rata tingkat pencapaian responden (TPR) pada seluruh indikator berada dalam kategori sangat tinggi, yaitu sebesar 87,80% untuk mahasiswa dan 89,58% untuk dosen. Temuan ini mengindikasikan bahwa terdapat urgensi dalam penyediaan media pembelajaran berbasis IoT yang mampu menjawab tantangan pembelajaran praktik berbasis teknologi. Kesimpulan dari penelitian ini menegaskan bahwa pengembangan trainer IoT sangat dibutuhkan untuk meningkatkan efektivitas pembelajaran dan kesiapan mahasiswa menghadapi perkembangan teknologi industri.
PENGEMBANGAN BUKU AJAR PROFESI KEPENDIDIKAN BERBASIS PROBLEM BASED LEARNING PENDEKATAN PAEDAGOGIC ICARE Simbolon, Naeklan; ., Farihah; Tanjung, Samsidar; Mursid, R.
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol. 11 No. 1 (2024): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v11i1.60276

Abstract

Abstrak: Tujuan penelitian adalah mengembangkan buku ajar, mengetahui kelayakan dan keefektifan Buku Ajar Berbasis PBL Pendekatan Paedagogic ICARE yang digunakan pada mata kuliah profesi kependidikan. Metode Penelitian ini merupakan penelitian dan pengembangan (R&D) menggunakan model Borg and Gall. Penelitian ini dilakukan pada Jurusan PGSD, FIP Unimed matakuliah Profesi Kependidikan. Subyek penelitian adalah mahasiswa dan dosen dengan validasi ahli, yaitu: ahli materi, ahli desain pembelajaran, ahli desain grafis. Dan dengan melakukan uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan. Hasil penelitian menunjukkan bahwa Buku Ajar Profesi Kependidikan Berbasis PBL Pendekatan Paedagogic ICARE dinyatakan layak digunakan dalam pembelajaran dengan kriteria sangat baik, dan Efektifitas dalam pengunaan Buku Ajar Profesi Kependidikan Berbasis PBL Pendekatan Paedagogic ICARE sehingga dapat meningkatkan hasil belajar mahasiswa pada matakuliah profesi kependidikan.  Kata Kunci: buku ajar, profesi kependidikan, problem based learning, paedagogic ICARE.  Abstract: The aim of the research is to develop a textbook, to determine the feasibility and effectiveness of the PBL-based ICARE Pedagogical Approach textbook used in educational professional courses. This research method is research and development (R&D) using the Borg and Gall model. This research was conducted at the PGSD Department, FIP Unimed, Educational Profession course. The research subjects are students and lecturers with expert validation, namely: material experts, learning design experts, graphic design experts. And by conducting individual trials, small group trials and field trials. The results of the research show that the PBL-based Educational Profession Textbook with the ICARE Pedagogic Approach is declared suitable for use in learning with very good criteria, and the effectiveness of using the ICARE PBL-Based PBL-Based Educational Profession Textbook can improve student learning outcomes in educational professional courses. Keywords: textbooks, educational profession, problem based learning, ICARE pedagogy.
MODEL PENGALAMAN PEMBELAJARAN KOLB DAN KEMAMPUAN PEMIKIRAN KRITIS UNTUK MENINGKATKAN KOMPETENSI MAHASISWA Saragih, Abdul Hasan; Sibuea, Abdul Muin; Panjaitan, Keysar; Mursid, R.
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol. 11 No. 2 (2024): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v11i2.66792

Abstract

Tujuan dari penelitian ini adalah untuk menemukan model pembelajaran pengalaman Kolb yang efektif untuk meningkatkan kemampuan berpikir kritis. Penelitian ini akan menggunakan model ADDIE sebagai dasar untuk meneliti dan mengembangkan model tersebut. Dalam Program Studi Pendidikan Teknik Mesin di Fakultas Teknik Unimed, mata kuliah Metodologi Penelitian Pendidikan adalah subjek penelitian ini. Proses pengembangan penelitian model pembelajaran pengalaman Kolb dimulai dengan pengujian individu, kelompok kecil, dan lapangan pada siswa. Hasil dari penelitian ini menunjukkan bahwa model pembelajaran pengalaman Kolb dapat digunakan dalam proses pembelajaran dan ke Nilai rata-rata kelas yang menggunakan model pembelajaran pengalaman Kolb lebih tinggi daripada kelas yang menggunakan model pembelajaran konvensional untuk menguji efektivitasnya terhadap hasil belajar siswa.
DEVELOPMENT OF ARTICULATE STORYLINE LEARNING MEDIA IN IMPROVING LEARNING OUTCOMES OF STUDENTS OF CLASS XI SMAS KAMPUS NOMMENSEN PEMATANGSIANTAR Harry Cristofel Simanjuntak; R. Mursid; Abdul Hamid K
Multidiciplinary Output Research For Actual and International Issue (MORFAI) Vol. 5 No. 5 (2025): Multidiciplinary Output Research For Actual and International Issue
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/morfai.v5i5.3341

Abstract

This study aims to develop an interactive learning medium based on Articulate Storyline to improve student learning outcomes in Economics for Grade XI at SMAS Nommensen Pematangsiantar Campus. The research employed a Research and Development (R&D) approach using the ADDIE model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The procedure involved needs analysis, media design and development, expert validation, and individual, small-group, and large-group trials. Validation results indicated that the media was highly feasible, with scores of 88% from content experts, 91% from media experts, and 89% from instructional design experts. Teacher practicality tests showed a 95% score, indicating the media was easy to use and relevant. Student responses in individual, small-group, and large-group scores scored 88%, 90%, and 92%, respectively, suggesting the media was engaging and easy to understand. Data analysis revealed that the experimental class average score increased from 64.17 (pretest) to 85.42 (posttest), with an N-Gain of 0.59 (moderate to high category). In contrast, the control class only improved from 63.19 to 70.83, with an N-Gain of 0.21 (low category). The t-test showed a significant difference between the two classes (tcount = 8.152 > ttable = 2.030; Sig. = 0.0001 < 0.05). It can be concluded that the Articulate Storyline learning media is highly feasible, practical, and effective for teaching Economics. This study recommends the use of interactive media and teacher training as key strategies for digital learning in the modern era.
Enhancing Junior High School Students' Learning Outcomes through a Differentiated PjBL-Based Interactive E-Module with Flipped Classroom Approach Fitriani R, Rosa; Mursid, R.; Tanjung, Samsidar
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 4 No. 3 (2025): Indonesian Journal of E-learning and Multimedia (October 2025)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v4i3.469

Abstract

Background: The integration of technology into education, especially in language learning, plays a vital role in improving student engagement and understanding. Procedure texts, a common genre in English classes, often pose comprehension challenges when taught using traditional methods.Aims: This study aims to develop and evaluate an interactive e-module based on the Project-Based Learning (PjBL) model and the flipped classroom approach to enhance students’ cognitive abilities and engagement in learning procedure texts.Methods: The e-module was developed using the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). Data collection involved pre- and post-tests, expert validations, and surveys administered to both students and teachers. Effectiveness was measured using statistical analyses, including t-tests and N-Gain calculations.Results: Findings revealed a significant improvement in students’ performance, with the experimental group’s mean score increasing from 14.50 (pre-test) to 20.93 (post-test) and an N-Gain score of 0.66, indicating a high level of learning effectiveness. Expert validation and user feedback confirmed the e-module’s practicality, interactivity, and educational value.Conclusion: The developed e-module effectively enhanced students' understanding of procedure texts, demonstrating the benefits of combining digital tools with active learning models like PjBL and the flipped classroom. This research contributes to the advancement of interactive learning media in language education.
DEVELOPMENT OF THE MOBILE CAP LEARNING MODEL IN HIGH SCHOOL FOR CIVICS SUBJECT Khairil Anwar Uzir; Sahat Siagian; R. Mursid
Multidiciplinary Output Research For Actual and International Issue (MORFAI) Vol. 5 No. 3 (2025): Multidiciplinary Output Research For Actual and International Issue
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/morfai.v5i3.4196

Abstract

Abstract: The purpose of this study is to (1) find out the Mobile CAP learning model is suitable for use in Civics Subject learning, (2) find out the Mobile CAP learning model is practically used in Civics Subject learning, (3) find out that the Mobile CAP model is effective in Civics Subject learning in Class X of Pematangsiantar City High School. The development procedure of the Mobile CAP model refers to the Plomp development model accompanied by several modifications by paying attention to the R&D research steps consisting of the initial investigation phase, the design phase, the realization phase, the testing phase, evaluation, and revision. The location of the development trial is SMA Negeri 6 Pematangsiantar. The results of the study, namely the assessment or feasibility measurement carried out by experts on the learning model and supporting device products in the form of learning models, model books, teacher manuals, student manuals, Mobile CAP media, and the evaluation of learning outcomes as a whole are valid/feasible to be used for Civics Subject learning to students. The results of the practicality test through observation of teacher and student activities during learning, one-on-one trials, limited group trials, and field trials conducted on teachers and students prove that the entire product developed is very practical to use for Civics Subject learning for students. The results of the product effectiveness test through student learning outcomes obtained an N-Gain price with a high category which means that the product developed is effectively used in the implementation of Civics Subject learning for students.
MODEL PEMBELAJARAN INTEGRATIVE LEARNING DESIGN FRAMEWORK BERBASIS BLENDED: KEMAMPUAN NUMERIK DAN KOMPETENSI EVALUASI HASIL BELAJAR Saragih, Abdul Hasan; Mursid, R.; ., Sriadhi
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol. 10 No. 2 (2023): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v10i2.54007

Abstract

Abstrak: Tujuan penelitian ini untuk; (1) mengembangkan model pembelajaran integrative learning design framework berbasis blended learning pada mata kuliah evaluasi hasil belajar; (2) mengetahui kelayakan model pembelajaran integrative learning design framework berbasis blended learning; (3) mengetahui kepraktisan model pembelajaran integrative learning design framework berbasis blended learning (4) mengetahui keefektifan model pembelajaran integrative learning design framework berbasis blended learning pada mata kuliah evaluasi hasil belajar; (5) mengetahui kemampuan numerik dan kompetensi mata kuliah evaluasi hasil belajar mahasiswa. Metode penelitian dan pengembangan (R & D). Hasil penelitian menunjukkan, bahwa: Model pembelajaran integrative learning design framework berbasis blended learning sangat layak; Model pembelajaran integrative learning design framework berbasis blended learning sangat praktis; Model pembelajaran integrative learning design framework berbasis blended learning dalam meningkatkan hasil belajar pada mata kuliah evaluasi hasil belajar sangat tinggi. 0,63 dengan kategori œsedang (0,7 > (N-gain) ≥ 0,3), sehingga sangat efektif dalam meningkatkan hasil belajar mahasiswa; dan Kemampuan numerik dan kompetensi mata kuliah evaluasi hasil belajar mahasiswa sangat tinggi, yaitu terdapat peningkatan sebesar 42,16. Kata Kunci: model pembelajaran; integrative learning design framework; blended learning; kemampuan numerik; evaluasi hasil belajar Abstract: The objective of this research is to; (1) develop an integrative learning design framework based on blended learning in the course of evaluation of learning outcomes; (2) know the feasibility of the learning model of integrative Learning design frameworks based on Blended Learning; (3) know the practicality of the model of learning of integrated learning design frames based onblended learning; (4) know the effectiveness of the study model of Integrative Learning Design Framework based in the study evaluation course; (5) know the numerical capabilities and competences of the course evaluation student learning outcome. Research and Development Methods (R&D). Research results show that: Learning model integrative learning design framework based on blended learning is well suited; Learning model Integrative Learning design frameworks based on Blended Learning is very practical; Learning Model Integrated Learning Design Framework based blended Learning in improving learning outcomes on courses Evaluation of learning outputs is very high. 0.63 with a œneedy category (0.7 > (N-gain) ≥ 0.3), which is very effective in improving student learning outcomes; and the numerical ability and competence of the student™s learning outcome evaluation course is very high, i.e. there is an increase of 42.16. Keywords: learning model; integrative learning design framework; blended learning; numerical skills; evaluation of learning outcomes
MODEL PEMBELAJARAN ICARE BERBASIS BLENDED: LITERASI SEJARAH PADA MATA KULIAH PENDIDIKAN SEJARAH INDONESIA Tanjung, Samsidar; Ane, La; Sumatri, Pulung; Mursid, R.
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol. 10 No. 2 (2023): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v10i2.54008

Abstract

Abstrak: Tujuan penelitian ini untuk; (1) mengembangkan model pembelajaran ICARE berbasis rotation blended untuk meningkatkan literasi sejarah pada mata kuliah Pendidikan Sejarah Indonesia; (2) mengetahui tingkat kelayakan model pembelajaran ICARE berbasis rotation blended digunakan pada mata kuliah Pendidikan Sejarah Indonesia; (3) mengetahui tingkat keefektifan model pembelajaran ICARE berbasis rotation blended dapat meningkatkan kompetensi mata kuliah Pendidikan Sejarah Indonesia; (5) mengetahui Kemampuan Berpikir Kreatif dan kompetensi mata kuliah Pendidikan Sejarah Indonesia. Metode penelitian dan pengembangan (R & D). Penelitian ini dilakukan Jurusan Pendidikan Sejarah, Fakultas Ilmu Sosial Unimed Tahun Akademik 2023/2024, matakuliah Pendidikan Sejarah Indonesia Masa Kemerdekaan sampai Revormasi. Hasil penelitian menunjukkan, bahwa: model pembelajaran ICARE berbasis rotation blended sangat layak; model pembelajaran ICARE berbasis rotation blended meningkatkan hasil belajar pada mata kuliah pendidikan sejarah indonesia sangat tinggi. 0,63 dengan kategori œsedang (0,7 > (N-gain) ≥ 0,3), sehingga sangat efektif dalam meningkatkan hasil belajar mahasiswa; dan Kemampuan literasi sejarah terdapat peningkatan pada saat posttest.  Kata Kunci: model pembelajaran; ICARE; blended; literasi; pendidikan sejarah indonesia Abstract: The objective of this research is to; (1) develop a rotation-based blended ICARE learning model to improve historical literacy in Indonesian History Education courses; (2) find out the validity of the rotation blended learning model of ICARE used in the history education courses of Indonesia; (3) know the effectiveness of the Rotation Blended ICare learning model that can improve the competence of the History Education of Indonesia course; (5) know the Creative Thinking Skills and the competences of the history of education of Indonesia courses. Research and development methods (R & D). This research was carried out by the Department of History Education, Faculty of Social Sciences Unimed Academic Year 2023/2024, matakuliah Education History of Indonesia Period of Independence until the Revolution. The results of the research showed, that: the ICARE rotation blended learning model is excellent; the rotationblended ICARE learning model improves the learning outcomes of Indonesian history education courses very high. 0.63 with the category œsedang (0.7 > (N-gain) ≥ 0.3), which is very effective in improving student learning outcomes; and Historical literacy is improved at the time of posttest.  Keywords: learning model; ICARE; blended; literacy; Indonesian history education
Pengembangan model pembelajaran penguatan vocational life skills mahasiswa berwawasan kewirausahaan di bidang teknik mesin Mursid, R.
Jurnal Pendidikan Vokasi Vol. 7 No. 1 (2017): Februari
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (595.383 KB) | DOI: 10.21831/jpv.v7i1.12653

Abstract

Penelitian dan pengembangan ini bertujuan untuk: (1) mengembangkan model pembelajaran penguatan vocational life skills mahasiswa berwawasan kewirausahaan; dan (2) mengimplementasikan model pembelajaran penguatan vocational life skills mahasiswa  berwawasan kewirausahaan. (3) mengetahui efektivitas dan keunggulan model; dan (4) mengimplentasikan model. Metode penelitian dan pengembangan dengan Borg & Gall dan perencanaan strategi pembelajaran dalam pengembangan model dengan menggunakan rancangan Dick & Carey. Berdasarkan hasil dari validasi ahli pada: ahli bidang studi, ahli desain pembelajaran, ahli desain grafis semuanya menunjukkan bahwa model pembelajaran penguatan vocational life skill layak digunakan dalam pelaksanaan pembelajaran pada mahasiswa jurusan teknik mesin. Juga pada uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan menunjukan kelayakan model yang dikembangkan dan dalam kategori baik. Uji efektivitas, dapat disimpulkan bahwa nilai rata-rata hasil belajar yang diajar dengan menggunakan modul vocational life skills berwawasan kewirausahaan lebih tinggi dibandingkan dengan nilai rata-rata hasil belajar yang diajar dengan menggunakan buku teks.Kata kunci: model pembelajaran penguatan vocational life skills, kewirausahaan, teknik mesin LEARNING MODEL DEVELOPMENT OF STUDENTS LIFE SKILLS VOCATIONAL STRENGTHENING INSIGHTFUL ENTREPRENEURSHIP IN MECHANICAL ENGINEERINGAbstractResearch and development is aimed at: (1) develop learning models strengthening vocational life skills, entrepreneurial-minded students; and (2) implement a reinforcement learning model vocational life skills, entrepreneurial-minded students. (3) evaluate the efficacy and advantages of the model; and (4) implementing the models. Methods of research and development with Borg & Gall and planning learning strategies in model development by using design Dick & Carey. Based on the results of the validation experts at: expert studies, expert instructional design, graphic design expert everything suggests that the reinforcement learning model vocational decent life skill used in the implementation of learning in students majoring in mechanical engineering. Also on individual testing, small group trial and field trials showed the feasibility of the model developed and in both categories. Effectiveness test, it can be concluded that the average value of learning outcomes are taught using modules vocational life skills, entrepreneurial-minded higher than the average value of learning outcomes are taught using textbooks.Keywords: reinforcement learning model vocational life skills, entrepreneurship, engineering