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MODEL PEMBELAJARAN INTEGRATIVE LEARNING DESIGN FRAMEWORK BERBASIS BLENDED: KEMAMPUAN NUMERIK DAN KOMPETENSI EVALUASI HASIL BELAJAR Saragih, Abdul Hasan; Mursid, R.; ., Sriadhi
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 10, No 2 (2023): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v10i2.54007

Abstract

Abstrak: Tujuan penelitian ini untuk; (1) mengembangkan model pembelajaran integrative learning design framework berbasis blended learning pada mata kuliah evaluasi hasil belajar; (2) mengetahui kelayakan model pembelajaran integrative learning design framework berbasis blended learning; (3) mengetahui kepraktisan model pembelajaran integrative learning design framework berbasis blended learning (4) mengetahui keefektifan model pembelajaran integrative learning design framework berbasis blended learning pada mata kuliah evaluasi hasil belajar; (5) mengetahui kemampuan numerik dan kompetensi mata kuliah evaluasi hasil belajar mahasiswa. Metode penelitian dan pengembangan (R & D). Hasil penelitian menunjukkan, bahwa: Model pembelajaran integrative learning design framework berbasis blended learning sangat layak; Model pembelajaran integrative learning design framework berbasis blended learning sangat praktis; Model pembelajaran integrative learning design framework berbasis blended learning dalam meningkatkan hasil belajar pada mata kuliah evaluasi hasil belajar sangat tinggi. 0,63 dengan kategori “sedang” (0,7 > (N-gain) ≥ 0,3), sehingga sangat efektif dalam meningkatkan hasil belajar mahasiswa; dan Kemampuan numerik dan kompetensi mata kuliah evaluasi hasil belajar mahasiswa sangat tinggi, yaitu terdapat peningkatan sebesar 42,16. Kata Kunci: model pembelajaran; integrative learning design framework; blended learning; kemampuan numerik; evaluasi hasil belajar Abstract: The objective of this research is to; (1) develop an integrative learning design framework based on blended learning in the course of evaluation of learning outcomes; (2) know the feasibility of the learning model of integrative Learning design frameworks based on Blended Learning; (3) know the practicality of the model of learning of integrated learning design frames based onblended learning; (4) know the effectiveness of the study model of Integrative Learning Design Framework based in the study evaluation course; (5) know the numerical capabilities and competences of the course evaluation student learning outcome. Research and Development Methods (R&D). Research results show that: Learning model integrative learning design framework based on blended learning is well suited; Learning model Integrative Learning design frameworks based on Blended Learning is very practical; Learning Model Integrated Learning Design Framework based blended Learning in improving learning outcomes on courses Evaluation of learning outputs is very high. 0.63 with a “needy” category (0.7 > (N-gain) ≥ 0.3), which is very effective in improving student learning outcomes; and the numerical ability and competence of the student’s learning outcome evaluation course is very high, i.e. there is an increase of 42.16. Keywords: learning model; integrative learning design framework; blended learning; numerical skills; evaluation of learning outcomes
Pengembangan Video Pembelajaran Animasi: Meningkatkan Hasil Belajar Matematika Kelas IV Sekolah Dasar Maulisa, Ellyza; Saragih, Abdul Hasan; Sibuea, Abdul Muin
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol 14, No 1 (2024): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/esjpgsd.v14i1.55238

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran yaitu video pembelajaran animasi untuk meningkatkan hasil belajar pada pelajaran Matematika yang efektif dan mudah digunakan untuk pembelajaran Matematika. Pada penelitian ini digunakan model pengembangan ADDIE, dengan tahapannya Analysis, Design, Development, Implementation dan Evaluation. Mengetahui efektifitas video dan kelayakan video dalam meningkatkan hasil belajar siswa pada kelas IV SD Negeri 068083 Medan yang dipilih secara cluster random sampling kelompok eksperimen dan kelompok kontrol. Hasil penelitian menunjukkan bahwa perolehan nilai dari ahli dan responden uji coba berada pada kategori “sangat layak” dengan persentase 89% dan terdapat perbedaan yang signifikan antara skor rata-rata nilai posttest siswa kelompok eksperimen dan kelompok kontrol, dan nilai tersebut dikuatkan dengan tanggapan siswa melalui angket yang disebarkan kepada siswa terhadap penggunaan video pembelajaran animasi. Dengan demikian, dapat dibuktikan bahwa video pembelajaran animasi yang dikembangkan layak dan efektif untuk meningkatkan hasil belajar Matematika siswa keas IV SD. Keywords: Video pembelajaran, animasi, Matematika
Enhancing Learning Outcomes on Monetary and Fiscal Policy through a Flipbook E-Module with a Problem-Based Learning Approach Siregar, Rukia Kumala Sari; Saragih, Abdul Hasan; Hutasuhut, Saidun
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.430

Abstract

Background: Learning outcomes in economics particularly in topics such as monetary and fiscal policy often remain suboptimal among high school students due to the abstract nature of the content and the limited use of engaging instructional media. Traditional teaching methods that rely heavily on printed textbooks tend to reduce student interaction and hinder the development of independent learning skills.Aims: This study aimed to develop and evaluate a flipbook-based e-module integrated with the Problem-Based Learning (PBL) model to enhance students’ conceptual understanding and academic achievement in economics.Methods: Using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation), the e-module was designed and validated by experts in content, media, and instructional design. The validation was followed by individual, small-group, and field testing. The module’s effectiveness was assessed using a quasi-experimental design that compared pre-test and post-test scores between experimental and control groups. Data were analyzed using descriptive statistics, inferential statistics, and N-Gain calculations.Result: The e-module received high validity ratings: 89.3% from subject matter experts, 85.43% from media experts, and 88.3% from instructional design experts. Practicality ratings were also high, with 95.53% from teachers and 90.40% from students. The experimental group showed significantly higher post-test scores (M = 80.00) than the control group (M = 63.56), with a medium N-Gain score of 0.5192, indicating an improvement in learning.Conclusion: The flipbook-based e-module integrated with the Problem-Based Learning approach is a valid, practical, and effective learning tool. It promotes student engagement, supports independent learning, and significantly improves academic performance in economics education.
MODEL PENGALAMAN PEMBELAJARAN KOLB DAN KEMAMPUAN PEMIKIRAN KRITIS UNTUK MENINGKATKAN KOMPETENSI MAHASISWA Saragih, Abdul Hasan; Sibuea, Abdul Muin; Panjaitan, Keysar; Mursid, R.
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol. 11 No. 2 (2024): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v11i2.66792

Abstract

Tujuan dari penelitian ini adalah untuk menemukan model pembelajaran pengalaman Kolb yang efektif untuk meningkatkan kemampuan berpikir kritis. Penelitian ini akan menggunakan model ADDIE sebagai dasar untuk meneliti dan mengembangkan model tersebut. Dalam Program Studi Pendidikan Teknik Mesin di Fakultas Teknik Unimed, mata kuliah Metodologi Penelitian Pendidikan adalah subjek penelitian ini. Proses pengembangan penelitian model pembelajaran pengalaman Kolb dimulai dengan pengujian individu, kelompok kecil, dan lapangan pada siswa. Hasil dari penelitian ini menunjukkan bahwa model pembelajaran pengalaman Kolb dapat digunakan dalam proses pembelajaran dan ke Nilai rata-rata kelas yang menggunakan model pembelajaran pengalaman Kolb lebih tinggi daripada kelas yang menggunakan model pembelajaran konvensional untuk menguji efektivitasnya terhadap hasil belajar siswa.
Pengembangan Video Pembelajaran Animasi: Meningkatkan Hasil Belajar Matematika Kelas IV Sekolah Dasar Maulisa, Ellyza; Saragih, Abdul Hasan; Sibuea, Abdul Muin
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol. 14 No. 1 (2024): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/esjpgsd.v14i1.55238

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran yaitu video pembelajaran animasi untuk meningkatkan hasil belajar pada pelajaran Matematika yang efektif dan mudah digunakan untuk pembelajaran Matematika. Pada penelitian ini digunakan model pengembangan ADDIE, dengan tahapannya Analysis, Design, Development, Implementation dan Evaluation. Mengetahui efektifitas video dan kelayakan video dalam meningkatkan hasil belajar siswa pada kelas IV SD Negeri 068083 Medan yang dipilih secara cluster random sampling kelompok eksperimen dan kelompok kontrol. Hasil penelitian menunjukkan bahwa perolehan nilai dari ahli dan responden uji coba berada pada kategori œsangat layak dengan persentase 89% dan terdapat perbedaan yang signifikan antara skor rata-rata nilai posttest siswa kelompok eksperimen dan kelompok kontrol, dan nilai tersebut dikuatkan dengan tanggapan siswa melalui angket yang disebarkan kepada siswa terhadap penggunaan video pembelajaran animasi. Dengan demikian, dapat dibuktikan bahwa video pembelajaran animasi yang dikembangkan layak dan efektif untuk meningkatkan hasil belajar Matematika siswa keas IV SD. Keywords: Video pembelajaran, animasi, Matematika
MODEL PEMBELAJARAN INTEGRATIVE LEARNING DESIGN FRAMEWORK BERBASIS BLENDED: KEMAMPUAN NUMERIK DAN KOMPETENSI EVALUASI HASIL BELAJAR Saragih, Abdul Hasan; Mursid, R.; ., Sriadhi
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol. 10 No. 2 (2023): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v10i2.54007

Abstract

Abstrak: Tujuan penelitian ini untuk; (1) mengembangkan model pembelajaran integrative learning design framework berbasis blended learning pada mata kuliah evaluasi hasil belajar; (2) mengetahui kelayakan model pembelajaran integrative learning design framework berbasis blended learning; (3) mengetahui kepraktisan model pembelajaran integrative learning design framework berbasis blended learning (4) mengetahui keefektifan model pembelajaran integrative learning design framework berbasis blended learning pada mata kuliah evaluasi hasil belajar; (5) mengetahui kemampuan numerik dan kompetensi mata kuliah evaluasi hasil belajar mahasiswa. Metode penelitian dan pengembangan (R & D). Hasil penelitian menunjukkan, bahwa: Model pembelajaran integrative learning design framework berbasis blended learning sangat layak; Model pembelajaran integrative learning design framework berbasis blended learning sangat praktis; Model pembelajaran integrative learning design framework berbasis blended learning dalam meningkatkan hasil belajar pada mata kuliah evaluasi hasil belajar sangat tinggi. 0,63 dengan kategori œsedang (0,7 > (N-gain) ≥ 0,3), sehingga sangat efektif dalam meningkatkan hasil belajar mahasiswa; dan Kemampuan numerik dan kompetensi mata kuliah evaluasi hasil belajar mahasiswa sangat tinggi, yaitu terdapat peningkatan sebesar 42,16. Kata Kunci: model pembelajaran; integrative learning design framework; blended learning; kemampuan numerik; evaluasi hasil belajar Abstract: The objective of this research is to; (1) develop an integrative learning design framework based on blended learning in the course of evaluation of learning outcomes; (2) know the feasibility of the learning model of integrative Learning design frameworks based on Blended Learning; (3) know the practicality of the model of learning of integrated learning design frames based onblended learning; (4) know the effectiveness of the study model of Integrative Learning Design Framework based in the study evaluation course; (5) know the numerical capabilities and competences of the course evaluation student learning outcome. Research and Development Methods (R&D). Research results show that: Learning model integrative learning design framework based on blended learning is well suited; Learning model Integrative Learning design frameworks based on Blended Learning is very practical; Learning Model Integrated Learning Design Framework based blended Learning in improving learning outcomes on courses Evaluation of learning outputs is very high. 0.63 with a œneedy category (0.7 > (N-gain) ≥ 0.3), which is very effective in improving student learning outcomes; and the numerical ability and competence of the student™s learning outcome evaluation course is very high, i.e. there is an increase of 42.16. Keywords: learning model; integrative learning design framework; blended learning; numerical skills; evaluation of learning outcomes
Effectiveness of Project-Based Inquiry Learning in Developing HOTS-Based Scientific Literacy: Moderated by Science Process Skill Rajagukguk, Kiki Pratama; Suyanti, Retno Dwi; Saragih, Abdul Hasan; Sinclair Taylor, Peter Charles
Jurnal Pendidikan Progresif Vol 15, No 4 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i4.pp2509-2537

Abstract

Effectiveness of Project-Based Inquiry Learning in Developing HOTS-Based Scientific Literacy: Moderated by Science Process Skill. Objectives: This study examines three core questions: (1) whether the Project-Based Inquiry (PBI) model improves students’ HOTS scientific literacy, (2) whether students’ initial Science Process Skills (SPS) influence their outcomes, and (3) whether there is an interaction between the two. These variables were selected because HOTS-based scientific literacy and SPS are essential competencies for prospective elementary teachers. Methods: A quasi-experimental design was used with two naturally formed groups. The experimental group learned through the project-based inquiry model, while the control group used guided inquiry. Data were collected using a project assessment sheet and the HOTS scientific literacy test, with identical pre- and post-tests administered.  The data were analyzed using: 1) Normality and homogeneity test, 2) Paired sample t-test, 3) Independent sample t-test, and 4) Hypothesis testing was carried out using two-way ANOVA, where H₀ was rejected if the significance value was <0.05. Findings: The analysis for the learning model factor yielded a highly significant result (p = 0.000; < 0.05). The results show that the learning model had a significant effect on HOTS scientific literacy, with the PBI model outperforming guided inquiry (p = 0.000). SPS level did not produce a significant independent effect (p = 0.562), and no interaction was found between the learning model and SPS. These findings indicate that the PBI model is the primary factor driving students’ improvement. Conclusion: Overall, Project-Based Inquiry is an effective approach to strengthening HOTS scientific literacy among prospective elementary teachers. Although SPS levels did not independently influence outcomes, students across SPS levels still benefited from PBI. These findings offer theoretical insight into how inquiry–project learning supports higher-order reasoning and provide practical guidance for developing instructional designs that foster analytical and evidence-based thinking in teacher education programs. Keywords: project-based inquiry, guided inquiry, science process skill, hots, scientific literacy, science education.
KEPEMIMPINAN DIGITAL 4.0: KAJIAN SISTEMATIS KONSEPTUALISASI DAN PRAKTIK DALAM PENDIDIKAN Saragih, Abdul Hasan; K, Abdul Hamid; Sugiharto, Sugiharto; Nasution, Awal Kurnia Putra; Ananda, Ricki; Bangun, Oktaviana; Siregar, Iqbal Kamil; Efendi, Bachtiar; Sembiring, Rafika Sari Br
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 10 No. 4 (2025): December (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v10i4.1142

Abstract

This study presents a comprehensive analysis of the evolution of digital leadership in education, tracing its development from the initial concept of e-leadership to Leadership 4.0 amid the era of digital transformation and artificial intelligence (AI). "A selection of relevant scientific publications from the period of 2010–2025 was systematically analyzed using a Systematic Literature Review (SLR) approach were thematically analyzed to identify conceptual shifts, theoretical trends, practices, and implementation barriers. The findings reveal a paradigm transition from a technology-focused leadership to a strategic role emphasizing agility, data-driven innovation, and ethics. Modern digital leaders are no longer just technology managers but ecosystem orchestrators tasked with balancing technology, pedagogy, and equity to address infrastructural, capacity, and cultural challenges. Although theoretical frameworks like transformational and distributed leadership are widely used, longitudinal and comparative research remains limited. This review positions digital leadership as an adaptive, ethical, and systemic practice, proposing a future research agenda focused on theory integration, cultural diversification, human-centered ethics, and policy translation to build equitable and intelligent educational systems
INTEGRASI DIGITAL CULTURE DALAM PEMBELAJARAN DARING UNTUK MENINGKATKAN KINERJA DOSEN: PERSPEKTIF KEPEMIMPINAN DIGITAL Dallion, Ryan; Hafidza, Hikmah; Batubara, Efira Andiyani; Halim, Marwah; Siburian, Esra Parmian Talenta; K, Abdul Hamid; Sugiharto, Sugiharto; Saragih, Abdul Hasan
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4726

Abstract

Perkembangan transformasi digital di perguruan tinggi menuntut adanya pergeseran pola kepemimpinan dari pendekatan konvensional menuju kepemimpinan digital yang bersifat adaptif, visioner, dan kolaboratif. Artikel ini bertujuan untuk mengkaji bagaimana kepemimpinan digital berperan dalam membangun serta mengintegrasikan budaya digital (digital culture) ke dalam proses pembelajaran daring guna meningkatkan kinerja dosen. Penelitian ini menerapkan metode kualitatif dengan teknik studi literatur yang merujuk pada berbagai publikasi nasional dan internasional periode 2020–2025. Hasil kajian menunjukkan bahwa kepemimpinan digital memiliki peran sentral dalam menciptakan budaya digital yang mendorong inovasi, meningkatkan literasi teknologi, dan memperkuat kolaborasi akademik. Melalui penerapan kepemimpinan yang efektif, integrasi budaya digital terbukti mampu meningkatkan kompetensi pedagogik, produktivitas ilmiah, serta mutu layanan pembelajaran daring dosen. Temuan ini menegaskan urgensi transformasi kepemimpinan di perguruan tinggi menuju model kepemimpinan digital yang berkelanjutan dan responsif terhadap perubahan zaman.Kata kunci: kepemimpinan digital, digital culture, pembelajaran daring, kinerja dosen, pendidikan tinggi