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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS FLIPBOOK UNTUK MENINGKATKAN HASIL BELAJAR PADA MATERI PEMANGKASAN RAMBUT TEKNIK UNIFORM LAYER DI SMK NEGERI 1 LAMONGAN Cicik Nilawati; Dewi Lutfiati; Octaverina Kecvara Pritasari; Mutimmatul Faidah
Jurnal Tata Rias Vol. 14 No. 2 (2025): Jurnal Tata Rias Volume 14 Nomer 2 Tahun 2025
Publisher : Program Studi Pendidikan Tata Rias

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jtr.v14n2.67109

Abstract

Abstract Effective educational tools are crucial in enhancing students' comprehension, abilities, and academic results. One creative option is interactive flipbooks, which deliver content in a more visual and engaging manner. The objective of this research is to evaluate the viability of flipbook media, assess its impact on educational outcomes, and explore student feedback regarding its application. The study adopted a quantitative methodology, involving 26 students from grade XII as participants. It followed an eight-step process, which included (1) identifying potential issues, (2) gathering data, (3) creating a design, (4) validating it, (5) revising the design, (6) conducting trials, (7) refining the product, and (8) testing the implementation. The research framework utilized a One-Group Pretest-Posttest model to assess shifts in learning results. Data collection methods, including observations, learning outcome evaluations, and surveys, were analyzed through averages and t-tests. Findings indicated that the flipbook media achieved a high feasibility rating, with a score of 4.41, categorized as "good." The analysis of improvements in learning outcomes displayed significant changes, showing that the average pre-test score of 53.92 rose to 86.08 in the post-test. Additionally, the practical assessment yielded impressive results, with an average score of 89 and a 100% completion rate. Students provided overwhelmingly positive feedback on this medium, reflected in an average score of 4.55, categorized as "very good." From these results, interactive flipbooks are deemed effective and practical for enhancing students' understanding and skills related to hair cutting techniques using the uniform layer method. Keywords: Learning Media, Flipbook, Uniform Layer Haircut.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING (PjBL) TERHADAP HASIL BELAJAR SISWA PADA KOMPETENSI TEKNIK DAN DESAIN NAIL ART DI SMK NEGERI 3 KEDIRI Khilyatut Taqiyyah; Mutimmatul Faidah; Maspiyah; Sri Dwiyanti
Jurnal Tata Rias Vol. 14 No. 2 (2025): Jurnal Tata Rias Volume 14 Nomer 2 Tahun 2025
Publisher : Program Studi Pendidikan Tata Rias

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jtr.v14n2.67237

Abstract

The purpose of this research is to examine the effects of a project-based learning paradigm on the competencies necessary for engineering and designing nail art. This research sets out to answer three questions: 1) how the project-based learning model was put into practice; 2) what students learn in terms of nail art engineering and design abilities; and 3) how students felt about the approach overall. The methodology used is a one-shot case study based on quantitative research methods and the pre-experimental design. Methods such as observation, posttests, and questionnaires are used to collect data. Descriptive statistical tests of the mean are used in data analysis procedures. Individuals participating in this research were high school seniors from SMK Negeri 3 Kediri's Beauty 2 class. The study's findings revealed the following: 1) Project-based learning was deemed very good overall with an average score of 4 aspects; 2) Class XI Beauty 2 students' learning outcomes regarding nail art technique and design material received an average score of 88, also classified as very good; 3) A total of 89.2% of students rated their experience with the project-based learning model as very good. The study's findings support the idea that SMK Negeri 3 Kediri's project-based learning methodology is a good fit for teaching students about nail art and design. Key Word : Project based learning model, learning outcomes, nail art technique and design competencies
PENGEMBANGAN VIDEO PEMBELAJARAN TATA RIAS GERIATRI SEBAGAI MEDIA PEMBELAJARAN SISWA PROGRAM KEAHLIAN KECANIKAN DI SMKN 1 BUDURAN Dini Murtafi’ah Azmi; Mutimmatul Faidah; Wilujeng, Biyan Yesi; FERNANDA, M.A. Hanny Ferry
Jurnal Tata Rias Vol. 14 No. 2 (2025): Jurnal Tata Rias Volume 14 Nomer 2 Tahun 2025
Publisher : Program Studi Pendidikan Tata Rias

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jtr.v14n2.70289

Abstract

This research is motivated bythe students need to enhance their interest and learning outcomes in skills aspects. The aim of this research is to develop effective learning media for the learning process in the competency of geriatric facial makeup.Therealityat SMKN 1 Buduran shows a lack of learningmedia facilities toimprove the skills required by the students and that these are not suitable for the characteristics of the students at SMKN 1 Buduran. The main objectives of this research specifically consist of four points: 1) To develop video-based learning media, 2) To assess the feasibility of the developed video learning media, 3) To know the students' responses to the developed learning media, 4) To measure students' learning outcomes in the skills aspect. This research employs the R&D method byBorg and Gall.Theresearch sample consists of 36 students from class XI HD MUA at SMKN 1 Buduran. Data collection was carried out through interviews, feasibility validation tests, student response questionnaires, and performance tests based on performance assessmentrubrics. The feasibility validation score from 3 expertsreceived an average total score of 4.60, which falls into the 'verygood' category. The results from 36 students received positive feedback, resulting in an average total score of 4.65, also falling into the 'very good' category. Student learning outcomes in the skill aspect showed the effectiveness of this media, achieving an average total score of 87.3. Therefore, the development of learning media in this research can be said to be successful in enhancing students' interest and learning outcomes both in a classical and individual manner in the material of geriatric facial makeup competency. Keywords: Learning Video Media, Geriatric Makeup, R&D.