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STUDENTS’ PERCEPTION TOWARDS TEACHER’S STRATEGY AT THE COVID-19 PANDEMIC Ilham Latala; Jim Ronny Tuna; Nihta V. F. Liando
SoCul: International Journal of Research in Social Cultural Issues Vol. 2 No. 1 (2022): SoCul: International Journal of Research in Social Cultural Issues
Publisher : Faculty of Language and Arts (Fakultas Bahasa dan Seni) Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/soculijrccsscli.v2i1.3006

Abstract

The purpose of this study is to find out the students' perception toward teachers’ role in motivating students to learn English during the Covid-19 pandemic. In this research, researchers use the qualitative method. To collect the data, the researchers used a questionnaire that consists of 10 questions. The population of this study is the students at SMP Negeri 2 Tondano and the samples are the 8th grade students with a total of 23 students. The samples chosen are the active students who follow the teaching and learning process in their school in online and offline ways. The findings show that students are having great experiences in teaching and learning English. In general, the students respond to the statements very well with positive responses dominated by Agree and Strongly Agree. It showed that the students’ perceptions of the teacher’s role in English learning are various in the Covid-19 pandemic situation. In general, Covid-19 had a significant impact on the world of education, including in the educational system in Indonesia. Traditional and routine learning that emphasizes the interaction of teachers and students in the classroom and outside the classroom shifts to distance learning.
AN ANALYSIS OF MAXIM VIOLATION IN THE LEGEND OF DRAGOON GAME Kevin Tumimomor; Jim R. Tuna; Sarah Kamagi
JoTELL : Journal of Teaching English, Linguistics, and Literature Vol. 2 No. 5 (2023): JoTELL: Journal of Teaching English, Linguistics, and Literature
Publisher : Program Studi Pendidikan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36582/jotell.v2i5.6348

Abstract

The aim of this research was to investigate the various types of maxims that were breached in the first chapter of The Legend of Dragoon game. A descriptive qualitative approach was adopted for the study, and the data was gathered by recording statements made by characters in the game that violated the maxims. The data was obtained from both the game and its script, and notes were taken while observing and reading to identify occurrences of maxim violation. The outcomes revealed that all four types of maxims were broken by the characters in the game, with a total of 20 dialogues. The maxim of relevance was found to be the most frequently violated maxim, with seven instances, followed by the maxim of manner with six occurrences, the maxim of quality with four occurrences, and finally, the maxim of quantity in three instances
INCREASING STUDENT’S SPEAKING ABILITY THROUGH THINK PAIR SHARE Ayu Jessica Frans; Jim R. Tuna; Nihta V. F. Liando
JoTELL : Journal of Teaching English, Linguistics, and Literature Vol. 2 No. 5 (2023): JoTELL: Journal of Teaching English, Linguistics, and Literature
Publisher : Program Studi Pendidikan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36582/jotell.v2i5.6410

Abstract

The purpose of this research is to find out whethe the use of the Think Pair Share learning model could increase student’s speaking ability or not. This research was conducted at SMA Negeri 2 Tondano. This reaserch used quantitative research through pre-experimental dwsigh with one group pre-test and post-test. The subject of this research were all students of class XI IPS consisting of 18 students, who were taken based on considerations which were then included in the research class group. Research data were obtained from the ability of researcher to manage learning and students test results in this research is an oral test using speaking measurement which has 5 points of assessment. The results of this research shows that the mean score of pre-test is 2.11 and the mean score of post-test is 4.27. This means that the result of post-test is higher than the pre-test. It can be concluded that there is a positive significant in the use of Think Pair Share learning model in increasing student’s speaking ability at SMA Negeri 2 Tondano
THE USE OF AFTER-READING CARD GAME TO IMPROVE STUDENTS’ VOCABULARY Desi Ratna Sari Manurung; Jim Ronny Tuna; Nihta V. F. Liando
SoCul: International Journal of Research in Social Cultural Issues Vol. 2 No. 2 (2022): SoCul: International Journal of Research in Social Cultural Issues
Publisher : Faculty of Language and Arts (Fakultas Bahasa dan Seni) Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/soculijrccsscli.v2i2.2982

Abstract

The aim of the research is to find out the effectiveness of the After-Reading Card Game in improving students’ vocabulary. This research is quantitative research with a pre-experimental design (One Group Pretest and Posttest design). This research is conducted at SMA Negeri 1 Remboken with 25 10th grade students as the subject. Pretest and posttest are used as the instrument to collect the data. The data are analyzed using the SPSS 22(Statistical Product and Service Solutions). The result of the data shows that the pre-test (22.88) is lower than the post-test (52.28). The result of the research leads to the conclusion that Reading Card Game has a significant effect for students’ vocabulary improvement and students more active on learning process. It means that the use of the after-reading card game can give contribution in improving the quality of English language teaching and learning, especially in improving students’ vocabulary.  
INCREASING STUDENTS’ VOCABULARY BY USING PICTURES AT SMP KRISTEN 17 TATENGESAN Angel Maringka; Nihta V. F. Liando; Jim Ronny Tuna
JoTELL : Journal of Teaching English, Linguistics, and Literature Vol. 2 No. 8 (2023): JoTELL: Journal of Teaching English, Linguistics, and Literature
Publisher : Program Studi Pendidikan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36582/jotell.v2i8.7194

Abstract

The purpose of this study was to examine whether the use of pictures could increase students' vocabulary. Students of SMP Kristen 17 Tatengesan for the 2022/2023 school year (including 20 students of seventh grade) were selected for this study. Pre-experimental design with one group pre-test and post-test was used in this research. This study consisted in four meetings. Prior to treatment (used pictures), the first researchers performed a pretest. After treatment (used picture), students were given a post-test. Data collection technique used test as instrument. That is objective in terms of matching the item 5 numbers, completion 5 numbers and true/false 10 numbers, The total is 20 numbers. The result of this study found that pictures was effective showed the scores post-test (78.52) was higher those of pre-test (50.5). This suggests that the use of pictures is considered can effectively increase students vocabulary. 
IMPROVING STUDENTS’ VOCABULARY MASTERY BY USING QUIZIZZ GAME–BASED LEARNING AT JUNIOR HIGH SCHOOL Annisa Dwi Pratiwi; Jim R. Tuna; Nurmin Samola
SoCul: International Journal of Research in Social Cultural Issues Vol. 2 No. 4 (2022): SoCul: International Journal of Research in Social Cultural Issues
Publisher : Faculty of Language and Arts (Fakultas Bahasa dan Seni) Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study was conducted to determine whether the use of Quizizz game-based learning applications can improve students' vocabulary mastery or not, especially in SMP Negeri 6 Tondano. In conducting this research, a quantitative method with a pre-experimental design was used. The subject of this research is one of the classes, namely the ninth grade (IX) at SMP Negeri 6 Tondano, totaling 15 students. Data collection instruments were pre-test (before treatment) and post–test (after treatment). The tests were in the form of multiple-choice and matching tests. The results of this study showed that the average scores of the post–test is higher (88.33) than the mean scores of the pre-test (43.33). Based on the results of the study, it was concluded that the use of Quizizz game-based learning media was very effective and succeeded in improving students' vocabulary, especially on the meaning of words and equivalent meaning/synonyms, and making students more active and class learning more fun.
IMPROVING STUDENTS` READING COMPREHENSION THROUGH COLLABORATIVE STRATEGIC READING (CSR) Ni Ketut Kusumawati; Jim Ronni Tuna; Jennie Posumah
Journal of English Culture, Language, Literature and Education Vol. 10 No. 2 (2022): E-CLUE: Journal of English Culture, Language, Literature, and Education
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/eclue.v10i2.5213

Abstract

The goal of this research was to examine whether or not Collaborative strategic reading (CSR) might increase students' reading comprehension. In this study, students struggled to understand narrative texts. Researchers used one class with pre-experimental design, and the sample consisted of 28 students of class X High School Swadharma Werdhi Agung. Multiple choice is a method of data collection. Before being given treatment, students were given a pre-test and after ended treatment, students were given post-test. Based on calculations, the results of the data analysis show that the average value in the pre-test is 46.25, while the average value in the post-test is 81.42. The findings show that there is an increase between the pre-test and post-test values. This shows that CSR was able to improve the understanding of reading students in the class X of the Swadharma Werdhi Agung High School. Conclusion: Collaborative Strategic Reading (CSR) succeeds, and it is recommended that English instructors use it to teach understanding of reading narrative text.
IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH FLASH CARDS Swita Wulan Kumaat; Jim Ronny Tuna; Mister Gidion Maru
SoCul: International Journal of Research in Social Cultural Issues Vol. 3 No. 4 (2023): SoCul: International Journal of Research in Social Cultural Issues
Publisher : Faculty of Language and Arts (Fakultas Bahasa dan Seni) Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/soculijrccsscli.v3i4.8220

Abstract

This study focuses on improving students’ vocabulary mastery and whether it can improve through flash cards. The purpose of this study was to find out whether the learning method using picture media in the form of flashcards improved student’s vocabulary mastery at SMP Negeri 5 Tondano. In this study, the researcher used quantitative approach with a pre-experimental design with one group pre-test and post-test. Students take the pre-test (T1) prior to treatment, and post-test (T2) is administered following treatment. The subject of this study was seventh grade students with a total of 11 children as participants. The results of this study shown that mean score of the post-test (93,72) was higher than mean score pre-test (69,81). The results correlate with several previous studies. It means that the outcomes of this study provide relevance to the theory of previous studies that flashcards encourage students' vocabulary learning. It can be concluded that the used of flashcard as a learning media is effective to improve student’s vocabulary mastery.
Improving Vocabulary Students Through Picture Laohan, Sri Arista Mita Dewi; Ronny Tuna, Jim; Liando, Nihta V. F
JoTELL : Journal of Teaching English, Linguistics, and Literature Vol. 3 No. 8 (2024): JoTELL: Journal of Teaching English, Linguistics, and Literature
Publisher : Program Studi Pendidikan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36582/jotell.v3i8.9708

Abstract

ABSTRACT The aim of this research is to find out whether the use of pictures can improve students' vocabulary or not. In this research the writer uses pictures in teaching English vocabulary because pictures can improve students' vocabulary. In conducting this research, the writer used quantitative research methods through pre-experimental design with one group pre-test and post-test. Data is collected through tests. The types of instruments used are multiple choice (optional), matching and true or false which consists of 30 questions. The population of this study were students at SMP Negeri 4 Bunta. The sample was taken from class VII students for the 2023/2024 academic year at SMP Negeri 4 Bunta. Data were analyzed using the average score formula. The results showed that the average pre-test score was 43.47 while the average post-test score was 79.00. It can be calculated that using pictures in teaching English vocabulary can improve students' vocabulary. Keywords: Improving, Vocabulary and Picture, EFL, Junioh High School
IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH FLASH CARDS Kumaat, Swita Wulan; Tuna, Jim Ronny; Maru, Mister Gidion
SoCul: International Journal of Research in Social Cultural Issues Vol. 3 No. 4 (2023): SoCul: International Journal of Research in Social Cultural Issues
Publisher : Faculty of Language and Arts (Fakultas Bahasa dan Seni) Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/soculijrccsscli.v3i4.8220

Abstract

This study focuses on improving students’ vocabulary mastery and whether it can improve through flash cards. The purpose of this study was to find out whether the learning method using picture media in the form of flashcards improved student’s vocabulary mastery at SMP Negeri 5 Tondano. In this study, the researcher used quantitative approach with a pre-experimental design with one group pre-test and post-test. Students take the pre-test (T1) prior to treatment, and post-test (T2) is administered following treatment. The subject of this study was seventh grade students with a total of 11 children as participants. The results of this study shown that mean score of the post-test (93,72) was higher than mean score pre-test (69,81). The results correlate with several previous studies. It means that the outcomes of this study provide relevance to the theory of previous studies that flashcards encourage students' vocabulary learning. It can be concluded that the used of flashcard as a learning media is effective to improve student’s vocabulary mastery.