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Pengaruh Gamefication Berbasis Permainan Tradisional Terhadap Kesejahteraan Psikologi anak di LPKA Bengkulu Muhammad Dimas Pratama; Dian Pujianto; Yarmani; Yahya Eko Nopiyanto
SPORT GYMNASTICS : Jurnal Ilmiah Pendidikan Jasmani Vol. 6 No. 1 (2025): April
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/gymnastics.v6i1.40469

Abstract

Penelitian ini bertujuan untuk menganalisis dampak gamifikasi berbasis permainan tradisional terhadap kesejahteraan psikologis anak di Lembaga Pembinaan Khusus Anak (LPKA) Kota Bengkulu. Penelitian ini menggunakan metode pre-eksperimental dengan desain One Group Pretest-Posttest. Subjek penelitian adalah anak-anak di LPKA Kota Bengkulu, dengan sampel sebanyak 30 anak binaan lapas (Anbinpas). Analisis data dilakukan melalui uji normalitas, uji homogenitas, dan uji t-test. Hasil analisis menunjukkan bahwa data pretest dan posttest berdistribusi normal serta memiliki varians yang homogen, sehingga dapat dibandingkan secara valid. Hasil penelitian mengungkapkan bahwa gamifikasi berbasis permainan tradisional memiliki pengaruh yang signifikan terhadap kesejahteraan psikologis Anbinpas di LPKA Kota Bengkulu. Berdasarkan perhitungan statistik, diperoleh nilai thitung sebesar -14.728, yang berada di luar daerah penerimaan H₀, yaitu -2.004 ≤ t_hitung ≤ 2.004. Dengan demikian, H₀ ditolak dan Hₐ diterima, yang menunjukkan bahwa gamifikasi berbasis permainan tradisional secara signifikan meningkatkan kesejahteraan psikologis anak binaan di LPKA Bengkulu   Abstract This study aimed to analyze the impact of gamification based on traditional games on the psychological well-being of children at the Special Child Development Institution (LPKA) in Bengkulu City. The study employed a pre-experimental method with a One Group Pretest-Posttest design. The research subjects were children at LPKA Bengkulu, with a sample consisting of 30 juvenile inmates (Anbinpas).Data analysis was conducted using normality tests, homogeneity tests, and t-tests. The analysis results showed that the pretest and posttest data were normally distributed and had homogeneous variance, making them valid for comparison. The findings revealed that gamification based on traditional games had a significant effect on the psychological well-being of Anbinpas at LPKA Bengkulu. Based on statistical calculations, the tvalue obtained was -14.728, which was outside the acceptance region of H₀, namely -2.004 ≤ tvalue ≤ 2.004. Therefore, H₀ was rejected, and Hₐ was accepted, indicating that gamification based on traditional games significantly improved the psychological well-being of juvenile inmates at LPKA Bengkulu
Pengaruh Model Latihan Permainan Unit 4-2 Menggunakan Dua Sentuhan Dan Satu Sentuhan Terhadap Kemampuan Melakukan Ground Passing Dalam Permainan Futsal Pada Atlet Futsal Smanko Provinsi Bengkulu Fatwa; Ari Sutisyana; Andika Prabowo; Andes Permadi; Dian Pujianto
SPORT GYMNASTICS : Jurnal Ilmiah Pendidikan Jasmani Vol. 6 No. 2 (2025): Oktober
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/gymnastics.v6i2.44076

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh model latihan permainan unit 4-2 menggunakan dua sentuhan dan satu sentuhan terhadap peningkatan kemampuan ground passing dalam permainan futsal pada atlet SMANKO Provinsi Bengkulu. Penelitian ini menggunakan metode eksperimen dengan desain pretest-posttest satu kelompok (one group pretest-posttest design) yang melibatkan 30 atlet futsal sebagai sampel penelitian. Instrumen penelitian berupa tes keterampilan ground passing yang dilakukan sebelum dan sesudah penerapan model latihan. Hasil uji t memperoleh nilai thitung = 28,56 > ttabel = 1,699, yang berarti terdapat pengaruh yang signifikan antara hasil tes awal dan tes akhir setelah diberi perlakuan. Nilai rata-rata kemampuan ground passing meningkat dari 6 pada pretest menjadi 8 pada posttest, dengan mayoritas atlet berada pada kategori “Baik Sekali” (77%). Temuan ini membuktikan bahwa model latihan permainan unit 4-2 dengan dua sentuhan dan satu sentuhan efektif dalam meningkatkan kemampuan teknik dasar ground passing futsal. Model ini menekankan pengambilan keputusan cepat, kontrol bola yang efisien, dan akurasi operan dalam konteks permainan nyata, sehingga direkomendasikan sebagai strategi latihan berbasis permainan untuk mengoptimalkan performa teknik futsal di tingkat pelajar. Abstract This study aims to analyze the effect of the 4-2 unit game training model using two touches and one touch on improving ground passing skills in futsal among athletes at SMANKO Bengkulu Province. This study used an experimental method with a one-group pretest-posttest design involving 30 futsal athletes as research samples. The research instrument was a ground passing skill test conducted before and after the application of the training model. The t-test results obtained a t-count = 28.56 > t-table = 1.699, which means that there was a significant effect between the initial test results and the final test results after the treatment. The average ground passing ability score increased from 6 on the pretest to 8 on the posttest, with the majority of athletes in the “Very Good” category (77%). These findings prove that the 4-2 unit game training model with two touches and one touch is effective in improving basic futsal ground passing skills. This model emphasizes quick decision-making, efficient ball control, and passing accuracy in a real game context, so it is recommended as a game-based training strategy to optimize futsal technical performance at the student level.
Pengaruh Variasi Latihan Resistance Band Terhadap Kecepatan Tendangan T Pada Atlet Pencak Silat Persaudaraan Setia Hati Terate Ranting Bermani Ulu Raya Cindy Meli Ade Putri; Nurul Fajar Muslimah Ningrum; Fadhlil Hadi; Nur Fathanah; Yahya Eko Nopiyanto; Dian Pujianto
SPORT GYMNASTICS : Jurnal Ilmiah Pendidikan Jasmani Vol. 6 No. 2 (2025): Oktober
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/gymnastics.v6i2.45254

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh variasi latihan Resistance band terhadap kecepatan tendangan T pada Atlet pencak silat Persaudaraan Setia Hati Terate Ranting Bermani Ulu Raya. Jenis penelitian kuantitatif, menggunakan metode pre-eksperimen. Terbagi menjadi tiga tahap, yaitu pretest, pemberian perlakuan (treatment), dan posttest. Desain penelitian One group pretest-posttest design. Sampel ditentukan menggunakan total sampling dengan kreteria yang ditentukan berjumlah 20 orang. Analisis data dilakukan dengan bantuan IBM SPSS 25. Hasil analisis uji t memiliki hasil tendangan yang lebih baik dari pada sebelum diberikan perlakuan. uji t paired sample t-test didapat nilai t-hitung sebesar 9.772 lebih besar dari t-tabel sebesar 1.729, dengan nilai probabilitas sig (2-tailed) 0.000 lebih kecil = 0.005 yang berarti signifikan, maka Ho ditolak dan Ha diterima. Sehingga dapat disimpulkan bahwa terdapat pengaruh variasi latihan Resistance Band terhadap kecepatan tendangan T atlet pencak silat PSHT Ranting Bermani Ulu Raya. Abstract This study aims to determine the effect of Resistance band training variationson the speed of T kicks in Pencak Silat athletes of the Persaudaraan Setia Hati Terate Ranting Bermani Ulu Raya. This type of research is quantitative, using a pre-experimental method. Divided into three stages, namely pretest, treatment, and posttest. The research design applied is One group pretest-posttest design. The sample was determined using total sampling with the specified criteria of 20 people. Data analysis was carried out with the help of IBM SPSS 25. The results of the t-test analysis have better kick results than before being given treatment. t-test, the t-count value of 9,772 was greater than the t-table of 1,729, with a probability value of sig (2-tailed) 0.000 smaller = 0.005 which means significant, then Ho is rejected and Ha is accepted. So it can be concluded that there is an influence of variations in Resistance Band training on the speed of T kicks of pencak silat athletes from the PSHT Ranting Bermani Ulu Raya
The Effect of Small-Sided Games Training on the Short Passing Ability of Bhanu Football Academy Players Aged 13–15 Years in Mukomuko Ari Sucipto Suarman; Dian Pujianto; Yahya Eko Nopiyanto
Indonesian Journal of Sport, Health and Physical Education Science Vol. 4 No. 1 (2026): Indonesian Journal of Sport, Health and Physical Education Science
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/inasport.v4i1.529

Abstract

Background: Short passing ability is a fundamental skill in football, particularly for youth players. One training method considered effective and appropriate for young athletes is Small-Sided Games, as it increases player involvement and creates game situations similar to actual match conditions. This study aimed to determine the effect of Small Sided Games training on the short pass ability of players at Bhanu Football Academy aged 13–15 years in Mukomuko. Methods: This study employed an experimental method using a one-group pretest–posttest design. The sample consisted of 30 Bhanu Football Academy players aged 13–15 years in Mukomuko, selected through purposive sampling. The Johnson Soccer Test was used to measure short passing ability before and after the intervention. The Small-Sided Games training program was conducted for six weeks with a frequency of three sessions per week. Data were analyzed using normality tests, homogeneity tests, and a paired sample t-test at a significance level of 0.05. Result: The results showed an increase in the mean short passing score from 28.43 in the pretest to 38.50 in the posttest. The t-test results indicated that the calculated t value (–38.832) was lower than the t table value (–1.699), demonstrating a significant effect of Small-Sided Games training on short passing ability. The improvement percentage reached 35.40%. Conclusion: Small-Sided Games training is effective in improving short passing ability among football players aged 13–15 years. This training method can be recommended as an alternative approach in youth football development programs to enhance technical skills.
The Needs Analysis For Developing A Mobile-Virtual Reality Imagery Training Yahya Eko Nopiyanto; Bayu Insanistyo; Dian Pujianto; Ipa Sari Kardi; Defliyanto Defliyanto; Ibraheem Musa Oluwatoyin
Sriwijaya University Learning and Education International Journal Vol. 3 No. 1 (2026): Sriwijaya University Learning and Education International Journal
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55379/dzz25003

Abstract

The purpose of this research is to analyze student-athletes' needs for mobile VR-based imagery training so that a design that is adaptive for student-athletes can be produced. The design of this study is quantitative descriptive. Participants in this study were 49 high school student-athletes in Bengkulu City. Data collection was carried out using an instrument in the form of a questionnaire that had validity (0.72) and reliability (0.86). Data were analyzed quantitatively using the percentage technique. Results: 1) Student-athletes have a high need for the development of mobile-VR-based imagery training in terms of training needs (74.17%), technological readiness (69.83%), and material needs (74.27%), 2) The most significant obstacle felt by student-athletes in conducting conventional imagery training is the difficulty in getting a clear picture (41.70%), 3) Student-athletes believe that the development of mobile-VR-based imagery training is essential to do (50%), 4) The content most needed by student-athletes in developing mobile-VR-based imagery training is feedback on performance (50%), 5) the support needed by student-athletes in conducting mobile-VR-based imagery training is content that is tailored to the athlete's needs (52.80%). The findings indicate that student-athletes demonstrate a high level of need for imagery training and technological readiness. Key limitations of conventional imagery training include difficulties in generating clear mental images and lack of interactive engagement. Furthermore, performance feedback and user-centered content emerged as the most critical features for system development.
Co-Authors Acen Yukarda Afrilliyan, Arrendi Agung Prasetyo Alexon Alexon Alimuddin Andes Permadi Andika Prabowo Angga Burlian Anton Trimarno Ari Sucipto Suarman Ari Sutisyana Ari Sutisyana Ari Sutisyana Arief Ibnu Haryanto Arwin Arwin Arwin Arwin Arwin Arwin Arwin bayu Insanistyo Bayu Insansityo Bogy Restu Ilahi Bogy Restu Illahi Cindy Meli Ade Putri Defliyanto Denny Pradana Saputro Dera Selvi Ulandari Diah Ayu Aguspa Dita Diko Angga Saputra Dwi Nevitasari Ema Saputri Erik Estrada Fadhlil Hadi Fatwa Fiona Sarah Musfita Hakas Riris Anggita Ningrum Heppy Suheri Ibraheem Musa Oluwatoyin Ibrahim Ibrahim Ike Rahma Ningsih Ipa Sari Kardi Kesy Charolin M Fadli Dongoran M. Alan Yosep Hidayat Saputra Manaris Subagio Mangalap Sangap Sitorus Mangapul Ade Saputra Silaen Mas'ullah Andriyani Mas’ullah Andriyani Melfi Cahyadi Meza Andriyani Muhammad Dimas Pratama Muhammad Nasihul Waffak Muhammad Sheraz Alfayed Rizal Nur Fathanah Nurul Fajar Muslimah Nigrum Nurul Fajar Muslimah Ningrum Oddie Barnanda Rizky Ramos Lores Napitupulu Rasyono Rasyono Rita Shintia rizky govinda Robert Pratama Purba Rudi Hartono Santun Sihombing Septian Raibowo Sri Suryaningsih Srikandi Luna Shofiyandra Sugiyanto Sugiyanto Syafrial Syafrial Syafrial Syafrial syafrial syafrial Syafrizal Syafrizal Tono Sugihartono Tri Rahmat Ilham Tri susanto Vantoria Veri Rahmat Utama Wibowo, Ambang Cahyo Widi Kurniawan Yahya Eko Nopiyanto Yahya Eko Nopiyanto Yahya Eko Nopiyanto Yahya Eko Nopiyanto Yahya Eko Nopiyanto Yarmani Yeni Andika Oktaviani Yeyen Sari Zahra Putri Amelia