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Journal : Kinestetik : Jurnal Ilmiah Pendidikan Jasmani

The Effectiveness Of Online Physical Education Learning During Covid-19 Pandemic On Students Of Sma Plus Alfatimah Bojonegoro Mohamad Da'i; Hilmy Aliriad
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 5, No 3 (2021): SEPTEMBER (ACCREDITED SINTA 3)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v5i3.17765

Abstract

This research aims to determine the effectiveness of Online Learning Physical Education in Times of Pandemic COVID-19 on High School Students Plus Al Fatimah Bojonegoro. The type of research used is descriptive quantitative. The method used is a survey using a questionnaire instrument. The population in this study were students of class X, XI and XII with a sample of 100 students. The analysis technique uses descriptive quantitative analysis techniques with percentages. The results of this study indicate that the responses of students regarding online learning during the pandemic with the very effective category are 21%, the effective category is 74%, the less effective category is 5%, and the ineffective category is 0%. Thus, it can be concluded that the effectiveness of learning Physical Education, Sports and Health in the network (online) during the covid pandemic based on the views of SMA Plus Al Fatimah Bojonegoro students is included in the effective category.
Motivation In Physical Education (PE) Learning Through Online System Mohamad Da'i; Olivia Dwi Cahyani; Adi S
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 5, No 1 (2021): MARET (ACCREDITED SINTA 3)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v5i1.14436

Abstract

This study aims to determine the learning motivation of students in the Physical Education subject through online / online learning in the 2020/2021 academic year. This study used a descriptive survey method and a questionnaire for data collection. The subjects in this study were all students of class X at SMA Plus Al Fatimah Bojonegoro, totaling 112 students. The validity coefficient is 0.890 and the reliability is 0.891. The results of this study indicate that through the online learning system physical education subjects in class X SMA Plus AL Fatimah Bojonegoro academic year 2020/2021 the learning motivation of students is in the "high" category which is 14.29% (14 students), the "medium" category namely 73.21% (82 students) while those in the "low" category were 12.50% (16 students). Thus it can be concluded that through the online system students of class X / SMA Plus AL Fatimah Bojonegoro in the academic year 2020/2021 the learning motivation of Physical Education students is in the moderate category.
Development of Augmented Reality based Power Spin Learning Media Assemblr 3D PJBL model for Reaction and Timing Pattern Problems Rohmad Apriyanto; Hilmy Aliriad; Mohamad Da’i; Adi S; Suningsih, Suningsih; Wiji, Aris
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 4 (2024): December
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i4.38640

Abstract

This research was conducted to find out how the role of augmented reality technology in solving problems in the field regarding reaction patterns and timing in table tennis power spin shot techniques with the PjBL approach. the final product of this research is in the form of 3D augmented reality assemblr technology that can be applied via smartphone by scanning the barcode. The method used is R&D with the development design used is ADDIE. the stages in the model, namely analysis, design, development, implementation and evaluation. Augmented reality assemblr 3D product in the form of a barcode, which there are 6 main menus on the front display. the results of research on the subject of PJKR students in semester III of class 2023 show that augmented reality learning media can be implemented well with the results of testing Assemblr 3D AR (Augmented Reality) learning media obtained an average score of 90.77% with the category (very good). With an indicator of suitability of 89%, understandability of 93.5%, usefulness of 90%, skill development and learning motivation of 91.75 media functionality and convenience of 90%. Based on the results of the augmented reality test, it can be concluded that AR (Augmented Reality) technology is feasible to use as a learning media feasible to use as a medium for learning table tennis UNUGIRI PJKR students.