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PENERAPAN EVERYONE IS A TEACHER HERE (ETH) UNTUK MENINGKATKAN KEMAMPUAN KOMUNIKASI PESERTA DIDIK Izatul Aini; Tutut Forcefiati; Elok Sudibyo
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 7, No 3 (2024): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v7i3.367-373

Abstract

This research aims to improve students' communication skills by implementing the Everyone is a Teacher Here (ETH) strategy. This research is action research in the classroom, with the subject being students from class VII-E of SMP Negeri 1 Porong. The instruments used to collect data were observation sheets and tests. This research data was collected through tests, observations, and interviews. The research was carried out in two cycles, with cycle I taking place in one meeting (3 x 40 minutes) and cycle II taking place in one meeting (3 x 40 minutes) as well. The research results showed a significant increase. The average percentage of students' communication skills in the six indicators in cycle 1 is 43.75%, which is in the medium category, and in cycle 2, it is 75%, which is included in the high category. ETH learning strategies can improve communication skills and increase students' participation and enthusiasm for learning in learning activities.
UPAYA PENINGKATAN KETERAMPILAN KOLABORASI PESERTA DIDIK DALAM PEMBELAJARAN ILMU PENGETAHUAN ALAM (IPA) Novita Ayu Rachmawati; Arlin Sri Purwati; Elok Sudibyo
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 7, No 3 (2024): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v7i3.374-383

Abstract

Education is certainly very important for the progress of a country. Therefore, the education obtained is certainly not only in cognitive knowledge, but other knowledge as well. This knowledge is such as communication skills, critical thinking, problem-solving, collaboration, metacognition, information literacy, creation, innovation and other skills. This skill is certainly useful as a guide for students in learning activities and in daily life. The purpose of this study is to improve students' collaboration skills in science learning. The method used is classroom action with a lesson study model. The stages of this model are designing learning (plan), implementing learning (do and see), then reflection and follow-up. This research was conducted during 3 learning cycles with different learning designs. The results of this study show that there is an increase in the collaboration skills of grade VII students of SMP Negeri 1 Porong from cycles 1, 2, and 3. This shows that the actions taken are successful and able to make students collaborate very well.
The Potential of Creative Thinking in STEAM Based Science Learning: Supporting Factors and Implementation Challenges Dini Fatrisia Hasniati; Raharjo Raharjo; Elok Sudibyo; Muhammad Satriawan
Journal Evaluation in Education (JEE) Vol 7 No 1 (2026): January
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v7i1.2711

Abstract

Purpose of the study: This study aim to examine the factors causing low creative thinking skills in STEAM-based science learning, including indicators of creative thinking and various challenges in its implementation. Methodology: The research method used is a systematic literature review (SLR). Data collection uses the PRISMA flow. Data were obtained from the Sinta-indexed Google Scholar database for national journals and, for international journals, there were no restrictions; all journals were accessed through the Publish Or Perish (PoP) application. Data analysis used bibliometrics related to keyword accuracy and was visualized using VOS Viewer software. A total of 500 articles were obtained, of which 18 articles were used as primary data and as material for analysis in the discussion. Main Findings: The results showed that there were four indicators relevant to Guilford's theory regarding creative thinking skills in STEAM learning. Factors contributing to low creative thinking skills included lack of motivation, monotonous methods, models, and tasks, as well as the implementation of learning activities. Additionally, challenges in improving creative thinking skills in STEAM learning included long duration and the difficulty of improving fluency indicators. Novelty/Originality of this study: This study is novel because it structuredly examines the supporting factors and various implementation challenges in developing creative thinking skills through STEAM-based science learning. This research combines pedagogical, contextual, and professional perspectives from teachers, resulting in empirical findings that enrich STEAM studies and strengthen the application of creative thinking development strategies in science education.