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Meningkatkan Kemampuan Motorik Halus Anak Usia 5-6 Tahun Melalui Penerapan Metode Drill Kegiatan Menggambar Sriyani Sulistiyowati; Joni Joni; Rizki Amalia
Jurnal Pendidikan Tuntas Vol. 2 No. 1 (2024): Edisi Maret 2024
Publisher : LPPI Yayasan Almahmudi bin Dahlan

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Abstract

This research was motivated by the low fine motor skills of children aged 5-6 years at Bhakti Pertiwi Kindergarten, Kampar Regency. For this reason, a concrete application is needed to be able to find the right way regarding children's fine motor skills, namely the application of the drawing Drill method. This type of research is classroom action research which is an examination of learning activities in the form of actions, which are deliberately created and occur in a class together with a total of 15 children consisting of 7 boys and 8 girls. . Data collection techniques for data collection in this research are observation and documentation. The data analysis technique used in this research is the percentage technique. From the results of classroom action research and discussions as described, the conclusion regarding the results of this research is that the application of the drawing Drill method can improve the fine motor skills of children aged 5-6 years at Bhakti Pertiwi Kindergarten, Kampar Regency. Children's fine motor skills can be seen from the Precycle, which is in the "Not Developed" criteria, namely 9 children or 75%. After the action in cycle I, namely through the drawing Drill method, there was an increase, namely reducing to 1 child or 8.33%. The "Starting to Develop" criteria increased from Precycle 3 children or 25% to 3 children or 25% and increased again in cycle II to 1 child or 8.33%. In the "Developing According to Expectations" criterion, there was not a single child in this criterion, increasing to 8 children or 66.67% and increasing again in cycle II to 1 child or 8.33%. The "Very Well Developing" criteria increased from none in the first cycle, none in the first cycle and increased again in the second cycle to 10 children or 83.33% Keywords: Drill Method, Drawing Activities, Fine Motor Skills of Children 5-6 Years of Age
Meningkatkan Kemampuan Membaca Awal Anak Usia 5-6 Tahun Melalui Permainan Hubung Kata di TK Bhakti Pertiwi Puspita Sandra Dewi Handayani; Melvi Lesmana Alim; Rizki Amalia
Jurnal Pendidikan Tuntas Vol. 2 No. 1 (2024): Edisi Maret 2024
Publisher : LPPI Yayasan Almahmudi bin Dahlan

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Abstract

This research was motivated by the low initial reading ability of children aged 5-6 years at TK Bhakti Pertiwi, Kampar Regency. For this reason, a concrete application is needed to be able to find the right way to relate to children's early reading abilities, namely the application of word connection games. This type of research is classroom action research which is an examination of learning activities in the form of actions, which are deliberately created and occur in a class together with a total of 12 children consisting of 6 boys and 6 girls. . Data collection techniques for data collection in this research are observation and documentation. The data analysis technique used in this research is the percentage technique. From the results of classroom action research and discussions as described, a conclusion was drawn regarding the results of this research, namely that through the application of word connection games, it can improve the early reading skills of children aged 5-6 years at TK Bhakti Pertiwi, Kampar Regency. The early reading ability of children aged 5-6 at TK Bhakti Pertiwi, Kampar Regency through word connection games has increased every cycle. In the pre-cycle, an average score of 39.06% was obtained with the BB (Not Yet Developed) criteria. After improvements were made in cycle I, a score of 57.03% was obtained with MB (Starting to Develop) and in cycle II a score of 78.13% was obtained with BSB (Very Well Developing) criteria. Keywords: Word Connection Games, Early Reading Ability of Children, Aged 5-6 Years.
Meningkatkan Motorik Kasar Anak Usia 5-6 Tahun Melalui Kegiatan Bermain Petak Umpet di TK Bhakti Pertiwi Dwi Fungsiari; Melvi Lesmana Alim; Rizki Amalia
Jurnal Pendidikan Tuntas Vol. 2 No. 1 (2024): Edisi Maret 2024
Publisher : LPPI Yayasan Almahmudi bin Dahlan

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Abstract

This research was motivated by the low gross motor skills of children aged 5-6 years at TK Bhakti Pertiwi, Kampar Regency. For this reason, a concrete application is needed to be able to find the right way to deal with children's gross motor skills, namely playing hide and seek. This research aims to find out whether playing hide and seek can improve gross motor skills in children aged 5-6 years at TK Bhakti Pertiwi, Kampar Regency. This type of research is classroom action research which is an examination of learning activities in the form of actions, which are deliberately created and occur in a class together with a total of 13 children. Data collection techniques for data collection in this research are observation and documentation. The data analysis technique used in this research is the percentage technique. From the results of classroom action research and discussions as described, a conclusion was drawn regarding the results of this research, namely that the application of playing hide and seek can improve the gross motor skills of children aged 5-6 years at TK Bhakti Pertiwi, Kampar Regency. The gross motor skills of children aged 5-6 at TK Bhakti Pertiwi, Kampar Regency through playing hide and seek have increased every cycle. In the pre-cycle, an average score of 38.85% was obtained with the BB (Not Yet Developed) criteria. After improvements were made in cycle I, a score of 54.04% was obtained with MB (Starting to Develop) and in cycle II a score of 80.19% was obtained with BSB (Very Well Developing) criteria. Keywords: Playing Hide and Seek, Gross Motor Skills Children, Aged 5-6 Years.
Upaya Meningkatkan Kemampuan Kognitif Anak Melalui Permainan Tutup Botol Angka di TK Bhakti Pertiwi Rizky Agustina Wulandari; Rizki Amalia; Melvi Lesmana Alim
Jurnal Pendidikan Tuntas Vol. 2 No. 1 (2024): Edisi Maret 2024
Publisher : LPPI Yayasan Almahmudi bin Dahlan

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Abstract

This research was motivated by the low cognitive abilities of children aged 5-6 years at Bhakti Pertiwi Kindergarten, Kampar Regency. For this reason, a concrete application is needed to find the right way to relate to children's cognitive abilities, namely the number bottle cap game. This research aims to find out whether the application of the number bottle cap game can improve cognitive abilities in children aged 5-6 years at TK Bhakti Pertiwi Kampar Regency. This type of research is classroom action research which is an examination of learning activities in the form of actions, which are deliberately created and occur in a class together with a total of 17 children. Data collection techniques for data collection in this research are observation and documentation. The data analysis technique used in this research is the percentage technique. From the results of classroom action research and discussions as described, a conclusion was drawn regarding the results of this research, namely that the implementation of the number bottle cap game activity can improve the cognitive abilities of children aged 5-6 years at TK Bhakti Pertiwi Kampar Regency. The cognition of children aged 5-6 at TK Bhakti Pertiwi Kampar Regency, through the implementation of the number bottle cap game activity, has increased every cycle. In the pre-cycle, an average score of 43.38% was obtained with the BB (Not Yet Developed) criteria. After improvements were made in cycle I, a score of 54.23% was obtained with MB (Starting to Develop) and in cycle II a score of 78.68% was obtained with BSB (Very Well Developing) criteria. Keywords: Number Bottle Cap, Game, Cognitive Child
Upaya Meningkatkan Fisik Motorik Kasar Anak Usia 5-6 Tahun Melalui Permainan Jump Zig Zag Noor Siamah; Rizki Amalia; Joni Joni
Jurnal Pendidikan Tuntas Vol. 2 No. 1 (2024): Edisi Maret 2024
Publisher : LPPI Yayasan Almahmudi bin Dahlan

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Abstract

This research was motivated by the low gross motor skills of children aged 5-6 years at the TK Dharma Wanita , Kampar Regency. For this reason, a concrete application is needed to be able to find the right way regarding children's gross motor skills, namely the application of the Jump Zig Zag game. This research aims to find out whether the application of the Jump Zig Zag game can improve gross motor skills in children aged 5-6 years at the TK Dharma Wanita , Kampar Regency. This type of research is classroom action research which is an examination of learning activities in the form of actions, which are deliberately created and occur in a class together with a total of 16 children consisting of 8 boys and 8 girls. . Data collection techniques for data collection in this research are observation and documentation. The data analysis technique used in this research is the percentage technique. From the results of classroom action research and discussions as described, the conclusion regarding the results of this research is that using the Jump Zig Zag game can improve the gross motor skills of children aged 5-6 years at TK Dharma Wanita , Kampar Regency. Keywords: Zig Zag Jump Game, Gross Motor, Aged 5-6 Years.