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Perancangan Ensiklopedia Tanaman Obat Khas Kalimantan Tengah Berbasis Android Ferdiyani Haris; Sherly Jayanti
Jurnal Infomedia:Teknik Informatika, Multimedia & Jaringan Vol 4, No 2 (2019): Jurnal Infomedia
Publisher : Politeknik Negeri Lhokseumawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (474.627 KB) | DOI: 10.30811/jim.v4i2.1272

Abstract

Abstrak— Perancangan ini merupakan tahapan sebelum membangun aplikasi ensiklopedia berbagai tanaman obat khas Kalimantan Tengah berbasis Android karena masih banyak masyarakat Kalimantan Tengah yang belum mengetahui jenis dan manfaat tanaman yang berpotensi obat tersebut. Walaupun sebagian informasi tersebut sudah bisa didapatkan melalui berbagai media baik cetak maupun daring, tetapi hal tersebut masih belum efektif dan efesien karena perlu waktu dan biaya. Perancangan dan pembuatan prototipe menggunakan permodelan UML (Unified Modeling Language). Perancangan basis data menggunakan SQLite yang terdiri dari tabel Kategori, Subkategori, dan Listkategori. Sedangkan perancangan antarmuka aplikasi menggunakan Microsoft Visio yang terdiri dari Menu Kategori Obat, Menu Jenis Tanaman, Menu Khasiat Obat, serta Menu Tentang aplikasi yang digunakan untuk mengetahui berbagai jenis dan manfaat tanaman khas Kalimantan Tengah yang berpotensi obat.Kata kunci— Perancangan, Tanaman Obat Khas Kalimantan Tengah, UML (Unified Modeling Language), SQLite.Abstract— This design is a stage before building an encyclopedia application of a variety of medicinal plants typical of Central Kalimantan based on Android because there are still many people in Central Kalimantan who do not yet know the types and benefits of potential medicinal plants. Although some of this information can already be obtained through various media both print and online, but it is still not effective and efficient because it takes time and money. The design and manufacture of prototypes using UML (Unified Modeling Language) modeling. Database design uses SQLite which consists of Categories, Subcategories, and List categories categories. Whereas the application interface design uses Microsoft Visio which consists of Medicine Category Menu, Plant Type Menu, Medication Efficacy Menu, and Menu About application which is used to find out the various types and benefits of typical Central Kalimantan plants which have medicinal potential.Keywords— Design, Typical Medicinal Plants of Central Kalimantan, UML (Unified Modeling Language), SQLite
Penerapan Media Belajar Interaktif Berbasis Android Bagi Anak Desa Petuk Ketimpun Binaan Yayasan Ransel Buku Bayu Pratama Nugroho; Norhayati Norhayati; Rosmiati Rosmiati; Susi Hendartie; Ferdiyani Haris; Sam'ani Sam'ani; Moch. Ichsan
Jurnal Pengabdian Masyarakat - PIMAS Vol 1 No 2 (2022): Mei
Publisher : LPPM Universitas Harapan Bangsa Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1166.542 KB) | DOI: 10.35960/pimas.v1i2.765

Abstract

In order to improve the quality of learning, it is necessary to use information technology in learning media. The use of information technology and media in learning can form a learning atmosphere because students can actively participate. Nowadays, children are increasingly familiar and attached to smartphones or tablets. And when the world is entering the era of the industrial revolution 4.0. or the fourth world industrial revolution where technology has become the basis in human life, the use of information and communication technology for learning must start from the Early Childhood Education (PAUD) level so that it can be more interesting and interactive and increase children's interest and curiosity in what is taught. . The method of applying science and technology is using mobile technology which is very popular today, namely an Android-based children's learning application as an effort to increase knowledge and understanding as well as increase interest in learning for the children of the Petuk Ketimpun village which is under the guidance of the Palangkaraya Book Backpack Foundation. The purpose of implementing this program is to increase knowledge and understanding and increase children's interest in learning about various things including letters, numbers, colors, vegetables, animals, fruit, work and vehicles. Both in Indonesian and English pronunciation through the implementation of learning applications for Android-based children.
Rancang Bangun Kendali Lampu Dengan Bluetooth Berbasis Android Sam'ani; Ferdiyani Haris; Mochammad Ichsan; Sulistyowati; M. Ihsanul Fikry
Jurnal Sains Komputer dan Teknologi Informasi Vol. 5 No. 1 (2022): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teknologi yang berkembang pesat dan populer saat ini adalah Android, salah satu sistem operasi smartphone yang mengalami peningkatan pengguna yang luar biasa. Selain sifatnya yang open source, banyaknya fitur menjadi alasan Android sangat disukai. Salah satu fitur yang ada dan dapat diimplementasikan untuk komunikasi nirkabel adalah bluetooth. Hal ini menjadi salah satu alasan kenapa diperlukannya suatu sistem baru yang berbasis Android dengan memanfaatkan fitur bluetooth dan perangkat tambahan mikrokontroler ATmega328P-PU dalam pengontrolan lampu secara nirkabel. Permasalahan dari penelitian ini adalah bagaimana membuat sistem kontrol lampu melalui bluetooth menggunakan ATmega328P-PU berbasis Android?. Sistem kontrol ini hanya dapat digunakan untuk menyalakan dan memadamkan 6 buah lampu ruangan dan aplikasi pengontrol lampunya hanya dapat diimplementasikan pada smartphone berbasis Android minimal versi 2.2 (froyo) serta memiliki fitur bluetooth, yang nantinya berfungsi sebagai sarana komunikasinya. Tujuan dari penelitian ini adalah untuk membuat sistem pengontrol lampu ruangan secara nirkabel melalui bluetooth menggunakan smartphone berbasis Android dan mikrokontroler ATmega328P-PU. Metode-metode penulisan yang digunakan dalam penelitian ini meliputi metode pengumpulan data (kepustakaan, observasi dan eksperimen), menggunakan model Prototype untuk pengembangan perangkat lunaknya dan menggunakan Unified Modeling Language (UML) untuk pemodelan sistemnya. Hasil penelitian telah berhasil diimplementasikan sebuah sistem kontrol lampu melalui bluetooth menggunakan ATmega328P-PU berbasis Android, serta telah dilakukan pengujian terhadap implementasi tersebut. Jarak jangkau maksimal pengontrolan semua lampu dapat dilakukan dengan baik pada jarak 14 meter sesuai dengan hasil pengujian yang dilakukan. Dengan demikian sistem ini layak diimplementasikan dan digunakan untuk membantu pengguna smartphone Android dalam mengontrol lampu ruangan secara nirkabel menggunakan bluetooth, sehingga dapat menghemat waktu dan lebih fleksibel.
PENERAPAN CONTEXT CLUES UNTUK PEMAHAMAN BACAAN PADA MAHASISWA SEMESTER II STMIK PALANGKARAYA Catharina Elmayantie; Norhayati Norhayati; Rudini Rudini; Ferdiyani Haris
Sebatik Vol 26 No 2 (2022): Desember 2022
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46984/sebatik.v26i2.2108

Abstract

Mahasiswa pada mata kuliah Bahasa Inggris sebagai bahasa asing seharusnya memiliki keterampilan membaca yang cukup baik agar dapat memahami materi. Salah satu keterampilan ini adalah decoding. Ketika mahasiswa membaca dan menjawab pertanyaan, mahasiswa tersebut memecahkan kode kata-kata untuk mendapatkan artinya. Penggunaan teknik yang tepat dalam pembelajaran, terutama kosakata, mampu meningkatkan pemahaman mahasiswa. Teknik yang dianalisis dalam penelitian ini adalah context clues yang diterapkan mahasiswa dalam memahami teks. Tujuan dari penelitian ini adalah untuk mengukur pengaruh context clues dalam pemahaman bacaan mahasiswa semester dua STMIK Palangkaraya. Penelitian ini termasuk penelitian kuantitatif dengan menggunakan desain quasi-experimental atau eksperimen semu. Peneliti merancang rencana pembelajaran, melakukan tindakan, dan mengamati nilai mahasiswa melalui pre-test dan post-test. Populasi penelitian ini adalah mahasiswa semester dua STMIK Palangkaraya yang terdiri dari enam kelas yaitu tiga kelas Teknik Informatika, dua kelas Sistem Informasi, dan satu kelas Manajemen Informatika. Adapun sampel dari penelitian ini adalah mahasiswa Teknik Informatika yaitu TI A dan TI B. Data dianalisis menggunakan rumus t-test untuk menguji hipotesis berdasarkan hasil analisis. Hasil pengujian hipotesis menetapkan Hipotesis Alternatif (Ha) yang menyatakan bahwa terdapat pengaruh yang signifikan dari context clues terhadap pemahaman bacaan mahasiswa semester dua di STMIK Palangkaraya diterima dan Hipotesis Null (H0) yang menyatakan bahwa tidak ada pengaruh yang signifikan dari context clues dalam pemahaman bacaan mahasiswa semester dua STMIK Palangkaraya ditolak. Disimpulkan ada pengaruh yang signifikan dari context clues dalam pemahaman bacaan mahasiswa semester dua di STMIK Palangkaraya.
RANCANG BANGUN APLIKASI E-PEDOMAN AKADEMIK STMIK PALANGKARAYA BERBASIS ANDROID: Design and Build an Android-Based STMIK Palangkaraya Academic Guideline Application Ferdiyani Haris; Rudini Rudini
Jurnal Sains Komputer dan Teknologi Informasi Vol. 5 No. 2 (2023): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

So far, you can get the STMIK Palangkaraya academic guidebook in 2 (two) ways, namely the printed version and the digital version which can be downloaded from the STMIK Palangkaraya website. The problem for both methods is that for the printed version, the institution needs to budget funds for the printing process. Meanwhile for the e-book version, even though students can easily access the e-book, they need to download it first so they can open the e-book. Therefore it is necessary to design and build an Android-based STMIK Palangkaraya academic guide e-application that can be opened and read anytime and anywhere. Prototyping modeling is applied as a software development method to be built. System design by adopting the Unified Modeling Language (UML). The system that is built will be the academic guidance material for STMIK Palangkaraya Students/I in the process of implementing lectures and the process of Academic Administration
Edukasi Literasi Digital Aplikasi Perkantoran bagi Anak pada Lembaga Pembinaan Khusus Anak (LPKA) Kelas II Palangka Raya Sulistyowati Sulistyowati; Ferdiyani Haris; Norhayati .; Rosmiati .; Sam'ani .; Bayu Pratama Nugroho; Susi Hendartie
Jurnal Pengabdian Masyarakat - PIMAS Vol 2 No 2 (2023): Mei
Publisher : LPPM Universitas Harapan Bangsa Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35960/pimas.v2i2.1065

Abstract

The 1945 Law has guaranteed the right to education and learning for every child, regardless of the child's condition, including child prisoners. Fulfillment of the right to education for child convicts is also part of the training so that child convicts can return to society and become law-abiding and responsible citizens. The Special Child Development Institution (LPKA) Class II Palangka Raya is a correctional institution for children not only for the Palangka Raya region but for the entire province of Central Kalimantan. LPKA Class II Palangka Raya also carries out the functions and duties of coaching, one of which is the provision of formal and non-formal education for the child prisoners under its guidance. This is what underlies the implementation of the collaboration between LPKA Class II Palangka Raya and STMIK Palangkaraya in the form of community service programs in the form of literacy in office application programs namely Microsoft Word to increase knowledge and abilities based on digital skills which play an important role in developing and preparing children to have a new opportunity after leaving LPKA Class II Palangka Raya. The method of activity carried out is by explaining and practicing directly with the computer equipment used. The purpose of implementing this program is to increase knowledge and skills based on digital skills, in this case, the office application Microsoft Word
Sosialisasi Media Informasi Kebutuhan Gizi Harian Pada Unit Pelaksana Teknis (UPT) Puskesmas Mandomai Sam'ani .; Ferdiyani Haris; Mochammad Ichsan; Muhammad Haris Qamaruzzaman
Jurnal Pengabdian Masyarakat (Jupemas) Vol 4, No 1 (2023)
Publisher : Universitas Bakti Tunas Husada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36465/jupemas.v4i1.1021

Abstract

In serving the local community, the Mandomai Health Center Technical Implementation Unit (UPT) does not only handle the treatment of sick people, but also usually handles complaints from people who are malnourished. All types of food contain different composition of nutrients. The human body will experience malnutrition if it consumes less nutritious food. It is very important to choose a variety of foods according to the body's nutritional needs so that you do not experience a deficiency or excess of nutrients which can cause various diseases, such as malnutrition, obesity, hypertension, diabetes, and other diseases. In order to help the UPT staff at the Mandomai Health Center and the surrounding community in understanding the calculation of nutritional needs and recommendations for a balanced diet, an information application will be disseminated, especially one based on Android mobile in the form of a system that will present information on daily nutritional needs, namely Media Information on Daily Nutritional Needs which will be socialized to UPT Puskesmas Mandomai staff and the surrounding community.
Sistem Informasi Pendataan Anggota Purna Paskibraka Indonesia Se Kalimantan Tengah Berbasis Web Muhammad Halim Ismail; Ferdiyani Haris; Sartana Sartana
Jurnal Sistem Informasi, Manajemen dan Teknologi Informasi Vol. 1 No. 2 (2023): Juli
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33020/jsimtek.v1i2.436

Abstract

Pengolahan data yang ada di Purna Paskibraka Indonesia Provinsi Kalimantan Tengah belum ada software khusus untuk menangani pendataan anggota organisasi sehingga memakai sistem konvensional yang menuliskan semua data yang didukung oleh program Microsoft Office, yaitu Microsoft Word dan Microsoft Excel. Sehingga semua proses yang berkenaan dengan pendataan anggota akan mengalami kelemahan-kelemahan dan kurang efisien nya sistem kerja yang ada. Metode penelitian yang digunakan dalam penelitian ini adalah metode kualitatif. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara, dokumentasi, kepustakaan dan kuesioner. Menggunakan metode analisis PIECES, dan pemodelan menggunakan Unifeld Modeling Language (UML), perancangan antarmuka (Interface) menggunakan Figma serta aplikasi pengolahan kode program menggunakan Sublime Text 3, menggunakan bahasa pemrograman PHP, framework Bootstrap dan menggunakan MySQL sebagai pengolahan database sistem. Hasil akhir dari penelitian tugas akhir ini adalah berupa Sistem Informasi Pendataan Anggota Purna Paskibraka Indonesia Se Kalteng Berbasis Web dengan hasil dari perhitungan kuesioner menggunakan Metode Skala Likert, dengan pertanyaan yang diajukan kepada 20 responden dapat disimpulkan bahwa Sistem Informasi Pendataan Anggota Purna Paskibraka Indonesia Se Kalteng Berbasis Web sudah layak digunakan, karena memperoleh nilai interpretasi sebesar 93,8%.
Rancang Bangun E-Learning Pelajaran Pilihan Pada SMAN 3 Palangkaraya Berbasis Web (Studi Kasus Pelajaran Bahasa Jerman): Web-Based Design And Design Of E-Learning Optional Lessons At SMAN 3 Palangkaraya (German Language Lesson Case Study) Sam'ani, Sam'ani; Haris, Ferdiyani; Suparno, Suparno; Ichsan, Mochammad; Qamaruzzaman, Muhammad Haris; Yana, Priska
Jurnal Sains Komputer dan Teknologi Informasi Vol. 6 No. 1 (2023): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/jsakti.v6i1.5880

Abstract

The current development of Information Technology makes it easier for people to access information anytime and anywhere, making distance not an obstacle to getting information from various corners of the world. Therefore, mastery of a foreign language other than English is important. One of the foreign languages ​​that has an important role is German, so German language subjects are currently one of the foreign language subjects besides English taught in both SMA, MA and SMK. Using e-Learning makes it possible for the educational process to take place without face-to-face contact and the development of knowledge for students can be done easily. The problem of this research is how to build a Web-Based German e-Learning Application at SMA Negeri 3 Palangkaraya. This application aims to make it easy for students to be able to access German language learning materials wherever they want to access them when connected to the internet network, so that it can encourage students' interest in learning German. The application that will be created is web-based using the PHP programming language with a MySQL database and utilizing tools in web programming, namely bootstrap, which is used to create a website page that supports all kinds of devices. The software development method used is the waterfall model which includes the stages of system/information engineering, analysis, design, implementation (coding), testing and maintenance.
BIMBINGAN BAGI MASYARAKAT DALAM PROSES PENGISIAN DATA E-KTP PADA DINAS KEPENDUDUKAN DAN PENCATATAN SIPIL (DUKCAPIL) KOTA PALANGKA RAYA ani, Sam'; Rosiani, Rosiani; Putra, Rasyid Novta Pramadhana; Putra, Kristianarco Utama; Siska, Siska Pratama; Ichsan, Mochammad; Haris, Ferdiyani
Jurnal Abdimas Gorontalo (JAG) Vol 6 No 2 (2023): Jurnal Abdimas Gorontalo (JAG), November 2023
Publisher : UPPM Politeknik Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30869/jag.v6i2.1261

Abstract

Community service activities which are one form of student obligation at the Palangkaraya School of Informatics & Computer Management (STMIK) include completing Integrated Field Work Practices (PKL) before graduating which aims not only to direct students to practice the knowledge they have gained during college but also adopting community service activities, which in this activity take the form of guidance in making E-KTPs for the people of Palangka Raya city at the Department of Population and Civil Registration (DUKCAPIL) of Palangka Raya city. Filling in E-KTP data is a crucial stage in efforts to accurately identify residents. The Department of Population and Civil Registration (Dukcapil) of Palangka Raya City has identified challenges in filling in data faced by the community, resulting in incomplete identity documents. This guidance helps the public understand the process of filling in E-KTP data better, reduces errors in filling in data, and speeds up the process of applying for E-KTP. Apart from that, this guidance program also increases public awareness of the importance of having an E-KTP as an official identity. This PKL activity in the form of community service will be carried out from July 10 to September 1 2023. The target of this community service activity is people who will make E-KTPs in the city of Palangka Raya. The method of this activity is in the form of direct service using the application system available at the Palangka Raya city DUKCAPIL service. The result of this community service is that the people of Palangka Raya city who will make E-KTP are well served