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Hard and Soft Sciences: How Both Fields Differ in Presenting Research Gaps Ade Hidayat; Safnil Safnil; Arono Arono
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6214

Abstract

Studies on research gap presentation only focused on certain field of studies, whereas there are no studies that try to compare different field of studies. Therefore, this research aims to fill the gap and investigate how authors from different field of studies present research gap in their research articles. As the research gap presentation are mainly occurred in the beginning sections of an article, 100 article introductions from 10 journals have been analyzed. The journals were divided into two major fields which are Hard Science and Soft Science. Analysis was done to find out what types of research gap strategies that is used by the authors following the seven research gaps framework: evidence gap, knowledge gap, practical-knowledge gap, methodological gap, empirical gap, theoretical gap, and population gap. The results show that authors from both Hard Sciences and Soft Science used knowledge gap as the most frequently used strategy and theoretical gap as the least frequently used strategy. Other result is authors in Hard Sciences use more varied strategies than in Soft Science. Furthermore, both fields seem quite similar regarding the occurrence of research gaps while still has differences in some parts.
Research Gap Strategies in the Introduction Section of Local Journal Articles in the Field of Language Teaching and Literature Jamaludin Jamaludin; Dian Eka Chandra Wardhana; Safnil Arsyad; Ade Hidayat
Lingua Didaktika: Jurnal Bahasa dan Pembelajaran Bahasa Vol 20, No 1 (2026)
Publisher : English Department FBS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ld.v20i1.134996

Abstract

Research gap statement in the introduction section of a research article is very crucial in order to engage and attract readers to read the article further. Previous studies have found several ways of research gap employed by authors; however, these studies have not fulfilled all aspects, especially regarding the research gap strategy in the field of Indonesian Language Teaching and Literature. Therefore, this research fills this gap by describing the authors’ strategy in presenting the research gap and its linguistic features in the introduction sections of articles published in nationally accredited journals. The data were fifty articles written by Indonesian authors, randomly selected from nationally accredited journals in the field of Indonesian Language Teaching and Literature. The data were analyzed using content analysis with qualitative design. The findings of the study show that there was a tendency for Indonesian authors to present research gap in the introduction section by suggesting solution to the research problem. This strategy is addressed by using particular linguistic features, such as phrases indicating the need for further study on the topic under investigation and phrases suggesting recommendations, which emerged as the two most frequently used expressions. The implication of these findings is the development of a deeper understanding of research gap writing strategies by Indonesian new authors is beneficial before composing academic texts for scientific publication such as research articles published in journals.
Enhancing Islamic Economics Students’ Vocabulary Proficiency and Creative Thinking through Video Project Desti Ariani; Ade Dwi Jayanti; Ade Hidayat; Riza Eka Putri
Jurnal Pendidikan Vokasi Raflesia Vol 5 No 2 (2025): Jurnal Pendidikan Vokasi Raflesia
Publisher : LPPM Politeknik Raflesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53494/jpvr.v5i2.1095

Abstract

This classroom action research aims to portray the improvement on student’ vocabulary proficiency and creative thinking through video project learning. The research was conducted to the first-semester students of the Islamic Economics Study Program of IAIN Curup. Observation and interview were used to collect the data. Observation on the video was on two purposes. First, to collect the data about English vocabulary used by the students to describe students’ vocabulary proficiency. Second, to collect the data on the performance of the video as a whole to analyze students’ creative thinking. The interview, in addition, was conducted to the students to gain a deeper understanding of the creative thinking process the students went through to complete the video project. The results of the study indicate that in terms of vocabulary, students' ability still needs improvement. Meanwhile, in terms of creative thinking in creating the video, students have demonstrated good creative thinking skills.
Game-based Learning in Improving Junior High School Students’ Classroom Participation Wildatuzzahrany Wildatuzzahrany; Ade Hidayat
Indonesian Language Education and Applied Linguistics Reviews Vol. 1 No. 2 (2025): Volume 1, Issue 2, October 2025
Publisher : Media Akademika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66272/da8x4d60

Abstract

English has been a subject taught in various schools in Indonesia for several years. However, in the learning process, many students still face challenges, particularly in classroom participation. This difficulty is further exacerbated if teachers still apply traditional methods such as lectures that lack active student participation. Therefore, it is important to use appropriate learning methods to create an effective and enjoyable learning atmosphere. One innovative approach that can be used is Game-Based Learning, a method that combines game elements into teaching and learning activities to create a more interactive and engaging learning experience. This approach is believed to improve student understanding, including vocabulary enrichment. This study aims to determine the effectiveness of the Game-Based Learning method in improving classroom participation of eighth-grade students at MTs Nurul Qur'an. The study was conducted using the Classroom Action Research (CAR) method, consisting of two cycles, and involving 25 students as research subjects. Data collection was conducted through observations administered during the Game-Based Learning implementation. The results showed a significant increase in students' participation after the implementation of Game-Based Learning. Therefore, it can be concluded that this method is effective in improving English vocabulary mastery while encouraging active student engagement in class.
Human-Written and AI-Generated Research Article Abstracts:A Paired Rhetorical Move Analysis of Indonesian ELT and Linguistics Articles Ade Hidayat
CARONG: Jurnal Pendidikan, Sosial dan Humaniora Vol. 3 No. 3 (2026): Juli-September, Isu dan Tantangan Kontemporer dalam Pendidikan, Ilmu Sosial, da
Publisher : Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/xt3ktz22

Abstract

This study compares the rhetorical organization and textual characteristics of research article abstracts written by Indonesian-affiliated authors with abstracts generated by Gemini 3.1 Pro from the same source articles. Using a paired small-corpus design, 20 human-written abstracts from four Indonesian ELT and linguistics journals were compared with 20 AI-generated counterparts. Rhetorical moves were identified using Swales and Feak’s five-move framework, and word and sentence counts were also examined. The results show that Purpose, Methodology, and Results occurred in all abstracts in both corpora, forming a stable rhetorical core. Human-written abstracts included Background more frequently, whereas Gemini consistently included a Conclusion and used fewer move-sequence patterns. Human writers also devoted more sentence space to Background and Methodology, while Gemini consistently foregrounded Results. Overall abstract length was relatively similar, with human and AI abstracts averaging 201.95 and 208.80 words, respectively. These findings suggest that Gemini can produce structurally conventional research abstracts, but its rhetorical organization tends to be more regularized and less variable than that of human writers. Therefore, Indonesian researchers and students may benefit from using Gemini as a supporting tool for checking rhetorical completeness and clarity while retaining human control over the sequencing, emphasis, and distribution of rhetorical moves.