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PEMBUATAN SISTEM INFORMASI GEREJA GKPB JEMAAT EFRATA BUDUK BERBASIS WEBSITE Rahayu, Prastyadi Wibawa; Bernadus, I Nyoman; Ardiada, I Made Dwi; Adnyana, Gabriel Firsta; Gunawan, Putu Wida; Feoh, Gerson
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2024): Volume 5 No. 2 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i2.27383

Abstract

GKPB Efrata Buduk merupakan salah satu gereja GKPB yang berada di wilayah Badung Selatan yang beralamat di Banjar Umategal Desa Buduk. Gereja GKPB Efrata Buduk merupakan salah satu jemaat besar yang dalam pelaksanaan ibadah masih membagikan kertas liturgi kepada warga jemaat yang digunakan untuk membantu dan mendukung jalannya kebaktian, sehingga penggunaan kertas menjadi tinggi maka dari itu, guna mendukung praktek ramah lingkungan di lingkungan gereja, pemanfaatan website sistem informasi berupa penyajian liturgi digital dan informasi-informasi mengenai kegiatan gereja bisa lebih cepat tersalurkan informasinya ke warga jemaat. Melihat permasalahan yang ada Program Sudi Teknik Informatika merasa perlu melakukan pembuatan sistem informasi gereja berbasis website dalam mendukung kegiatan yang dilakukan oleh gereja GKPB Jemaat Efrata Buduk. Metode yang digunakan dimulai dari menentukan penentuan target kegiatan, perencanaa dan penentuan jadwal pembuatan website, Pelaksanaan Pembuatan website dan Penyuluhan dan pelatihan website. Hasil pembuatan sistem informasi gereja berbasis website oleh tim para dosen Teknik Informatika Universitas Dhyana Pura kepada pendeta, majelis dan Tim IT Gereja telah berjalan dengan baik. Pihak Gereja juga mendapatkan dampak yang positif dengan adanya website untuk penyampain informasi-informasi kegiatan gereja akan lebih cepat dan efisien, penggunaan kertas untuk liturgi juga sudah bisa dikurangi untuk menciptakan praktek ramah lingkungan di gereja dan tim IT gereja sudah bisa mengelola websiste gereja dengan baik.
Training dengan Metode Blended Learning pada Guru dan Siswa SMK Wira Harapan Ardiada, I Made Dwi; Feoh, Gerson; Adnyana, Gabriel Firsta; Gunawan, Putu Wida; Bernadus, I Nyoman
Paradharma: Jurnal Aplikasi IPTEK Vol. 5 No. 2 (2021): Paradharma: Jurnal Aplikasi IPTEK
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Dhyana Pura – Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1126.758 KB) | DOI: 10.36002/jpd.v5i2.1568

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ABSTRAKBerbagai dampak yang ditimbulkan dari pandemi ini adalah banyak masyarakat yang kehilangan pekerjaan sehingga pada masa sulit saat ini diharapkan masyarakat mampu untuk kreatif melaksanakan semua kegiatan dari rumah. Berdasarkan hal tersebut, Program Studi Teknik Informatika Universitas Dhyana Pura berupaya memberikan pemahaman kepada masyarakat khususnya para siswa setingkat SMA/SMK mengenai ilmu komputer dan penerapannya, sehingga diharapkan mampu memberikan kepada keluarganya yang terdampak pada COVID-19, serta mengambil bagian dalam perubahan menuju new normal sekaligus juga memperkenalkan Program Studi Teknik Informatika Universitas Dhyana Pura. Sasaran yang dituju adalah siswa dan guru SMK Wira Harapan dengan memberikan materi terkait ilmu komputer dan praktikum. Program ini melibatkan seluruh dosen tetap dan beberapa mahasiswa. Metode pelaksanaan pengabdian kepada masyarakat yang dilaksanakan menggunakan media online berupa ceramah, praktikum, dan diskusi (blended learning) yang dilaksanakan sebanyak 5 minggu dimulai pada bulan September hingga Desember 2020.Kata kunci: blended learning, ilmu komputer, siswa, guru, SMK Wira HarapanABSTRACTThe various impacts caused by this pandemic are that many people have lost their jobs so that during this difficult time it is hoped that people will be able to creatively carry out all activities from home. Based on this, the Dhyana Pura University Informatics Engineering Study Program attempted to provide understanding to the community, especially high school / vocational high school students regarding computer science and its application, so that it is expected to be able to provide to their families who are affected by COVID-19, and take part in changes towards a new normal at the same time also introducing the Dhyana Pura University Informatics Engineering Study Program. The target includes students and teachers of Wira Harapan Vocational School by providing material related to computer science and practicum. This program involves all permanent lecturers and several students. The method of implementing community service is carried out using online media in the form of lectures, practicums, and discussions (blended learning) which are held for 5 weeks starting from September to December 2020.Keywords: blended learning, computer science, students, teachers, SMK Wira Harapan
E-Logbook Pengunjung Perpustakaan Berbasis Web Menggunakan Metode Rapid Application Development I Made Dwi Ardiada; Agus Tommy Prawira Kusuma; Prastyadi Wibawa Rahayu
Elkom: Jurnal Elektronika dan Komputer Vol. 17 No. 1 (2024): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v17i1.1767

Abstract

Every university certainly has a library to provide learning facilities to the academic community. According to Article 55 of the National Education System Law Number 2 of 1989, one of the requirements to have a university is to have a library. The development of libraries today has shifted from systems that initially still used manual systems, to automated systems that can later be developed into online service systems or digital libraries. However, in this case, according to the findings at the time of college accreditation, the recording of library visitors still uses a ledger that is handwritten by visitors. in terms of college accreditation, it is necessary to use a web-based Library Visitor E-Logbook that has a positive and significant impact. In this study, the manufacture of the E-Logbook system uses the Rapid Application Development method and produces system requirements that have 2 access rights, namely Visitors and Library Operators as well as System Design, Database Design in the form of Entity Relationship Diagrams and Web-based system applications. From this research, the Library Visitor E-Logbook system can provide benefits in administrative processes related to recording and monitoring computerized visitor visits and is able to provide convenience in searching data and downloading visitor reports
Sistem Informasi Pengelolaan Destinasi Wisata Menggunakan Metode User Centered Design Sirilus Ade Tridarmawan; Gabriel Firsta Adnyana; I Made Dwi Ardiada
SemanTIK : Teknik Informasi Vol. 11 No. 1 (2025): Vol. 11 No. 1 (2025): SemanTIK Teknik Informasi
Publisher : Informatics Engineering Department of Halu Oleo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55679/semantik.v11i1.115

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Desa Penatahan merupakan desa wisata yang menawarkan potensi destinasi unggul bagi Wisatawan, seperti pemandian air panas alami dan keindahan alam yang memukau. Pengelolaan informasi destinasi wisata desa ini masih mempunyai masalah akan kurangnya penyebaran informasi destinasi wisata di desa penatahan, sehingga menyulitkan wisatawan memperoleh informasi yang akurat dan terkini. Penelitian ini bertujuan untuk merancang dan membangun sistem informasi pengelolaan destinasi wisata berbasis web menggunakan Metode User Centered Design (UCD). Metode User Centered Design diterapkan untuk memfokuskan pada kebutuhan pengguna. Sistem yang dihasilkan mencakup fitur-fitur seperti data destinasi wisata, transaksi, dan informasi dasboard guna meningkatkan pengalaman pengguna. Dari hasil pengujian Usability didapatkan keseluruhan menunjukkan bahwa sistem ini memenuhi fungsionalitas mempunyai tingkat kegunaan yang cukup baik dan efektif dengan nilai 94,29%. Hasil Blackbox Testing juga menunjukkan bahwa sistem informasi pariwisata ini telah berfungsi sesuai dengan kebutuhan fungsional yang diinginkan. Penalahan Village is a tourist village that offers potential superior destinations for tourists, such as natural hot springs and stunning natural beauty. However, the management of information on tourist destinations in this village still lacks knowledge about tourist destinations in Penetahan Village, especially hot springs, making it difficult for tourists to obtain accurate and up-to-date information. This research aims to design and build a web-based tourist destination management information system using the User Centered Design (UCD) method. The User Centered Design method is applied to focus on user needs. The resulting system includes features such as tourist destination data, transactions and dashboard information. to improve user experience. From the results of the usability test, it was found that the system fulfills the functionality and has a fairly good and effective level of usability with a value of 94.29%. The results of Blackbox Testing also show that this tourism information system has functioned in accordance with the desired functional requirements
PEMANFAATAN WEBSITE UNTUK MENDUKUNG KEGIATAN GEREJA JEMAAT GKPB PHILADELPHIA LEGIAN I Made Dwi Ardiada; Gerson Feoh; Putu Wida Gunawan; Prastyadi Wibawa Rahayu; I Nyoman Bernadus; I Gede Pramana Ade Saputra; Agus Tommy Adi Prawira Kusuma
Devote: Jurnal Pengabdian Masyarakat Global Vol. 5 No. 2 (2026): Devote : Jurnal Pengabdian Masyarakat Global, June 2026
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/devote.v5i2.6149

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The development of information technology has brought significant changes in various aspects of life, including in the field of religious services. The church as a religious institution has a responsibility to convey information, coordinate activities, and establish effective communication with the congregation. The GKPB Philadelphia Legian Congregation Church has so far relied on conventional communication media such as bulletin boards and direct information delivery during services. This method has limitations in terms of reach and speed of information dissemination. Therefore, a digital media is needed that can facilitate the delivery of information, increase congregation participation, and support church service activities on an ongoing basis. Utilizing the church's official website as an information and communication center is one way to solve these problems. This community service activity is carried out through several stages including Needs Analysis, Website Design and Development, as well as Socialization and Training for church administrators on how to manage and update website content. Community service activities through the use of the website at the GKPB Philadelphia Legian Congregation Church can improve the effectiveness of church communication and services. This website is a strategic tool in supporting information dissemination and increasing congregation involvement.
Data Mining Analysis of Student Perceptions of ChatGPT Usage Using the C4.5 Algorithm Alifia Maulani; Prastyadi Wibawa Rahayu; I Made Dwi Ardiada
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 1 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i1.3484

Abstract

The rapid advancement of artificial intelligence, particularly ChatGPT, has brought considerable changes to the educational landscape. Despite its benefits, concerns have emerged regarding its potential negative impact on students' critical thinking skills and learning independence. This study aims to classify the perceptions of students at Dhyana Pura University toward the use of ChatGPT in education and to measure the accuracy of the resulting classification model. The method applied is data mining using the Knowledge Discovery in Databases (KDD) approach with the C4.5 algorithm. Data were collected from 350 active students through a Likert scale-based questionnaire covering five indicators: ease of use, perceived benefits, impact on critical thinking, impact on learning independence, and attitude toward ChatGPT usage. The classification process was carried out using Altair AI Studio with an 80:20 training and testing data split. The results indicate that the majority of students hold a neutral perception toward the use of ChatGPT in academic activities. The classification model achieved an accuracy rate of 86.96%, which is categorized as good. This research is expected to serve as a reference for educational institutions in formulating policies on the responsible use of AI in academic settings.
Model-Driven Engineering for ARrupiah Cultural AR App: Kano Model and Qualitative User Experience Evaluation Feoh, Gerson; Ardiada, I Made Dwi; Adnyana, Gabriel Firsta; Hendrayana, I Gede
Jurnal Teknik Informatika (Jutif) Vol. 7 No. 3 (2026): JUTIF Volume 7, Number 3, June 2026
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2026.7.3.5549

Abstract

The use of Augmented Reality (AR) in learning is becoming increasingly widespread, especially for introducing cultural and historical material in a more interesting way. However, many AR applications are still built without a structured design, making them difficult to develop when content is added. This study uses a Model-Driven Design (MDD) approach to organize the design of the ARrupiah application to make it more modular and easier to expand. After the prototype was completed, testing was conducted through surveys and interviews. The Kano survey involved 50 students to evaluate the main features of the application, while semi-structured interviews were analyzed using NVivo software to explore response patterns and user experiences, with a code saturation level of 80%. The survey results showed that around 70% of the features fell into the Attractive category, with a System Usability Scale (SUS) score of 82/100, indicating ease of use. Qualitative analysis reinforced the quantitative results through a triangulation process, in which features categorized as Attractive also emerged as a dominant theme of visual engagement in the NVivo results. This combined approach strengthens the validity of the findings and provides a more comprehensive understanding of user perceptions and satisfaction. Overall, the application of MDD not only helps refine the technical design but also improves the quality of the learning experience through ARrupiah-based interactive media.
Sistem Informasi Barang Retur Berbasis Website dengan Barcode Scanner Menggunakan Metode Waterfall Aholiab Hendri Cendy Djaga; Gabriel Firsta Adnyana; I Made Dwi Ardiada
Jurnal Media Informatika Vol. 7 No. 1 (2026): Edisi Januari - Februari
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jumin.v7i1.6020

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Penelitian ini bertujuan untuk merancang dan mengimplementasikan sistem informasi barang retur berbasis website yang terintegrasi dengan teknologi barcode scanner pada PT Tigaraksa Satria guna meningkatkan efisiensi dan akurasi dalam proses pengelolaan barang retur. Metode yang digunakan dalam pengembangan sistem adalah Waterfall, yang terdiri dari tahap analisis kebutuhan, perancangan sistem, implementasi, pengujian, dan pemeliharaan. Data dikumpulkan melalui observasi langsung dan wawancara dengan staf gudang dan admin retur. Sistem yang dikembangkan mampu mendukung proses input, pemantauan, dan pelaporan barang retur melalui antarmuka web dengan fitur pemindaian barcode secara otomatis. Hasil pengujian menggunakan metode Blackbox menunjukkan bahwa seluruh fungsi sistem berjalan sesuai dengan harapan. Meskipun demikian, sistem belum didukung oleh data kuantitatif pembanding antara sistem lama dan baru, serta kurangnya analisis mendalam terhadap umpan balik pengguna. Kesimpulannya, sistem informasi yang dirancang terbukti layak digunakan dan berpotensi meningkatkan efisiensi pengelolaan barang retur, namun pengembangan lebih lanjut diperlukan untuk menyempurnakan sistem dan mengukur dampak implementasinya secara lebih objektif.