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PENGARUH MODEL GAME BASED LEARNING BERBANTUAN WEBSITE ZEP QUIZ TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA SMK Tari Rizliyanti; Elfira Rahmadani
MES: Journal of Mathematics Education and Science Vol 11, No 2 (2026): Edisi April
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mes.v11i2.13693

Abstract

The purpose of this study is to determine whether the implementation of the Game Based Learning model assisted by the Zep Quiz website has an effect on the mathematical communication skills of 10th-grade students at SMK Negeri 1 Air Putih in the statistics curriculum for the 2025/2026 academic year. This study is a quasi-experimental study using a two-group Pretest-posttest design. The population in this study consists of all 10th-grade classes, totaling 2 classes. The sample comprises 2 classes. In Class X-RPL 2, the experimental group used the Game-Based Learning model assisted by the Zep Quiz website, while Class X-RPL 1 served as the control group using the expository learning model. After the instruction was completed, posttests were administered, yielding an average score of 80 for the experimental class and 71 for the control class. The results of the t-test showed t_hitung=3,616>t_tabel=1,994; therefore, H₀ is rejected and H_a is accepted. Thus, it was concluded that the mathematical communication skills of students using the Game-Based Learning model assisted by the Zep Quiz website were better than the mathematical communication skills of students using the expository learning model in Grade X at SMK Negeri 1 Air Putih.
Pengalaman mahasiswa pendidikan matematika Universitas Asahan mengelola fear of missing out di tengah tuntutan perkuliahan Elfira Rahmadani; Diana; Hanisa Romadona Nainggolan; Wilda Annisa Hasibuan; Andini
NOTASI: Jurnal Pendidikan Matematika Vol. 4 No. 2 (2026): Juni
Publisher : Alpatih Cahaya Semesta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70115/notasi.v4i2.636

Abstract

Perkembangan teknologi digital yang pesat mendorong meningkatnya intensitas penggunaan media sosial di kalangan mahasiswa, yang berpotensi memunculkan fenomena Fear of Missing Out (FoMO). Penelitian ini bertujuan untuk mengeksplorasi pengalaman mahasiswa Program Studi Pendidikan Matematika Universitas Asahan dalam mengelola FoMO di tengah tuntutan perkuliahan. Metode yang digunakan adalah pendekatan kualitatif deskriptif dengan teknik purposive sampling, melibatkan 10 mahasiswa aktif pengguna media sosial sebagai responden. Data dikumpulkan melalui kuesioner terbuka (open-ended questionnaire) dan dianalisis melalui tahapan reduksi data, penyajian data, serta penarikan kesimpulan. Hasil penelitian mengidentifikasi lima tema utama, yaitu: (1) pemahaman mahasiswa tentang FoMO sebagai rasa takut tertinggal informasi dan tren; (2) media sosial sebagai pemicu utama FoMO; (3) dampak FoMO berupa gangguan konsentrasi belajar dan pengelolaan waktu, sekaligus motivasi untuk mencari peluang pengembangan diri; (4) strategi pengelolaan FoMO melalui pembatasan penggunaan media sosial, penetapan prioritas, dan pengurangan kebiasaan membandingkan diri dengan orang lain; serta (5) tantangan berupa kesulitan mengontrol penggunaan media sosial dan menyeimbangkan kebutuhan informasi dengan tuntutan akademik. Penelitian ini menyimpulkan bahwa kemampuan regulasi diri dan manajemen waktu merupakan faktor kunci dalam mengelola FoMO secara efektif agar tidak menghambat proses perkuliahan.
Analisis respon mahasiswa pendidikan matematika terhadap penggunaan aplikasi geogebra dalam pembelajaran geometri analitik bidang Nurhikmah Lubis; Fildzah Rizkiah Damanik; Zulfiqri Panjaitan; Dinda Ariyani; Dila Oktapia Rahmadani; Elfira Rahmadani
NOTASI: Jurnal Pendidikan Matematika Vol. 4 No. 2 (2026): Juni
Publisher : Alpatih Cahaya Semesta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70115/notasi.v4i2.637

Abstract

Penelitian ini bertujuan untuk menganalisis respon mahasiswa Program Studi Pendidikan Matematika terhadap penggunaan aplikasi GeoGebra dalam pembelajaran Geometri Analitik Bidang. GeoGebra digunakan sebagai media pembelajaran yang membantu mahasiswa memvisualisasikan konsep-konsep geometri yang abstrak melalui representasi dinamis dan interaktif. Penelitian ini menggunakan pendekatan kualitatif deskriptif. Subjek penelitian terdiri atas mahasiswa Pendidikan Matematika yang mengikuti pembelajaran Geometri Analitik Bidang dengan memanfaatkan aplikasi GeoGebra dalam menyelesaikan tugas yang diberikan. Data penelitian diperoleh melalui hasil pekerjaan mahasiswa yang diunggah dalam bentuk tangkapan layar (screenshot) serta tanggapan tertulis yang dikumpulkan melalui Google Form. Analisis data dilakukan dengan mendeskripsikan hasil pekerjaan mahasiswa dan mengidentifikasi pola respon yang muncul terkait penggunaan GeoGebra. Hasil penelitian menunjukkan bahwa sebagian besar mahasiswa memberikan respon positif terhadap penggunaan GeoGebra. Mahasiswa merasa aplikasi tersebut membantu mereka memahami konsep geometri secara lebih visual, mempermudah proses penyelesaian masalah, serta meningkatkan ketertarikan dalam pembelajaran. Dengan demikian, GeoGebra dapat menjadi salah satu alternatif media pembelajaran yang efektif untuk mendukung pembelajaran Geometri Analitik Bidang pada mahasiswa Pendidikan Matematika.  
PENGARUH MODEL GAME BASED LEARNING BERBANTUAN WEBSITE ZEP QUIZ TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA SMK Tari Rizliyanti; Elfira Rahmadani
MES: Journal of Mathematics Education and Science Vol 11, No 2 (2026): Edisi April
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mes.v11i2.13693

Abstract

The purpose of this study is to determine whether the implementation of the Game Based Learning model assisted by the Zep Quiz website has an effect on the mathematical communication skills of 10th-grade students at SMK Negeri 1 Air Putih in the statistics curriculum for the 2025/2026 academic year. This study is a quasi-experimental study using a two-group Pretest-posttest design. The population in this study consists of all 10th-grade classes, totaling 2 classes. The sample comprises 2 classes. In Class X-RPL 2, the experimental group used the Game-Based Learning model assisted by the Zep Quiz website, while Class X-RPL 1 served as the control group using the expository learning model. After the instruction was completed, posttests were administered, yielding an average score of 80 for the experimental class and 71 for the control class. The results of the t-test showed t_hitung=3,616>t_tabel=1,994; therefore, H₀ is rejected and H_a is accepted. Thus, it was concluded that the mathematical communication skills of students using the Game-Based Learning model assisted by the Zep Quiz website were better than the mathematical communication skills of students using the expository learning model in Grade X at SMK Negeri 1 Air Putih.
Analisis Pemahaman Konsep Pecahan Pada Siswa Kelas IV SD Negeri 010091 Kisaran Baru Fiqih Andrian Nasution; Sakila Azria Fitri; Khairunisa; Resi Azzahra Natasya Asmadita; Juliyani Safika Dewi; Elfira Rahmadani
Jurnal Ilmiah Multidisiplin Nusantara (JIMNU) Vol. 4 No. 2 (2026): JIMNU - JULI
Publisher : PT. Padang Tekno Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/jimnu.v4i2.703

Abstract

Pecahan merupakan salah satu materi matematika yang penerapannya sering dijumpai dalam kegiatan sehari-hari. Penelitian ini bertujuan mengukur sejauh mana siswa kelas IV SD Negeri 010091 Kisaran Baru memahami konsep pecahan. Metode yang digunakan berbentuk deskriptif kualitatif dengan melibatkan 26 siswa sebagai subjek kajian. Data dihimpun melalui empat cara, yakni tes, pengamatan, wawancara, dan penelusuran dokumen. Hasil kajian memperlihatkan bahwa pemahaman siswa atas konsep pecahan tergolong masih rendah, dibuktikan oleh angka ketuntasan belajar yang hanya menyentuh 23,07%. Kondisi tersebut dipengaruhi oleh sejumlah hal, di antaranya lemahnya penguasaan dasar pecahan, rendahnya keterlibatan siswa saat belajar, serta metode pengajaran yang belum diterapkan secara maksimal. Mengacu pada hasil tersebut, diperlukan strategi pembelajaran yang lebih interaktif untuk mendorong peningkatan pemahaman siswa terhadap pecahan. Fraction is a fundamental mathematical topic that frequently appears in everyday situations. This study set out to examine how well fourth-grade students at SD Negeri 010091 Kisaran Baru grasp the concept of fractions. A qualitative descriptive design was employed, with 26 students taking part as participants. Four data-gathering techniques were used: testing, observation, interviews, and document review. Findings revealed that students’ grasp of fraction concepts was still limited, shown by a completion rate of only 23,07%. Several factors contributed to this outcome, among them a weak foundation in basic fraction concepts, low student involvement during lessons, and teaching methods that had not been optimally applied. Based on these findings, more interactive learning strategies are needed to help strengthen students’ conceptual grasp of fractions.
Pengaruh Pemanfaatan AI Sebagai Tutor Virtual Terhadap Self-Efficacy Mahasiswa Pada Mata Kuliah Analisis Real Amanda Chantika Sari Br Purba; Eliza Dwi Ananda; Yovi Dwi Ramadhani; Yurinda Vilga Al Hafizah; Elfira Rahmadani
Jurnal Ilmiah Multidisiplin Nusantara (JIMNU) Vol. 4 No. 3 (2026): JIMNU - NOVEMBER
Publisher : PT. Padang Tekno Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/jimnu.v4i3.717

Abstract

Perkembangan pesat teknologi Artificial Intelligence (AI) telah mengubah lanskap pendidikan tinggi secara signifikan, terutama dengan hadirnya tutor virtual berbasis AI yang mampu memberikan umpan balik cepat, tepat, dan personal. Analisis Real merupakan salah satu mata kuliah yang paling menantang dalam program pendidikan matematika karena sifat abstraknya sering menyebabkan rendahnya self-efficacy mahasiswa. Penelitian ini bertujuan menganalisis pengaruh pemanfaatan AI sebagai tutor virtual terhadap self-efficacy mahasiswa Pendidikan Matematika Universitas Asahan yang menempuh mata kuliah Analisis Real. Penelitian menggunakan pendekatan kuantitatif dengan desain quasi-experimental one-group pretest-posttest, melibatkan 15 mahasiswa yang dipilih melalui purposive sampling. Instrumen angket self-efficacy dikembangkan berdasarkan tiga dimensi Bandura (magnitude, strength, generality), divalidasi melalui expert judgment dengan Cronbach’s Alpha sebesar 0,84. Hasil analisis deskriptif menunjukkan peningkatan rata-rata skor self-efficacy dari 65,67 (pre-test, kategori sedang) menjadi 79,93 (post-test, kategori tinggi), dengan peningkatan sebesar 21,7%. Uji Wilcoxon Signed-Rank Test menghasilkan nilai Z = −3,408 dengan p-value = 0,001 (p < 0,05), yang mengkonfirmasi terdapat perbedaan signifikan self-efficacy mahasiswa sebelum dan sesudah intervensi enam minggu menggunakan AI tutor virtual. The rapid development of Artificial Intelligence (AI) technology has significantly transformed higher education, particularly through AI-based virtual tutors capable of providing fast, precise, and personalized feedback. Real Analysis, one of the most challenging mathematics education courses, frequently causes low self-efficacy among students due to its abstract nature and demands for formal proof-writing. This study examines the effect of utilizing AI as a virtual tutor on self-efficacy of mathematics education students at Universitas Asahan. A quantitative quasi-experimental one-group pretest-posttest design was employed with 15 students selected via purposive sampling. The self-efficacy questionnaire was based on Bandura’s three dimensions: magnitude, strength, and generality, validated by expert judgment with Cronbach’s Alpha coefficient of 0.84. Descriptive analysis results showed an increase in mean self-efficacy scores from 65.67 (pre-test, moderate category) to 79.93 (post-test, high category), representing a 21.7% improvement. The Wilcoxon Signed-Rank Test yielded Z = −3.408 with p-value = 0.001 (p < 0.05), confirming a significant difference in student self-efficacy before and after the six-week AI virtual tutor intervention.
EKSPLORASI KEARIFAN LOKAL DALAM PEMBELAJARAN GEOMETRI: MENINGKATKAN KETERAMPILAN SPASIAL DENGAN GEOBOARD Elfira Rahmadani; Ely Syafitri; Khairun Nisa; Putri Andini; Gladis Syaharani Putri
Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Vol. 5 No. 1 (2025): April 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jpstm.v5i1.2943

Abstract

This community service research aims to improve the spatial skills of elementary school students through local wisdom-based geometry learning with geoboard media. The main problem faced is the low understanding of students towards geometry concepts due to the abstract and less contextual learning approach. The method used is Participatory Action Research (PAR) which actively involves teachers and students in planning, implementation, and evaluation. The activity was carried out at UPTD SDN 014686 Sidomulyo, with the participation of 90 grade III students. The results showed a significant increase in students' spatial skills: 88% of students found it easier to understand geometric shapes, 91% showed active involvement, and 94% hoped that this method would continue to be used. In addition, 100% of teachers stated that this method was effective and increased their confidence in teaching. The use of geoboards and the integration of local cultural motifs have been proven to create contextual, enjoyable, and meaningful learning experiences. The conclusion of this activity is that local wisdom-based geometry learning with the help of geoboards is effective in improving students' spatial skills and is relevant to be applied widely
ONTOLOGI, EPISTEMOLOGI, AKSIOLOGI DALAM PENDIDIKAN KARAKTER Elfira Rahmadani; Dian Armanto; Ely Syafitri; Reza Umami
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 4 No. 3 (2021): October 2021
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v4i3.680

Abstract

Abstract: Character education is useful for building the character of each individual so that they can become individuals who can have benefits for the individual and the surrounding environment. This study examines and describes how to conceptualize the theoretical basis of character education and how to implement the theoretical basis of character education. This study examines and describes how to conceptualize the foundation of character education theory and how to implement the foundation of character education theory. The foundation of character education theory includes the foundation of ontology, epistemology foundation and axiology foundation. In this case the researcher can explain how the conceptualization and implementation of the foundation of ontology, epistemology and axiology of character education  Keyword: Ontology Platform, Epistemology, Axiology and Character Education 
AKSIOLOGI KEMAMPUAN BERPIKIR KRITIS (Kajian Tentang Manfaat dari Kemampuan Berpikir Kritis) Ely Syafitri; Dian Armanto; Elfira Rahmadani
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 4 No. 3 (2021): October 2021
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v4i3.682

Abstract

Abstract: This study discusses the axiology of critical thinking, how the benefits of critical thinking skills in education and using the literature study method are carried out only based on written works, including research results, both published and unpublished. The purpose of this article is to provide additional knowledge for teachers and other researchers that critical thinking skills have many benefits for education so that later in the education unit they are able to realize their abilities to produce competent students according to educational goals. The results of the literature study on critical thinking skills seen in axiological studies related to ethical and aesthetic values show that by utilizing critical thinking skills students are able to build quality thinking so as to produce good learning. Developing thinking skills is very important because it will have an impact on students' daily lives.  Keywords: Critical Thinking Ability, Axiology Abstrak: Penelitian ini membahas tentang Aksiologi berpikir kritis, bagaimana manfaat dari kemampuan berpikir kritis dalam pendidikan dan menggunakan metode studi kepustakaan yang dilakukan hanya berdasarkan atas karya tertulis, termasuk hasil penelitian baik yang telah maupun yang belum dipublikasikan. Tujuan artikel ini adalah untuk memberi penambahan pengetahuan bagi guru maupun peneliti lain bahwa kemampuan berpikir kritis memiliki banyak kebermanfaatan untuk pendidikan agar  nantinya  ketika  di  satuan  pendidikan  mampu  merealisasikan kemampuan yang dimilikinya untuk menghasilkan peserta didik yang berkompeten sesuai tujuan pendidikan. Hasil dari studi kepustakaan kemampuan berpikir kritis dilihat dalam kajian aksiologi yang berkaitan dengan nilai etika dan estetika menunjukkan bahwa dengan memanfaatkan  kemampuan  berfikir  kritis siswa mampu  membangun kualitas berfikir sehingga menghasilkan pembelajaran dengan baik. Mengembangkan kemampuan berpikir sangat penting  dikarenakan  akan  berdampak  kepada  kehidupan sehari-hari siswa.  Kata kunci: Kemampuan Berpikir Kritis, Aksiologi 
PENGARUH MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING BERBANTUAN APLIKASI GEOGEBRA TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA Cahyani Aprilia; Elfira Rahmadani
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 2 No. 2 (2024): Juli 2024
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this research is to determine the influence of the Creative Problem Solving Learning Model on student’s Mathematic Communication Skills of UPTD SMPN 3 AIR BATU. This type of research is quasi experimental with a Two Group Pretest-Posttest Desain research design. The population in this study are all VIIth class that consist of 2 classes. The sample in this research are VIIth-2 Class as an experimental class using the Creative Problem Solving Learning Model assisted by the Geogebra application and VIIth-1 Class as a control class using an Expository Learning Model taken by total sampling. Before the learning, a pretest is obtained as an average result of the experimental class of 18,89 and a control class 21,78. While after the learning, a posttest is obtained with an average result of the experimental class 88 and the control class 51,8. The result of the t test obtained t count>t table (15,452>2,010) thus H  was accepted, the conclusion there is an influence of the Creative Problem Solving Learning Model assisted by the Geogebra application on student’s Mathematical Communication skills of UPTD SMPN 3 AIR BATU on flat-sided geometric materials (cubes and beam) 2023/2024 academic year.Keywords: Creative Problem Solving, Geogebra, Mathematical Communication