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Psychometric Validation of a STEAM-Based Knowledge Instrument for Measuring Energy Conversion Concepts in Fifth-Grade Students Ikhsanudin Ikhsanudin; Ricky Cahyasari Putra; Ade Dwi Putra Janata; Rusdi Febriyanto; Ananda Yhuto Wibisono Putra; R. Ahmad Zaky El Islami; Victor M. Alasa; Jun S. Camara; William J. Triplett
International Journal of STEM Education for Sustainability Vol 6, No 2 (2026)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v6i2.762

Abstract

This study aimed to develop and validate the quality of a multiple-choice instrument for measuring fifth-grade elementary students' understanding of kinetic-to-electrical energy conversion concepts within a STEAM (Science, Technology, Engineering, Arts, and Mathematics) framework. The research employed a Design and Development Research (DDR) approach with systematic instrument development procedures comprising: literature review and blueprint development, item construction, expert validation, field testing with 28 fifth-grade students, and comprehensive psychometric analysis. The instrument consists of 20 multiple-choice items covering three knowledge dimensions: conceptual (5 items), procedural (10 items), and applicative (5 items). Content validity was established through expert review by three science education specialists, yielding a Content Validity Index (CVI) of 0.87. Item analysis revealed difficulty indices ranging from 0.35 to 0.85 (predominantly moderate difficulty) and discrimination indices ranging from 0.30 to 0.75 (good to excellent discrimination). Reliability analysis using Cronbach's alpha produced a coefficient of 0.82, indicating high internal consistency suitable for elementary school assessment contexts. The instrument demonstrates satisfactory psychometric properties aligned with standards for elementary science assessment and effectively integrates STEAM pedagogical approaches.
Student Cognitive Analysis in STEAM-Based Pre-Vocational Experiential Learning at the Elementary Level Rusdi Febriyanto; Ade Dwi Putra Janata; Ananda Yhuto Wibisono Putra; Ricky Cahyasari Putra; Ikhsanudin Ikhsanudin; R. Ahmad Zaky El Islami; Nguyen Van Bien; Ahmet Selçuk Akdemir
International Journal of STEM Education for Sustainability Vol 6, No 2 (2026)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v6i2.758

Abstract

The Making Indonesia 4.0 program requires an educational system that fosters transdisciplinary, contextual, and practical learning to improve technical literacy and promote environmental sustainability. This study is aimed to assess the effectiveness of STEAM-based pre-vocational experiential learning in improving the cognitive abilities of primary school children. This study employed a quantitative, quasi-experimental One-Group Pretest-Posttest design. The study involved 27 fifth-grade primary school students selected through a purposive sampling technique. The results showed that the average pre-test score for students was 54.70, and most of them fell into the medium range (51–75). After STEAM-based learning was put into place, the average score on the post-test went up to 72.66, and most students moved up to the high group (76–100). According to Hake's criteria (1999), the N-Gain analysis showed an average value of 0.40, which means it was moderate. The Paired Sample t-Test also showed a significance value of p = 5.75 × 10⁻⁷ (0.05), which means that the learning outcomes improved in a statistically significant way. Thus, it can be deduced that STEAM-oriented pre-vocational experiential learning is comparatively beneficial in augmenting students' cognitive abilities. This method positively influences learning outcomes descriptively and is empirically validated, rendering it pertinent for use as a contextual learning technique to enhance 21st-century capabilities in primary education.
PENGARUH PENERAPAN METODE PEMBELAJARAN GAMIFICATION TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA TEKNIK OTOMOTIF Gunawan, Dicky; Cahyasari Putra, Ricky; Deni Ramdani, Sulaeman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45889

Abstract

ABSTRACT This study aims to analyze the effect of implementing gamification learning methods on the learning motivation and learning outcomes of Automotive Engineering students. The research was conducted on 11th-grade students of the Automotive Engineering major at SMKN 2 Kota Serang using a quantitative approach through a quasi-experimental design of the nonequivalent control group type. The research subjects consisted of two classes: the experimental class, which received gamification learning treatment, and the control class, which used conventional learning methods. The sampling technique was conducted using purposive sampling. Data on learning motivation were collected using questionnaires, while learning outcome data was obtained through cognitive domain learning outcome tests. The research instruments underwent validity and reliability tests, resulting in a Cronbach’s Alpha coefficient of 0.954, indicating very high reliability. Data analysis was conducted through descriptive and inferential analysis using prerequisite tests (normality and homogeneity tests) as well as t-tests to examine the research hypotheses. The results of the study show that the application of the gamification learning method has a significant effect on increasing motivation and learning outcomes of Automotive Engineering students. In addition, there is a significant difference in learning motivation and outcomes between students in the experimental class compared to the control class. These findings indicate that the gamification learning method is effective as an innovative learning strategy to enhance students’ motivation and learning outcomes in vocational education.
Fostering Prevocational STEAM Learning through Motion-to-Electricity Module: A Hands-on Approach for Elementary Students Ricky Cahyasari Putra; Ikhsanudin Ikhsanudin; Ade Dwi Putra Janata; Rusdi Febriyanto; Ananda Yhuto Wibisono Putra
International Journal of STEM Education for Sustainability Vol 6, No 1 (2026)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v6i1.757

Abstract

The inclusion of Science, Technology, Engineering, Arts, and Mathematics (STEAM) education in the elementary level has been seen as a crucial part in the development of 21st-century skills and prevocational developments of elementary students. This study aims to find out the effectiveness of a hands-on motion-to-electricity learning module in enhancing STEAM skills of 5th-grade elementary students using a one-shot quasi-experimental design. The participants consisted of 28 fifth-grade students from a primary school in the Banten province. To demonstrate the conversion of kinetic energy into electrical energy, the students built simple wheel generator sets using bicycle dynamos, wires, rotating wheels, and LED lights. Immediately after the activity, a 15-item validated evaluation form was employed to collect data, focusing on the principles of energy conversion, concepts of renewable energy, and simple engineering knowledge. Based on the statistical analysis, 82.1% of the students achieved beyond the required level of proficiency, scoring a mean of 67.25 and a standard deviation of 16.34. The findings of the observation conclusion revealed that the students exhibited a positive attitude towards technical subjects, were actively engaged in their learning process, and worked together to overcome problems. The findings of the study's conclusion indicate that interactive STEAM educational materials can be a valuable tool in increasing the interest of primary school students in technical subjects and their understanding of energy conversion concepts. This study supports the use of hands-on learning approaches in elementary STEAM education as a foundation for future prevocational and technical education.
STEAM-Based Pre-Vocational Learning: A Process Assessment Study Using a Mini Solar Panel House Project Ade Dwi Putra Janata; Rusdi Febriyanto; Ananda Yhuto Wibisono Putra; Ricky Cahyasari Putra; Ikhsanudin Ikhsanudin
International Journal of STEM Education for Sustainability Vol 6, No 1 (2026)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v6i1.754

Abstract

This study examined the effectiveness of STEAM pre-vocational learning in terms of the development of students’ psychomotor skills and affective attitudes. The study employed a descriptive quantitative approach with a project-based observation method among 23 fifth-grade students at an elementary school in Indonesia. The learning process was developed based on a Mini Solar Panel House project, which was an authentic pre-vocational learning task that integrated science, technology, engineering, art, and mathematics. The data were gathered using a validated process observation tool, which had content validity confirmed by Aiken’s V-value ( 0.75) and high internal consistency for both psychomotor (α = 0.87) and affective (α = 0.84) dimensions. The psychomotor dimension included four components: work safety, work preparation, work procedure, and presentation of results, while the affective dimension included responsibility, teamwork, communication, and discipline. The findings indicated that students demonstrated high performance in both dimensions with a mean score of 1.80 for psychomotor skills and 1.78 for affective attitudes on a 2.00-point scale. The highest achievements were obtained in work procedure (M = 1.90) and discipline (M = 1.93), while presentation skills (M = 1.70) and teamwork (M = 1.60) were relatively lower. The Pearson’s correlation analysis showed a strong positive correlation between the psychomotor and affective areas (r = 0.76, p 0.01), with the highest correlation between work procedure and discipline (r = 0.81). The findings of this study show that STEAM-based pre-vocational learning is an effective approach to support the integrated development of technical competencies and work-related attitudes, as measured by process-based assessment. This study adds to the existing literature on STEAM by providing empirical insights into the integration of psychomotor and affective areas in early pre-vocational settings. It has implications for the development of holistic and project-based learning models.
KAJIAN LIQUID PENETRANT TEST (PT) DALAM NON DESTRUCTIVE TESTING (NDT) BERDASARKAN PRINSIP KERJA, DWELL TIME, DAN ACCEPTANCE CRITERIA MENGACU PADA STANDAR ASME DAN AWS Rizwan, Muhammad Mifthahul; putra, Ricky cahyasari putra; Moh fawaid
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44527

Abstract

The Material testing is an essential stage in ensuring the quality and safety of engineering components, particularly in welded joints. One of the most widely used methods is Non-Destructive Testing (NDT), which is a testing technique that does not damage the material. This study aims to examine the Liquid Penetrant Test (PT) method as one of the NDT techniques used to detect surface defects in materials. The method employed in this study is a literature review based on various scientific references, including ASME and AWS standards. The study covers the working principles, inspection procedures, dwell time parameters, and acceptance criteria of the penetrant testing method. The results indicate that the PT method operates based on the capillary action phenomenon, where the penetrant liquid is able to enter small cracks or discontinuities on the material surface. The testing process consists of several main stages, including surface cleaning, penetrant application, penetration time (dwell time), excess penetrant removal, developer application, and visual inspection. Furthermore, the evaluation of test results is conducted based on ASME and AWS standards, which classify indications into linear and rounded indications. Linear indications are generally not acceptable due to their association with critical defects, while rounded indications may be acceptable within certain limits. Therefore, the Liquid Penetrant Test method is an effective and practical technique for detecting surface defects and supporting the improvement of structural quality and safety.
Micro-Credentials for STEM Competency Recognition in Vocational Education: A Systematic Review of Recognition Architectures and Evidence Gaps Enda Permana; Asep Hadian Sasmita; Ricky Cahyasari Putra
Jurnal Pendidikan Indonesia Gemilang Vol 6, No 2 (2026)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/jpig.v6i2.944

Abstract

Micro-credentials are widely promoted as a mechanism for making granular competencies visible, yet it remains unclear whether the accumulated evidence actually supports competency recognition in the settings where technical skills are formed. This study is a systematic mapping review, conducted on a single database (Scopus) and reported under the PRISMA 2020 statement, that asks how the literature on micro-credentials and digital badges addresses competency recognition, and how far that literature reaches STEM domains and vocational education. Because the aim is to characterise the distribution of research rather than to pool effect sizes, the review is diagnostic rather than evaluative. Five concentric Scopus query sets were executed on 15 August 2026, yielding 221 records. After the removal of 31 duplicates and the screening of 190 records against four inclusion criteria, 138 studies published between 2014 and 2026 were retained and coded on educational sector, disciplinary domain, thematic focus, research design, and country of affiliation. The 138 studies were coded on educational sector, disciplinary domain, thematic focus, research design, and country of affiliation through a rule based lexical scheme followed by manual adjudication of vocational and borderline cases. The corpus grows sharply from 2023 onward, with 93 studies (67.4 percent) published in the final four years. STEM, engineering, and computing constitute the largest disciplinary domain with 45 studies (32.6 percent), yet only 13 studies (9.4 percent) are situated in technical and vocational education and training, and only 7 studies (5.1 percent) sit at the intersection of the two. Six thematic clusters were identified inductively and then arranged, through a best fit framework logic, onto a four layer recognition architecture that runs from competency standards through learning evidence and credential metadata to labour market value. This architecture, together with the evidence density quantified at each layer, is the principal contribution of the review. Evidence density is highly uneven across the layers, and the vocational share is thinnest precisely where credential infrastructure is discussed. Because the corpus is drawn from one database, these patterns describe the Scopus indexed literature and are read as an absence of evidence in that corpus rather than as proof that the underlying practice is absent. The review concludes that micro-credential scholarship has matured as a higher education phenomenon while leaving the vocational recognition problem largely unexamined, and it sets out a research agenda that connects credential design to national competency standards, workplace assessment, and employer trust.
PENGARUH PRAKTIK KERJA LAPANGAN TERHADAP SOFT SKILLS SISWA TEKNIK PEMESINAN SEKOLAH MENENGAH KEJURUAN NEGERI 2 KABUPATEN TANGERANG Dicky Hermawan; Ikhsanudin; Ricky Cahyasari Putra
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Released
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18596

Abstract

ABSTRACT This study aims to analyze the effect of Industrial Internship (PKL) on the soft skills capabilities of Machining Engineering students at SMKN 2 Tangerang Regency. A quantitative correlational approach was employed with a sample of 84 12th-grade students selected via total sampling (from an effective response rate of 99 distributed questionnaires). Data were collected using closed-ended questionnaires on a 1–5 Likert scale, which were tested for validity and reliability. Data were analyzed using descriptive statistics and simple linear regression. Descriptive results indicated that both PKL () and soft skills () fell into the "very good" category. Simple linear regression analysis proved that PKL had a positive and significant effect on students' soft skills (). The correlation coefficient () indicated a moderate relationship, with a coefficient of determination () of , while the remaining was influenced by unexamined variables. These findings support Experiential Learning Theory and Behaviorist Theory, showing that direct industrial exposure facilitates habituation and reinforcement of work character. The practical implication emphasizes the need for strong synergy between schools and industry partners to optimize student placement and mentoring during internships.