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MENINGKATKAN KARAKTER ANAK MELALUI PENDEKATAN SAINTIFIK DI RA AL IKHLAS KABUPATEN BARRU Andi Rezky Nurhidayah; Riskal Fitri
AIJER: Algazali International Journal Of Educational Research Vol. 2 No. 1 (2019): OKTOBER (AIJER)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

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Abstract: Improving Children Character through Scientific Approach in RA Al Ikhlas Barru Regency. This research aimed to describe and improve children character through scientific approach in RA Al Ikhlas Barru Regency. This research used class action research (CAR). The subjects of research were RA Al Ikhlas students with 22 students consisted of 8 men and 14 women in the 2019/2020 school academic year. The instruments were observation sheet, interviews, and documentation. The data were analyzed using quantitative and qualitative data analysis techniques. The success indicators of action in this research were seen from the overall activity of children in each cycle had increased and showed the level of children character in RA Al Ikhlas Barru Regency overall reached the mastery of 85% with the value of each research subject obtained the lowest score of 61. Based on the results of classroom action research after implementing the scientific approach, information was obtained that in the first cycle students had complete character only 13 students or 59.1% and in the second cycle increased to 20 students or 85%. Therefore, it was concluded that the scientific approach could improve the students’ character of RA Al Ikhlas Barru Regency.
PENINGKATAN KREATIVITAS ANAK MELALUI PERMAINAN KARTU GAMBAR ANAK USIA 4-5 THN PADA PUSAT PAUD RENGGANG KABUPATEN GOWA Andi Rezky Nurhidayah
AIJER: Algazali International Journal Of Educational Research Vol. 2 No. 2 (2020): APRIL (AIJER)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

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Abstract: Increasing Children's Creativity through Children's Picture Cards 4-5 Yrs at Renggang Paud Center, Gowa Regency. This research enhances children's creativity through picture card media in early childhood Renggang PAUD Center Gowa Regency. This type of research used in research using PTK classroom action research. The subjects of this class action research are students aged 4-5 years with a total of 12 children consisting of 7 boys and 5 girls. The data consists of tests, questionnaires or questionnaires, interviews, observations, multilevel scale, and documentation. The results of this study indicate an increase in the ability to recognize images by using a picture card media in early childhood in the Renggang PAUD Center Gowa Regency after learning. 2 children who began to develop or recognize the picture as much as 7%.
Implementasi Pengasuhan Anak Usia Dini dalam Meningkatkan Karakter Usia 5-6 Tahun di TPA Asoka Makassar Andi Rezky Nurhidaya; Malni Malni
JURNAL EDUKASI NONFORMAL Vol 3 No 2 (2022): Jurnal Edukasi Nonformal
Publisher : Universitas Muhammadiyah Enrekang

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Pengasuhan peningkatan karakter anak sudah mencapai berkembang sangat baik. Rumusan permasalahan peneliti yaitu. Bagaimana implementasi pengasuhan anak usia dini dalam meningkatkan karakter anak usia 5-6 tahun di TPA Asoka Makassar. Tujuan penelitian untuk mengetahui bagaimana pengimplementasian pengasuhan anak usia dini dalam meningkatkan karakter anak. Berdasarkan hasil analisis dan pembahasan dapat penulis simpulkan mengenai implementasi Pengasuhan Anak Usia Dini Dalam Meningkatkan Karakter Anak Usia 5-6 Tahun Di TPA Asoka Makassar pendidik dan pengasuh sudah menerapkan langkah-langkah penerapan karakter kedisplinan, kemandirian dan kerja sama yang telah dicapai sesuai harapan yang diperoleh ke 6 anak tersebut. Yaitu dimulai dengan pendidik atau pengasuh dalam menerapkan pendidikan karakter menggunakan kegiatan pembiasaan yang dilakukan secara terus-menerus, mulai peserta didik masuk gerbang dengan berjabat tangan serta mengucap salam kepada pendidik atau pengasuh sampai penjemputan anak didik oleh orang tua. Adapun jenis kegiatan dalam implementasi pendidikan karakternya yaitu membuang sampah pada tempatnya, menyimpan barang minuman pada tempatnya, tidut siang pada waktunya, berdoa sebelum makan dan sesudah makan, berbaris yang rapih pada saat masuk kelas, melepas dan menyimpan sepatu pada tempatnya, melepas tas dan menyimpan pada tempatnya, mencuci tangan sebelum makan dan sesudah makan, membuang sampah, membantu temannya dalam kelompok.
Literature Review Implementasi Bermain Peran Untuk Perkembangan Kemampuan Sosial Emosional Anak Ashar Ashar; A. Rezky Nurhidaya; Reski Idamayanti
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1590

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Role-playing for early childhood is fun for students, so role-playing children need to pay attention to the interests and motivations of students. This study aims to analyze the implementation of role playing and describe the impact of emotional social development, this research was conducted using a literature review by collecting reference materials from various articles and journals based on the research objectives. The results of the literature review research related to the implementation of role playing while still requiring a foothold during role playing and paying attention to supporting factors by using the right media, educator creativity, teaching techniques and things that need to be anticipated by students' egocentrism and, undisciplined children and shy students. The impact of role playing obtained is courage, self-confidence, independence and communication as well as social interaction, and role playing has a significant influence on aspects of the development of social emotional skills of early childhood in kindergarten.
Peningkatan Keterampilan Non Lokomotor Berbasis Kearifan Lokal Anak Usia 5-6 Tahun Ulil Inaya; Andi Rezky Nurhidaya; Erwin Nurdiansyah
Ihya Ulum: Early Childhood Education Journal Vol 1 No 2 (2023): Jurnal of Elementary Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/ihyaulum.v1i2.83

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The purpose of this study was to determine the application of traditional jump rope games and increase gross motor skills at the age of 5-6 years at Aisyiyah Bustanul Athfal Mariso Branch Kindergarten. This research is a Classroom Action Research, the model used is the Kemmis and Taggart model which consists of 2 cycles. The subjects of this study consisted of 12 children, 5 boys and 7 girls. Data collection was carried out by means of observation and documentation. Data analysis techniques used qualitative data analysis and quantitative data analysis. Based on the results of the analysis in cycle I and cycle II, the researcher can conclude that the results of the application of the game can be started with singing, warm-up movements, preparation of places and tools, instructions and examples from the teacher and giving rewards to encourage children's enthusiasm. The physical component of children's gross motor skills has improved well. Based on the gross motor abilities of children in group B can be improved. The gross motor ability of children in cycle I is evidenced by the average category of children's achievement developing as expected while in Cycle II it is in the category of developing very well in training flexibility, balance and agility. Thus, the application of traditional jump rope games can improve gross motor skills of children aged 5-6 years at Aisyiyah Bustanul Athfal Mariso Branch Kindergarten.
Peningkatan Kemandirian melalui Kegiatan Pembelajaran Pratical Life pada Kelompok Bermain Asoka Makassar Andi Rezky Nurhidaya; Yuyun Gustiani
JURNAL EDUKASI NONFORMAL Vol 4 No 1 (2023): Jurnal Edukasi Nonformal
Publisher : Universitas Muhammadiyah Enrekang

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This research aims to increase independence through practical life learning activities. The subjects in this research were 10 children from the Asoka Sudiang Makassar Kindergarten Play Group. Consisting of 7 men and 3 women and the subject's age range was 3-4 years. The type of research used was classroom action research which was conducted in two cycles and in each cycle was carried out in three meetings. The focus of this research is increasing independence through practical life learning activities. Research procedures include planning, implementing actions, observing and reflecting. The data collection techniques used are observation and documentation. The results of the study show that practical life learning can increase early childhood independence in Asoka Sudiang Makassar Kindergarten. This can be seen in the pre-action 31.5% in the criteria of not yet developing, the child's independence after being given action in cycle I increased to 51.87% in the criteria of developing according to expectations and in cycle II it increased to 84.37% in the criteria of very good development . With this practical life learning, it can be a solution to increase the independence of the children of the Asoka Sudiang Makassar Play Group.
Literature Review Implementasi Bermain Peran untuk Perkembangan Kemampuan Sosial Emosional Anak di TK: Literature Review Implementation of Role Playing for the Development of Children's Social Emotional Ability in Kindergarten Ashar Arif Paggama; A. Rezky Nurhidaya; Sadaruddin
Indonesian Journal of Early Childhood: Jurnal Dunia Anak Usia Dini Vol. 5 No. 2 (2023)
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/ijec.v5i1.2139

Abstract

Role-playing for early childhood is fun for students, so role-playing children need to pay attention to the interests and motivations of students. This study aims to analyze the implementation of role playing and describe the impact of emotional social development, this research was conducted using a literature review by collecting reference materials from various articles and journals based on the research objectives. The results of the literature review research related to the implementation of role playing while still requiring a foothold during role playing and paying attention to supporting factors by using the right media, educator creativity, teaching techniques and things that need to be anticipated by students' egocentrism and, undisciplined children and shy students. The impact of role playing obtained is courage, self-confidence, independence and communication as well as social interaction, and role playing has a significant influence on aspects of the development of social emotional skills of early childhood in kindergarten. Abstrak Bermain peran bagi anak usia dini merupakan hal yang menyenangkan bagi anak didik, sehingga anak bermain peran perlu memperhatikan minat dan motivasi anak didik. Penelitian ini memiliki tujuan untuk menganalisis implementasi bermain peran dan menggambarkan dampak perkemabangan social emosional, penelitian ini dilakukan dengan menggunakan literature review dengan cara mengumpulkan bahan referensi dari berbagai artikel maupun jurnal dengan berdasar dengan tujuan penelitian. Hasil penelitian literature review terkait implementasi bermain peran dengan tetap memerlukan pijakan selama bermain peran dan memperhatikan faktor pendukung dengan menggunakan media yang tepat, kreativitas pendidik, teknik mengajar serta hal yang perlu diantisipasi egosentrisme anak didik dan, anak yang belum disiplin serta anak didik yang pemalu. Dampak bermain peran didapatkan ialah keberanian, percaya diri, kemandirian dan komunikas serta interaksi social, dan bermain peran memiliki pengaruh signifikan terhadap aspek perkembangan keterampilan sosial emosional anak usia dini di TK.
EFEKTIVITAS METODE PROYEK DALAM MENINGKATKAN KEMAMPUAN LITERASI PADA ANAK USIA 4-5 TAHUN DI TK HARDIYANTI Wanda; Andi Rezky Nurhidaya; Supriadi
INDOPEDIA (Jurnal Inovasi Pembelajaran dan Pendidikan) Vol. 1 No. 3 (2023): SEPTEMBER
Publisher : Media Inovasi Pendidikan dan Pembelajaran

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Penelitian ini bertujuan untuk mengetahui efektivitas metode proyek dalam meningkatkan kemampuan literasi pada anak usia 4-5 tahun di TK Hardiyanti. Jenis penelitiannya adalah kualitatif. Penelitian ini berfokus pada keefektifan metode proyek dalam meningkatkan kemampuan literasi pada anak usia 4-5 tahun di TK Hardiyanti. Teknik pengumpulan data adalah observasi, wawancara dan dekumentasi. Teknik analisis data yang digunakan mengumpulkan data adalah pengumpulan data, Reduksi data, penyajian data, dan penarikan kesimpulan. Hal ini terbukti dari hasil pengamatan bahwa TK Hardiyanti telah menerapkan pembelajaran metode proyek dalam meningkatkan kemampuan literasi pada anak, penerapan pembelajaran metode proyek efektive di gunakan dalam mengembangkan kemampuan literasi pada anak usia dini yang dimana metode proyek melibatkan anak dalam proses memecahkan masalah baik secara individu maupun secara kelompok. Hal ini dapat mempengaruhi dan mengembangkan kemampuan literasi anak dalam mengenal angka dan huruf, kemampuan anak dalam memahami tugas yang diberikan guru, serta kemampuan anak dalam mengucapkan antara huruf dan pengucapannya.
EFFORTS TO IMPROVE STUDENT'S CRITICAL THINKING ABILITY THROUGH THE EXAMPLE NON-EXAMPLE LEARNING MODEL ON THE EYES THEMATIC LESSONS FOR CLASS V ELEMENTARY SCHOOL BADDOKA CITY MAKASSAR Feni Hardianti; Syarifah Nur Fajrin; Andi Rezky Nurhidayah
JOURNAL OF HUMANITIES AND SOCIAL STUDIES Vol. 1 No. 02 (2023): AUGUST 2023
Publisher : Media Inovasi Pendidikan dan Publikasi

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This study aims to (1) find out the description of students' critical thinking (2) know the description of the application of the example non example model (3) improve students' critical thinking through the example non example model in thematic subjects. This study uses Classroom Action Research. The research object is the VB class students at Baddoka State Elementary School, Makassar City. Retrieval of data used are observation sheets and tests. The data in this study were analyzed using descriptive qualitative statistical analysis The results of the study show that students' critical thinking skills have increased after using the example non example model in thematic learning. The increase in cycle I was evident in the completeness of student test results, which was 53.6% to 82.1% in cycle II. The percentage of student activity in critical thinking aspects from cycle I to cycle II increased. In aspect (Focus) from 84.4% to 92.8%, aspect (Reason) from 71.3% to 84.4%, aspect (Inference) from 64.2% to 80.9%, aspect (Situation) from 53.5% to 78.5%, aspect (Clarity) from 50.0% to 77.3%. Thus proving that the example non-example learning model can improve students' critical thinking in thematic subjects for class V SD Negeri Baddoka Makassar city.
Application of Science, Technology, Engineering, Art, and Mathematics to Improve Critical Thinking Skills of Children Aged 4-5 Years Raodah Kusumawaty Ramli; Riskal Fitri; Andi Rezky Nurhidaya; Sidrah Afriani Rachman
TEMATIK: Jurnal Pemikiran dan Penelitian Pendidikan Anak Usia Dini Vol 9, No 2 (2023): TEMATIK: Jurnal Pemikiran dan Penelitian Pendidikan Anak Usia Dini
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/tematik.v9i2.47960

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The low ability of children's critical thinking is caused by various things, one of which is the limitations of educators in providing space for students to stimulate necessary thinking skills in the learning process. The learning approach, methods, and media have yet to help children fully build critical thinking skills. Overcoming these problems is one way that can support the achievement of children's necessary thinking skills with the STEAM (Science, Technology, Engineering, Art, and Mathematics) learning model. This research method uses classroom action research methods to improve and increase the quality of learning regarding critical thinking skills. Based on the study results, there was an increase in all indicators of critical thinking in the development of student learning outcomes after being given action. The ability to think critically in children is evidenced by the average achievement category of Very Developed Children (BSB), with a percentage of in cycle one of 48.75% and in cycle two reaching 80.25%. The application of STEAM learning can improve critical thinking skills.