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Pengenalan Dunia Coding: Pelatihan Dasar Pemrograman Bagi Siswa SMA Negeri 5 Surabaya Titik Lusiani; Didit Anindita; Agus Dwi Churniawan; Sulistiowati; Ayouvi Poerna Wardhanie
Jurnal Ragam Pengabdian Vol. 2 No. 2 (2025): Mei-Agustus "The Role of Community Service in Increasing Children's Educational
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/cy2w6834

Abstract

In this digital era, programming skills are fundamental, but high school curriculums often do not accommodate this need in depth. Realizing this gap, a Community Service activity entitled "Introduction to the World of Coding: Basic Programming Training for Students of SMA Negeri 5 Surabaya" was carried out. This training aims to equip students with basic programming knowledge and skills to prepare them for digital challenges. The implementation method is divided into three stages: pre-implementation, implementation, and evaluation. The pre-implementation stage includes identifying partner needs, formulating materials (Python as a programming language), and preparing a schedule of four meetings in November-December 2024. The implementation was carried out offline with an interactive direct instruction method, including material explanations, direct practice, discussions, and assignments. The evaluation results showed the effectiveness of the training. Based on the satisfaction questionnaire using the Likert scale (Parasuraman), the overall average reached 4.76 (out of 5), indicating that participants strongly agreed with the implementation of the training. The aspects of reliability (4.83) and responsiveness (4.80) received the highest scores. This shows that this basic programming training has succeeded in increasing the interest and insight of students of SMA Negeri 5 Surabaya in the world of coding.  
Pelatihan Artificial Intelligence (AI) untuk Meningkatkan Literasi Digital dan Kreativitas Siswa SMA Negeri 1 Srengat Titik Lusiani; Sulistiowati; Tutut Wurijanto; Agus Dwi Churniawan; Sutikno
Jurnal Ragam Pengabdian Vol. 2 No. 3 (2025): September-Desember "Community Empowerment Through Digital Literacy Programs to
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/g7mgsm73

Abstract

The rapid development of Artificial Intelligence (AI) has drastically changed the world of schooling and digital innovation, especially for Generation Z. This community service program aims to improve digital literacy and creativity of students at SMA Negeri 1 Srengat through training in the use of AI, specifically the ChatGPT and Gemini applications. This program was implemented using interactive lecture methods, live demonstrations, and direct practice with digital devices. Evaluation was carried out using pre-tests, post-tests, and questionnaires. The evaluation results showed a 65% increase in participants' understanding of the training material, while the questionnaire obtained an average score of 3.6 (agree category), indicating that the training was effective and relevant to students' needs. This activity succeeded in fostering critical thinking skills, creativity in using AI technology, and awareness of ethical digital practices in students. In addition, this training contributed to strengthening students, especially in the aspects of critical reasoning, creativity, and independence. Therefore, this AI training is a strategic initiative to prepare the younger generation to be technologically literate, innovative, and adaptive in the digital era.  
Peningkatan Kompetensi Siswa SMK Rajasa Surabaya dan MAN Kota Surabaya melalui Pelatihan Desain Basis Data untuk Pengembangan Aplikasi Mobile Titik Lusiani; Didiet Anindita Arnandy; A.B. Tjandrarini; Nunuk Wahyuningtyas; Edo Yonatan Koentjoro
Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2025): November
Publisher : LPPM Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi

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Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini dilaksanakan untuk menjawab kebutuhan peningkatan kompetensi digital siswa MAN Kota Surabaya dan SMK Rajasa Surabaya, khususnya dalam pemahaman dan keterampilan desain basis data sebagai fondasi penting dalam pengembangan aplikasi mobile. Permasalahan yang ditemukan di lokasi adalah minimnya pengetahuan siswa terkait perancangan basis data yang sesuai standar, kurangnya pengalaman praktis dalam merancang struktur data, serta keterbatasan akses terhadap pelatihan yang terarah dan aplikatif. Tujuan kegiatan ini adalah memberikan pemahaman konseptual dan pengalaman praktis kepada siswa dalam menganalisis kebutuhan data, membuat model entity relationship diagram (ERD), serta menerapkan desain basis data untuk aplikasi mobile sederhana.Metode pelaksanaan meliputi ceramah interaktif, demonstrasi, praktik langsung berbasis studi kasus, dan pendampingan selama proses perancangan. Peserta dibimbing untuk memahami konsep dasar basis data hingga menghasilkan rancangan basis data yang siap diimplementasikan. Hasil kegiatan menunjukkan peningkatan signifikan pada pemahaman siswa, terlihat dari kemampuan mereka menyusun ERD, menerapkan normalisasi data, serta mengembangkan desain basis data yang relevan dengan kebutuhan aplikasi mobile. Kesimpulannya, pelatihan ini efektif dalam meningkatkan kompetensi teknis siswa dan memberikan bekal keterampilan dasar yang diperlukan dalam pengembangan aplikasi mobile
Peningkatan Kompetensi Teknologi Informasi Siswa MAN Kota Surabaya melalui Pelatihan Desain Basis Data untuk Pengembangan Aplikasi Mobile Titik Lusiani; Didiet Anindita Arnandy; A.B. Tjandrarini; Nunuk Wahyuningtyas; Achmad Arrosyidi
Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2025): November
Publisher : LPPM Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi

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Abstract

Keterampilan merancang basis data merupakan kompetensi krusial dalam pengembangan aplikasi mobile modern. Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan kompetensi teknologi informasi siswa MAN Kota Surabaya melalui pelatihan desain basis data yang difokuskan pada aplikasi mobile. Metode pelaksanaan mencakup identifikasi kebutuhan, penyusunan materi, pelatihan tatap muka, praktik pembuatan Entity-Relationship Diagram (ERD), normalisasi, serta pemetaan skema basis data. Evaluasi dilakukan dengan pre-test dan post-test, serta penilaian hasil rancangan database peserta. Hasil menunjukkan peningkatan rata-rata skor pengetahuan siswa dari  rata-rata 73 menjadi 97 setelah pelatihan dan sebagian besar berhasil menghasilkan ERD dan skema tabel sesuai prinsip normalisasi dasar. Kegiatan ini berkontribusi signifikan terhadap literasi digital siswa dan kesiapan mereka dalam pengembangan aplikasi mobile berbasis data. Kegiatan ini mendukung penguatan literasi digital dan kesiapan siswa menghadapi kebutuhan kompetensi industri teknologi saat ini [1], [2].
Topic modeling in tourism research: a bibliometric study Valentinus Roby Hananto; Vivine Nurcahyawati; Tutut Wurijanto; Titik Lusiani; Mate Kovacs
Indonesian Journal of Electrical Engineering and Computer Science Vol 42, No 2: May 2026
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v42.i2.pp485-497

Abstract

The application of topic modeling in the tourism domain has become a popular research topic in the last decade. This study aims to provide a comprehensive bibliometric analysis of topic modeling research in tourism over the period 2010 to 2023. The data for this study were sourced from the Scopus database, a widely recognized repository of peer-reviewed literature. The search was restricted to publications published from January 1, 2010, to December 31, 2023, to capture the evolution and current state of this rapidly growing field. Using VOSviewer and SciMAT software to analyze articles in the Scopus database, the study identified key trends, influential authors, and future research directions. This study indicates the growth and development in topic modeling for tourism research, with more than 100 Scopus-indexed papers published annually in 2023 alone. The results of this study show that topic modeling has a wide range of applications in tourism, demonstrating its utility in various contexts to understand tourist behavior and enhance smart tourism initiatives.
Upaya Peningkatan Motivasi Berprestasi Melalui Achievement Motivation Training (AMT) Pada Siswa SMA Al Falah Ketintang Surabaya Titik Lusiani; Sulistiowati, Sulistiowati; Agus Dwi Churniawan; Julianto Lemantara; Erwin Sutomo
Ekobis Abdimas Vol 7 No 1 (2026): Juni 2026
Publisher : Fakultas Ekonomi, Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/ekobisabdimas.7.1.11742

Abstract

Kegiatan Pengabdian kepada Masyarakat melalui Achievement Motivation Training (AMT) di SMA Al Falah Ketintang Surabaya telah terlaksana dengan baik dan memberikan dampak positif terhadap peningkatan motivasi berprestasi siswa. Pelaksanaan kegiatan melalui metode partisipatif mampu meningkatkan keterlibatan aktif peserta dalam setiap sesi pelatihan. Hasil evaluasi pre-test dan post-test menunjukkan adanya peningkatan pada seluruh indikator motivasi berprestasi, meliputi percaya diri, tanggung jawab, disiplin, dan keberanian menghadapi tantangan, kemampuan menetapkan tujuan, dan ketekunan. Peningkatan rata-rata skor sebesar 16,8 poin menunjukkan bahwa AMT efektif dalam membantu siswa membangun motivasi intrinsik, menetapkan tujuan yang lebih jelas, serta menumbuhkan sikap pantang menyerah dalam mencapai prestasi akademik maupun nonakademik. Oleh karena itu, Achievement Motivation Training dapat dijadikan sebagai salah satu alternatif program pembinaan karakter dan pengembangan potensi siswa secara berkelanjutan di sekolah.
PELATIHAN FUNDAMENTAL DESAIN SISTEM APLIKASI MOBILE UNTUK PENINGKATAN LITERASI TEKNOLOGI DIGITAL SISWA SMK RAJASA SURABAYA Titik Lusiani; Didiet Anindita Arnandy; A.B. Tjandrarini; Nunuk Wahyuningtyas; Achmad Arrosyidi
Jurnal Abdi Insani Vol 13 No 3 (2026): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v13i3.3358

Abstract

Digital literacy refers to the ability to understand, analyze, and design technology wisely and productively. In the context of vocational education, digital literacy is not limited to operating devices but also includes understanding mobile application system design as a solution to user needs. Vocational high school students must be equipped with fundamental system design competencies to compete in the era of digital transformation. Therefore, the mobile application system design training aimed to enhance students’ systematic and creative thinking skills. The program employed a project-based learning approach integrating theory and hands-on practice. The training was conducted through four main sessions: requirements analysis, database design, business process design, and UI/UX design. Evaluation was carried out using pre-test and post-test assessments. The results indicated a significant improvement in students’ understanding of mobile application system design. The average score increased from 77.5 in the pre-test to 91.18 in the post-test. Students were able to identify system requirements, develop simple database designs, and visualize structured business process flows. Moreover, their ability to design responsive and user-oriented interfaces improved considerably. The training proved effective in enhancing digital technology literacy, strengthening systematic thinking skills, and fostering creativity in developing mobile application solutions. In conclusion, the training not only provided practical skills but also encouraged students to continuously develop their competencies in the field of information technology.