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Development of a Problem Based Learning Model Assisted by Wordwall to Improve Creative Thinking Skills Intan Sri Mutiaz Alfi Farhani; Agus Hasbi Noor; Heris Hendriana
Journal of Education and Teaching Learning Vol.4 No.1 July (2026)
Publisher : PT MEDIA JURNAL DAN PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59211/mjpjetl.v4i1.233

Abstract

This study aimed to develop a Problem Based Learning model assisted by the Wordwall application to improve the creative thinking skills of Paket C students in creative economy learning at PKBM Mi’raajul Ummah. This study employed a Research and Development method using the ADDIE model, which consisted of analysis, design, development, implementation, and evaluation stages. The research subjects consisted of 15 eleventh-grade Paket C students. Data collection techniques included observation, interviews, questionnaires, documentation, and creative thinking tests. The results showed that the developed learning model was feasible for implementation based on material expert validation with a percentage of 81.25% and media expert validation with a percentage of 83.3%. The implementation of the learning model was also able to improve students’ creative thinking skills, as indicated by the increase in the average pretest score from 7.9 to 12.2 in the posttest, with an N-Gain value of 0.55 in the moderate category. In addition, the questionnaire results showed a student response percentage of 91.1% in the very good category. Therefore, the Problem Based Learning model assisted by Wordwall was able to create more interactive and contextual creative economy learning and support the development of the creative thinking skills of Paket C students.
THE EFFECT OF PROBLEM-BASED LEARNING ASSISTED BY FUN MATH QUEST BASED ON QR CODE ON THE COMPUTATIONAL THINKING AND MATHEMATICAL REASONING SKILLS OF ELEMENTARY SCHOOL STUDENTS Pebri Yanti; Heris Hendriana; Muhammad Ghiyats Ristiana
Jurnal Cakrawala Pendas Vol. 12 No. 3 (2026)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v12i3.18421

Abstract

The low computational thinking and mathematical reasoning skills of students in fractions material indicate the need for more interactive and meaningful learning innovations. This study aims to analyze the effect of Problem-Based Learning assisted by Fun Math Quest based on QR Code on computational thinking and mathematical reasoning skills of elementary school students. This study used a mixed method with an explanatory sequential design. The research subjects consisted of 60 fourth-grade elementary school students selected using a purposive sampling technique. The research instruments included computational thinking and mathematical reasoning skills tests, student response questionnaires, interviews, and observations. Quantitative data were analyzed using N-gain, Independent Sample t-test, and effect size (Cohen's d), while qualitative data were analyzed descriptively to explain the quantitative results. The results showed that the experimental class obtained an increase in computational thinking skills (N-gain = 0.56) and mathematical reasoning skills (N-gain = 0.53) with a moderate category, while the control class obtained N-gains of 0.31 and 0.37, respectively. The results of the Independent Sample t-test showed that the computational thinking and mathematical reasoning skills of students in the experimental class were significantly higher than those of the control class. Effect size analysis showed a very large effect on computational thinking skills (d = 2.14) and a large effect on mathematical reasoning skills (d = 1.26). Qualitative data showed that the use of QR Code-based Fun Math Quest increased student engagement, supported systematic problem solving, and helped develop computational thinking and mathematical reasoning skills. In addition, student responses to learning were in the good category with an average of 75%. The conclusion of the study showed that Problem-Based Learning assisted by QR Code-based Fun Math Quest had a positive effect on elementary school students' computational thinking and mathematical reasoning skills and supported the creation of active, collaborative, and meaningful learning.