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The Role of Entrepreneurship in Enhancing the Creativity of SMK Muhammadiyah Watansoppeng Students in the Digital Era Mutmainnah Mutmainnah; Erlangga Erlangga; Nurul Ashira; Mariana Mariana; Nurmayanti Nurmayanti; Sam Hermansyah
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i2.8667

Abstract

The increasing pace of globalization presents various challenges that affect multiple aspects of human life, including the economy. This phenomenon necessitates immediate change and innovation. One effective approach to addressing these issues is equipping the younger generation with entrepreneurial skills, preparing them to compete in an increasingly competitive market and creating new opportunities that can enhance national competitiveness. This study explores how entrepreneurship contributes to fostering creativity among students at SMK Muhammadiyah Watansoppeng. By integrating entrepreneurial concepts into classroom learning, students gain the opportunity to develop creative ideas, solve problems, and enhance their creative thinking skills. The research demonstrates that when entrepreneurship is applied in education, students not only learn to be innovative and entrepreneurial but also build the necessary competencies to succeed in the modern workforce. Keywords: Entrepreneurship, Creativity, SMK Muhammadiyah Watansoppeng.
Development of PowerPoint Learning Media Using 3D Animation Features for Science Subjects at MTs Negeri 1 Sidenreng Rappang Andi Nafiisah Nabilah Said; Nurmayanti Nurmayanti; Madaling Madaling
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i2.8762

Abstract

Animated 3-dimensional PowerPoint is teaching material that is packaged interactively to foster student motivation and learning motivation. The aim of this research is to determine the results of the development of 3-dimensional animated PowerPoint and the level of validity and practicality of 3-dimensional animated PowerPoint in class VIII B science studies at MTs Negeri 1 Sidenreng Rappang. The method applied is Research and Development (R&D) with the ADDIE research and development model, which consists of five stages: analysis, design, development, implementation and evaluation. Data analysis in this research is quantitative data analysis in the form of questionnaires for material and media validators, questionnaires for teacher and student responses. The research results show that the results of the development of 3-dimensional animated PowerPoint are classified as very valid for use with an overall percentage of 95.5% and the results in the practicality test show that 3-dimensional animated PowerPoint meets the very practical criteria with a percentage value of 98%. This means that the 3-dimensional animated PowerPoint developed is suitable for use in class VIII B science learning at Mts Negeri 1 Sidenreng Rappang.
The Effectiveness of Using Microsoft Sway Application on Improving Social Studies Learning Outcomes of Seventh-Grade Students at SMPN 5 Panca Rijang Fitriya Kahar; Usman M Usman M; Handy Ferdiansyah; Nurmayanti Nurmayanti
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8957

Abstract

This study aims to determine the effectiveness of using the Microsoft Sway application in improving the learning outcomes of seventh-grade students in Social Studies (IPS) at UPT SMPN 5 Panca Rijang. The background of this research is the low achievement in Social Studies learning, caused by a lack of student interest and minimal use of varied learning media. This research employed a quantitative approach with a quasi-experimental method using a one-group pretest-posttest design. The sample consisted of all 35 seventh-grade students. Data were collected through documentation and objective tests in the form of multiple-choice questions. The results showed that the average pretest score of 49.42 increased to 81.14 in the posttest. The N-Gain analysis showed a score of 66.47%, categorized as “moderately effective.” Based on these findings, it can be concluded that the use of Microsoft Sway is effective in enhancing students’ Social Studies learning outcomes. This study recommends integrating Microsoft Sway into classroom instruction as an alternative technology-based interactive learning medium.
The Effectiveness of Using LibreOffice Impress on Improving Arts and Culture Learning Outcomes of Grade XI Students at SMAN 4 Sidrap Cahya Dwi Anugrah; Madaling Madaling; Muhammad Takdir; Nurmayanti Nurmayanti
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.9068

Abstract

This study employed a quantitative method with an experimental research design aimed at determining the effectiveness of using LibreOffice Impress media in improving the Arts and Culture learning outcomes of Grade XI students at SMAN 4 Sidrap. The population of this research consisted of all 75 students of Grade XI at SMAN 4 Sidrap, with a sample of 17 students. The data collection techniques used were documentation, tests, and questionnaires. After collecting the data, the researcher analyzed the results and found that all effectiveness indicators of a strategy had been met, showing that the use of LibreOffice Impress media had a positive effect on improving student learning outcomes in Arts and Culture subjects for Grade XI students at SMAN 4 Sidrap. The findings of the study revealed that the use of LibreOffice Impress was effective in improving students’ learning outcomes. This was proven through the results of the paired sample t-test between the pretest and posttest data, which indicated significant differences in students’ learning outcomes. The average posttest score (Mx = 90) was higher than the average pretest score (My = 45). Therefore, it can be concluded that the use of LibreOffice Impress is effective in improving the Arts and Culture learning outcomes of Grade XI students at SMAN 4 Sidrap
PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK MATA PELAJARAN INFORMATIKA KELAS VIII UPT SMP NEGERI 2 BARANTI KABUPATEN SIDENRENG RAPPANG Muhammad Fadli A. Wahid; Nurmayanti; Hasanuddin B.
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.36700

Abstract

This development research aims to develop Flipbook learning media. This research is a research and development (R&D) study using the ADDIE development model, which consists of five stages, namely: (1) Analysis; (2) Design; (3) Development; (4) Implementation; (5) Evaluation. Data collection techniques used observation, interviews, documentation, questionnaires, and tests. The results of the study show that (1) the average validation score was 84% (highly valid), (2) the average questionnaire score was 89% (highly practical), and (3) the N-gain score was 84% (effective). Based on this data, it can be concluded that the Flipbook learning media can be used in the Informatics learning process in Grade VIII at UPT SMP Negeri 2 Baranti Sidenreng Rappang Regency.