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Journal : Jurnal PAJAR (Pendidikan dan Pengajaran)

DESIGN OF LOCAL WISDOM-INTEGRATED ACEH SONGKET WEAVING-MAKING TEXTBOOKS Erni Erni; Armaini Rambe; Halimul Bahri Halimul Bahri; Muhibbuddin Muhibbuddin; Novita Novita
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 3 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i3.9423

Abstract

Culture that is inherited hereditary and takes place in certain local areas is an invaluable heritage, one of which is the weaving culture in Aceh Besar District of Aceh Province. The lack of young generation’s interest to sustain weaving activity is concerned with the existence of Aceh Songket weaving, which contains various philosophical meanings in the future. Through education, it should be a relay to maintain the culture of weaving in Aceh Province so that it becomes the identity of the Aceh people. The research in this article aims to design and determine the feasibility of the media, practicality, and effectiveness of the Aceh Songket Weaving-making textbook media Integrated with Local Wisdom. The development of textbook media uses a 4-D development model. The results of the validity testing validated by material experts and media experts indicate a score of 91.5% in which the considered aspects are categorized as very valid, the practicality testing indicates 80% in the Practical category, and the effectiveness testing on students’ performance aspects indicates a score of 80 in the good criteria. Along with the data, it can be concluded that textbooks are feasible to use in learning.
Ebook Embroidery Variations to Improve Students’ Learning Outcomes in Basic Embroidery Technique Courses Rambe, Armaini; Juliarti, Juliarti; Dewi, Eka Rahma; Anggraini, Yudhistira
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 8, No 3 (2024)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v8i3.9843

Abstract

Many students experience the difficulty of applying the right variations of embroidery to clothing. The available learning resources only contain material on clothing variations without providing appropriate examples for applying embroidery variations to clothing. Hence, this research aims to develop an electronic book on the application of embroidery variations to clothing. The research is Research and Development (R&D) research. The development model used is the Brog and gall model. Validation of teaching materials is carried out by material experts and media experts. The validation results from material experts indicates 92.06% in the very feasible category. The validation results from media experts reveals an average of 94.43%, which was very feasible. Small group trials indicates an average result of 82.87% in the very feasible category. Large group trials reveals an average score of 87.85% in the very feasible category. Thus, it can be concluded that the e-book on embroidery variations is very suitable for use in basic embroidery technique courses. The development of an electronic book on embroidery variations can facilitate the delivery of practical material in applying embroidery variations on clothing so as to increase students' understanding of learning basic embroidery techniques.
Designing Teaching Materials for Children's Parties Clothing Based on Comics Erni, Erni; Anggraini, Yudhistira; Rambe, Armaini; Novita, Novita; Muhibbuddin, Muhibbuddin
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 8, No 6 (2024)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v8i6.10031

Abstract

The present study discusses the relatively low literacy skills and reading interest of students in children's fashion lectures. The learning process is not yet fully optimal because the level of understanding and psychomotor abilities of students still vary. The research purpose is to produce comic-based teaching materials for students of the Fashion Education study program to produce products that can be used by students as independent learning resources. The development model used in designing comic-based children's fashion teaching materials is the 4-D model consisting of four stages, namely 1) Define (definition), 2) Design (design), 3) Tell (development), and 4) Disseminate (dissemination). Data collection was carried out using a validation questionnaire from material and media experts. Data analysis techniques used include qualitative data analysis with descriptive methods and quantitative data analysis with validity and feasibility tests. The results of the validity test conducted by material experts produced a score of 91.5% in the very valid category. The results of the media expert validation obtained 94.46% in the very valid category. The practicality test obtained a score of 80%, included in the practical category and the effectiveness test produced a score of 80 in the Good category. Thus, it can be concluded that comic-based teaching materials are suitable for use in children's fashion learning. This product has the potential to be a source of independent learning that supports increasing literacy and reading interest in children's fashion lectures.
Development of Blender-Based Animation Video Tutorial Learning Media on Body SPA Material Maya Sari, Dian; Bornlida Br Ginting, Fourteen; Rambe, Armaini
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.119

Abstract

The low interest in learning and understanding of students in studying Body Spa material is caused by the limitations of the learning media used by teachers, as well as the lack of interesting and interactive media. The purpose of this study is to develop learning media in the form of animated video tutorials based on Blender on Body SPA material for class XI students of SMK Swasta Imelda. This study is an R&D study with the ADDIE model, which includes five stages, namely: (1) Analysis; (2) Design; (3) Development; (4) Implementation; (5) Evaluation. The research instrument used was a questionnaire with a data analysis technique, namely descriptive statistics. The validation results from media experts and material experts showed that the learning media developed was very feasible to use, with an assessment of material experts with an average feasibility of 89% and media experts with an average of 88% with a very feasible category. The results of the small group trial were 87%, the medium group trial was 88.33% and the large group trial was 90% with the category Very Feasible. These results indicate that students gave a positive response to this animated video. This media is considered interesting, easy to understand, and able to increase students' motivation and understanding of Body Spa material. The use of animated video tutorial learning media based on Blender can increase students' learning motivation, especially in beauty expertise competencies.
Designing Teaching Materials for Children's Parties Clothing Based on Comics Erni; Anggraini, Yudhistira; Rambe, Armaini; Novita; Muhibbuddin
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 8 No. 6 (2024): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v8i6.10031

Abstract

The present study discusses the relatively low literacy skills and reading interest of students in children's fashion lectures. The learning process is not yet fully optimal because the level of understanding and psychomotor abilities of students still vary. The research purpose is to produce comic-based teaching materials for students of the Fashion Education study program to produce products that can be used by students as independent learning resources. The development model used in designing comic-based children's fashion teaching materials is the 4-D model consisting of four stages, namely 1) Define (definition), 2) Design (design), 3) Tell (development), and 4) Disseminate (dissemination). Data collection was carried out using a validation questionnaire from material and media experts. Data analysis techniques used include qualitative data analysis with descriptive methods and quantitative data analysis with validity and feasibility tests. The results of the validity test conducted by material experts produced a score of 91.5% in the very valid category. The results of the media expert validation obtained 94.46% in the very valid category. The practicality test obtained a score of 80%, included in the practical category and the effectiveness test produced a score of 80 in the Good category. Thus, it can be concluded that comic-based teaching materials are suitable for use in children's fashion learning. This product has the potential to be a source of independent learning that supports increasing literacy and reading interest in children's fashion lectures.
Ebook Embroidery Variations to Improve Students’ Learning Outcomes in Basic Embroidery Technique Courses Rambe, Armaini; Juliarti; Rahma Dewi, Eka; Anggraini, Yudhistira
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 8 No. 3 (2024): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v8i3.9843

Abstract

Many students experience the difficulty of applying the right variations of embroidery to clothing. The available learning resources only contain material on clothing variations without providing appropriate examples for applying embroidery variations to clothing. Hence, this research aims to develop an electronic book on the application of embroidery variations to clothing. The research is Research and Development (R&D) research. The development model used is the Brog and gall model. Validation of teaching materials is carried out by material experts and media experts. The validation results from material experts indicates 92.06% in the very feasible category. The validation results from media experts reveals an average of 94.43%, which was very feasible. Small group trials indicates an average result of 82.87% in the very feasible category. Large group trials reveals an average score of 87.85% in the very feasible category. Thus, it can be concluded that the e-book on embroidery variations is very suitable for use in basic embroidery technique courses. The development of an electronic book on embroidery variations can facilitate the delivery of practical material in applying embroidery variations on clothing so as to increase students' understanding of learning basic embroidery techniques.
Development of Hypercontent E-Modules For Optimizing Learning in Atelier Clothing Business Rahma Dewi, Eka; Hanim, Halidah; Rambe, Armaini
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 5 (2025): September
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i5.320

Abstract

Learning in the fashion atelier business requires students to integrate competencies in business management, customer service, and professional sewing techniques. However, limited class time and the lack of interactive media often hinder students’ ability to learn independently and apply these skills effectively. This study developed a hypercontent-based e-module integrated with job sheets to enhance independent learning in the Fashion Atelier Business course. The research employed the ADDIE model (Analyze, Design, Develop, Implement, Evaluate) as a systematic development framework. Validation results showed high feasibility: material experts = 89% and media experts = 93%, both categorized as “very good.” User trials yielded positive responses, with scores of 88.5%, 91.2%, and 94.6% for small, medium, and large groups, respectively. These results indicate that the e-module is valid, practical, and effective for vocational learning. The novelty of this study lies in the integration of hypercontent elements with practical job sheets, offering an interactive and self-paced digital learning experience that bridges theory and practice. This innovation supports students’ entrepreneurial readiness and aligns vocational education with Industry 4.0 learning needs, providing a model for technology-enhanced fashion education.