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Efektivitas Game Based Learning Berbantuan Kahoot Dalam Meningkatkan Minat dan Hasil Belajar Siswa Kelas X TITL SMKS Raden Paku Khovivatul Qolby; Tri Rijanto; Nur Kholis; Fendi Achmad
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Vol. 2 No. 4 (2024): Juli : Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupiter.v2i4.371

Abstract

This study aims to determine (1) the interests in the subjects DDTK of students of X TITL SMKS Raden Paku before and after the implementation of Game Based Learning with the help of the Kahoot application; (2) the learning outcomes in the subjects DDTK of the students of the X-TITL of SMKS Paku Raden before and following the application of Game based learning with the aid of the kahoot app. The design of one group pretest-posttest is the experimental methodology used in this study. The researchers involved the entire class X TITL SMKS Raden Paku as a population. Techniques to test students' interests and learning outcomes are test and lifting techniques. The results of this study showed that the interest and learning outcomes of students of X grade TITL SMKS Raden Paku before and after the treatment with Game Based Learning assisted by Kahoot increased. This is demonstrated by the pre-test averages of 48.89 and 58.30 and the posttest averaging of 84.09 and 82.50. The results of both hypothesis tests showed that the significance value was 0,000 < 0.05, which means Ha was accepted. The N-gain test of learning interest and learning outcomes indicated that the average N-gein score was 0.683 and 0.616 which meant effectiveness in the medium category. This indicates that the application of Game Based Learning with the help of Kahoot is quite effective in increasing the interests and learning outcomes in the subjects DDTK of X grade students of SMKS TITL Raden Paku.
Penerapan Model Pembelajaran PjBl Berbantuan Simurelay Untuk Meningkatkan Hasil Belajar Siswa di SMKS Raden Paku Krestanti Anggun Wahyuning; Tri Rijanto; Nur Kholis; Yulia Fransisca
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Vol. 2 No. 4 (2024): Juli : Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupiter.v2i4.372

Abstract

The purpose of this study was to determine how effective the use of the PjBL learning model assisted by simurelay, student learning outcomes in the aspects of knowledge, attitudes, and skills after applying the PjBL learning model assisted by simurelay, and student responses to the use of the PjBL learning model assisted by simurelay in the subject of Electric Motor Installation at Raden Paku SMKS. The research was conducted in a Quasi Experimental manner and used a Non-Equivalent Control Group Design. 44 students were used as samples, where they were divided into two sessions. Each with 22 students in the first session and 22 students in the second session. Data were collected using observation, test, and questionnaire techniques. Based on the research, the implementation of PjBL learning assisted by simurelay obtained an average of 95% and the average student activity of 96.3%, which is in the percentage of 81% - 100% included in the very good criteria. The average value of student learning outcomes shows an increase. Where there are 63.6% getting scores above KKTP and 36.4% getting scores below KKTP. The results of the hypothesis research show that the value of Asymp. sig. (2-tailed) = 0.000 <0.05, which indicates that there is a significant difference. The mean N-Gain value of the experimental class = 0.612, which means that the effectiveness of using the simurelay-assisted PJBL learning model is in the medium category and the average percentage value of N-Gain = 61.1%, which represents the “quite effective” category. While in the control class the average value of N-Gain = 0.40, and the average percentage value of N-Gain = 40%, which represents the category “less effective”. Therefore, it can be concluded that the application of the PjBL learning model assisted by simurelay in the category is quite effective in improving the learning outcomes of students in class XI TITL SMKS Raden Paku. In this study, there was a very good response from students after applying the learning model.