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Development Intelligent Agent in Educational Game “Pesut Adventure – Borneo Animal Match-Up” with Shuffle Random Algorithm Khoirunnita, Aulia; Harpad, Bartolomius; Ikhsan, Nurul; Andrea, Reza; Beze, Husmul; Rudito, Rudito
TEPIAN Vol. 4 No. 4 (2023): December 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i4.2891

Abstract

Research developing Edu-game ”Pesut Adventure – Borneo Animal Educational Game” is a research develop Match-Up type game. In this type game, player must find match 2 images of the Borneo animals in the same time, the player must remember the position of the image to be matched. The shuffling-random algorithm used to make images position always scrambled and player never get bored playing. AI technology (artificial intelligence) is also applied on this research. Using the Finite State Machine (FSM) model, the game agent was created in funny-animals form. It will mentoring the children to play this game like a teacher
Decision Support System for Wedding Package Using Multi-Objective Optimization of Ratio Analysis Method Astuti, Indah Fitri; Kridalaksana, Awang Harsa; Alex, Rasni; Fitri, Dewi; Cahyadi, Dedy; Khoirunnita, Aulia
TEPIAN Vol. 5 No. 2 (2024): June 2024
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v5i2.2995

Abstract

Some   of the problems in preparing a wedding day are determining the venue, event concept, concept and others are very time-consuming. Wedding organizers are an option to overcome these problems; one of the wedding organizers in Samarinda is Galeri Shella, which has various wedding packages with facilities and prices, making it difficult for brides-to-be. To make it easier to make the right wedding package decision, a decision support system is made. The decision aims to provide wedding package recommendations with criteria that can be chosen by the bride and groom and their budget. The method used in this system is Multi-Objective Optimization of Ratio Analysis (MOORA) using six criteria catering, venue, decoration, documentation, makeup and price, as a reference calculation that can produce the best wedding package recommendations according to the wishes of the bride and groom. The research results show that the system functions well, is easy to use, and makes it easier for brides to choose wedding packages. From the results of accuracy testing, it is known that the results of manual calculations and the system make no difference, and this study obtained an accuracy value of 100%.
Geographical Information System of Chocolate Plantation Locations in Berau District Using QGIS Web Khoirunnita, Aulia; Ramadhani, Fajar; Andrea, Reza
TEPIAN Vol. 5 No. 1 (2024): March 2024
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v5i1.3024

Abstract

The cultivation of cocoa plants in Berau Regency has been carried out traditionally with pre-conflict productivity of 700-800 kg/ha, but after the conflict and attacks PBK (Cocoa Fruit Borer) was reported to be only half. The yield quality is also low due to the pest attack and minimum post-harvest treatment. In addition, farmer institutions to be able to carry out activities in the garden together have not been well formed. According to Development Planning Agency at Sub-National Level of Berau Regency, in 2009 the area of cocoa plants in Berau Regency covered an area of 8,644 ha with a production of 2,362 tons. The area is spread across eight districts. With so many chocolate plantations in Berau regency, it certainly makes buyers or visitors, both from related ninas and individuals, become overwhelmed to find the location of chocolate plantations. Therefore, an application is needed to facilitate the search for location and data about the location you want to visit. Geographic Information Systems (GIS) or also known as Geographic Information Systems (GIS) have recently experienced significant developments along with the advancement of geographic information technology. GIS is a computer-based information system that combines map elements (geographical) and information about the map (attribute data) designed to obtain, process, manipulate, analyze, demonstrate and display special data to complete planning, processing and research problems. With the web-based designed GIS application, it is able to solve problems related to the vast chocolate plantation in Berau.
The Bajau-Tainment: An AI-Powered Puzzle Game for Learning the Bajau Language Using Finite State Machine and Shuffle Techniques Khoirunnita, Aulia; Alex, Rasni; Rosmasari , Rosmasari
TEPIAN Vol. 5 No. 3 (2024): September 2024
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v5i3.3140

Abstract

The research titled "Bajau-tainment" Educational Game (Edu-game) is a research project that focuses on the development of a Puzzle Game designed to improve memory, specifically in language learning. In this game, players must arrange randomized letters to form a word in the Bajau language. This research applies the shuffle random algorithm, which aims to ensure that the arrangement of letters is always shuffled, making the gameplay dynamic, non-monotonous, and engaging. AI Artificial Intelligence (AI) technology will also be applied in this research. Using the Finite State Machine (FSM) model method, the game will feature a game agent character that will accompany children during gameplay, like how a friend accompanies students in a classroom. This virtual friend can display emotions such as happiness or sadness based on the game environment. The research aims to make this edu-game more appealing and interactive for children. The AI game agent will act as a friend who accompanies the child throughout the game.