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Pemanfaatan Gamifikasi dalam Ekopedagogi untuk Meningkatkan Keterampilan Membaca dan Menulis Anak Nanda Septiana; Mutik Nur Fadhilah
GHANCARAN: Jurnal Pendidikan Bahasa dan Sastra Indonesia 2024: SPECIAL EDITION: LALONGET V
Publisher : Tadris Bahasa Indonesia, Fakultas Tarbiyah, Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ghancaran.vi.17198

Abstract

Ecopedagogy offers an approach to the importance of sustainable education, to raise critical awareness of environmental impacts. Through the integration of game elements, such as challenges, points, and rewards, in learning that focuses on environmental themes, this study aims to increase students' motivation and engagement in the learning process related to children's reading and writing. This research method uses a literature study, which involves analyzing relevant literature, including scientific articles, books, and recent research reports. This method allows for the exploration of information on how gamification can be applied to improve literacy skills, as well as how social interaction in game-based activities can strengthen students' understanding of learning materials. The results showed that students who participated in gamification activities experienced significant improvements in reading and writing skills, and were more motivated and engaged in learning. Collaboration between students can strengthen their sense of responsibility for the environment, and improve critical thinking skills. These findings suggest that the integration of gamification in ecopedagogy can create a more holistic and effective learning experience, contributing to the development of literacy as well as environmental awareness. This article provides recommendations for educators to integrate gamification into the curriculum as a tool to create more interactive, engaging, and relevant learning in the modern era.
Penerapan Pembelajaran Berbasis SDGs untuk Meningkatkan Kualitas Pendidikan Dasar yang Inklusif dan Berkelanjutan Septiana, Nanda; Firdausi, Rofiqoh
TARBAWIYAT Vol 4 No 1 (2025): Juni
Publisher : Prodi PGMI STAI Al-Akbar Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62589/tarbawiyat.v4i1.295

Abstract

Primary education plays a crucial role in shaping a generation that is prepared to face global challenges, one of which is through the implementation of the Sustainable Development Goals (SDGs). This study aims to analyze the role of SDG-based learning innovations in improving the quality of primary education in Indonesia, with a focus on sustainable learning that is accessible to all segments of society. In addition, the study also identifies the challenges and strategies faced by educators in implementing SDG-based learning innovations in elementary schools. The method used is a literature review by examining various journals, books, and reports related to the implementation of SDGs in primary education. The results of the study indicate that SDG-based learning innovations, particularly through Project-Based Learning (PjBL), can enhance students’ social and academic skills, yet still face challenges in terms of limited resources and teacher training. Therefore, further efforts are needed to provide adequate infrastructure and training for educators.
Pemanfaatan Gamifikasi dalam Ekopedagogi untuk Meningkatkan Keterampilan Membaca dan Menulis Anak Nanda Septiana; Mutik Nur Fadhilah
GHANCARAN: Jurnal Pendidikan Bahasa dan Sastra Indonesia 2024: SPECIAL EDITION: LALONGET V
Publisher : Tadris Bahasa Indonesia, Fakultas Tarbiyah, Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ghancaran.vi.17198

Abstract

Ecopedagogy offers an approach to the importance of sustainable education, to raise critical awareness of environmental impacts. Through the integration of game elements, such as challenges, points, and rewards, in learning that focuses on environmental themes, this study aims to increase students' motivation and engagement in the learning process related to children's reading and writing. This research method uses a literature study, which involves analyzing relevant literature, including scientific articles, books, and recent research reports. This method allows for the exploration of information on how gamification can be applied to improve literacy skills, as well as how social interaction in game-based activities can strengthen students' understanding of learning materials. The results showed that students who participated in gamification activities experienced significant improvements in reading and writing skills, and were more motivated and engaged in learning. Collaboration between students can strengthen their sense of responsibility for the environment, and improve critical thinking skills. These findings suggest that the integration of gamification in ecopedagogy can create a more holistic and effective learning experience, contributing to the development of literacy as well as environmental awareness. This article provides recommendations for educators to integrate gamification into the curriculum as a tool to create more interactive, engaging, and relevant learning in the modern era.
FULL-DAY SCHOOL PROGRAM FOR STRENGTHENING STUDENT CHARACTER WITH A SCIENTIFIC APPROACH IN ELEMENTARY SCHOOLS Nanda Septiana
MUBTADI: Jurnal Pendidikan Ibtidaiyah Vol. 5 No. 1 (2023)
Publisher : UIN Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/mubtadi.v5i1.9206

Abstract

SD Plus Qurrota A'yun and SD Islamic Global School are schools that implement full-day learning programs. By learning the full-day school program the teacher can monitor and guide the religious activities of students not only to monitor the development of student academic achievement but also to strengthen character education in students. The purpose of this study was to analyze and describe the full-day school program in strengthening students' character with a scientific approach applied at SD Plus Qurrota A'yun Malang and SD Islamic Global School Malang. The results showed that: (1) The idea of ​​developing the implementation of the full-day school program began with the establishment of the school, factors, and motivation so that the implementation of the full-day school program, curriculum, and main characters at both sites was the presence of PPK; (2) Program planning to strengthen student character begins with the preparation of an academic calendar, conditioning the school environment, developing syllabus and lesson plans, and integrating character development into the curriculum. The implementation of the student character strengthening program consists of the cooperation of all teachers and educational staff, building communication and collaboration with parents of students, establishing harmonious relationships between student teachers, integrating character values ​​into subjects, implementing self-development, and implementing school culture. Evaluation of student character strengthening programs consists of evaluating educators and educational staff, collaborating with parents of students, and assessing student success; (3) The impact on schools consists of results, implications, supporting factors, inhibiting factors, and efforts. Meanwhile, the impact on parents of students at both sites was that each student's parents felt helped by the full-day school program in strengthening their children. As a result of strengthening children's character at home, the values ​​of religious character, discipline, responsibility, independence, environmental care, and social care began to form and achieved very positive results in both sites.
PELAKSANAAN PEMBELAJARAN AKTIVITAS JUAL BELI PADA PESERTA DIDIK KELAS 6 MI TARBIYATUL ATHFAL MELALUI METODE SOSIO DRAMA Mutik Nur Fadhilah; Fatimatus Zahrah; Nanda Septiana; Leli Lestari
MUBTADI: Jurnal Pendidikan Ibtidaiyah Vol. 6 No. 2 (2025)
Publisher : UIN Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/mubtadi.v6i2.18019

Abstract

Tujuan penelitian ini untuk mendeskripsikan pelaksanaan pembelajaran aktivitas jual beli dan mengetahui efektivitas penggunaan metode sosio drama dalam pembelajaran aktivitas jual beli pada peserta didik kelas 6 MI Tarbiyatul Athfal. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Data primer dalam penelitian ini diperoleh dari wawancara dengan Kepala Sekolah, guru, dan siswa sebagai sumber data utama. Sementara itu, data sekunder meliputi dokumen-dokumen seperti data guru, data siswa, catatan kegiatan, serta dokumen lain yang relevan dengan objek penelitian. Analisis data dilakukan secara sistematis melalui langkah-langkah pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Pelaksanaan pembelajaran aktivitas jual beli dengan metode sosio drama di kelas 6 MI Tarbiyatul Athfal telah terbukti efektif dalam meningkatkan pemahaman siswa terhadap konsep ekonomi dasar, keterampilan sosial, serta nilai-nilai karakter seperti kejujuran dan tanggung jawab. Hasil positif berupa peningkatan keterlibatan siswa hingga 85% dan pemahaman transaksi hingga 80%. Meskipun masih terdapat tantangan dalam pendampingan siswa yang memerlukan bimbingan khusus, diversifikasi skenario dan pelatihan tambahan di masa mendatang dapat memperkuat keberhasilan metode ini sebagai pendekatan pembelajaran yang inovatif dan relevan. Dengan demikian, metode sosio drama tidak hanya meningkatkan kualitas pembelajaran di MI Tarbiyatul Athfal, tetapi juga memberikan kontribusi positif terhadap pengembangan kompetensi siswa dalam kehidupan sehari-hari.