Claim Missing Document
Check
Articles

Found 24 Documents
Search

PENGARUH GAME EDUKATIF WORDWALL TERHADAP MINAT BELAJAR SISWA PADA MATERI PENGARUH GAYA TERHADAP BENDA KELAS IV SD NEGERI 115 PEKANBARU Gita Cahya Ramadhani; Fitriyeni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14000

Abstract

This study aims to determine the effect of the Wordwall educational game on students' learning interest in the material of the influence of force on objects in grade IV of SD Negeri 115 Pekanbaru. This study uses a quantitative approach with a pre-experimental method through a One-Group Pretest-Posttest Design. The research sample consisted of 33 grade IVB students selected using a purposive sampling technique. Data collection techniques were carried out using a learning interest questionnaire given before and after the implementation of the Wordwall educational game. The results showed an increase in students' learning interest after the use of Wordwall media. The average pretest score of 74% increased to 91% in the posttest with an increase of 17.21%. In addition, the results of the paired sample t-test analysis showed a significance value (Sig. 2-tailed) of 0.000 <0.05 and a calculated t value of -8.340 which indicated a significant difference between the pretest and posttest results. Thus, it can be concluded that the use of the Wordwall educational game has a positive and significant effect on students' learning interest in science lessons on the effect of force on objects in fourth-grade students of SD Negeri 115 Pekanbaru.
THE EFFECT OF THE TEAM GAMES TOURNAMENT LEARNING MODEL ON THE LEARNING OUTCOMES OF IPAS STUDENTS IN CLASS V Zherli Zulianti; Fitriyeni
SOSIOEDUKASI Vol 15 No 3 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i3.9261

Abstract

This study aims to determine the effect of the Teams Games Tournament (TGT) learning model on the learning outcomes of fifth-grade students in IPAS at SDN 002 Pulau Komang. This research employed a quantitative approach using a pre-experimental method with a One-Group Pretest-Posttest Design. The sample consisted of 35 fifth-grade students selected using total sampling. Data were collected using a 20-item multiple-choice learning achievement test and analyzed using descriptive statistics, the Shapiro–Wilk normality test, and the Paired Samples t-Test with the assistance of IBM SPSS. The results showed an improvement in students' IPAS learning outcomes after the implementation of the TGT model, with the mean score increasing from 52.00 in the pretest to 81.14 in the posttest. The Paired Samples t-Test showed a significance value of 0.000 (< 0.05), indicating a statistically significant difference between the pretest and posttest scores. Therefore, H₀ was rejected and Hₐ was accepted. These findings indicate that the Teams Games Tournament (TGT) learning model has a significant effect on students' IPAS learning outcomes. The TGT model can provide an active, collaborative, and enjoyable learning environment that supports student engagement and learning achievement. Thus, TGT can be considered an alternative innovative learning model for IPAS instruction in elementary schools.  
PRACTICALITY OF A RIAU MALAY SONGKET ETHNOMATHEMATICS WORKSHEET FOR FOURTH-GRADE GEOMETRY Siti Quratul Ain; Fitriyeni; Riva Agusvina; Ria Anjelina
SOSIOEDUKASI Vol 15 No 3 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i3.9280

Abstract

This study examined the user-perceived practicality of a student worksheet integrating Riau Malay songket motifs into fourth-grade geometry learning. A descriptive quantitative approach was embedded in a limited formative trial involving 14 fourth-grade students and one classroom teacher. Data were collected using a 15-item student response questionnaire, a 20-item teacher response questionnaire, open-ended teacher feedback, classroom observation, and documentation. Both questionnaires used a four-point scale. Student responses reached 829 of 840 points (98.69%), while the teacher response reached 78 of 80 points (97.50%); both were categorized as very practical. Aspect-level student results ranged from 97.62% to 100.00%, indicating strong perceived usability, readability, visual appeal, learning support, motivation, and cultural relevance. The teacher identified four targeted revisions: adding space for drawing plane figures, relocating a measurement label to the triangle height, simplifying a fan illustration, and providing complete length and width information. The findings indicate that the worksheet was highly accepted in the limited trial and can proceed to a broader field test after minor revision. Because the study relied on a small group, one teacher, and post-use responses, the results demonstrate practicality and user acceptance rather than effectiveness in improving achievement.
Pengembangan LKPD IPAS Berbasis Contextual Teaching and Learning (CTL) pada Materi Ekosistem Kelas V Sekolah Dasar Raditya Galih Wahyu Permana; Fitriyeni Fitriyeni
Jurnal Inovasi Penelitian Ilmu Pendidikan Indonesia Vol. 3 No. 2 (2026)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/7t9d9583

Abstract

Penelitian ini bertujuan untuk mengetahui proses pengembangan, tingkat validitas, dan respons pengguna terhadap LKPD IPAS berbasis Contextual Teaching and Learning (CTL) pada materi Ekosistem kelas di SDN 161 Pekanbaru. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang dibatasi pada tiga tahap, yaitu Analyze, Design, dan Development. Subjek penelitian terdiri atas dua ahli materi, dua ahli bahasa, dua ahli media, satu guru kelas V, dan sepuluh peserta didik kelas V SD Negeri 161 Pekanbaru. Instrumen penelitian yang digunakan meliputi lembar wawancara, lembar validasi ahli dan angket respons guru dan siswa. Data dianalisis menggunakan analisis deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa proses pengembangan LKPD dilakukan secara sistematis melalui tahap analisis kebutuhan, perancangan produk menggunakan aplikasi Canva, serta pengembangan yang meliputi validasi dan uji respons guru dan siswa. Hasil validasi memperoleh rata-rata persentase sebesar 82,97% dari ahli materi, 80,83% dari ahli bahasa, dan 89,88% dari ahli media dengan rata-rata keseluruhan sebesar 84,56% yang termasuk dalam kategori sangat valid. Sementara itu, hasil respons pengguna menunjukkan persentase sebesar 94% dari guru dan 86,8% dari peserta didik dengan rata-rata keseluruhan sebesar 90,4% yang termasuk dalam kategori sangat praktis. Berdasarkan hasil penelitian dapat disimpulkan bahwa LKPD IPAS berbasis Contextual Teaching and Learning (CTL) pada materi Ekosistem kelas V yang dikembangkan melalui model ADDIE telah memenuhi kriteria sangat valid dan sangat praktis, sehingga layak digunakan sebagai bahan ajar pendukung dalam pembelajaran IPAS di kelas V sekolah dasar.