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Model PBL Berbantuan Wordwall untuk Meningkatkan Hasil Belajar Mata Pelajaran IPAS Kelas V SD Negeri Gandekan Surakarta Priska Febitasari; Oktiana Handini; Elinda Rizkasari
Action Research Journal Indonesia (ARJI) Vol. 7 No. 3 (2025): Action Research Journal Indonesia (ARJI)
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/arji.v7i3.505

Abstract

Di SD Negeri Gandekan Surakarta khususnya di kelas V banyak peserta didik yang hasil belajar pada mata pelajaran IPAS masih rendah, hal itu disebabkan oleh kurangnya perhatian peserta didik saat guru menjelaskan materi pelajaran, sehingga peserta didik kurang memahami materi yang dijelaskan pada proses pembelajaran di kelas. Studi ini bertujuan untuk menganalisis penerapan model pembelajaran Problem Based Learning (PBL) berbantuan media Wordwall dalam meningkatkan hasil belajar peserta didik pada mata Pelajaran IPAS kelas V SD Negeri Gandekan Surakarta. Metode yang digunakan dalam penelitian ini adalah pendekatan kualitatif deskriptif. Data yang digunakan terdiri dari data primer dan sekunder yang diperoleh melalui observasi, wawancara, dan dokumentasi, yang dilakukan oleh peneliti bersama kepala sekolah, guru kelas, serta peserta didik kelas V. Teknik pengumpulan data dilakukan melalui observasi langsung, wawancara secara mendalam, dan dokumentasi sebagai data pendukung. Untuk menjamin keakuratan hasil, peneliti menerapkan triangulasi teknik dan sumber data, serta pemanfaatan bahan referensi. Proses analisis data dilakukan melalui beberapa tahapan yaitu pengumpulan data, reduksi data, penyajian data, serta penarikan kesimpulan dan verifikasi. Menurut temuan analisis yang telah peneliti lakukan, menunjukkan bahwa SD Negeri Gandekan Surakarta telah mengimplementasikan model pembelajaran Problem Based Learning (PBL) berbantuan media Wordwall pada mata pelajaran IPAS dalam meningkatkan hasil belajar peserta didik kelas V dengan baik. Hal ini dapat menciptakan lingkungan kelas menjadi lebih nyaman dan menyenangkan, sehingga meningkatkan motivasi dan semangat belajar peserta didik. Pembelajaran yang bersifat interaktif ini memberikan efek positif terhadap hasil belajar peserta didik secara keseluruhan dalam mencapai nilai peserta didik melebihi Kriteria Ketuntasan Minimal (KKM).
Analysis of the Implementation of Project-Based Learning Integrated with Javanese Culture in Enhancing Teachers' Professional Competence for Quality Education Oktiana Handini; Sawitri; Taufik Nur M
International Journal on Education Issues Vol. 2 No. 2 (2026): JULY
Publisher : CV Kalimasada Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59966/ny6e0f23

Abstract

Purpose – This study investigates the implementation of Project-Based Learning (PjBL) integrated with Javanese cultural values and its impact on enhancing teachers' professional competence and achieving quality education. Design/Methodology/Approach – A descriptive qualitative approach was employed. Data were collected through classroom observations, in-depth semi-structured interviews with 12 teachers from three schools in Surakarta and Sukoharjo, and document analysis. Thematic analysis following Braun and Clarke’s (2006) framework was used, supported by triangulation and member checking. Findings – Integrating Javanese principles -Gotong Royong, Unggah-Unggah, and Tepa Selira- into PjBL significantly enhanced teachers’ pedagogical, professional, social, and personal competencies. Student cognitive scores improved from an average of 47 (pre-test) to 86 (post-test). The approach fostered higher engagement, motivation, and character development aligned with the Pancasila student profile. It was perceived as substantially more effective than traditional methods in creating meaningful, context-specific learning. Originality/Value – : This study provides novel insights into culturally responsive PjBL by embedding specific Javanese local wisdom into the Gold Standard PBL framework. It offers practical implications for teacher professional development and curriculum design rooted in indigenous values.
ANALISIS MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBASIS E-LEARNING MELALUI APLIKASI QUIZIZZ KODE QR PADA PEMBELAJARAN IPAS DI SD Sawitri Ayuningtyas; Oktiana Handini; Elinda Rizkasari
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 4 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i4.68061

Abstract

This research aims to analyze the implementation of the Problem-Based Learning (PBL) model based on e-learning using the Quizizz application with QR codes in IPAS (Science, Social Studies, Arts, and Culture) learning at SD Negeri Karangasem 1 Surakarta. The background of this research is the challenge of creating interactive and relevant IPAS learning in the digital era, as well as the potential of technology to enhance student engagement. The research method employed is descriptive qualitative with a case study approach. Data collection was conducted through observation, interviews, and documentation. The subjects of the study were teachers and fourth-grade students at SD Negeri Karangasem 1 Surakarta. The results show that the implementation of PBL based on e-learning with Quizizz QR codes was effective in increasing student motivation and conceptual understanding. Students showed high enthusiasm in solving presented problems, and the use of QR codes facilitated access to interactive quizzes, encouraging independent learning and collaboration. However, some obstacles were identified, such as limited access to devices and internet networks for some students. The implications of this research highlight the importance of developing learning tools that are adaptive to school conditions and the availability of student technological facilities. This study recommends using a combination of online and offline methods to overcome these limitations, as well as continuous training for teachers in utilizing learning technology.
Pengaruh Pembelajaran Demonstrasi Berbasis Media Video Animasi Terhadap Hasil Belajar Siswa Sekolah Dasar Ahmad Fahresi Putra Ardiansyach; Oktiana Handini; Elinda Rizkasari
Cokroaminoto Journal of Primary Education Vol. 9 No. 3 (2026): Juli - September 2026
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cjpe.9.3.2026.8758

Abstract

Riset ini bermaksud guna memahami pengaruh model pembelajaran demonstrasi berbasis media video animasi pada hasil belajar peserta didik pada mata pelajaran IPAS kelas IV SDN Cengklik Surakarta. Riset ini latar belakangnya ialah kecilnya temuan belajar peserta didik yang diakibatkan teknik pembelajaran serta penggunaan media yang kurang interaktif. Metode riset yang dipergunakan ialah kuantitatif dengan desain quasi experimental jenis Nonequivalent Control Group Design. Populasi riset adalah keseluruhan siswa/i kelas IV SDN Cengklik Surakarta yang jumlahnya 58 peserta didik. Sampel penelitian terdiri dari kelas IVA selaku kelas eksperimen serta kelas IVC selaku kelas kontrol, tiap-tiap jumlahnya 29 peserta didik. Cara mengumpulkan temuan mempergunakan tes, observasi, wawancara, serta dokumentasi. Cara analisa data mempergunakan pengujian normalitas, homogenitas, dan pengujian hipotesis Paired Sample t-test berbantuan SPSS versi 25. Temuan riset memperlihatkan bahwa rerata nominal posttest kelas eksperimen sejumlah 83,10 lebih besar ketimbang kelas kontrol sejumlah 76,90. Hasil pengujian hipotesis menunjukkan nilai signifikansi 0,000 (< 0,05), sehingga hipotesis alternatif dapat diterima. Pengujian N-Gain memperlihatkan peningkatan hasil belajar pada kelompok eksperimen sebesar 51,93% (kategori sedang), yang lebih unggul dibandingkan kelompok kontrol sebesar 44,81%. Lebih lanjut, nilai effect size sebesar 0,791 mengklasifikasikan pengaruh intervensi tersebut pada tingkat sedang hingga besar.
THE INFLUENCE OF THE SOCIODRAMA-BASED PROJECT BASED LEARNING MODEL ON JAVANESE LANGUAGE LEARNING IN GRADE V STUDENTS OF SD NEGERI SAMBIREJO SURAKARTA FOR THE 2022/2023 ACADEMIC YEAR Fadzilah Nurlaili; Oktiana Handini; Elinda Rizkasari
Journal Of Language Education and Development (JLed) Vol. 5 No. 2 (2023): Journal of Language Education and Development( JLed)
Publisher : Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jled.v6i1.1377

Abstract

This research is a quantitative research with the method used is the pre-experimental design method and using the one group pretest-posttest research design. The subjects in this study were students of class V, totaling 28 students. The data analysis technique used is the normality test with the one-sample Kolmogorov-Smirnov formula, Paired Sample t-tets. Based on data analysis on the effect of using sociodrama-based Project Based Learning on Javanese language learning, the average pretest result was 54.46, after being given the sociodrama-based Project Based Learning treatment the posttest results obtained an average of 78.04. Based on the paired sample t-test table, the t_count value is 30.797, this t_count value can be compared with t_table with dk = (N-1) so (28-1) = 27 at a 5% significance level, namely 2.056. Which means H_0 is rejected and H_a is accepted. So the hypothesis states that "there is an effect of using sociodrama-based Project Based Learning on Javanese language learning in class V SD Negeri Sambirejo Surakarta Academic Year 2022/2023" can be stated as true.
Pelatihan Membuat Media Serbaneka Berbasis Digital dalam Penguatan Kreativitas P5 di Sekolah Dasar Ema Butsi Prihastari; Oktiana Handini; Miftahul Avi Syamsyiah
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 1 (2026): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The objectives of the Community Service program are to impart knowledge and skills in creating digital-based serbaneka media, and to enhance the creativity dimension in the Merdeka curriculum at the primary school level in Surakarta City. The program employs three methods: a) problem approach, b) activity planning, and c) output preparation. The target participants are elementary school teachers partnered with FKIP Slamet Riyadi University. This program assumes significance as it endeavors to provide practicality and efficacy in implementing the creative dimension through digital-based serbaneka media. Additionally, it aims to explore the potential and effective utilization of serbaneka media in teaching the Merdeka curriculum. This training offers a possible solution to teachers' concerns about time constraints. In fact, an analysis of the program's activities revealed that over 75% of the teachers reported experiencing the benefits of implementing these activities. It is recommended to consider the integration of Artificial Intelligence in the development of learning media for fostering the creativity dimension among elementary school students.