Claim Missing Document
Check
Articles

Found 25 Documents
Search

STRATEGI REKAYASA SISTEM INFORMASI DAN TEKNOLOGI INFORMASI (STUDI KASUS: PT. GIT) Rahmawati, Ulfa Emi; Ananto, Prasasti Karunia Farista; Riski, Raulia
JTIK (Jurnal Teknik Informatika Kaputama) Vol. 7 No. 1 (2023): Volume 7, Nomor 1, Januari 2023
Publisher : STMIK KAPUTAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59697/jtik.v7i1.60

Abstract

Kemajuan Sistem Informasi serta Teknologi Informasi (SI/TI) menjadi motivasi utama bagi para inovator untuk memunculkan solusi dari permasalahan dengan inovasi teknologi atau bisa disebut digital start-up. Karena tingkat persaingan yang semakin kuat, maka dibutuhkan strategi untuk memenangkan persaingan dan alat analisis untuk memahami kondisi internal dan eksternal, guna mengambil keputusan strategis dalam menghadapi persaingan. Kajian ini bermaksud untuk merencanakan saran strategi TI yang tepat untuk salah satu perusahaan digital start-up di Indonesia yaitu PT. GIT, dengan analisis kondisi internal dan eksternal berdasarkan fase visioning Anita Cassidy. Penelitian ini dilakukan dengan menggunakan metode value chain, SWOT, PEST-C dan Balanced Scorecard. Analisis tersebut kemudian diverifikasi dengan memberikan naskah perolehan kajian ke beberapa subjek penelitian, seperti Chief Executive Officer, Chief Technology Officer, dan manager proyek di organisasi, serta meminta pendapat dari perwakilan Badan Ekonomi Kreatif (Bekraf). Hasil dari kajian ini yaitu strategi TI yang disarankan, pemanfaatan cloud computing, scrum, serta aplikasi otomasi. Kajian ini bermaksud untuk meningkatkan keserasian bisnis dan strategi TI objek kajian untuk mencapai keunggulan organisasi yang bersaing.
Redesigning the UI/UX of the Performance Monitoring Website at Pegadaian Regional Office XII Surabaya Using the Lean UX Method Mahardhika, Muhammad Ilyasa; Fitri, Anindo Saka; Farista Ananto, Prasasti Karunia
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 8 No. 2 (2025): Jurnal Teknologi dan Open Source, December 2025
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v8i2.4824

Abstract

The performance monitoring website at Pegadaian Regional Office XII Surabaya played an important role in supporting evaluation activities; however, its suboptimal interface caused issues in usability, limited information access, and required manual coordination among staff. This study was conducted to redesign the user interface and user experience of the website in order to improve usability and user satisfaction. The research applied a practical approach using the Lean User Experience method, which emphasized iterative development through assumption formulation, prototyping, experimentation, and feedback analysis. The subjects of this study included staff from Business Analysis and Performance Evaluation, Distribution and Service Networks, as well as Marketing and Sales, who served as the primary users of the system. The initial design of the website received a System Usability Scale score of 43.5, which was categorized as unacceptable. After the redesign, the score significantly increased to 80, categorized as A-, indicating a very good level of usability. Furthermore, the results of the User Experience Questionnaire showed positive improvements in all dimensions, including attractiveness, clarity, efficiency, accuracy, stimulation, and novelty. This study concluded that the redesign successfully enhanced usability and user experience, making the system more effective in supporting performance monitoring and decision-making within Pegadaian.
UI/UX Design for the Mobile-Based Caktrip Application in the Tourism Sector in Surabaya Prasasti Karunia Farista Ananto; Devina Nur Rahmadani S.P; Aurelia Salsabiila Putri; Melinda Citrasena Cahyaningrum; Bondan Setya Adi N
Jurnal Multidisiplin Sahombu Vol. 6 No. 01 (2026): Jurnal Multidisiplin Sahombu, January 2026
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The tourism sector in Surabaya has shown significant potential; however, information regarding tourist destinations remains fragmented, making it difficult for visitors to obtain accurate data related to locations, ticket prices, facilities, and parking availability. This study aims to design the UI/UX of the CakTrip mobile-based tourism application as a solution to provide integrated destination information and streamline the ticket-booking process. The Design Thinking method was employed, consisting of the Empathize, Define, Ideate, Prototype, and Testing stages. In the Empathize stage, findings revealed that users experience difficulties in accessing clear and centralized tourism information. The Define stage resulted in a problem formulation emphasizing the need for more comprehensive and structured information. During the Ideate stage, various alternative solutions and user flows were developed to support easier navigation. Subsequently, the application prototype was created using Figma to visualize core features such as destination search, location details, ticket booking, and parking slot availability. The Testing stage was conducted to evaluate usability and ensure that the proposed design aligns with user needs. The results indicate that the Design Thinking approach is effective in producing an informative and user-friendly interface that enhances the overall experience of tourists planning their activities in Surabaya.
PERANCANGAN APLIKASI JASA RIAS WAJAH BERBASIS DESIGN THINKING UNTUK PENGALAMAN PENGGUNA Rizvina Hadi Imani; Abdul Rezha Efrat Najaf; Prasasti Karunia Farista Ananto
Seminar Nasional Ilmu Terapan Vol 9 No 1 (2025): Vol 9 No 1 (2025): Seminar Nasional Ilmu Terapan (SNITER) 2025
Publisher : Universitas Widya Kartika Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk merancang aplikasi jasa rias wajah yang mempermudah pelanggan dalam mencari, memesan, dan melakukan transaksi layanan secara efisien. Latar belakang penelitian didasarkan pada permasalahan yang sering dialami pelanggan, yaitu keterbatasan informasi harga, jadwal, dan portofolio pemilik jasa rias yang tidak transparan, serta proseskomunikasi yang lambat. Metode yang digunakan adalah Design Thinking dengan lima tahapan: Empathize, Define, Ideate, Prototype, dan Test. Melalui pendekatan ini, peneliti berfokus pada pemahaman kebutuhan pengguna untuk menghasilkan desain antarmuka (UI) dan pengalaman pengguna (UX) yang intuitif, menarik, dan sesuai dengan ekspektasi pelanggan. Prosesperancangan dilakukan menggunakan aplikasi Figma untuk menghasilkan wireframe dan prototype beresolusi tinggi, kemudian diuji menggunakan metode System Usability Scale (SUS) terhadap lima responden. Hasil pengujian menunjukkan nilai rata-rata SUS sebesar 73, yang termasuk kategori “Good”, menandakan bahwa desain aplikasi mudah digunakan danmemberikan pengalaman pengguna yang memuaskan. Dengan demikian, rancangan aplikasi ini berpotensi menjadi solusi efektif dalam meningkatkan efisiensi dan transparansi layanan jasa rias di era digital.
UI/UX Development of a Boarding House Reservation Application: A Design Thinking Approach in Surabaya Azizatul Fara Dibah; Abdul Rezha Efrat Najaf; Prasasti Karunia Farista Ananto
bit-Tech Vol. 8 No. 2 (2025): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v8i2.3320

Abstract

Fragmented, inconsistent, and frequently outdated information about boarding-house availability, facilities, and pricing remains a persistent usability problem in existing digital platforms. Current UI/UX and reservation-system research has not sufficiently addressed these issues within the specific context of urban rental ecosystems, creating gap in designing solutions that respond to the needs of both tenants and property owners. This study addresses that gap by developing and evaluating a user-centered interface for a boarding-house reservation application using the five-stage Design Thinking framework: empathize, define, ideate, prototype, and test. Insights were gathered from 30 participants representing owners, tenants, and administrators in Surabaya, forming the basis for personas, information architecture, user flows, and low- to high-fidelity prototypes designed in Figma. Usability and interface quality were examined through task-based testing, the System Usability Scale (SUS), and Nielsen’s heuristic evaluation to integrate both user perception and normative usability standards. Initial testing produced SUS scores of 74.5 (owners), 76.5 (tenants), and 66 (administrators), indicating acceptable but improvable usability and several interface issues. Iterative refinement led to marked enhancements, with second-round SUS scores of 90, 87, and 89, accompanied by high learnability (96–97%), strong memorability (95–96%), and low error rates (0.0306–0.0800). A minor efficiency decrease was attributed to unstable network conditions rather than design flaws. Overall, the findings demonstrate that structured, iterative UI/UX development supported by heuristic auditing effectively resolves core information and interaction challenges in boarding-house reservation systems. The final prototype demonstrates high usability and provides a replicable design rationale for future implementation and scaling.