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Personalisasi Gamifikasi Pembelajaran Transformasi Pendidikan Pemrograman Berbasis Mobile dengan Pendekatan MBTI Rinjeni, Tri Puspa; Rahma Aulia, Virdha; Rahmawati, Rafika; Indayanti Sugata, Tri Luhur; Ramadhani Mukhlis, Iqbal; Karunia Farista Ananto, Prasasti
JEKIN - Jurnal Teknik Informatika Vol. 4 No. 3 (2024)
Publisher : Yayasan Rahmatan Fidunya Wal Akhirah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58794/jekin.v4i3.1076

Abstract

Penelitian ini mengeksplorasi potensi gamifikasi personalisasi dalam mengatasi tantangan keterlibatan dan motivasi dalam pendidikan pemrograman. Dengan memanfaatkan kerangka Myers-Briggs Type Indicator (MBTI), elemen gamifikasi seperti leaderboard, badges, dan progress bar disesuaikan dengan preferensi individu mahasiswa untuk menciptakan pengalaman belajar yang lebih menarik. Penelitian ini menggunakan pendekatan User-Centered Design (UCD) yang mengacu pada prinsip ISO 9241-210 untuk mengembangkan prototipe antarmuka UI high-fidelity. Evaluasi heuristik dilakukan oleh pakar untuk menilai kegunaan dan efektivitas desain. Temuan utama penelitian ini menyoroti bahwa elemen gamifikasi yang disesuaikan dengan preferensi MBTI dapat memenuhi kebutuhan pembelajar yang beragam dan meningkatkan interaksi dengan platform. Penelitian ini menunjukkan potensi gamifikasi berbasis MBTI sebagai strategi inovatif untuk pendidikan personalisasi. Penelitian lanjutan akan berfokus pada implementasi platform menjadi sistem fungsional serta pengembangan fitur untuk basis pengguna yang lebih luas.
IMPLEMENTASI PENGUJIAN BLACKBOX MENGGUNAKAN AUTOMATION TESTING TOOLS PADA WEBSITE MONITORING BALITA Adisty Yudianto Putri, Dinda; Cahyo Wibowo, Nur; Karunia Farista Ananto, Prasasti
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 9 No. 3 (2025): JATI Vol. 9 No. 3
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v9i3.13627

Abstract

Sistem Informasi Balita (SIBAL) merupakan aplikasi berbasis web yang dirancang untuk membantu ahli gizi dalam memantau status gizi balita di Puskesmas Plamongan Sari. Pengujian terhadap aplikasi ini diperlukan untuk memastikan fungsionalitasnya berjalan sesuai spesifikasi sebelum diterapkan secara luas. Permasalahan yang dihadapi adalah keterbatasan pengujian sebelumnya yang hanya dilakukan secara manual dan terbatas pada skenario positif, sehingga berpotensi menyebabkan kesalahan atau kekurangan yang tidak terdeteksi. Penelitian ini bertujuan untuk menerapkan metode blackbox testing dengan automation testing tools, khususnya Katalon Studio, guna meningkatkan efisiensi dan akurasi pengujian. Metode yang digunakan mengikuti tahapan Software Testing Life Cycle (STLC), mulai dari analisis kebutuhan, perencanaan pengujian, pengembangan test case, persiapan lingkungan uji, eksekusi pengujian, hingga evaluasi hasil. Hasil pengujian menunjukkan bahwa seluruh 10 fitur utama aplikasi berfungsi dengan baik tanpa ditemukannya bug, dengan rata-rata waktu eksekusi sebesar 34,59 detik. Temuan ini membuktikan bahwa penggunaan blackbox testing dengan Katalon Studio efektif dalam memastikan kualitas perangkat lunak sebelum implementasi di lingkungan pengguna akhir.
RANCANGAN BASIS DATA ABSENSI PEGAWAI MENGGUNAKAN MYSQL DENGAN CONCEPTUAL DATA MODEL (CDM), PHYSICAL DATA MODEL (PDM), DAN ENTITY RELATIONSHIP DIAGRAM (ERD) Mukhlis, Iqbal Ramadhani; Satibi, Iswanda Fauzan; Sembilu, Nambi; Rahmawati, Rafika; Rahma Aulia, Virdha; Rinjeni, Tri Puspa; Sugata, Tri Luhur Indayanti; Ananto, Prasasti Karunia Farista
Computing Insight : Journal of Computer Science Vol 6 No 2 (2024)
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/comp_insight.v6i2.24337

Abstract

Kemajuan teknologi tidak hanya memberikan kemudahan untuk sarana informasi maupun komunikasi. Akan tetapi, kemajuan teknologi juga memberikan manfaat untuk menyimpan data dalam satu tempat agar mudah diolah. Seperti halnya pada sistem MySQL yang memberikan kemudahan pengguna untuk menyimpan banyak database. Dalam sistem absensi pegawai pada umumnya memerlukan rangkaian tabel yang meliputi aktivitas pegawai, seperti absensi keseharian, penggajian, cuti, lembur, peminjaman, dan lainnya. Pengolahan absensi pada perusahaan tentu harus di kontrol dengan baik agar tidak mempengaruhi kualitas pegawai maupun industri yang terlibat, sehingga kesejahteraan pegawai akan terjamin karena sistem pengelolaan industri baik. Untuk meminimalisir kesalahan atau kejadian tak terduga ketika mengolah data absensi pegawai yang biasanya berjumlah banyak, perlu dihubungkan sistem absensi pegawai dengan menggunakan MySQL dan model konseptual data seperti CDM, PDM, dan ERD. Dengan ini, diharapkan bisa mengetahui tabel/relasi yang dibutuhkan dalam sistem informasi absensi pegawai. Hasil studi kasus membuktikan bahwa dengan adanya model konseptual dari CDM, PDM, dan ERD memberikan kemudahan untuk pengontrolan tabel dalam database dengan tujuan menghindari duplikasi ataupun data yang tidak utuh. Berdasarkan analisis dan perancangan basis data absensi pegawai menggunakan model Conceptual Data Model (CDM), Physical Data Model (PDM), dan Entity Relationship Diagram (ERD), disertai dengan Normalisasi Data dapat disimpulkan bahwa ketiga konsep model tersebut dapat membantu penyusunan tabel relasi atau database yang baik untuk diarahkan ke dalam MySQL, sehingga ketika pegawai melakukan absensi maka akan otomatis masuk ke dalam database.
Inovasi E-Bussines Website “SIKOMPIT” sebagai Kolaborasi Proyek dan Peluang Karier Talenta IT Novia Ramadhani; Puput Nur Fadilah; Damayanti, Arifa; Prasasti Karunia Farista Ananto
Jurnal Ilmiah Manajemen, Bisnis dan Kewirausahaan Vol. 5 No. 3 (2025): Oktober: Jurnal Ilmiah Manajemen, Bisnis dan Kewirausahaan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurimbik.v5i3.1364

Abstract

The gap between IT graduates’ skills and industry demands remains a barrier in the digital workforce. Limited project experience and professional connections hinder young talent from entering the job market. SIKOMPIT is introduced as an innovative solution a digital business platform that bridges collaboration between students, graduates, and industry partners. The development adopts a user-centered design approach through stages such as user research, backlog creation, roadmap planning, and business strategy using BMC, OKRs, and Product Metrics. Product validation was conducted through prototyping, usability testing, and A/B testing. Results show that SIKOMPIT has the potential to improve job readiness, project portfolios, and professional connectivity. The platform also contributes to building a collaborative digital ecosystem that supports the development of tech human resources in Indonesia.
Penerapan Metode Weighted Product dalam Sistem Pendukung Keputusan Program Penerimaan Bantuan Beras Iqbal Ramadhani Mukhlis; Thomas Aquino Berno Doduk; Tri Puspa Rinjeni; Virdha Rahma Aulia; Rafika Rahmawati; Tri Luhur Indayanti Sugata; Prasasti Karunia Farista Ananto; Nambi Sembilu
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 9 No 2 (2024): Jurnal Ilmu Komputer dan Desain Komunikasi Visual
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jikdiskomvis.v9i2.1120

Abstract

This study aims to develop an effective Decision Support System (DSS) in the process of the rice aid program. The Weighted Product (WP) method is used as the basis for decision-making to determine the receipt of rice aid. This DSS is designed to assist program organizers in selecting rice aid recipients more efficiently and objectively. The Weighted Product method is used to calculate the weight value of each criterion given by the rice aid recipient. This study's results can positively contribute to increasing efficiency and transparency in decision-making for the rice aid program. With this Weighted Product-based DSS, it is hoped that the selection process for rice aid recipients can be carried out more objectively and measurably so that the program's benefits can be more evenly distributed and targeted.
Adopsi Technology Continuance Theory, Extend Technology Proficiency, dan Social Influence untuk menganalisis Continuance Intention pada Aplikasi Travel Putra, M. Naufal Rizqullah Kesih S.; A., Faris Muslihul; Amrozi, Yusuf; Ilham, Ilham; Ananto, Prasasti Karunia Farista
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 7 No. 3 (2024): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v7i3.40680

Abstract

A travel application is an application that allows tourists to manage various travel-related activities, such as searching for flights, accommodation, tourist activities, and booking flights at any time just by using a mobile device. This research applies the concept of Technology Continuance Theory (TCT) discovered by Liao et al., (2009), and deepens it with Technology Proficiency and Social Influence to identify what factors influence Continuance Intention in using travel applications. This research used a quantitative approach with 120 respondents using Agoda, Tiket.com, and Traveloka. The questionnaire was prepared using a Likert scale which identified 14 hypotheses. SEMP-PLS was applied for data analysis using SmartPLS v.3 software and provided results from 14 proposed hypotheses, it was discovered that 5 of them did not support this research. Satisfaction, Attitude, and Social Influence were proven to directly influence Continuance Intention, while Perceived Usefulness was found to have no significant influence. The addition of Technology Proficiency has a strong influence on Continuance Intention, and Social Influence was found to influence Continuance Intention through the mediator variable, is Satisfaction.
Enhancing Library Services Through User Response Analysis Based on Twitter Data Using Aspect Based Sentiment Analysis (ABSA) Rusydiyah, Evi Fatimatur; Ananto, Prasasti Karunia Farista
Khizanah al-Hikmah : Jurnal Ilmu Perpustakaan, Informasi, dan Kearsipan Vol 13 No 2 (2025): December (Article in Press)
Publisher : Program Studi Ilmu Perpustakaan UIN Alauddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/v13i2a6

Abstract

Social media has become an essential part of everyday communication, including within the library context. Twitter, in particular, provides an Application Programming Interface (API) that enables real-time and comprehensive text-mining analyses of users’ perceptions and experiences. This study examines efforts to enhance library service quality by identifying and interpreting user sentiments on Twitter in a more detailed manner, enabling libraries to formulate targeted and effective service improvement strategies. The research consists of several stages: a literature review on sentiment analysis, data collection from Twitter using API-based data crawling, and a series of pre-processing steps, including data cleaning, case folding, tokenization, numerization, stopword removal, and stemming. Data were analyzed using the Aspect-Based Sentiment Analysis (ABSA) method. The findings indicate that the Collection and Facilities aspects receive the highest levels of positive sentiment, while Accessibility and Service attract considerable negative sentiment, signaling priority areas for improvement. Based on these results, libraries may consider extending operational hours, improving digital access, updating collections, and renovating facilities. Additionally, strengthening staff competencies and interpersonal skills is crucial for improving service quality and increasing user satisfaction. 
STRATEGI REKAYASA SISTEM INFORMASI DAN TEKNOLOGI INFORMASI (STUDI KASUS: PT. GIT) Rahmawati, Ulfa Emi; Ananto, Prasasti Karunia Farista; Riski, Raulia
JTIK (Jurnal Teknik Informatika Kaputama) Vol. 7 No. 1 (2023): Volume 7, Nomor 1, Januari 2023
Publisher : STMIK KAPUTAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59697/jtik.v7i1.60

Abstract

Kemajuan Sistem Informasi serta Teknologi Informasi (SI/TI) menjadi motivasi utama bagi para inovator untuk memunculkan solusi dari permasalahan dengan inovasi teknologi atau bisa disebut digital start-up. Karena tingkat persaingan yang semakin kuat, maka dibutuhkan strategi untuk memenangkan persaingan dan alat analisis untuk memahami kondisi internal dan eksternal, guna mengambil keputusan strategis dalam menghadapi persaingan. Kajian ini bermaksud untuk merencanakan saran strategi TI yang tepat untuk salah satu perusahaan digital start-up di Indonesia yaitu PT. GIT, dengan analisis kondisi internal dan eksternal berdasarkan fase visioning Anita Cassidy. Penelitian ini dilakukan dengan menggunakan metode value chain, SWOT, PEST-C dan Balanced Scorecard. Analisis tersebut kemudian diverifikasi dengan memberikan naskah perolehan kajian ke beberapa subjek penelitian, seperti Chief Executive Officer, Chief Technology Officer, dan manager proyek di organisasi, serta meminta pendapat dari perwakilan Badan Ekonomi Kreatif (Bekraf). Hasil dari kajian ini yaitu strategi TI yang disarankan, pemanfaatan cloud computing, scrum, serta aplikasi otomasi. Kajian ini bermaksud untuk meningkatkan keserasian bisnis dan strategi TI objek kajian untuk mencapai keunggulan organisasi yang bersaing.
Redesigning the UI/UX of the Performance Monitoring Website at Pegadaian Regional Office XII Surabaya Using the Lean UX Method Mahardhika, Muhammad Ilyasa; Fitri, Anindo Saka; Farista Ananto, Prasasti Karunia
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 8 No. 2 (2025): Jurnal Teknologi dan Open Source, December 2025
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v8i2.4824

Abstract

The performance monitoring website at Pegadaian Regional Office XII Surabaya played an important role in supporting evaluation activities; however, its suboptimal interface caused issues in usability, limited information access, and required manual coordination among staff. This study was conducted to redesign the user interface and user experience of the website in order to improve usability and user satisfaction. The research applied a practical approach using the Lean User Experience method, which emphasized iterative development through assumption formulation, prototyping, experimentation, and feedback analysis. The subjects of this study included staff from Business Analysis and Performance Evaluation, Distribution and Service Networks, as well as Marketing and Sales, who served as the primary users of the system. The initial design of the website received a System Usability Scale score of 43.5, which was categorized as unacceptable. After the redesign, the score significantly increased to 80, categorized as A-, indicating a very good level of usability. Furthermore, the results of the User Experience Questionnaire showed positive improvements in all dimensions, including attractiveness, clarity, efficiency, accuracy, stimulation, and novelty. This study concluded that the redesign successfully enhanced usability and user experience, making the system more effective in supporting performance monitoring and decision-making within Pegadaian.
UI/UX Design for the Mobile-Based Caktrip Application in the Tourism Sector in Surabaya Prasasti Karunia Farista Ananto; Devina Nur Rahmadani S.P; Aurelia Salsabiila Putri; Melinda Citrasena Cahyaningrum; Bondan Setya Adi N
Jurnal Multidisiplin Sahombu Vol. 6 No. 01 (2026): Jurnal Multidisiplin Sahombu, January 2026
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The tourism sector in Surabaya has shown significant potential; however, information regarding tourist destinations remains fragmented, making it difficult for visitors to obtain accurate data related to locations, ticket prices, facilities, and parking availability. This study aims to design the UI/UX of the CakTrip mobile-based tourism application as a solution to provide integrated destination information and streamline the ticket-booking process. The Design Thinking method was employed, consisting of the Empathize, Define, Ideate, Prototype, and Testing stages. In the Empathize stage, findings revealed that users experience difficulties in accessing clear and centralized tourism information. The Define stage resulted in a problem formulation emphasizing the need for more comprehensive and structured information. During the Ideate stage, various alternative solutions and user flows were developed to support easier navigation. Subsequently, the application prototype was created using Figma to visualize core features such as destination search, location details, ticket booking, and parking slot availability. The Testing stage was conducted to evaluate usability and ensure that the proposed design aligns with user needs. The results indicate that the Design Thinking approach is effective in producing an informative and user-friendly interface that enhances the overall experience of tourists planning their activities in Surabaya.