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Building a Worship Demand Application with The Waterfall Method Using Flutter Framework at The Al-Muttaqin Mosque Suralaga, Indonesia Ahmad Subki; Muhamad Masjun Efendi; Erfan Wahyudi
International Journal of Scientific Research Vol. 1 No. 01 (2024): March 2024
Publisher : Yayasan Hisnul Muslim Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62894/223psh41

Abstract

With the rapid development of modern technology such as smartphones, it has positive and negative impacts in this modern era. The positive impact is easy access to information. Meanwhile, the negative impact is misuse of the smartphone itself, such as opening websites that are not suitable for viewing, one of which is addiction to internet games which makes you lazy about studying. Apart from that, there is also a significant problem, namely travelers and children or teenagers at the Al-Muttaqin Mosque in Suralaga who seem to have quite difficulty carrying religious guidance in the form of a book. To overcome this, an Android-based prayer guidance application was created. It is hoped that this can provide understanding for children and teenagers at the Al-Muttaqin Mosque in Suralaga. As a result, this application was built using the Flutter Framework and the Waterfall method which consists of the user needs analysis stage, namely analyzing what needs and features are needed when creating the application. The design stage is the system design stage using System Flowcharts, UML (Use Case, Class and Activity) diagrams. The implementation stage is the stage of implementing the UI/UX design into a programming language using Visual Studio Code. The final testing stage is the stage of testing the functionality of the application using black box testing and using usability. The results of black box testing show that all menus were successfully executed and the results of usability testing using a Likert scale were 84.8%. This shows that in terms of utility the application built is in the "Very Good" category.
Transformasi Kompetensi Digital Siswa melalui Pelatihan MikroTik di SMK Darussholihi NW Kalijaga Muhamad Masjun Efendi; Nasirudin Karim; Gilang Ramdani; Nurfadilah Nurfadilah
Cahaya Pengabdian Vol. 3 No. 1 (2026): Juni
Publisher : Apik Cahaya Ilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61971/cp.v3i1.302

Abstract

Mastering computer networking cannot rely solely on theory. Students at SMK Darussholihi NW Kalijaga still face limited access to hands-on practical training, even though skills in managing MikroTik devices are essential for entering the workforce or even starting a business in the technology sector. This community service program was designed to bridge that gap through a structured and application-oriented training approach. The main objectives are to enhance students' understanding and technical skills in installing, performing basic configurations, managing bandwidth, and implementing simple network security using MikroTik. The program was carried out in three stages: first, lectures and demonstrations to explain core concepts and show configuration examples; second, hands-on practice with instructor guidance using both simulation tools and actual hardware; and third, evaluation through simple network building trials and problem-solving discussions. The expected outcomes include improved digital competence in network administration, the development of a practical guide module as a learning resource, and the availability of video tutorials for self-paced learning. With these skills, students are expected not only to be more confident in pursuing certification exams, but also better prepared to meet the demands of the industry and the business world in the digital era.
Perancangan Sistem Pemberian Pakan Otomatis Pada Sapi Menggunakan Teknologi Internet Of Things Ismayani; Lalu Delsi Samsumar; Muhamad Masjun Efendi
Journal of Computer Science and Technology (JOCSTEC) Vol 3 No 1 (2025): JOCSTEC - Januari
Publisher : PT. Padang Tekno Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/jocstec.v3i1.416

Abstract

Di Lombok Barat, banyak peternak mengalami kesulitan karena minimnya lahan untuk menggembalakan ternak akibat konversi lahan menjadi perumahan dan area industri. Dalam situasi ini, peternak mungkin lupa atau tidak tepat waktu dalam memberikan pakan, serta menghadapi kesulitan dalam mencari rumput. Sebagai solusinya, dikembangkanlah sistem pemberian pakan pelet otomatis untuk sapi yang berbasis Internet of Things (IoT). Metode yang diterapkan dalam pengembangan sistem ini adalah metode prototype. Hasil penelitian menunjukkan bahwa sistem pemberian pakan otomatis berbasis IoT berfungsi dengan baik sesuai dengan komponen yang digunakan. Sistem ini memanfaatkan servo, sensor ultrasonik, sensor RTC, dan dilengkapi dengan LCD untuk menampilkan informasi mengenai sisa pakan dan status pakan (on atau off).