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PERANCANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATA PELAJARAN IPA MATERI STRUKTUR BUMI DAN PERKEMBANGANNYA KELAS VIII SMP NEGERI 7 SURAKARTA Saputra, Rizky; Feri Faila Sufa; Arif Sutikno
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62226

Abstract

This study employed a Research and Development (R&D) method with the ADDIE development model. Data collection techniques included interviews, questionnaires, and documentation, complemented by system testing procedures. Blackbox testing and product feasibility validation by experts were conducted to obtain responses regarding the suitability of the learning media. The objectives of this study were: 1) To determine the design of Android-based learning media for science subjects at SMPN 7 Surakarta; 2) To determine and assess the feasibility of the Android-based learning media design to increase learning interest among eighth-grade students at SMPN 7 Surakarta during the learning process. The results showed that the "EDU BUMI" learning media met the criteria of very suitable. The results obtained from material experts yielded an average percentage of 85%, from media experts an average percentage of 75%, and from educators an average percentage of 87%. Thus, the "EDU BUMI" learning media is considered suitable as an alternative learning resource to support the science learning process.
Pengembangan Aplikasi Digital Village sebagai Bentuk Optimalisasi Birokrasi Desa Pandan Kecamatan Slogohimo Kabupaten Wonogiri Rinata Permana Jati; Arif Sutikno; Moenawar Kholil
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64517

Abstract

This study aims to develop the Digital Village application (SMAPAN) as a form of bureaucratic optimization in Pandan Village, Slogohimo District, Wonogiri Regency. The problems identified include manual administrative services, unintegrated data management, and limited public access to village information. This research uses the Research and Development (R&D) method with the ADDIE development model, covering the stages of analysis, design, development, implementation, and evaluation. The application was developed using Visual Studio Code, the Laravel framework, and Laragon as the local development environment. Data were collected through observation, interviews, documentation, and questionnaires, then analyzed descriptively using a Likert scale percentage. The product was validated by one media expert, one material expert, and three village-apparatus practitioners, followed by a limited trial involving three respondents. The results show that the application was successfully developed with features including a homepage, village profile, letter-request services, user registration and login, an administrator dashboard, letter management, village announcements, and PDF letter printing. The media expert validation obtained a percentage of 88.42% (Very Feasible), the material expert validation obtained 80% (Feasible), and the average practitioner validation reached 80.48% (Feasible). Black box testing confirmed that all features functioned according to the design without errors, and the limited trial produced a user-acceptance percentage of 87.78% (Very Feasible). These findings indicate that the Digital Village application (SMAPAN) is feasible for improving the effectiveness, efficiency, and transparency of administrative services in Pandan Village.