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Pelatihan Kewirausahaan Digital Berbasis Kemitraan dalam Meningkatkan Kemandirian UMKM (Pengabdian di Desa Simpang Jaya - Juli Kabupaten Bireuen) Saleh, M.; Musrizal, Musrizal; Sulaiman, Munawar; Fajri, Riyadhul; Erfan Syah, Muhammad
Aceh Journal of Community Engagement (AJCE) Vol 3 No 2 (2024): AJCE, AGUSTUS 2024
Publisher : LPPM Umuslim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/ajce.v3i2.2844

Abstract

This article is a descriptive report on service activities in the form of a digital entrepreneurship training program implemented by MSME administrators in Simpang Jaya Village, Juli District, Bireuen Regency, Aceh. This training program is a service activity for Bireuen Almuslim University lecturers carried out at the Simpang Jaya Gampong Digital Community (RKDG), aimed at equipping local micro, small and medium enterprises (MSMEs) with the skills and knowledge needed to develop in the digital economy. Training covers a wide range of topics, including website and online store creation, search engine optimization (SEO), social media management, and digital advertising strategies. Assistance is also provided in analyzing the effectiveness of the program to empower MSMEs, evaluating participants' perceptions of training output, and exploring their contribution to village economic development. The results of the evaluation, in general, activities were carried out according to the objectives, and participants felt helped, both in terms of knowledge, skills and insight into how to do digital or online entrepreneurship.
Pendampingan Penerapan Sistem Informasi Gampong (SIGAP) untuk Meningkatkan Efisiensi Administrasi dan Layanan Publik di Desa Paya Awe Aceh Tamiang Zulkifli, Zulkifli; Fajri, Riyadhul; Pahlevi, Reza; izky, Alfaroel; Vianaza, Vianaza; Ulfa M. , Mahdalena; Amanda, Putri
Aceh Journal of Community Engagement (AJCE) Vol 4 No 1 (2025): AJCE, April 2025
Publisher : LPPM Umuslim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/ajce.v4i1.3296

Abstract

The application of information technology in village administration management is one of the strategic steps to improve the efficiency and transparency of public services. The Village Information System (SIGAP) is a technology-based solution designed to optimize the management of village administration data, including population data, social activities, finances, and permits. The community service activities of lecturers and students are aimed at assisting village office officials and operators in implementing SIGAP in improving the efficiency of administration and public services in the village. With discussion, demonstration and enlightenment methods. So that SIGAP users in the village demonstrate their abilities and understand the use and benefits of the SIGAP application and can reduce the time required for the administration process, improve data accuracy, and facilitate access to information for the community.
Pengembangan Teknologi Sistem Pendeteksi Kualitas Tanah Berbasis IoT untuk Peningkatan Produktivitas Hasil Panen Riyadhul Fajri; Salamah; Iqbal; Barokah, Muhammad
Jurnal Malikussaleh Mengabdi Vol. 4 No. 2 (2025): Jurnal Malikussaleh Mengabdi, Oktober 2025
Publisher : LPPM Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/jmm.v4i02.24675

Abstract

Teknologi Internet of Things (IoT) menawarkan solusi inovatif untuk meningkatkan efektivitas pengukuran suhu tanah melalui pemasangan sensor suhu yang terhubung ke jaringan internet. Pemantauan suhu tanah yang akurat dan real-time merupakan aspek penting dalam bidang pertanian, perkebunan, dan pengelolaan lingkungan. Pemanfaatan Internet of Things (IoT) dalam sistem monitoring pengukuran suhu tanah memainkan peranan penting dalam meningkatkan produktivitas pertanian dan memberikan kontribusi pada konservasi lingkungan. Melalui desain sistem pemantauan berbasis IoT, sensor-sensor berkualitas seperti sensor suhu dan kelembapan tanah dapat dipasang untuk mengumpulkan data real-time yang memungkinkan petani untuk membuat keputusan yang lebih tepat. Tujuan pengabdian ini dapat mengembangkan sistem monitoring suhu tanah berbasis IoT yang mampu mengumpulkan data secara otomatis dan terus-menerus, serta menampilkan informasi secara langsung melalui tampilan dilayar LCD. Adopsi IoT dalam pertanian juga menyasar pada pengurangan biaya operasional dan penghindaran pemborosan sumber daya. Hasil Pengabdian pemanfaatan IoT dalam sistem monitoring pengukuran suhu tanah tidak hanya meningkatkan produktivitas pertanian, tetapi juga mempromosikan kelestarian sumber daya alam. Hasil implementasi menunjukkan bahwa sistem IoT ini mampu meningkatkan akurasi pengukuran, mengurangi biaya operasional, dan memudahkan pengawasan kondisi tanah secara menyeluruh. Pengembangan sistem ini diharapkan dapat mendukung kegiatan pertanian berkelanjutan dan pengelolaan sumber daya alam secara lebih efektif. Hal ini menjadi langkah penting dalam mengatasi tantangan perubahan iklim dan penurunan kualitas tanah, serta mendukung pertanian berkelanjutan.
Prototype Sistem Monitoring Suhu dan Kelembaban Otomatis pada Greenhouse Berbasis IoT Nisaul Fitri; Imam Muslem; Riyadhul Fajri
Jurnal Ilmu Komputer Aceh Vol 3 No 1 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

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Abstract

Greenhouse is a modern agricultural solution that creates optimal conditions for plant growth, especially amidst climate change and food crises. The purpose of this project is to build an IoT-based system that automatically controls temperature and humidity, using Telegram as the management platform. The system uses the DHT11 sensor for environmental monitoring, NodeMCU ESP8266 for Wi-Fi connectivity, ESP32 as the actuator controller, and a relay module to control a cooling fan. Environmental data is sent in real-time to Telegram, allowing users to monitor and control the greenhouse remotely. Testing results show the system responds automatically to temperature and humidity changes, sends notifications, and activates the cooling fan accurately. Integration with Telegram enhances remote management, energy efficiency, and microclimate stability within the greenhouse
Penggunaan Artificial Intelligence pada Pembuatan Desain Karakter Animasi Elsa Manyori; Riyadhul Fajri; T. Rafli Abdillah
Jurnal Ilmu Komputer Aceh Vol 3 No 2 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

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Abstract

The advancement of Artificial Intelligence (AI) technology has had a significant impact across various fields, including character design in animation. This study focuses on analyzing existing systems, such as leonardo Ai, which utilize a text-to-image method to automatically generate visual design based on textual descriptions. The objective of this research is to evaluate the quality, effectiveness, and limitations of the text-to-image method in Leonardo AI for creating animated character designs that meet creative requirements. The research employs a descriptive approach using qualitative methods, involving a series of text input tests ranging from simple to complex descriptions. These tests aim to observe image quality, accuracy in representing the input descriptions and processing speed. This study provides insights into the potential and limitations of AI-based systems in the devolopment of animated character design. The findings are expected to serve as a reference for AI technology devolopers in future animation applications.
Klasifikasi Nilai Nominal Uang Logam Indonesia Menggunakan Support Vector Machine Triee Salsabila; Riyadhul Fajri; Heri Gustami
Jurnal Ilmu Komputer Aceh Vol 3 No 1 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

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Abstract

This study focuses on the classification of Indonesian Rupiah coin denominations using the Support Vector Machine (SVM) method based on digital image processing. The research objects consist of Rp100, Rp200, Rp500, and Rp1,000 coins issued from 2016 to the present. The pre-processing stage includes resizing the images to 128×128 pixels and converting them into grayscale to ensure data uniformity. Feature extraction is performed by combining shape features, Haralick texture, Local Binary Pattern (LBP), and HSV color features to represent the main characteristics of each coin. The classification model is developed using an SVM with a Radial Basis Function (RBF) kernel, with 80% of the data used for training and 20% for testing. The experimental results show an accuracy of 75%, indicating that the proposed approach is reasonably effective in distinguishing Indonesian coin denominations. However, further improvements can be achieved through parameter optimization and dataset expansion in future studies.
Penerapan Role-Based Access Control (RBAC) untuk Mengelola Hak Akses pada Sistem Informasi Sekolah Taman Kanak-Kanak Berbasis Multiuser: Implementasi Mekanisme Kontrol Akses Berbasis Peran pada Lingkungan Multiuser Sri Ramadhani; Dedy Armiady; Riyadhul Fajri
Jurnal Ilmu Komputer Aceh Vol 3 No 1 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

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Abstract

This study aims to design and implement a multiuser information system based on Role-Based Access Control (RBAC) in a kindergarten (TK) environment to manage user access rights in a structured and secure manner. In multiuser-based school information systems, improper access control can lead to unauthorized data access, role conflicts, and security vulnerabilities. To address this issue, this research applies RBAC as the main authorization mechanism, where access rights are granted based on predefined user roles. The system is developed using a software engineering approach with a descriptive methodology, following stages of requirements analysis, system design, implementation, and testing. Three primary roles are defined in the system: Super Admin, School Admin, and Operator, each with different access privileges. The system is implemented using PHP with the CodeIgniter framework and MySQL as the database management system. To enhance responsiveness and accuracy in access control enforcement, a real-time mechanism using Pusher.js is integrated to synchronize access right changes without requiring manual page refresh. System testing is conducted using black-box testing to verify access restrictions, menu visibility, and data isolation between schools. The results show that the RBAC mechanism functions effectively in restricting access according to user roles, preventing unauthorized actions, and ensuring data separation across institutions. This research demonstrates that RBAC can be reliably applied as a foundational access control model for multiuser school information systems, particularly in early childhood education environments, and can be further developed for real-world implementation.
Implementasi Game Edukasi 3D dalam Pembelajaran Bahasa Jepang pada Mahasiswa Universitas Almuslim dengan Unity Engine Menggunakan Metode Multimedia Development Life Cycle (MDLC) Sarah Nadia; Riyadhul Fajri; Sriwinar
Jurnal Ilmu Komputer Aceh Vol 3 No 2 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

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Abstract

This study aims to develop a 3D educational game as an interactive learning medium for Japanese language learning at Universitas Almuslim using the Multimedia Development Life Cycle (MDLC) method and Unity Engine. The research employs six MDLC stages: concept, design, material collecting, assembly, testing, and distribution. The game, entitled "Nihongo Quest," presents N5-level Japanese vocabulary and characters (Hiragana and Katakana) within an interactive 3D environment. The development utilized Blender for 3D asset modeling, Visual Studio Code for C# scripting, and Universal Render Pipeline (URP) for visual optimization. System testing was conducted using black box testing across 10 functional features. The results show that all tested features passed successfully, demonstrating that the game functions as intended. The game provides an interactive and engaging learning experience, making it a viable alternative learning medium for students who struggle with traditional Japanese language instruction.  
Pemodelan Aset 3D Interior Kamar Tidur Minimalis Dengan Penerapan Texturing PBR Untuk Meningkatkan Visualisasi Realistis Sultan Alam Khalil; Riyadhul Fajri; Zulkifli Zulkifli
Jurnal Ilmu Komputer Aceh Vol 3 No 1 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

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Abstract

Visualization quality is an important aspect in presenting interior design concepts realistically. Conventional texturing methods often produce flat and unrealistic appearances due to inaccurate light interaction. This study aims to implement Physically Based Rendering (PBR) techniques in modeling a minimalist bedroom interior using Blender software to improve visual realism. The development process follows the Multimedia Development Life Cycle (MDLC) method, which includes concept, design, material collecting, assembly, testing, and distribution stages. PBR materials are created by combining texture maps such as Albedo, Roughness, Metallic, and Normal through the Principled BSDF shader. The Cycles render engine is used to generate realistic lighting and shadows. The results show that PBR implementation significantly improves surface detail, light reflection accuracy, and overall realism compared to conventional texturing methods. This research proves that PBR-based texturing is effective for producing realistic interior visualizations for design presentation
Sistem Penentuan Titik Pengambilan Sampah Berdasarkan Status Berlangganan Menggunakan Peta Digital Vianaza; Imam Muslem; Riyadhul Fajri
Jurnal Ilmu Komputer Aceh Vol 3 No 2 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

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Abstract

This study aims to design and develop a digital map-based system for determining waste collection points based on the subscription status of customers. Waste collection services in many areas are still managed manually, making it difficult to monitor customer locations, payment status, and complaint handling efficiently. To address this problem, a web-based information system is proposed to integrate customer data, payment status, complaint management, and waste collection point visualization through digital mapping technology. The system was developed using web technologies with a database to store user data, customer locations, payment records, and service complaints. Customers are able to register, save their home location using digital maps, make service payments according to their subscription category, and submit complaints related to waste collection services. Meanwhile, administrators can manage customer data, assign collection officers, monitor payment status, and view the distribution of customer locations through a digital map interface. Waste collection officers are provided with access to view the map of customers assigned to them and respond to complaints submitted by customers. The system automatically updates customer status based on subscription and payment information stored in the database. As a result, the map visualization can dynamically display the status of each customer location using different indicators. The implementation of this system is expected to improve efficiency in monitoring waste collection services, assist officers in determining collection routes, and enhance the quality of waste management services in the community